The reason this has been posted is because motivation has been a bit lost; we are hoping to gain motivation again by your responces. This is not a demo, it's just what we have so far.
Storyline is odd. Why would the goddesses be mad at the Hylians for what Ganon caused? Link defeated him at the end of OoT. Now, it would be another story if, say, instead of the people following the footsteps of the hero, they sought the Triforce of Power for their own gain.
The godesses have been driven mad by the trifroce of power pieces, and link needs to restore there beneveloent emotions...
Storyline is odd. Why would the goddesses be mad at the Hylians for what Ganon caused? Link defeated him at the end of OoT. Now, it would be another story if, say, instead of the people following the footsteps of the hero, they sought the Triforce of Power for their own gain.
This does though. If the people started to seek the shattered pieces of the Triforce of Power out of greed and a lust for power, then the goddesses would have reason to be angry with the people and so abandon them. But being mad at everyone for what Ganon did just doesn't make sense.Okay yeah well, the story might need some tweaking. But the gameplay? You liked it? That's good. But I am not sure we are going to continue with this game as it's not very popular and we have lost the motivation.
And if some people got a hold of a piece they could become consumed by it and they would transform into a beast-like thing, being a boss that you'd have to defeat in order to obtain the triforce piece. It'd be kinda cool to see a Hylian transform into a beast because of their greed for the power... wait, that sounds a lot like what happened to Ganondorf when he turned in to Ganon... hmm. Maybe that's why I think it sounds good. Smiley
Also, at the end of OoT, it shows Ganon being locked away and it doesn't show him overloading the Triforce of Power in the cut scene. And after that it has a tad bit more story that doesn't fit with yours because there is no chaos following immediately afterward. I'm pretty sure the ending credits don't show much "chaos" and stuff but instead show nice little cut scenes of happy peoples (I could be thinking of MM's ending...?)... just saying, you might want to change it up a bit. Somehow, you'd need a little delay before your story starts if you want it to work.
Anyway, the story is a huge part of a game for me. To me, if the story fails, so does the game. Anyway, besides that, the game looks nice! Good luck with it! Smiley
(And that sucks about your lappy. Very not cool there)
QuoteThis does though. If the people started to seek the shattered pieces of the Triforce of Power out of greed and a lust for power, then the goddesses would have reason to be angry with the people and so abandon them. But being mad at everyone for what Ganon did just doesn't make sense.Okay yeah well, the story might need some tweaking. But the gameplay? You liked it? That's good. But I am not sure we are going to continue with this game as it's not very popular and we have lost the motivation.
And if some people got a hold of a piece they could become consumed by it and they would transform into a beast-like thing, being a boss that you'd have to defeat in order to obtain the triforce piece. It'd be kinda cool to see a Hylian transform into a beast because of their greed for the power... wait, that sounds a lot like what happened to Ganondorf when he turned in to Ganon... hmm. Maybe that's why I think it sounds good. Smiley
Also, at the end of OoT, it shows Ganon being locked away and it doesn't show him overloading the Triforce of Power in the cut scene. And after that it has a tad bit more story that doesn't fit with yours because there is no chaos following immediately afterward. I'm pretty sure the ending credits don't show much "chaos" and stuff but instead show nice little cut scenes of happy peoples (I could be thinking of MM's ending...?)... just saying, you might want to change it up a bit. Somehow, you'd need a little delay before your story starts if you want it to work.
Anyway, the story is a huge part of a game for me. To me, if the story fails, so does the game. Anyway, besides that, the game looks nice! Good luck with it! Smiley
(And that sucks about your lappy. Very not cool there)
Okay yeah well, the story might need some tweaking. But the gameplay? You liked it? That's good. But I am not sure we are going to continue with this game as it's not very popular and we have lost the motivation.
Okay yeah well, the story might need some tweaking. But the gameplay? You liked it? That's good. But I am not sure we are going to continue with this game as it's not very popular and we have lost the motivation.
Actually, I was just referring to the screen shots because I can't get the download to work either. Same problem as Niek.
As for motivation. Remember, nothing good comes easy. You'll never complete a game if you only work on it when you feel like it, at least, not a good game anyway. The trick is, think about where the project will be when it's done, visualize the completed game in all it's glory and let that motivate you! Yay for motivation! ^_^
Maybe no one is interested because they can't download the game...?
If you fix the download link, I'll play it and give you some feedback. Smiley
EDIT:
I figured out what was wrong with the Link. Here is the right one:
http://www.box.net/shared/xnor2vytn3
Also, I played your game and it actually isn't bad, not bad at all! I see real potential. You really shouldn't give this up.
My only problems with it are the sword swinging a tad too slow. Also you can't walk while charging your sword. You can't walk while holding back the bow and the arrows need to use proper alignment coding because they often would hit the wall before actually reaching the wall, so they stop in mid air.
The day/night system is a good start. That transition between the two was done well if you want to avoid a slow darkening to night and a slow light up to day time. The engine seems pretty solid. I did get sorta stuck in a person when trying to talk to them, but besides that, the rolling is nice, the fairy is done pretty well and the control of Link feels pretty good.
My advice, listen to people's criticism and keep working on the project, iron out all the bugs, and you will have a very nice game going. ^_^
OK. I just downloaded the game by quoting the first post and than copy/paste this link (http://www.box.net/shared/xnor2vytn3) in a new tab.
Am I correct in guessing that the Town Dillocheck is the only area you can go about? Because if not, the roads out of the town don't work.
Here are somethings I like to mention:
1) The controls: The arrow keys don't work, instead I, J, K, and L keys have to be used. For walking.
2) Day time ends in like 20 seconds and night lasts forever.
3) When Link leaves the house he gets approached by a kid that starts to talk to Link. He says that you, mustn't forget Navi and after that there seems to be a conversation between navi and the kid. It is however unclear who says what. In these cases where multiple characters say something it would be nice to have an obvious indication of who's turn it is. By starting with a name (in color preferred) for example.
4) The kid also gives you the assignment to go to his father. But he doesn't say who it is and how to recognize him. The assignment is unclear.
5) Wtf, is with some of the houses? See 1.jpg
6) The window of the game always jumps to the center of the screen when I go in or out of a house. Also the size of the window changes at those times. What is up with that? See 2.jpg
7) I like the charging of the sword. The ring of lights is a really nice touch, but I can't move when I'm charging and still it plays a walking animation.
8 ) In some places the HUD is obscured, like in buildings. Together with the small resolution makes the HUD a bit invisible. I've added an attachment (3.jpg) that shows my desktop with your game.
9) Why press 1 to use the bow?
Well are my comments on the demo. And don't give up on making the game, just because you lack motivation. Maybe it is time you start to focus on different aspects, like just making random sprites (not necessarily for the game) or fantasize on how the story will be. Switch tasks. Or experiment with some technical stuff, which might be valuable for the game or not. But don't stop, because you won't start up again.
PS: I still want to know about the night thingy.
I don't suppose any of you found the grandma's glasses? :P
You wouldn't happen to have link walking with the bow sprites. would you?
Thanks, sorry about getting stuck in that person :P Will work on it.
You guys here, giving motivation with all the flaws/bugs you pointed out gives me something to work on. Thanks.
I don't suppose any of you found the grandma's glasses? :P
You wouldn't happen to have link walking with the bow sprites. would you?
TSR has the sprites. Here is the link to the sprite sheet:
http://www.spriters-resource.com/gameboy_advance/lozminish/sheet/6369 (http://www.spriters-resource.com/gameboy_advance/lozminish/sheet/6369)
It's the 5th row from the top. I know the actual bow is missing (looks like Link is holding air), so you'd have to insert the bow yourself. Or, if you don't want to do it yourself and if you aren't in a hurry, I could insert the bow for you and post the sprites here. But first I have another set of sprites that I'm working on for Martijn dh. I'll be glad to help if you need that done though.QuoteThanks, sorry about getting stuck in that person :P Will work on it.
No problem. Collisions tend to be problematic within GM games.QuoteYou guys here, giving motivation with all the flaws/bugs you pointed out gives me something to work on. Thanks.
Sure thing! I'm glad you're feeling more motivated. :)QuoteI don't suppose any of you found the grandma's glasses? :P
Nope, so I'm just gonna have to play it some more. ^_^
I'd be happy for you to do the sprites if you like.
FrozenFire: I don't suppose you know where link charging and walking sprites are?
you should go with WASD for movement and the arrow keys for and space/shift for other stuff.
I'd be happy for you to do the sprites if you like.
Ok, I'll put that on my list. Just know that I do have a few other things to do first, but I will definitely do those for you. ^_^FrozenFire: I don't suppose you know where link charging and walking sprites are?
Probably in the same sprite sheet as the walking with the bow. How about this, I will fix you up a sheet with Link walking with the bow and with Link walking with a charged sword. I will probably be able to start on it in a couple weeks. so, I can do that as long as you don't need them right away for your next demo or something.you should go with WASD for movement and the arrow keys for and space/shift for other stuff.
I think he said that he'd get around to fixing up the controls later. The ones in the game are temporary. Or maybe you just meant for the next demo it would be nice to have different controls?
Why not simply let the player map the controls? Like... first and foremost when you create a new file. Kind of like how creating a new file in most modern zelda games prompts the user to select message speed and brightness of the screen.Okay, yeah sure. Custom controls is it. What other settings would you like to have control over?
No problem, I can wait. Thanks!
Okay, yeah sure. Custom controls is it.Yay for custom controls! ^_^
Okay, I believe I have fixed all your bugs/suggestions (or i'm very close), do you want to test it? Or will I just add new things?No problem, I can wait. Thanks!
Alright, I've officially added it to my project list. XD
Also...Okay, yeah sure. Custom controls is it.Yay for custom controls! ^_^
I can't think of anything else that I would want to have customizable... hmm, maybe I'll think of something later.
Hmm, just add some new things, or if you want to release it as some tech demo.I've got an enemy and things, with some more effects etc.
In OOT and TWW it is 5 to 7 minutes I think.Cool, done. Anything else you can think of I should add/change? I've done the rest.
I noticed that the ledge jumping from cliffs wasn't implemented in the previous demo. I don't know if you're planning on doing that.Good point, i'll get on that. Any jumping sprites around?
I'm really impressed by the detail you put in at places. Like how you see two groups of dustclouds when rolling down, but three when rolling left or right. One can argue about wether or not this should be the same for all directions, but I personally am impressed that you took the time go into detail like that. Not everybody has the needed attentionspan for those thing, by far.
There are three thing I'd like to note:
1) The screen changing size isn't al that great, but it works. Try and get every area the same size. A suggestion for inside might be to also show the outside a little to fill up space. And by outside, I mean an imitation of the outside with just tiles to save yourself a lot of trouble. Well, don't let this one bother you too much. It's something to think about for the long run.
2) The collisions inside don't look right and I wasn't able to push the downwards wall etc. Maybe someone meantioned something already. I haven't read the whole topic, but it looks like Frozenfire already made some post so I guess you're already aware of this kind of stuff. Somehow the outside collisions seemed fine but I haven't really tested it.
3) The arrows you shoot should dissappear. Maybe give each arrow object a counter variable that diminishes by 1 each step. After x steps the arrow can slowly fade away. This IS important because you now seem to be able to create an indefinate amount of objects. A heated fight with your bow might leave a room filled with arrows, slowing down the game. Another thing you could do is max the amount of arrows in the game by only showing the last x arrows at one time. I personally wouldn't advise it because then you'd also need to consider deactivated arrow objects in some way.
I noticed that the ledge jumping from cliffs wasn't implemented in the previous demo. I don't know if you're planning on doing that.Good point, i'll get on that. Any jumping sprites around?
You wouldn't happen to have link walking with the bow sprites. would you?
TSR has the sprites. Here is the link to the sprite sheet:
http://www.spriters-resource.com/gameboy_advance/lozminish/sheet/6369 (http://www.spriters-resource.com/gameboy_advance/lozminish/sheet/6369)
It's the 5th row from the top. I know the actual bow is missing (looks like Link is holding air), so you'd have to insert the bow yourself. Or, if you don't want to do it yourself and if you aren't in a hurry, I could insert the bow for you and post the sprites here. But first I have another set of sprites that I'm working on for Martijn dh. I'll be glad to help if you need that done though.
You could use views. It would fix your room size problems.Yeah, I have. Thanks.
Like real owl SFX?Are you able to rip the outdoor night sounds? Like the insects/owls etc.
Or video-game induced...
These are mostly real, only owls:
http://alandp0.tripod.com/owls/index.html
You might want to compile a wav together making them all mix into one, assuming you already have the crickets, etc.
Also, I could rip OOT's outdoor insects and the sounds they play there, the birds, etc..
Such as the bridge area transitioning between Kokiri forest and Hyrule.
From Ocarina of Time? I don't see why not...wav is fine. Yeah from Oot. That would be really good, thanks!
It'd be WAV files or MP3... MP3 is smaller, but I'm not sure how good Game Maker is at using mp3's anymore.
Edit: Currently working on ledge jumping, it's going well.
Does the rest of your team also have a renewed motivation to make the game?
Does the rest of your team also have a renewed motivation to make the game?
Yea, what happened to your team? Are they still working on this with you?
Yes, they are. More things are being tiled, story is going to be worked on, things to be sprited.
Could any of you give us some ideas on what to do with the story?
A story told once, is never told twice in the same way. As events unfold, different paths are taken. In a final fight the Hero of Time clashed with the Dark King, high up in his Dark Tower and defeated him. The Hero freed the Princess and together they escaped the destruction of the Tower. Where once The Dark King would rise from the rubble in a blazing rage, everything stayed quiet.
Seven years have past and the Dark King was considered to be slain. Even though light had returned to the now rebuild land of Hyrule and peace rained for all those years, Zelda always sensed the lingering presence of darkness. She ordered Impa and the other sages to search for the lost Triforce of Power.
Here begins the story.
Link now lives in the newly build village of Dillocheck, when the village is attacked by monsters. Link fights the monsters and saves the day. A messenger arrives at the village, with an urgent message for Link. He is summoned by Zelda to come to Hyrule castle.
When Link arrives at the castle and speaks with Zelda, she gives Link his new quest. Zelda tells him that this new darkness can only be vanquished when the Triforces of Wisdom, Courage and Power are all united. But they only have the Triforces of Wisdom and Courage. The sages have found out that the Triforce of Power was scattered into 6 pieces after the fall of the Dark King. The sages have gone into hiding, because of the monsters hunting them. Link has to find the sages and find out the location of the Triforce shards, restore the Triforce of Power and unite the three Triforces to fight the new darkness.
Yes, they are. More things are being tiled, story is going to be worked on, things to be sprited.
Could any of you give us some ideas on what to do with the story?
Well first of all you should have at least a pause of some years between OOT. Then it depends on how much you want to stick to the story you have made, or to the events of OOT.
If you want to stick more to the story you have made:QuoteA story told once, is never told twice in the same way. As events unfold, different paths are taken. In a final fight the Hero of Time clashed with the Dark King, high up in his Dark Tower and defeated him. The Hero freed the Princess and together they escaped the destruction of the Tower. Where once The Dark King would rise from the rubble in a blazing rage, everything stayed quiet.
Seven years have past and the Dark King was considered to be slain. Even though light had returned to the now rebuild land of Hyrule and peace rained for all those years, Zelda always sensed the lingering presence of darkness. She ordered Impa and the other sages to search for the lost Triforce of Power.
Here begins the story.
Link now lives in the newly build village of Dillocheck, when the village is attacked by monsters. Link fights the monsters and saves the day. A messenger arrives at the village, with an urgent message for Link. He is summoned by Zelda to come to Hyrule castle.
When Link arrives at the castle and speaks with Zelda, she gives Link his new quest. Zelda tells him that this new darkness can only be vanquished when the Triforces of Wisdom, Courage and Power are all united. But they only have the Triforces of Wisdom and Courage. The sages have found out that the Triforce of Power was scattered into 6 pieces after the fall of the Dark King. The sages have gone into hiding, because of the monsters hunting them. Link has to find the sages and find out the location of the Triforce shards, restore the Triforce of Power and unite the three Triforces to fight the new darkness.
I hope you find it usefull.
Good, but after Link defeats Ganondorf in OoT and while Ganondorf is getting sealed away he says
"blah blah... As long as the Triforce of Power is in my hand... blah blah..."
So Ganondorf still has the Triforce of Power when He's sealed away. I attached a pic to show you, just in case you don't believe me.
So, unless Ganondorf gets out, the Triforce of Power cannot be in the game. Unless you just want to ignore the actual storyline.
QuoteA story told once, is never told twice in the same way. As events unfold, different paths are taken. In a final fight the Hero of Time clashed with the Dark King, high up in his Dark Tower and defeated him. The Hero freed the Princess and together they escaped the destruction of the Tower.Where once The Dark King would rise from the rubble in a blazing rage, everything stayed quiet.
Good, but after Link defeats Ganondorf in OoT and while Ganondorf is getting sealed away he says
"blah blah... As long as the Triforce of Power is in my hand... blah blah..."
So Ganondorf still has the Triforce of Power when He's sealed away. I attached a pic to show you, just in case you don't believe me.
So, unless Ganondorf gets out, the Triforce of Power cannot be in the game. Unless you just want to ignore the actual storyline.
I know that, but Ganondorf gets sealed because he rose from the rubble and transformed in to the beast-form Ganon, thanks to the Triforce of Power. The sages and Zelda conjured some spell and sealed him with the Triforce of Power away.QuoteA story told once, is never told twice in the same way. As events unfold, different paths are taken. In a final fight the Hero of Time clashed with the Dark King, high up in his Dark Tower and defeated him. The Hero freed the Princess and together they escaped the destruction of the Tower.Where once The Dark King would rise from the rubble in a blazing rage, everything stayed quiet.
In that part I already tell that it is a parallel story with a different path taken. Ganondorf never came out of the rubble and never transformed in Ganon. The sages didn't seal him. He was considered to be dead, fallen and crushed underneath the rubble of his tower.
What happened after no one knows. You could make the story that Ganondorf survived and retreated to plan a new strategy. He broke up the Triforce of Power to make the magic in it go wild and cause destruction and chaos.
Another story you can make from it is that, when Ganondorf lost. The Triforce of Power deemed him unworthy and left, leaving Ganondorf crushed under the rubble. But because of Ganondorfs strong will the leaving of the Triforce doesn't go smoothly and it gets shattered and spread across Hyrule.
But to the point. In the first paragraph I say that it started out as OOT, but in a parallel universe or something the ending was different. Ganondorf was never sealed and different events followed.
Ah, ok. That just seems weird to me to have a parallel story when OoT always plays with Ganondorf transforming into Ganon. Yes, there's silence in between the fight with Ganondrof and Ganon, but it's not like there are two game endings, one being after Ganondorf getting crushed under rubble and one being after you defeat Ganon. I just like a game to be finished before another story starts up. BUT, it's still a very creative idea. I'm just really picky when it comes to the story, so don't mind me. XD
Ah, ok. That just seems weird to me to have a parallel story when OoT always plays with Ganondorf transforming into Ganon. Yes, there's silence in between the fight with Ganondrof and Ganon, but it's not like there are two game endings, one being after Ganondorf getting crushed under rubble and one being after you defeat Ganon. I just like a game to be finished before another story starts up. BUT, it's still a very creative idea. I'm just really picky when it comes to the story, so don't mind me. XD
That sounds pretty good Niek. Of course we would have to discuss the locations of the sages and what temples will be where. Perhaps the sages could be captured and locked away in a temple each?
Ah, ok. That just seems weird to me to have a parallel story when OoT always plays with Ganondorf transforming into Ganon. Yes, there's silence in between the fight with Ganondrof and Ganon, but it's not like there are two game endings, one being after Ganondorf getting crushed under rubble and one being after you defeat Ganon. I just like a game to be finished before another story starts up. BUT, it's still a very creative idea. I'm just really picky when it comes to the story, so don't mind me. XD
Well, it isn't really my first pick either. But if you want it to be a direct sequel to OOT (as it is) and have a hunt for the Triforce of Power Shards. It is really difficult and will probably never have a good story. If you want one then you should most likely let go of the other.That sounds pretty good Niek. Of course we would have to discuss the locations of the sages and what temples will be where. Perhaps the sages could be captured and locked away in a temple each?
That is possible, but you could also hide them among village and in caves. And when you find them they hold the keys to open the shrines. But that is up to you.
So, lemme get this straight:
At the end of OOT you fight Ganon (the beast thing) and then he gets sealed away with his triforce powers? What if we created a new enemy that freeed him and somehow when he is released his triforce shatters?
So, lemme get this straight:
At the end of OOT you fight Ganon (the beast thing) and then he gets sealed away with his triforce powers? What if we created a new enemy that freeed him and somehow when he is released his triforce shatters?
If the setting is a few generations later, then it could be plausible. The sages probably have died from old age and the seal is weakened. You will have a new Link and a new Zelda. But this is more or less a bit of the story from TWW.
If it is in the same generation, meaning the same Link and the same Zelda, then the seal is still in full force, with all the sages alive. The seal is made to keep Ganondorf in. Ganondorf is the biggest and meanest bad guy in the Zelda games. If he isn't capable of breaking it with the Triforce of Power then one new enemy won't be able either. Now if you would make a covenant of 7 evil sages, that could break the seal. Possible options for the sages:
- Agahnim
- Koume & Katoki (Twinrova)
- Zant
- Veran
- Onox
- Helmaroc King
- Vaati
- Or some made up figures
I doubt the Triforce of Power is removed from Ganondorf and shatter into pieces when he is released. He kept the Triforce after the he was assaulted and locked up by the sages. If you want to collect Triforce shards, then Ganondorf should have willingly given them up. Maybe he has given the evil sages a small sample of the Triforce.
Orr..
There could be an old prophecy of a beast of the shadows that was thought to be a deity of evil, that would be awakened when Hyrule was at its most chaotic, and when the Triforce was distorted (hmm, Scepter of Distortion? =D), and that only the hero of time could save Hyrule. Thus, a few years after Ganondorf was sealed, that fulfilled the prophecy of distorting the power of the Triforce, and because of the Hylians greed, Hyrule is thrown into a point of chaos.
Well I'm not sure...
Errrmmm. it's Koume and Kotake. I think... just had to fix your typo there.
We are having discussions about the story, and some of us (including me) want to do a complete remodel of the story; but we are having trouble coming up with a main theme:
- Time switching, OOT
- Transformations, MM
Can you help out?
We have four options:
- Remodel the story
- Create OOT2D
- Create TP2D
- Make an original game
What are your thoughts?
I think this depends on the gameplay you are capable of and willing to program. The title of the game and the stories in Zelda games are often based on that. And if it becomes an original story, I wouldn't worry to much about it being a sequel to any of the existing Zelda games. Nintendo has never done, unless it was a direct sequel like MM.I personally think our team has the skill to complete OOT2D. We made need to get another programmer from the start who can be a secondary to me.
It's not a matter of needing *skills* to make OoT2d... I mean, come on; lttp and even MC style games don't take that much talent :s... It's just being dedicated enough to finish the game past the engine.Could agree with u more
No progress updates because there has been no progress made. I may use the sprites if the game continues forward may not. Thanks for them though.
The customs were made by someone on our team, he did them awhile ago on his own OoT2d attempt in Rpgmaker.
And yes, I'm keeping tabs on credit.
... I don't have the shore tiles yet, so if you have them, that'd be really useful.
http://www.zfgc.com/forum/index.php?action=dlattach;topic=34444.0;attach=6192;image
Is that 16x16 tiles? Because it doesn't seem like it.
And for clarification, I mean still water next to grass.
Thanks