ZFGC

Projects => Zelda Projects => Topic started by: Cypras on June 08, 2009, 08:56:19 am

Title: [DEMO]The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 08, 2009, 08:56:19 am
The Legend of Zelda: The Sceptre of Distortion

Proceeding the events of The Legend of Zelda: The Ocarina of Time,
Ganon has managed to, with his last will before being sealed within
the Seal of Time, overload his Triforce of Power, therefore causing
the world to erupt into chaos, and causing the Triforce of Power to
shatter all across Hyrule.

Now the 3 Hyrulian Godesses are angered, and they have abandoned all
inhabitants of their land. Several Sacred Temples, necessary to
maintaining peace within Hyrule have been disrupted, and their sacred
guardians cursed with Ganon's forbidden seal.

The Lone Hero of Time, Link, must gather the fallen Triforce of Power,
restore the Sacred Temples' tranquillity, permanently banish Ganon,
and restore Hyrule to it's peaceful state.

Unseen obstacles await Link as he ventures into what may be the
most defining moment of his life.


(http://img3.imageshack.us/img3/2369/wakingup.png)
(http://img200.imageshack.us/img200/4364/river.png)(http://img189.imageshack.us/img189/2867/bowg.png)

Controls:
- IJKL are move.
- Action Key is A (rolling, lifting, placing, throwing, talking, opening doors)
- Sword is S (You can hold it down and release for spin attack)
- Bow and Arrow is 1

Download
http://www.box.net/shared/xnor2vytn3 - Lastest Version as of 6th June

Bugs
I know there are a few bugs and whatnot, but you may aswell post them if you find any.

VIA Productions Team
- Cypras (Team Leader, Programmer)
- Icey (Main Designer, Map Tiler)
- Sm. (Main Designer, spriter)
- Mega_Virus (Spriters, Ideas)
- Ethelon (Ideas, temple layouts)
- Hedanito (New member)

Update Log
Starting now.

Quote
The reason this has been posted is because motivation has been a bit lost; we are hoping to gain motivation again by your responces. This is not a demo, it's just what we have so far.

Game Maker Phoenix has been a great help in getting this far with the game. Please join the forums and talk about it there, if not here. There is a link in my signature.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Jeod on June 08, 2009, 08:19:42 pm
Storyline is odd. Why would the goddesses be mad at the Hylians for what Ganon caused? Link defeated him at the end of OoT. Now, it would be another story if, say, instead of the people following the footsteps of the hero, they sought the Triforce of Power for their own gain.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Broojo02 on June 08, 2009, 10:04:29 pm
The Link to the download is messed up, I tried changing it bit cant get the right file. Never heard of the .zipx extension.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: rhalifax on June 08, 2009, 10:50:55 pm
zipx? cant open it
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 09, 2009, 03:36:28 am
Sorry about the download, had my laptop stolen recently. It's fixed now though.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: icey17 on June 09, 2009, 03:43:20 am
Storyline is odd. Why would the goddesses be mad at the Hylians for what Ganon caused? Link defeated him at the end of OoT. Now, it would be another story if, say, instead of the people following the footsteps of the hero, they sought the Triforce of Power for their own gain.

The godesses have been driven mad by the trifroce of power pieces, and link needs to restore there beneveloent emotions...
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: FrozenFire on June 09, 2009, 06:11:06 am
The godesses have been driven mad by the trifroce of power pieces, and link needs to restore there beneveloent emotions...

It still doesn't make sense to me.

Storyline is odd. Why would the goddesses be mad at the Hylians for what Ganon caused? Link defeated him at the end of OoT. Now, it would be another story if, say, instead of the people following the footsteps of the hero, they sought the Triforce of Power for their own gain.

This does though. If the people started to seek the shattered pieces of the Triforce of Power out of greed and a lust for power, then the goddesses would have reason to be angry with the people and so abandon them. But being mad at everyone for what Ganon did just doesn't make sense.

And if some people got a hold of a piece they could become consumed by it and they would transform into a beast-like thing, being a boss that you'd have to defeat in order to obtain the triforce piece. It'd be kinda cool to see a Hylian transform into a beast because of their greed for the power... wait, that sounds a lot like what happened to Ganondorf when he turned in to Ganon... hmm. Maybe that's why I think it sounds good.  :)

Also, at the end of OoT, it shows Ganon being locked away and it doesn't show him overloading the Triforce of Power in the cut scene. And after that it has a tad bit more story that doesn't fit with yours because there is no chaos following immediately afterward. I'm pretty sure the ending credits don't show much "chaos" and stuff but instead show nice little cut scenes of happy peoples (I could be thinking of MM's ending...?)... just saying, you might want to change it up a bit. Somehow, you'd need a little delay before your story starts if you want it to work.

Anyway, the story is a huge part of a game for me. To me, if the story fails, so does the game. Anyway, besides that, the game looks nice! Good luck with it! :)

(And that sucks about your lappy. Very not cool there :()
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 11, 2009, 04:38:57 am
Quote
This does though. If the people started to seek the shattered pieces of the Triforce of Power out of greed and a lust for power, then the goddesses would have reason to be angry with the people and so abandon them. But being mad at everyone for what Ganon did just doesn't make sense.

And if some people got a hold of a piece they could become consumed by it and they would transform into a beast-like thing, being a boss that you'd have to defeat in order to obtain the triforce piece. It'd be kinda cool to see a Hylian transform into a beast because of their greed for the power... wait, that sounds a lot like what happened to Ganondorf when he turned in to Ganon... hmm. Maybe that's why I think it sounds good.  Smiley

Also, at the end of OoT, it shows Ganon being locked away and it doesn't show him overloading the Triforce of Power in the cut scene. And after that it has a tad bit more story that doesn't fit with yours because there is no chaos following immediately afterward. I'm pretty sure the ending credits don't show much "chaos" and stuff but instead show nice little cut scenes of happy peoples (I could be thinking of MM's ending...?)... just saying, you might want to change it up a bit. Somehow, you'd need a little delay before your story starts if you want it to work.

Anyway, the story is a huge part of a game for me. To me, if the story fails, so does the game. Anyway, besides that, the game looks nice! Good luck with it! Smiley

(And that sucks about your lappy. Very not cool there)
Okay yeah well, the story might need some tweaking. But the gameplay? You liked it? That's good. But I am not sure we are going to continue with this game as it's not very popular and we have lost the motivation.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Dantztron 3030 on June 11, 2009, 05:28:16 am
Quote
This does though. If the people started to seek the shattered pieces of the Triforce of Power out of greed and a lust for power, then the goddesses would have reason to be angry with the people and so abandon them. But being mad at everyone for what Ganon did just doesn't make sense.

And if some people got a hold of a piece they could become consumed by it and they would transform into a beast-like thing, being a boss that you'd have to defeat in order to obtain the triforce piece. It'd be kinda cool to see a Hylian transform into a beast because of their greed for the power... wait, that sounds a lot like what happened to Ganondorf when he turned in to Ganon... hmm. Maybe that's why I think it sounds good.  Smiley

Also, at the end of OoT, it shows Ganon being locked away and it doesn't show him overloading the Triforce of Power in the cut scene. And after that it has a tad bit more story that doesn't fit with yours because there is no chaos following immediately afterward. I'm pretty sure the ending credits don't show much "chaos" and stuff but instead show nice little cut scenes of happy peoples (I could be thinking of MM's ending...?)... just saying, you might want to change it up a bit. Somehow, you'd need a little delay before your story starts if you want it to work.

Anyway, the story is a huge part of a game for me. To me, if the story fails, so does the game. Anyway, besides that, the game looks nice! Good luck with it! Smiley

(And that sucks about your lappy. Very not cool there)
Okay yeah well, the story might need some tweaking. But the gameplay? You liked it? That's good. But I am not sure we are going to continue with this game as it's not very popular and we have lost the motivation.


If everyone in the world did that with everything ever created, how do you think people would make things?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 11, 2009, 06:02:37 am
Okay yeah well, the story might need some tweaking. But the gameplay? You liked it? That's good. But I am not sure we are going to continue with this game as it's not very popular and we have lost the motivation.


The story needs a lot of tweaking. I can't say anything about the gameplay, because I can't download the demo. If I click the link I first get Address not found, which is understandable because 'http://" ... " is put around the address. When I remove that it leads me to a wikipedia page about HTTP.

But there isn't a point in playing it now, because the project won't finish. I do have a question. How do you make it night? Are you throwing some kind of mask over it or do you use a complete separate set of tiles and sprites?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: FrozenFire on June 11, 2009, 07:26:15 am
Okay yeah well, the story might need some tweaking. But the gameplay? You liked it? That's good. But I am not sure we are going to continue with this game as it's not very popular and we have lost the motivation.

Actually, I was just referring to the screen shots because I can't get the download to work either. Same problem as Niek.

As for motivation. Remember, nothing good comes easy. You'll never complete a game if you only work on it when you feel like it, at least, not a good game anyway. The trick is, think about where the project will be when it's done, visualize the completed game in all it's glory and let that motivate you! Yay for motivation! ^_^

Maybe no one is interested because they can't download the game...?
If you fix the download link, I'll play it and give you some feedback. :)

EDIT:

I figured out what was wrong with the Link. Here is the right one:
http://www.box.net/shared/xnor2vytn3 (http://www.box.net/shared/xnor2vytn3)

Also, I played your game and it actually isn't bad, not bad at all! I see real potential. You really shouldn't give this up.

My only problems with it are the sword swinging a tad too slow. Also you can't walk while charging your sword. You can't walk while holding back the bow and the arrows need to use proper alignment coding because they often would hit the wall before actually reaching the wall, so they stop in mid air.

The day/night system is a good start. That transition between the two was done well if you want to avoid a slow darkening to night and a slow light up to day time. The engine seems pretty solid. I did get sorta stuck in a person when trying to talk to them, but besides that, the rolling is nice, the fairy is done pretty well and the control of Link feels pretty good.

My advice, listen to people's criticism and keep working on the project, iron out all the bugs, and you will have a very nice game going. ^_^
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 11, 2009, 08:31:10 am
OK. I just downloaded the game by quoting the first post and than copy/paste this link (http://www.box.net/shared/xnor2vytn3) in a new tab.

Am I correct in guessing that the Town Dillocheck is the only area you can go about? Because if not, the roads out of the town don't work.

Here are somethings I like to mention:
1) The controls: The arrow keys don't work, instead I, J, K, and L keys have to be used. For walking.
2) Day time ends in like 20 seconds and night lasts forever.
3) When Link leaves the house he gets approached by a kid that starts to talk to Link. He says that you, mustn't forget Navi and after that there seems to be a conversation between navi and the kid. It is however unclear who says what. In these cases where multiple characters say something it would be nice to have an obvious indication of who's turn it is. By starting with a name (in color preferred) for example.
4) The kid also gives you the assignment to go to his father. But he doesn't say who it is and how to recognize him. The assignment is unclear.
5) Wtf, is with some of the houses? See 1.jpg
6) The window of the game always jumps to the center of the screen when I go in or out of a house. Also the size of the window changes at those times. What is up with that? See 2.jpg
7) I like the charging of the sword. The ring of lights is a really nice touch, but I can't move when I'm charging and still it plays a walking animation.
8 ) In some places the HUD is obscured, like in buildings. Together with the small resolution makes the HUD a bit invisible. I've added an attachment (3.jpg) that shows my desktop with your game.
9) Why press 1 to use the bow?

Well are my comments on the demo. And don't give up on making the game, just because you lack motivation. Maybe it is time you start to focus on different aspects, like just making random sprites (not necessarily for the game) or fantasize on how the story will be. Switch tasks. Or experiment with some technical stuff, which might be valuable for the game or not. But don't stop, because you won't start up again.

PS: I still want to know about the night thingy.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 12, 2009, 03:56:09 am
Quote
Actually, I was just referring to the screen shots because I can't get the download to work either. Same problem as Niek.

As for motivation. Remember, nothing good comes easy. You'll never complete a game if you only work on it when you feel like it, at least, not a good game anyway. The trick is, think about where the project will be when it's done, visualize the completed game in all it's glory and let that motivate you! Yay for motivation! ^_^

Maybe no one is interested because they can't download the game...?
If you fix the download link, I'll play it and give you some feedback. Smiley

EDIT:

I figured out what was wrong with the Link. Here is the right one:
http://www.box.net/shared/xnor2vytn3

Also, I played your game and it actually isn't bad, not bad at all! I see real potential. You really shouldn't give this up.

My only problems with it are the sword swinging a tad too slow. Also you can't walk while charging your sword. You can't walk while holding back the bow and the arrows need to use proper alignment coding because they often would hit the wall before actually reaching the wall, so they stop in mid air.

The day/night system is a good start. That transition between the two was done well if you want to avoid a slow darkening to night and a slow light up to day time. The engine seems pretty solid. I did get sorta stuck in a person when trying to talk to them, but besides that, the rolling is nice, the fairy is done pretty well and the control of Link feels pretty good.

My advice, listen to people's criticism and keep working on the project, iron out all the bugs, and you will have a very nice game going. ^_^

Okay, yeah. Sorry about the link, i tried to fix it; but zfgc keeps on adding that stupid http:// infront of it.

That's a good a way of looking at it I suppose, i'm more motivated now knowing people can actually help me with ideas and suggestions on the demo etc. I can fix those things there that you suggested, no problem. You wouldn't happen to have link walking with the bow sprites. would you?

Thanks, sorry about getting stuck in that person :P Will work on it.

Quote
OK. I just downloaded the game by quoting the first post and than copy/paste this link (http://www.box.net/shared/xnor2vytn3) in a new tab.

Am I correct in guessing that the Town Dillocheck is the only area you can go about? Because if not, the roads out of the town don't work.

Here are somethings I like to mention:
1) The controls: The arrow keys don't work, instead I, J, K, and L keys have to be used. For walking.
2) Day time ends in like 20 seconds and night lasts forever.
3) When Link leaves the house he gets approached by a kid that starts to talk to Link. He says that you, mustn't forget Navi and after that there seems to be a conversation between navi and the kid. It is however unclear who says what. In these cases where multiple characters say something it would be nice to have an obvious indication of who's turn it is. By starting with a name (in color preferred) for example.
4) The kid also gives you the assignment to go to his father. But he doesn't say who it is and how to recognize him. The assignment is unclear.
5) Wtf, is with some of the houses? See 1.jpg
6) The window of the game always jumps to the center of the screen when I go in or out of a house. Also the size of the window changes at those times. What is up with that? See 2.jpg
7) I like the charging of the sword. The ring of lights is a really nice touch, but I can't move when I'm charging and still it plays a walking animation.
8 ) In some places the HUD is obscured, like in buildings. Together with the small resolution makes the HUD a bit invisible. I've added an attachment (3.jpg) that shows my desktop with your game.
9) Why press 1 to use the bow?

Well are my comments on the demo. And don't give up on making the game, just because you lack motivation. Maybe it is time you start to focus on different aspects, like just making random sprites (not necessarily for the game) or fantasize on how the story will be. Switch tasks. Or experiment with some technical stuff, which might be valuable for the game or not. But don't stop, because you won't start up again.

PS: I still want to know about the night thingy.

Dillocheck is the only room, yes.

1) Sorry about that, my mistake. Controls are just test controls at the moment.
2) It only lasts like 20seconds, so if you didn't play the demo for long you wouldn't have seen night.
3) Okay, will make the clearly, no problem.
4) Will work on it.
5) Yeah the houses were edited to make them look different from eachother, can you do a better job?
6) Sorry, will work on it.
7) Yet again, will work on it. :P
8 ) Yip, okay.
9) Test controls.

You guys here, giving motivation with all the flaws/bugs you pointed out gives me something to work on. Thanks.

For night, I have used different tilesets and have 2 sub-images in sprites for day and night time. The black fade for the changing of day/night is for the backgrounds and objects to change to their night time images.


I don't suppose any of you found the grandma's glasses? :P
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 12, 2009, 05:03:22 am
I don't suppose any of you found the grandma's glasses? :P

Nope, was that something you could do? You should clarify these things then with something like: "I seem to have lost my glasses, without them I can't see. Could you help me find them? They must be somewhere in the village."
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 12, 2009, 05:12:29 am
Sorry :P.

Well they are above her in the haystack. There is a bug where if you enter a house and go back outside she will dissappear, but i just fixed that. :P
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: FrozenFire on June 12, 2009, 06:25:53 am
You wouldn't happen to have link walking with the bow sprites. would you?

TSR has the sprites. Here is the link to the sprite sheet:
http://www.spriters-resource.com/gameboy_advance/lozminish/sheet/6369 (http://www.spriters-resource.com/gameboy_advance/lozminish/sheet/6369)
It's the 5th row from the top. I know the actual bow is missing (looks like Link is holding air), so you'd have to insert the bow yourself. Or, if you don't want to do it yourself and if you aren't in a hurry, I could insert the bow for you and post the sprites here. But first I have another set of sprites that I'm working on for Martijn dh. I'll be glad to help if you need that done though.

Quote
Thanks, sorry about getting stuck in that person :P Will work on it.

No problem. Collisions tend to be problematic within GM games.

Quote
You guys here, giving motivation with all the flaws/bugs you pointed out gives me something to work on. Thanks.

Sure thing! I'm glad you're feeling more motivated. :)

Quote
I don't suppose any of you found the grandma's glasses? :P

Nope, so I'm just gonna have to play it some more. ^_^
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 12, 2009, 07:09:56 am
You wouldn't happen to have link walking with the bow sprites. would you?

TSR has the sprites. Here is the link to the sprite sheet:
http://www.spriters-resource.com/gameboy_advance/lozminish/sheet/6369 (http://www.spriters-resource.com/gameboy_advance/lozminish/sheet/6369)
It's the 5th row from the top. I know the actual bow is missing (looks like Link is holding air), so you'd have to insert the bow yourself. Or, if you don't want to do it yourself and if you aren't in a hurry, I could insert the bow for you and post the sprites here. But first I have another set of sprites that I'm working on for Martijn dh. I'll be glad to help if you need that done though.

Quote
Thanks, sorry about getting stuck in that person :P Will work on it.

No problem. Collisions tend to be problematic within GM games.

Quote
You guys here, giving motivation with all the flaws/bugs you pointed out gives me something to work on. Thanks.

Sure thing! I'm glad you're feeling more motivated. :)

Quote
I don't suppose any of you found the grandma's glasses? :P

Nope, so I'm just gonna have to play it some more. ^_^

I'd be happy for you to do the sprites if you like.


What would you guys like to see in the next demo?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 12, 2009, 08:18:31 am
A little bit of the story or in the field fighting enemies. Giving a small sample of the beginning away is often a great teaser to get people interested in your game. Look at King Mob's Shadowgazer. One of his demo's has the beginning of his game.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 12, 2009, 08:38:54 am
Alright, i'll get on that. Hopefully the next version I release will just be the same with all your guys suggestions/bugs fixes.

FrozenFire: I don't suppose you know where link charging and walking sprites are?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: REV2K7 on June 12, 2009, 05:22:36 pm
you should go with WASD for movement and the arrow keys for and space/shift for other stuff.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: FrozenFire on June 12, 2009, 09:36:41 pm
I'd be happy for you to do the sprites if you like.

Ok, I'll put that on my list. Just know that I do have a few other things to do first, but I will definitely do those for you. ^_^

FrozenFire: I don't suppose you know where link charging and walking sprites are?

Probably in the same sprite sheet as the walking with the bow. How about this, I will fix you up a sheet with Link walking with the bow and with Link walking with a charged sword. I will probably be able to start on it in a couple weeks. so, I can do that as long as you don't need them right away for your next demo or something.

you should go with WASD for movement and the arrow keys for and space/shift for other stuff.

I think he said that he'd get around to fixing up the controls later. The ones in the game are temporary. Or maybe you just meant for the next demo it would be nice to have different controls?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 12, 2009, 11:39:11 pm
I'd be happy for you to do the sprites if you like.

Ok, I'll put that on my list. Just know that I do have a few other things to do first, but I will definitely do those for you. ^_^

FrozenFire: I don't suppose you know where link charging and walking sprites are?

Probably in the same sprite sheet as the walking with the bow. How about this, I will fix you up a sheet with Link walking with the bow and with Link walking with a charged sword. I will probably be able to start on it in a couple weeks. so, I can do that as long as you don't need them right away for your next demo or something.

you should go with WASD for movement and the arrow keys for and space/shift for other stuff.

I think he said that he'd get around to fixing up the controls later. The ones in the game are temporary. Or maybe you just meant for the next demo it would be nice to have different controls?

No problem, I can wait. Thanks!

Yeah the controls are still being discussed on our forum. I have recoded the whole sword attacking and now it is much faster and is more efficent than the last time. I'm still currently going through all your suggestions.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Mamoruanime on June 12, 2009, 11:42:22 pm
Why not simply let the player map the controls? Like... first and foremost when you create a new file. Kind of like how creating a new file in most modern zelda games prompts the user to select message speed and brightness of the screen.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 13, 2009, 12:52:03 am
Why not simply let the player map the controls? Like... first and foremost when you create a new file. Kind of like how creating a new file in most modern zelda games prompts the user to select message speed and brightness of the screen.
Okay, yeah sure. Custom controls is it. What other settings would you like to have control over?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: FrozenFire on June 13, 2009, 04:29:13 am
No problem, I can wait. Thanks!

Alright, I've officially added it to my project list.  XD

Also...
Okay, yeah sure. Custom controls is it.
Yay for custom controls! ^_^

I can't think of anything else that I would want to have customizable... hmm, maybe I'll think of something later.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 13, 2009, 06:46:31 am
No problem, I can wait. Thanks!

Alright, I've officially added it to my project list.  XD

Also...
Okay, yeah sure. Custom controls is it.
Yay for custom controls! ^_^

I can't think of anything else that I would want to have customizable... hmm, maybe I'll think of something later.
Okay, I believe I have fixed all your bugs/suggestions (or i'm very close), do you want to test it? Or will I just add new things?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 13, 2009, 07:01:22 am
Hmm, just add some new things, or if you want to release it as some tech demo.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 13, 2009, 07:10:34 am
Hmm, just add some new things, or if you want to release it as some tech demo.
I've got an enemy and things, with some more effects etc.

How long in 'our time' do you think day/night should last?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 13, 2009, 10:28:24 am
In OOT and TWW it is 5 to 7 minutes I think.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 13, 2009, 11:00:05 am
In OOT and TWW it is 5 to 7 minutes I think.
Cool, done. Anything else you can think of I should add/change? I've done the rest.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 13, 2009, 11:02:57 am
I noticed that the ledge jumping from cliffs wasn't implemented in the previous demo. I don't know if you're planning on doing that.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 13, 2009, 11:37:31 am
I noticed that the ledge jumping from cliffs wasn't implemented in the previous demo. I don't know if you're planning on doing that.
Good point, i'll get on that. Any jumping sprites around?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Martijn dh on June 13, 2009, 12:03:03 pm
I'm really impressed by the detail you put in at places. Like how you see two groups of dustclouds when rolling down, but three when rolling left or right. One can argue about wether or not this should be the same for all directions, but I personally am impressed that you took the time go into detail like that. Not everybody has the needed attentionspan for those thing, by far.

There are three thing I'd like to note:
1) The screen changing size isn't al that great, but it works. Try and get every area the same size. A suggestion for inside might be to also show the outside a little to fill up space. And by outside, I mean an imitation of the outside with just tiles to save yourself a lot of trouble. Well, don't let this one bother you too much. It's something to think about for the long run.

2) The collisions inside don't look right and I wasn't able to push the downwards wall etc. Maybe someone meantioned something already. I haven't read the whole topic, but it looks like Frozenfire already made some post so I guess you're already aware of this kind of stuff. Somehow the outside collisions seemed fine but I haven't really tested it.

3) The arrows you shoot should dissappear. Maybe give each arrow object a counter variable that diminishes by 1 each step. After x steps the arrow can slowly fade away. This IS important because you now seem to be able to create an indefinate amount of objects. A heated fight with your bow might leave a room filled with arrows, slowing down the game. Another thing you could do is max the amount of arrows in the game by only showing the last x arrows at one time. I personally wouldn't advise it because then you'd also need to consider deactivated arrow objects in some way.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 13, 2009, 12:10:55 pm
I'm really impressed by the detail you put in at places. Like how you see two groups of dustclouds when rolling down, but three when rolling left or right. One can argue about wether or not this should be the same for all directions, but I personally am impressed that you took the time go into detail like that. Not everybody has the needed attentionspan for those thing, by far.

There are three thing I'd like to note:
1) The screen changing size isn't al that great, but it works. Try and get every area the same size. A suggestion for inside might be to also show the outside a little to fill up space. And by outside, I mean an imitation of the outside with just tiles to save yourself a lot of trouble. Well, don't let this one bother you too much. It's something to think about for the long run.

2) The collisions inside don't look right and I wasn't able to push the downwards wall etc. Maybe someone meantioned something already. I haven't read the whole topic, but it looks like Frozenfire already made some post so I guess you're already aware of this kind of stuff. Somehow the outside collisions seemed fine but I haven't really tested it.

3) The arrows you shoot should dissappear. Maybe give each arrow object a counter variable that diminishes by 1 each step. After x steps the arrow can slowly fade away. This IS important because you now seem to be able to create an indefinate amount of objects. A heated fight with your bow might leave a room filled with arrows, slowing down the game. Another thing you could do is max the amount of arrows in the game by only showing the last x arrows at one time. I personally wouldn't advise it because then you'd also need to consider deactivated arrow objects in some way.

Thank you about the detail, that is really important to us.

1) I have actually just fixed the screen size issue. =D I made all the rooms the same size and just used a background colour for smaller rooms than the view size.

2) Yes, that is a work in progress.

3) When the arrow collides with the wall it destroys itself and then draws it onto a surface. Saving the amount of objects in the room to reduce lag also; and there will be a limit on how many arrows you have too. I also just had a go at making the arrows not stick so far out from the places it collides (like it sometimes does), instead now I have it to the arrow goes right into the wall which isn't right either. But yet again, working on it.

Thanks for the comments.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Wasabi on June 13, 2009, 12:12:49 pm
You could use views. It would fix your room size problems.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Martijn dh on June 13, 2009, 03:16:01 pm
I noticed that the ledge jumping from cliffs wasn't implemented in the previous demo. I don't know if you're planning on doing that.
Good point, i'll get on that. Any jumping sprites around?

http://www.zfgc.com/forum/index.php?topic=33454.330
About halfway on this page are 3 links linking to al kinds of sprites in alttp an minish cap style. There were some jumping animation among those if I'm not mistaking.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 13, 2009, 03:43:54 pm
You wouldn't happen to have link walking with the bow sprites. would you?

TSR has the sprites. Here is the link to the sprite sheet:
http://www.spriters-resource.com/gameboy_advance/lozminish/sheet/6369 (http://www.spriters-resource.com/gameboy_advance/lozminish/sheet/6369)
It's the 5th row from the top. I know the actual bow is missing (looks like Link is holding air), so you'd have to insert the bow yourself. Or, if you don't want to do it yourself and if you aren't in a hurry, I could insert the bow for you and post the sprites here. But first I have another set of sprites that I'm working on for Martijn dh. I'll be glad to help if you need that done though.

The same sheet, but the 28th row with Links. It has the jumping sprites.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 13, 2009, 10:18:59 pm
You could use views. It would fix your room size problems.
Yeah, I have. Thanks.
And I have found the jumping sprites, does anyone know where I can find the night sounds? Like the owls etc
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Drew200 on June 14, 2009, 12:53:28 am
Like real owl SFX?
Or video-game induced...
These are mostly real, only owls:
http://alandp0.tripod.com/owls/index.html

You might want to compile a wav together making them all mix into one, assuming you already have the crickets, etc.

Also, I could rip OOT's outdoor insects and the sounds they play there, the birds, etc..
Such as the bridge area transitioning between Kokiri forest and Hyrule.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 14, 2009, 01:10:11 am
Like real owl SFX?
Or video-game induced...
These are mostly real, only owls:
http://alandp0.tripod.com/owls/index.html

You might want to compile a wav together making them all mix into one, assuming you already have the crickets, etc.

Also, I could rip OOT's outdoor insects and the sounds they play there, the birds, etc..
Such as the bridge area transitioning between Kokiri forest and Hyrule.

Are you able to rip the outdoor night sounds? Like the insects/owls etc.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Drew200 on June 14, 2009, 01:22:28 am
From Ocarina of Time? I don't see why not..
It'd be WAV files or MP3... MP3 is smaller, but I'm not sure how good Game Maker is at using mp3's anymore.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 14, 2009, 01:26:47 am
From Ocarina of Time? I don't see why not..
It'd be WAV files or MP3... MP3 is smaller, but I'm not sure how good Game Maker is at using mp3's anymore.
.wav is fine. Yeah from Oot. That would be really good, thanks!

Edit: Currently working on ledge jumping, it's going well.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: FrozenFire on June 15, 2009, 11:40:33 pm
Edit: Currently working on ledge jumping, it's going well.

Yay!

btw, I'm officially on summer break now, so I'll get working on those sprites for you after I'm done making some sprites for Martijn dh, and I'm working on those right now.

It sounds like you're really making stuff happen with this game and everyone is giving good feedback. Yay! ^_^
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 16, 2009, 03:42:17 am
Thanks, they will be most appreciated.

Yep i've been working a lot on it lately, and it's coming along good.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 16, 2009, 01:02:09 pm
Does the rest of your team also have a renewed motivation to make the game?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: FrozenFire on June 16, 2009, 10:40:27 pm
Does the rest of your team also have a renewed motivation to make the game?

Yea, what happened to your team? Are they still working on this with you?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 17, 2009, 02:49:30 am
Yes, they are. More things are being tiled, story is going to be worked on, things to be sprited.
Could any of you give us some ideas on what to do with the story?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Ethelon on June 17, 2009, 04:33:17 am
Does the rest of your team also have a renewed motivation to make the game?

Yea, what happened to your team? Are they still working on this with you?

Yeah, I just don't have an account here, just signed up...
Whoa, that's cool, link emoticons.  8)

Thanks for all your comments guys.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 17, 2009, 10:57:19 am
Yes, they are. More things are being tiled, story is going to be worked on, things to be sprited.
Could any of you give us some ideas on what to do with the story?

Well first of all you should have at least a pause of some years between OOT. Then it depends on how much you want to stick to the story you have made, or to the events of OOT.


If you want to stick more to the story you have made:
Quote
A story told once, is never told twice in the same way. As events unfold, different paths are taken. In a final fight the Hero of Time clashed with the Dark King, high up in his Dark Tower and defeated him. The Hero freed the Princess and together they escaped the destruction of the Tower. Where once The Dark King would rise from the rubble in a blazing rage, everything stayed quiet.

Seven years have past and the Dark King was considered to be slain. Even though light had returned to the now rebuild land of Hyrule and peace rained for all those years, Zelda always sensed the lingering presence of darkness. She ordered Impa and the other sages to search for the lost Triforce of Power.

Here begins the story.
Link now lives in the newly build village of Dillocheck, when the village is attacked by monsters. Link fights the monsters and saves the day. A messenger arrives at the village, with an urgent message for Link. He is summoned by Zelda to come to Hyrule castle.

When Link arrives at the castle and speaks with Zelda, she gives Link his new quest. Zelda tells him that this new darkness can only be vanquished when the Triforces of Wisdom, Courage and Power are all united. But they only have the Triforces of Wisdom and Courage. The sages have found out that the Triforce of Power was scattered into 6 pieces after the fall of the Dark King. The sages have gone into hiding, because of the monsters hunting them. Link has to find the sages and find out the location of the Triforce shards, restore the Triforce of Power and unite the three Triforces to fight the new darkness.

I hope you find it usefull.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: FrozenFire on June 17, 2009, 10:02:08 pm
Yes, they are. More things are being tiled, story is going to be worked on, things to be sprited.
Could any of you give us some ideas on what to do with the story?

Well first of all you should have at least a pause of some years between OOT. Then it depends on how much you want to stick to the story you have made, or to the events of OOT.


If you want to stick more to the story you have made:
Quote
A story told once, is never told twice in the same way. As events unfold, different paths are taken. In a final fight the Hero of Time clashed with the Dark King, high up in his Dark Tower and defeated him. The Hero freed the Princess and together they escaped the destruction of the Tower. Where once The Dark King would rise from the rubble in a blazing rage, everything stayed quiet.

Seven years have past and the Dark King was considered to be slain. Even though light had returned to the now rebuild land of Hyrule and peace rained for all those years, Zelda always sensed the lingering presence of darkness. She ordered Impa and the other sages to search for the lost Triforce of Power.

Here begins the story.
Link now lives in the newly build village of Dillocheck, when the village is attacked by monsters. Link fights the monsters and saves the day. A messenger arrives at the village, with an urgent message for Link. He is summoned by Zelda to come to Hyrule castle.

When Link arrives at the castle and speaks with Zelda, she gives Link his new quest. Zelda tells him that this new darkness can only be vanquished when the Triforces of Wisdom, Courage and Power are all united. But they only have the Triforces of Wisdom and Courage. The sages have found out that the Triforce of Power was scattered into 6 pieces after the fall of the Dark King. The sages have gone into hiding, because of the monsters hunting them. Link has to find the sages and find out the location of the Triforce shards, restore the Triforce of Power and unite the three Triforces to fight the new darkness.

I hope you find it usefull.

Good, but after Link defeats Ganondorf in OoT and while Ganondorf is getting sealed away he says
"blah blah... As long as the Triforce of Power is in my hand... blah blah..."
So Ganondorf still has the Triforce of Power when He's sealed away. I attached a pic to show you, just in case you don't believe me.

So, unless Ganondorf gets out, the Triforce of Power cannot be in the game. Unless you just want to ignore the actual storyline.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 18, 2009, 05:19:10 am
Good, but after Link defeats Ganondorf in OoT and while Ganondorf is getting sealed away he says
"blah blah... As long as the Triforce of Power is in my hand... blah blah..."
So Ganondorf still has the Triforce of Power when He's sealed away. I attached a pic to show you, just in case you don't believe me.

So, unless Ganondorf gets out, the Triforce of Power cannot be in the game. Unless you just want to ignore the actual storyline.

I know that, but Ganondorf gets sealed because he rose from the rubble and transformed in to the beast-form Ganon, thanks to the Triforce of Power. The sages and Zelda conjured some spell and sealed him with the Triforce of Power away.

Quote
A story told once, is never told twice in the same way. As events unfold, different paths are taken. In a final fight the Hero of Time clashed with the Dark King, high up in his Dark Tower and defeated him. The Hero freed the Princess and together they escaped the destruction of the Tower.Where once The Dark King would rise from the rubble in a blazing rage, everything stayed quiet.


In that part I already tell that it is a parallel story with a different path taken. Ganondorf never came out of the rubble and never transformed in Ganon. The sages didn't seal him. He was considered to be dead, fallen and crushed underneath the rubble of his tower.

What happened after no one knows. You could make the story that Ganondorf survived and retreated to plan a new strategy. He broke up the Triforce of Power to make the magic in it go wild and cause destruction and chaos.
Another story you can make from it is that, when Ganondorf lost. The Triforce of Power deemed him unworthy and left, leaving Ganondorf crushed under the rubble. But because of Ganondorfs strong will the leaving of the Triforce doesn't go smoothly and it gets shattered and spread across Hyrule.

But to the point. In the first paragraph I say that it started out as OOT, but in a parallel universe or something the ending was different. Ganondorf was never sealed and different events followed.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 18, 2009, 06:14:59 am
That sounds pretty good Niek. Of course we would have to discuss the locations of the sages and what temples will be where. Perhaps the sages could be captured and locked away in a temple each?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: FrozenFire on June 18, 2009, 08:48:54 am
Good, but after Link defeats Ganondorf in OoT and while Ganondorf is getting sealed away he says
"blah blah... As long as the Triforce of Power is in my hand... blah blah..."
So Ganondorf still has the Triforce of Power when He's sealed away. I attached a pic to show you, just in case you don't believe me.

So, unless Ganondorf gets out, the Triforce of Power cannot be in the game. Unless you just want to ignore the actual storyline.

I know that, but Ganondorf gets sealed because he rose from the rubble and transformed in to the beast-form Ganon, thanks to the Triforce of Power. The sages and Zelda conjured some spell and sealed him with the Triforce of Power away.

Quote
A story told once, is never told twice in the same way. As events unfold, different paths are taken. In a final fight the Hero of Time clashed with the Dark King, high up in his Dark Tower and defeated him. The Hero freed the Princess and together they escaped the destruction of the Tower.Where once The Dark King would rise from the rubble in a blazing rage, everything stayed quiet.


In that part I already tell that it is a parallel story with a different path taken. Ganondorf never came out of the rubble and never transformed in Ganon. The sages didn't seal him. He was considered to be dead, fallen and crushed underneath the rubble of his tower.

What happened after no one knows. You could make the story that Ganondorf survived and retreated to plan a new strategy. He broke up the Triforce of Power to make the magic in it go wild and cause destruction and chaos.
Another story you can make from it is that, when Ganondorf lost. The Triforce of Power deemed him unworthy and left, leaving Ganondorf crushed under the rubble. But because of Ganondorfs strong will the leaving of the Triforce doesn't go smoothly and it gets shattered and spread across Hyrule.

But to the point. In the first paragraph I say that it started out as OOT, but in a parallel universe or something the ending was different. Ganondorf was never sealed and different events followed.

Ah, ok. That just seems weird to me to have a parallel story when OoT always plays with Ganondorf transforming into Ganon. Yes, there's silence in between the fight with Ganondrof and Ganon, but it's not like there are two game endings, one being after Ganondorf getting crushed under rubble and one being after you defeat Ganon. I just like a game to be finished before another story starts up. BUT, it's still a very creative idea. I'm just really picky when it comes to the story, so don't mind me.  XD
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 18, 2009, 08:54:54 am
Ah, ok. That just seems weird to me to have a parallel story when OoT always plays with Ganondorf transforming into Ganon. Yes, there's silence in between the fight with Ganondrof and Ganon, but it's not like there are two game endings, one being after Ganondorf getting crushed under rubble and one being after you defeat Ganon. I just like a game to be finished before another story starts up. BUT, it's still a very creative idea. I'm just really picky when it comes to the story, so don't mind me.  XD

But we do want your ideas :P We should figure out a way to complie a story after the events of OOT (including Ganon being killed) which can lead into the shards of the triforce being spread out through Hyrule. I'm just no good at coming up with stories.  ;)

On the gameplay side of things I have finished ledge jumping; and me and Kren were working on the nighttime tiles because they just weren't quite right, and still aren't. What do you think about the nighttime tiles?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 18, 2009, 02:05:14 pm
Ah, ok. That just seems weird to me to have a parallel story when OoT always plays with Ganondorf transforming into Ganon. Yes, there's silence in between the fight with Ganondrof and Ganon, but it's not like there are two game endings, one being after Ganondorf getting crushed under rubble and one being after you defeat Ganon. I just like a game to be finished before another story starts up. BUT, it's still a very creative idea. I'm just really picky when it comes to the story, so don't mind me.  XD

Well, it isn't really my first pick either. But if you want it to be a direct sequel to OOT (as it is) and have a hunt for the Triforce of Power Shards. It is really difficult and will probably never have a good story. If you want one then you should most likely let go of the other.

That sounds pretty good Niek. Of course we would have to discuss the locations of the sages and what temples will be where. Perhaps the sages could be captured and locked away in a temple each?

That is possible, but you could also hide them among village and in caves. And when you find them they hold the keys to open the shrines. But that is up to you.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 19, 2009, 03:27:19 am
Ah, ok. That just seems weird to me to have a parallel story when OoT always plays with Ganondorf transforming into Ganon. Yes, there's silence in between the fight with Ganondrof and Ganon, but it's not like there are two game endings, one being after Ganondorf getting crushed under rubble and one being after you defeat Ganon. I just like a game to be finished before another story starts up. BUT, it's still a very creative idea. I'm just really picky when it comes to the story, so don't mind me.  XD

Well, it isn't really my first pick either. But if you want it to be a direct sequel to OOT (as it is) and have a hunt for the Triforce of Power Shards. It is really difficult and will probably never have a good story. If you want one then you should most likely let go of the other.

That sounds pretty good Niek. Of course we would have to discuss the locations of the sages and what temples will be where. Perhaps the sages could be captured and locked away in a temple each?

That is possible, but you could also hide them among village and in caves. And when you find them they hold the keys to open the shrines. But that is up to you.

So you are saying we should forget about oot and just work on our own completely new story?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 19, 2009, 04:49:27 am
That is probably the best to do if you want to keep the aspect of Triforce of Power parts collecting.



Hmm maybe you could do something like TWW, but in the intro you would need to describe two games. One is OOT where Ganondorf gets sealed and the other is a not existing game, where Ganondorf returns fights a new hero and looses the Triforce of Power. We are then talking about a gap of centuries and the Link your playing with is a complete new Link. The danger is that the first game will be OOT, therefore people will search for an association with another existing game for the second game you talk about.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 19, 2009, 05:08:10 am
So, lemme get this straight:

At the end of OOT you fight Ganon (the beast thing) and then he gets sealed away with his triforce powers? What if we created a new enemy that freeed him and somehow when he is released his triforce shatters?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Martijn dh on June 19, 2009, 05:37:53 am
That makes sense. It sounds somewhat like Agraghim (or something) from alttp.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 19, 2009, 05:44:16 am
Okay, new demo with bug fixes will be done soon.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 19, 2009, 11:43:01 am
So, lemme get this straight:

At the end of OOT you fight Ganon (the beast thing) and then he gets sealed away with his triforce powers? What if we created a new enemy that freeed him and somehow when he is released his triforce shatters?

If the setting is a few generations later, then it could be plausible. The sages probably have died from old age and the seal is weakened. You will have a new Link and a new Zelda. But this is more or less a bit of the story from TWW.

If it is in the same generation, meaning the same Link and the same Zelda, then the seal is still in full force, with all the sages alive. The seal is made to keep Ganondorf in. Ganondorf is the biggest and meanest bad guy in the Zelda games. If he isn't capable of breaking it with the Triforce of Power then one new enemy won't be able either. Now if you would make a covenant of 7 evil sages, that could break the seal. Possible options for the sages:
- Agahnim
- Koume & Katoki (Twinrova)
- Zant
- Veran
- Onox
- Helmaroc King
- Vaati
- Or some made up figures

I doubt the Triforce of Power is removed from Ganondorf and shatter into pieces when he is released. He kept the Triforce after the he was assaulted and locked up by the sages. If you want to collect Triforce shards, then Ganondorf should have willingly given them up. Maybe he has given the evil sages a small sample of the Triforce.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Ethelon on June 19, 2009, 10:44:18 pm
So, lemme get this straight:

At the end of OOT you fight Ganon (the beast thing) and then he gets sealed away with his triforce powers? What if we created a new enemy that freeed him and somehow when he is released his triforce shatters?

If the setting is a few generations later, then it could be plausible. The sages probably have died from old age and the seal is weakened. You will have a new Link and a new Zelda. But this is more or less a bit of the story from TWW.

If it is in the same generation, meaning the same Link and the same Zelda, then the seal is still in full force, with all the sages alive. The seal is made to keep Ganondorf in. Ganondorf is the biggest and meanest bad guy in the Zelda games. If he isn't capable of breaking it with the Triforce of Power then one new enemy won't be able either. Now if you would make a covenant of 7 evil sages, that could break the seal. Possible options for the sages:
- Agahnim
- Koume & Katoki (Twinrova)
- Zant
- Veran
- Onox
- Helmaroc King
- Vaati
- Or some made up figures

I doubt the Triforce of Power is removed from Ganondorf and shatter into pieces when he is released. He kept the Triforce after the he was assaulted and locked up by the sages. If you want to collect Triforce shards, then Ganondorf should have willingly given them up. Maybe he has given the evil sages a small sample of the Triforce.

Orr..
There could be an old prophecy of a beast of the shadows that was thought to be a deity of evil, that would be awakened when Hyrule was at its most chaotic, and when the Triforce was distorted (hmm, Scepter of Distortion? =D), and that only the hero of time could save Hyrule. Thus, a few years after Ganondorf was sealed, that fulfilled the prophecy of distorting the power of the Triforce, and because of the Hylians greed, Hyrule is thrown into a point of chaos.

Well I'm not sure...
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Mirby on June 19, 2009, 11:01:41 pm
Errrmmm. it's Koume and Kotake. I think... just had to fix your typo there.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 20, 2009, 01:04:01 am
We are having discussions about the story, and some of us (including me) want to do a complete remodel of the story; but we are having trouble coming up with a main theme:

- Time switching, OOT
- Transformations, MM

Can you help out?

We have four options:

- Remodel the story
- Create OOT2D
- Create TP2D
- Make an original game

What are your thoughts?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Ethelon on June 20, 2009, 01:10:21 am
I'd also like to note that I've already started the tiling of Kokiri Forest and the area where you get the Kokiri Sword...

Just a note, and a push for something...  XD
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on June 20, 2009, 06:51:57 am
Orr..
There could be an old prophecy of a beast of the shadows that was thought to be a deity of evil, that would be awakened when Hyrule was at its most chaotic, and when the Triforce was distorted (hmm, Scepter of Distortion? =D), and that only the hero of time could save Hyrule. Thus, a few years after Ganondorf was sealed, that fulfilled the prophecy of distorting the power of the Triforce, and because of the Hylians greed, Hyrule is thrown into a point of chaos.

Well I'm not sure...

Well it could work, but you will be making Ganondorf a servant of this deity. The reason the Triforce of Power went corrupt, was Ganondorfs insane lust for power and ambition. Though you could argue that Ganondorf would fake servitude and wait for the right moment to take over, but a Deity that was held captive by the power of the Gods, would probably have destroyed Ganondorf by then. Secondly, such a Deity would never release the power that is capable of sealing him again. You could make the story Link undoing the seal created by the sages to release Ganondorf. But to have Ganondorf as the final bad guy then would be like Four Swords Adventures and TP. Most people say that he was put as the big bad guy, just to have HIM as the big bad guy.

I think the biggest problem you have is you wanting to collect Triforce of Power shards in a story that is a sequel OOT.

Errrmmm. it's Koume and Kotake. I think... just had to fix your typo there.

Thnx I had not noticed the typo.

We are having discussions about the story, and some of us (including me) want to do a complete remodel of the story; but we are having trouble coming up with a main theme:

- Time switching, OOT
- Transformations, MM

Can you help out?

We have four options:

- Remodel the story
- Create OOT2D
- Create TP2D
- Make an original game

What are your thoughts?

I think this depends on the gameplay you are capable of and willing to program. The title of the game and the stories in Zelda games are often based on that. And if it becomes an original story, I wouldn't worry to much about it being a sequel to any of the existing Zelda games. Nintendo has never done, unless it was a direct sequel like MM.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Ethelon on June 20, 2009, 06:03:02 pm
Eh, well I'm all for OOT2D... I'm sick of promises that haven't been delivered. Now I do believe TRM is in Iraq, nothing he can do about that, and it's good that he's serving the US. Not to flame here, but I read the entire OOT2D++ topic, and not to insult Joker here, but the overall content of the entire topic was people complaining it was a mockup, Joker defending himself, some screenshots here and there, and everytime a demo seemed close, something happened, like a remake in GM.etc Really made me mad, took me an hour reading that, and not to mention the other OOT2D ones at GMC (no offense here), but anyone could make it with a couple of engines compiled together. It's a main reason I just want to make an OOT2D remake, but this time actually giving good demos out when promised.etc
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 21, 2009, 06:20:47 am
Quote from: Niek
I think this depends on the gameplay you are capable of and willing to program. The title of the game and the stories in Zelda games are often based on that. And if it becomes an original story, I wouldn't worry to much about it being a sequel to any of the existing Zelda games. Nintendo has never done, unless it was a direct sequel like MM.
I personally think our team has the skill to complete OOT2D. We made need to get another programmer from the start who can be a secondary to me.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Mamoruanime on June 21, 2009, 06:46:54 am
It's not a matter of needing *skills* to make OoT2d... I mean, come on; lttp and even MC style games don't take that much talent :s... It's just being dedicated enough to finish the game past the engine.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: King Tetiro on June 21, 2009, 06:52:32 am
It's not a matter of needing *skills* to make OoT2d... I mean, come on; lttp and even MC style games don't take that much talent :s... It's just being dedicated enough to finish the game past the engine.
Could agree with u more
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on June 21, 2009, 07:29:36 am
Need skill to make a decent, worth playing game.
But we will see what happens, nothing is confirmed on what we will be doing yet.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: FrozenFire on June 29, 2009, 07:51:43 am
My advice is, don't try for a 2d remake of any 3d Zelda game. It's one of those cool idea's that would be impressive to see, but it would take too much time and effort to make it a reality as opposed to making a new Zelda game of your own. Also, you won't have as many limits if you're making your own game.

And something I think you should use in the story... The Lost Woods, they are mysterious, magical... within the woods are many paths that lead to many places... oooo, just think what you could do with that huh? Maybe Link could stumble on to a new land through the Lost Woods? You could use the Lost Woods as a sort of gateway to go to many different lands. Maybe Link would have to follow certain secret paths, and maybe he could find scrolls or something that reveal new secret paths to him, leading him to discover new lands or secret groves. The Lost Woods definitely has possibilities to play a main role if you want it to.

EDIT:

Btw, I haven't forgotten about getting those sprites for you. Life just got a little crazy there for a while. I'm still working on some sprites for Martijn, but lately I've been making rapid progress on them, so I should be starting on yours soon if all goes well. I just wanted to let you know.

EDIT x 2 (Oh my!):

Hey Cypras, I just realized that you already have Link walking with a charged sword, he just walks in place. So you've already got the correct sprites, I even checked them in the MC game. The sword doesn't flash like in the MC game, but you could do sparkles or something. It's not like it has to be exactly like the MC style. Anyway, so all I need to do is get the sprites of Link walking with the bow pulled back, which should be simple. ^_^

Also, how is the game coming along? There haven't been any updates for a little while, so I'm just wondering.  :huh:
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: FrozenFire on July 04, 2009, 12:18:30 am
Hey Cypras, I've attached the sprites to this post. I noticed that your bow is different than the one in the MC. I hope that's not a problem because I ripped the MC ones. I don't know if you want to change from your bow to the original one or not, but I ripped all the necessary sprites if you want to change the bow. I also attached some other sprites with Link without the bow, so you can try to insert your bow if you want.

If you've got problems or if I didn't get you what you need. Just let me know and I'll try to help.

Just to let you know though, I've decided that I should only take on one project to help with. So I'm going to try to just help Martijn with his game, even though I'd love to help out with yours as well, I think it's just a little too much though with all that goes on in life. :( However, I will try my best to finish up any requests you may still have on the bow thing, just to make sure you get what you need. :)

Btw, an update on progress would be nice.  XD
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on July 04, 2009, 03:56:44 am
No progress updates because there has been no progress made. I may use the sprites if the game continues forward may not. Thanks for them though.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: FrozenFire on July 04, 2009, 07:25:17 am
No progress updates because there has been no progress made. I may use the sprites if the game continues forward may not. Thanks for them though.

Ok. Just remember, nothing good comes easy. This game really has potential and it'd be a shame to see it get abandoned like so many other games on ZFGC. Either way, your welcome for the sprites. They weren't hard to rip, so don't feel bad if you don't use them. Besides, I can always upload them in to the resources for everyone else to use... ah, I should do that now.

Anyway, good luck on the game and I hope you can continue to make progress on it. :)
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Ethelon on July 13, 2009, 06:36:54 pm
Maybe if Cypras allows me, I can post what I have so far on Kokiri Forest?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on July 14, 2009, 11:56:26 am
Sure.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Ethelon on July 14, 2009, 05:37:53 pm
(http://i26.tinypic.com/2qda6bt.png)
Note: I don't have the shore tiles yet, so if you have them, that'd be really useful.

Yay!.
Btw Cypras if you haven't checked GMP, I put up some mapping progress I did. Done with sketching out the Deku Tree in 2D. Should I go ahead with cave tiles?

So if any of you have shore tiles or cave tiles, posting them would be extremely helpful. MC style.

Thanks.
-Ethelon
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: pxl_moon (dotyue) on July 14, 2009, 05:53:45 pm
you guys make sure to credit the spriters which graphics you used... ;)
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Ethelon on July 14, 2009, 05:57:29 pm
The customs were made by someone on our team, he did them awhile ago on his own OoT2d attempt in Rpgmaker.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: pxl_moon (dotyue) on July 14, 2009, 06:02:29 pm
The customs were made by someone on our team, he did them awhile ago on his own OoT2d attempt in Rpgmaker.

then he's a liar the deku tree is from .takam and i dont know from who but i've seen the houses before too...

edit: ups.... the tree was made by badassbill not takam ^^;

http://spriters-resource.com/custom_edited/zelda/sheet/17326
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Ethelon on July 14, 2009, 06:27:22 pm
Oh yea, forgot, I took the tree from spriters-resource. And yes, I'm keeping tabs on credit.
He posted screenies with his houses on Deviant art before. And so we know he wasn't claiming those were his, the screenshots in the first place were dirty, so you can't really rip off of them, and we contacted his deviant profile to get him on the team.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: pxl_moon (dotyue) on July 14, 2009, 06:31:34 pm
And yes, I'm keeping tabs on credit.

Just what I've wanted to hear, some guys really make amazing jobs it would be sad if they wouldn't get credit
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Ethelon on July 14, 2009, 06:38:19 pm
Mhm, credit needs to be given.

Just as a progress note, Cypras was thinking of doing one of his old games, but the file's on 64D so we don't have it yet, so I'm not sure how coding OOT2D is gonna go. The base engine is done, from Scepter of Distortion, but people have different coding styles and all...

Well anyhow, if Cypras decides to code what I have done, that'll be done for him, and if we decide not to do it, I might either help Cypras with the game, or try juggling both, and find a coder for OOT2D.
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: FrozenFire on July 16, 2009, 05:57:54 am
... I don't have the shore tiles yet, so if you have them, that'd be really useful.

Joed just recently posted them for MG-Zero elsewhere on the forum.
http://www.zfgc.com/forum/index.php?topic=34444.msg384049#msg384049 (http://www.zfgc.com/forum/index.php?topic=34444.msg384049#msg384049)

At least I'm pretty sure this is what you're looking for? Anyway, if they are and you use them, don't forget credit to the proper people. ^_^
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Ethelon on July 16, 2009, 05:16:42 pm
http://www.zfgc.com/forum/index.php?action=dlattach;topic=34444.0;attach=6192;image
Is that 16x16 tiles? Because it doesn't seem like it.

And for clarification, I mean still water next to grass.

Thanks
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: FrozenFire on July 17, 2009, 07:08:47 am
http://www.zfgc.com/forum/index.php?action=dlattach;topic=34444.0;attach=6192;image
Is that 16x16 tiles? Because it doesn't seem like it.

And for clarification, I mean still water next to grass.

Thanks

Yep, they're 16x16 tiles, but yea, they aren't next to grass. :'(
Sorry, I don't have any way of getting those sprites at the moment, hopefully someone else can help you out there, but maybe you can use those water sprites for something else anyway. XD
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Zaeranos on July 17, 2009, 09:55:24 am
All I can give you are the MC maps I've ripped so far. It doesn't contain tilesets, or every animation of water tiles, but at least you can finish mapping.

http://home.student.utwente.nl/n.j.hoeijmakers/MCMaps/
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Ethelon on July 17, 2009, 05:05:09 pm
Cool thanks.
Cypras, are you on msn anymore?
Title: Re: The Legend Of Zelda: Scepter Of Distortion
Post by: Cypras on July 18, 2009, 01:51:43 am
Mm, yeah sometimes.

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