^^^Yeah, I like the MM one too.
All I'd have to do is soften the normals and he'd be ready (but I left the normals hard so people could see his structure). But if you notice, the inside of the mask is a little flat. After I made that clip (ages ago) I pushed those vertices in more so it looked better, but now I don't have that file anymore...so I can't show you.
Unfortunately, my MM's NOT exactly suitable for game development. As a model, yes, but as a file, no. As I said, that was made in the free version, and you can't export in the free version or make it into any file that can be taken out of the program.
I prefer Maya Unlimited to the highest degree. Even though the free version is similar, you can't use it for more than practice (only saves in a non-commercial file format with no export feature).
I tried Blender once, but I couldn't figure out its UI at all. Maya is MUCH cleaner.
EDIT: I don't actually OWN Maya, just at school. But I used to use the free trial version at home, but I got rid of it.