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Messages - MG-Zero

Pages: [1] 2 3 ... 194
1
Updates / Discord channel
« on: October 05, 2017, 02:51:16 am »
We've got a discord channel!  A few classic members have already joined in.  We're still in the process of sorting out channels and all that, but come join in the meantime!

https://discord.gg/0Rw7BABGMv95IHVy

We have cookies.

2
Graphics / Re: SpritingBrad´s sprites
« on: September 29, 2017, 12:59:25 pm »
Nice!

You ever thought about doing the CDI bosses or locations?

A question I never thought I'd see here.

3
Graphics / Re: Some creations Zelda and stuff
« on: September 29, 2017, 12:58:35 pm »
Only link and the jar are from zfgc style. If it a problem i can change them.


not at all, actually encouraging it :)

4
Feedback / Re: PM Feedback
« on: September 22, 2017, 12:55:24 pm »
Bringing in more activity is a hopeful goal of the new version :)

Don't get super excited yet though, we're still ways off from even a demoable version

5
Feedback / Re: PM Feedback
« on: September 21, 2017, 11:46:51 pm »
I will most definitely be coding up the desired solution, it's for a future forum version ;)

6
Feedback / PM Feedback
« on: September 21, 2017, 07:50:19 pm »
I realize this is probably going to go mostly unanswered, but I'm interested in some input.

Regarding the inbox, would you prefer it traditional style (i.e. how it is now.  You see a list of your PMs in the inbox and can view one at a time), or would you prefer it conversation style (like how facebook displays your message history with a person as a single conversation)?  Conversation style would sort the inbox by most recently active convo.

7
Zelda Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: August 27, 2017, 02:34:45 pm »
it makes me happy to see this project still going :)

8
Updates / Re: NCFC 2017 dates announced
« on: August 08, 2017, 12:57:21 pm »
Thanks for the update! Not sure why you can't make a thread in updates, but I'll post one

EDIT: oh it's already there

9
Graphics / Re: SpritingBrad´s sprites
« on: June 29, 2017, 08:55:01 pm »
whoa.  Dude, that's awesome!

10
Updates / Re: Downtime 6/3/17
« on: June 01, 2017, 09:18:05 pm »
only in your soul  :'(

11
Updates / Re: Downtime 6/3/17
« on: June 01, 2017, 02:08:50 pm »
virtual machine

12
Updates / Re: Downtime 6/3/17
« on: May 31, 2017, 04:37:20 pm »
I KNOW, RIGHT?!

13
Updates / Downtime 6/3/17
« on: May 30, 2017, 09:27:30 pm »
Our VM is gonna be migrated to a new physical machine on Saturday, 6/3 at around 12:00PM EST.  Downtime should be minimal

14
Looks great, keep up the work!

15
Graphics / Re: SpritingBrad´s sprites
« on: April 28, 2017, 04:08:27 pm »
goddamn dude, you're gonna sprite the whole game before you know it xD

16
Zelda Projects / Re: Zelda - Ocarina of Time 2D
« on: April 27, 2017, 02:03:21 pm »
Good luck on this endeavor! I pray your team will be significantly less problematic than Chairsage's.

aahhhh...classic

17
Zelda Projects / Re: The Legend of Zelda And The Ongoing Calamity
« on: April 26, 2017, 03:17:36 pm »
sooo Breath of the Wild?

Also, I fixed your youtube link

18
Quote
The downfall timeline is the one that has the most confrontations with Ganon

Not necessarily true.  The downfall timeline had Ganon strike 3 times: lttp, oos/a, loz. 

If you place BoTW into the Adult timeline, then Ganon actually attacks 4 times: between OoT and WW, during WW, 10,100 years before BoTW and 100 years before BoTW.  So the number of times Ganon attacked tells us nothing about the placement.  Placing BoTW into any of the timelines automatically gives it the most Ganon attacks.

19
There are two things that invalidate being after TP though.

In TP, Link wasnt remembered as the hero of time, aa confirmed by hero's shade. Zelda references the hero of time like you said, so he has to be remembered.

Second is that all the divine beasts are named after sages. Nabooru, Ruto and Darunia never awakened as sages in the YP timeline, and Medli never existed. Medli's inclusion implies the WW timeline

20
Recruitment / Re: I need helpers
« on: April 06, 2017, 02:52:28 pm »
Quote
Tip #2: Use what is available!  spriters-resource.com and vgmaps.com are great resources for sprites that already exist.

We have an archive here as well under the resources navigation section :)

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