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Author Topic: [Screenshots/Old Demo]Ode to Zelda Advance  (Read 13388 times)

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Koh

Re: [Near Completion]Ode to Zelda GB
« Reply #20 on: November 20, 2011, 06:42:26 pm »
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So.. are they all loads of all different sprites? Must make the file size huge.
Actually no, the differentiating set of sprites isn't what's making the filesize to large.  The reason why that is high is because of my inclusion of the MP3s of the original music from the original game.  If I were to remove those from the source, the filesize would drop dramatically.
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FelipeD

Nothing...
Re: [Near Completion]Ode to Zelda GB
« Reply #21 on: December 07, 2011, 01:48:32 pm »
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Dude, I played your demo and well... the engine is very solid. A little bit hard I think (I lost 1 time per minute haha). Anyway, I really liked it, very good job sir.
Btw, I found a bug. Maybe it's fixed now, maybe not. The thing is when I lost, Link was dying and a fairy touched him. He recovered all the hearts but the game over menu didn't appear.

Well, that's all dude. Greetings!!
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Koh

Re: [Screenshots/Old Demo]Ode to Zelda GB
« Reply #22 on: December 07, 2011, 04:27:36 pm »
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Dude, I played your demo and well... the engine is very solid. A little bit hard I think (I lost 1 time per minute haha). Anyway, I really liked it, very good job sir.
Btw, I found a bug. Maybe it's fixed now, maybe not. The thing is when I lost, Link was dying and a fairy touched him. He recovered all the hearts but the game over menu didn't appear.

Well, that's all dude. Greetings!!
Thanks for your comments, they are highly appreciated.  Enemies will have completely new AI as of the new version I'm working on; they are no longer fixed on running Link over as they did before.  In addition, there will be new varying types of enemies across the world, rather than just the select few you've witnessed before, as well as mini-bosses and bosses.  As for the glitch, I'll fix that right now, but I would like to make an announcement about this.  I mentioned before that I'd turn it into two separate versions, but I've decided I'll just work in this one more, and add my additional plans to the engine.  All of the maps you see before you are totally re-envisioned, and larger.  I've basically tripled the overworld size, I plan to add a lot more content, including but not limited to dungeons, sidequests, bonus dungeons, etc.  I've also changed the system from using a giant room for the entire overworld to using different rooms as different sections of the overworld.  Well, I believe that's all I have to say on this for now, I'll keep you guys updated when possible.  Here are a couple sample screen of the newly envisioned maps:



EDIT:  I'd also like to point out that I've changed the file saving system up, replaced the original MP3s with the MIDIs I managed to find of them, and thus unexpected errors should no longer occur.  Not in the old download that's still available in the first post, however, but in an upcoming version I may release a demo of sometime.
« Last Edit: December 07, 2011, 04:36:30 pm by dlbrooks33 »
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Re: [Screenshots/Old Demo]Ode to Zelda GB
« Reply #23 on: December 08, 2011, 05:36:11 am »
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In other words, this is back in business.
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Koh

Re: [Screenshots/Old Demo]Ode to Zelda Advance
« Reply #24 on: February 13, 2012, 05:54:55 pm »
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I've decided I'm going to take the time to enhance the visuals while I'm underway in the process of revamping and adding things.  Just to note an example below:

« Last Edit: February 14, 2012, 01:08:11 pm by dlbrooks33 »
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Re: [Screenshots/Old Demo]Ode to Zelda Advance
« Reply #25 on: February 14, 2012, 04:57:21 pm »
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Welcome back, good sir
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Re: [Screenshots/Old Demo]Ode to Zelda Advance
« Reply #26 on: February 15, 2012, 01:21:12 am »
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I really love the appearance of the new sprites, they look far more original than the previous one, something more recognizable.
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I'll be working on this later, I imagine... So for now, have fun just looking at this.

Koh

Re: [Screenshots/Old Demo]Ode to Zelda Advance
« Reply #27 on: February 16, 2012, 02:40:11 am »
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Welcome back, good sir
Thanks, much appreciated.
I really love the appearance of the new sprites, they look far more original than the previous one, something more recognizable.
Thank you for the feedback :).  Just to show a bit more, I'll show the other directions as well:



And a bit of a spoiler that I'll probably end up adding 2 more naming cheats to play as the BS Zelda Hero and Heroine.
EDIT:  Might have to perform a refresh of the page for the image to update.
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Re: [Screenshots/Old Demo]Ode to Zelda Advance
« Reply #28 on: February 16, 2012, 02:17:26 pm »
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Will The BS Heroes of Light also have their own set of new custom sprites?
I think that would be very ambitious of you.
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I'll be working on this later, I imagine... So for now, have fun just looking at this.
Re: [Screenshots/Old Demo]Ode to Zelda Advance
« Reply #29 on: February 16, 2012, 08:27:29 pm »
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Are the enemy sprites getting remade as well?
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Koh

Re: [Screenshots/Old Demo]Ode to Zelda Advance
« Reply #30 on: February 16, 2012, 10:15:28 pm »
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Will The BS Heroes of Light also have their own set of new custom sprites?
I think that would be very ambitious of you.
Oh yes of course, otherwise they'd be out of place graphically ;).
Are the enemy sprites getting remade as well?
Same as above.  All of the tiles and sprites are getting a graphical improvement by yours truly :).
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