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Author Topic: King of Thieves Graphics Resource Index  (Read 10333 times)

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thestig

King of Thieves Graphics Resource Index
« on: June 23, 2012, 09:49:39 am »
Hi all, I feel that there's an important need for us to start building a great index of resources from Minish Cap or anything Minish Cap styled, for King of Thieves. The site's resource system simply is too horrible for reliably sorting information out(it does to some extent, but it does a terrible job at it). It would be preferred if the resource you submit is ripped by yourself. If the resource was obtained from another source, please specify the source and modify it accordingly to meet the submission guidelines. That being said, I want to announce some requirements for these resources. First and foremost, the file format is PNG no questions asked. Anything besides PNG will be rejected. If the resource contains tiles or animation frames, please provide details of the cell size + padding(at least 1px of padding) in your post. We want to keep the resource usable for the game engine, so it wouldn't be a good idea to stick the metadata into the image itself.
  • Format: PNG
  • Category: Includes, but is not limited to the following --  Link: Usable Objects(swinging,etc), Event Animations(rolling, walking, etc). Tiles: Hyrule Field, Forest, Lake, Mountain, Cave, Dungeon Indoor, Dungeon Outdoor, etc. NPC: Event Animations. (If there's a category not listed here, just try your best and improvise. We'll add it as we go along)
  • Metadata: If applicable, specify cell size + padding(there has to be at least 1px of padding if tiles/animation cells exist)
  • Tool: If you're ripping your own resources, please use Windy's VBA-M Ripping Tool to aid you in the ripping process.
  • Be organized.
A few important key things to keep in mind in regards to the VBA-M Config.
  • Use real colors, not Gameboy Colors. (Go to Options>Gameboy)
  • Disable ALL filters and make sure Nearest Neighbor is set for both OpenGL and Direct3D. (Go to Options>Video>Render API)
Post formats don't really matter, just so as long as the format's sane, everything should be fine.  I, or any KoT Team Member will review your post in this topic and add the resource to the index. Please keep in mind that this index is strictly for any artwork. Good luck!

HUD Elements
Tiles
Indoor
  • Friendly / Non-Dungeon

    Link's House Tiles
    Submitted by: MG-Zero
    Contents: Highly optimized version of Link's House, with each tiles group in logical blocks.
    Click here to view the resources

    Hyrule Castle Tiles
    Submitted by: MG-Zero
    Contents: Unoptimized, but a decent rip of Hyrule Castle's tiles. It wouldn't be hard to optimize this for anyone who wants to take a shot at it.
    Click here to view the resources

Misc.
« Last Edit: July 05, 2012, 04:24:43 am by gm112 »
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Re: King of Thieves Graphics Resource Index
« Reply #1 on: June 25, 2012, 10:57:00 am »
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Linkus from PureZC made not just one but three awesome dungeon sets that we could use.

While the floor isn't totally MC, we could use the wall set and it's doors since they are MC quality IMO. I'll leave them here as an attachment.
  • ~ Shane

    Dimensions: 8x8
« Last Edit: June 26, 2012, 03:49:48 am by gm112 »
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Re: King of Thieves Graphics Resource Index
« Reply #2 on: June 25, 2012, 12:47:54 pm »
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Shane, do you mind if I use the last one?
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Re: King of Thieves Graphics Resource Index
« Reply #3 on: June 25, 2012, 12:53:54 pm »
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Sure, go ahead. Linkus kindly submitted these for public use, so there is no harm using them at all. =)
    ~ Shane
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Re: King of Thieves Graphics Resource Index
« Reply #4 on: June 25, 2012, 05:53:24 pm »
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I ripped these myself. The maps aren't optimized tilesets, but enough to work with on maps and such.

Maps: http://zfgc.com/index.php/resources/items/view/172
HUD & Menu stuff: http://zfgc.com/index.php/resources/items/view/195
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Re: King of Thieves Graphics Resource Index
« Reply #5 on: June 25, 2012, 05:56:20 pm »
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Yea, they'll have to be optimized and spaced.  Perhaps we can have a tool built into the engine to do this :)
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Re: King of Thieves Graphics Resource Index
« Reply #6 on: June 26, 2012, 12:32:10 am »
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I unearthed alot of tiles.
Edit: I seperated them from the zip file.
« Last Edit: June 26, 2012, 01:20:47 am by zdude684 »
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thestig

Re: King of Thieves Graphics Resource Index
« Reply #7 on: June 26, 2012, 02:40:08 am »
Yea, they'll have to be optimized and spaced.  Perhaps we can have a tool built into the engine to do this :)
We already have half the functionality needed to do this.
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Re: King of Thieves Graphics Resource Index
« Reply #8 on: June 26, 2012, 03:46:01 am »
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Just so you guys are aware, I've re-ripped the entire forest temple from MC because all the tilesets I've found are incomplete or just not good :P I'm in the process of building a tileset from it.
Also, if people would rip them in layers that would help :P

Also I'll note that the tiles are actually 8x8, but the majority are alligned in 16x16 groups of four. There are exceptions though, especially when it comes to the small mossy/green patches in the dungeon.
« Last Edit: June 26, 2012, 03:48:19 am by Dark光 »
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thestig

Re: King of Thieves Graphics Resource Index
« Reply #9 on: June 26, 2012, 04:06:00 am »
Right on, Darklight. I guess this means we'll be going through these resources and improving them, so they're both optimized and formatted properly. I mean there's animated tiles that aren't even ripped properly. (not anyone's fault, just pointing that out)

That being said, expect updates soon.
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Re: King of Thieves Graphics Resource Index
« Reply #10 on: June 26, 2012, 04:07:47 am »
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The maps I posted are separated in top and bottom rips.
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Re: King of Thieves Graphics Resource Index
« Reply #11 on: June 26, 2012, 04:13:17 am »
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The maps I posted are separated in top and bottom rips.
Sorry I didn't take the time to download them (I'm mostly focusing on the indoor dungeons atm) but that's good to hear. Although I'm guessing we'll probably have to rip the animated tiles :P
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: King of Thieves Graphics Resource Index
« Reply #12 on: June 26, 2012, 01:47:32 pm »
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You guys didn't respondto the ones I posted.
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thestig

Re: King of Thieves Graphics Resource Index
« Reply #13 on: June 26, 2012, 01:54:55 pm »
You guys didn't respondto the ones I posted.
I saw them, they're just not in the index yet. I was waiting for posts to come in, that's all. If none do by later today, I promise they'll be up there in the index. Be patient.
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Re: King of Thieves Graphics Resource Index
« Reply #14 on: June 26, 2012, 06:17:08 pm »
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HUD Elements
It also contains the ingame menu elements.
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Re: King of Thieves Graphics Resource Index
« Reply #15 on: July 05, 2012, 03:38:46 am »
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« Last Edit: July 05, 2012, 03:43:24 am by MG-Zero »
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thestig

Re: King of Thieves Graphics Resource Index
« Reply #16 on: July 05, 2012, 04:11:02 am »
Added. In the next minute here, I'll have Shadow's sets added to the index too. Shadow, are your rips straight from the oam viewer in some emulator? This looks like it was literally extracted from the ROM.
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thestig

Re: King of Thieves Graphics Resource Index
« Reply #17 on: July 05, 2012, 04:27:13 am »
Oh, I'd also like volunteers for anyone who would like to help me go through all of these assets and organize them and optimize them properly! :P I want to fix the issue with the Internet and its lack of good Minish Cap resources. Not all tile sets even account for the basic fact that there's some tiles with animations! D:

But yeah, post here or PM me if you're interested in jumping in the pool.
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Re: King of Thieves Graphics Resource Index
« Reply #18 on: July 05, 2012, 03:23:04 pm »
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I would help, but I don't have much free time ATM. Have to finish polishing off a platform engine that I started in december, and stopped working on it in Mid april, and put off doing it until now.
« Last Edit: July 05, 2012, 03:24:48 pm by Shadow宇宙の神 »
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Re: King of Thieves Graphics Resource Index
« Reply #19 on: July 05, 2012, 03:38:20 pm »
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The swamp tiles don't seem too bad!  I only looked at the first one (internets slow as balls here at work still =_= 1.8kb/s atm) and it looks pretty usable
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i love big weenies and i cannot lie
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