Master J, we are on PC's not a Snes.
The act of flipping a tile on a 2d graphics blit operation is greater than that of normal operation unless 3d accelerated, and so having the extra memory of flipped tiles isnt a bad thing, unlike memory constricted snes.
Its also easier to work with, and so if using GM, the user would clearly have demonstrated their commitment to reduced development time above memory consumption.
Professional ripper?; Who pays you?
Regardless, they are still usefull, have been arranged by Scooternwe in his own time, and there is alot of them. Your post came accross to me as nothing more than demonstrating your knowledge. Ask yourself, is that really how you want to come accross?
Thanks for reuploading as .pngs Scooternew. They load instantly for me now!
Example from the Dark World: You've no turtle rock, Skull woods Serpents Skull etc. (Or at least i didnt see any lol).
Also, what'd u say about 7100 tiles when each link contains around 400 tiles? (Its a thin strip of 8 tiles wide for me here ... That is what im supposed to be seeing right?)