ZFGC
Resources => Graphics => Topic started by: TomPel on May 17, 2009, 11:06:41 am
-
Some of you might remember a Barinade sprite I did pretty long time ago. Well, I've started fixing it so it looks more like lttp-styled sprite.
(http://i40.photobucket.com/albums/e215/BlondApe/Barinade3.png?t=1242557814)
There are two Barinades side by side, because the other one is an animation frame placeholder (you know, the rotation animation).
(http://i40.photobucket.com/albums/e215/BlondApe/Barinade6.png?t=1250695403)
Start of the animation.
Still much to do. I'm not so sure with the palette I've used, but I'll keep on experimenting.
-
I loved that sprite, its still in my bosses collection.
-
What an awesome sprite, TomPel! I really like it a lot. Good job.
-
I must admit most impressive. I did not see the old one but I can definitely say that you acheived your goal of making it fit in with the LTTP style. Excellent work.
-
Disregard former comment.
It's really really awesome :] I guess it just looked familiar because you were the competition in that... competition. I think you won, didn't you?
-
Very nice :)
Although, as a nitpick--- I think if it were made for lttp - the little satellite beam things and the tentacles connecting Baranade to the ceiling would be biomorphic chain sprites. Otherwise, <3!
-
Pretty awesome.. I'd like to see it animated & rotating... with those blue tentacles waving around too. :D
That would be fun to program!
Another tiny nitpick: I know it's just a mock-up, but the 6 Baris attached should be equal distances from the Barinade centre, making a perfect hexagon. Even though LTTP sprites are shown from the low side angle, it's essentially a top-down game.
-
Ok, a little update:
(http://i40.photobucket.com/albums/e215/BlondApe/Barinade6.png?t=1250695403)
This is a pretty rough base for the animation.
-
Like it :D How many frames do you plan to make it, 3?
-
2 or 3, depends on how the animation turns out.
-
Wow, looking great there. He was one of my favorite bosses too. Nicely done.
-
I think that for LTTP style, 4 frames would be perfect. 2 frames for each of the 2 positions you've drawn. The extra 2 frames essentially the same but with the tentacles moved a bit to make their "waving" look smooth. That could animate really well when the dude's spinning fast.
Hell, you do that and I might even program some movement & animation in GM.
ONLY slight problem is the top "attachments" don't extend very far so it might require some kind of cover-up sprite that connects them to the invisible ceiling.