Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Darunia

Pages: [1] 2
1
Graphics / 3d cartoony rendered security camera
« on: January 02, 2010, 07:42:41 pm »
Thought I'd pop up and show you my afternoon's work, hope you like it. This is part of a big project I'm working on, I'm currently also modeling a character. *hint hint ;)*

Those of you who've seen my older works will recognise the lines in the rendered versions. This is because I still haven't got around buying the software I use to render it.

Cartoony renders:





Wired Version



It is fully functional, meaning that the light can turn red or green (xD) and it can turn in both horizontal and vertical ways.

2
Graphics / [UPDATE: 3D] WIP Penguin
« on: December 08, 2009, 08:24:53 pm »
I've been away for a long time so I figured I'd let you guys in what I've been working on lately. Been honing my modelling skills and it's coming along pretty nice imo.

UPDATE:


Old:



Eyes are placeholders.
Wings / feet / tail are separate pieces which I'm currently making. I'm gonna animate this one.


Thoughts? :]

3
Entertainment / Any Poker Pro's around here?
« on: September 02, 2009, 09:03:45 pm »
Here's the deal. I've become pretty obsessed with poker over the last week and me and a buncha friends are having a poker night this friday. :D No money involved though :( *sighs*
The only experience in poker I have to this day is playing on facebook xD I often really don't understand why somebody with the same hand as me wins the entire pot and I don't get a penny!
Or why sometimes I have a 'Straight to A' and get beat by a mere pair of Q's and a 10 kicker or whatever. (What the hell is a kicker btw?)

So my question is: how can you tell who wins in a round of poker? And if somebody knows I'd like him to explain to me what a 'kicker' is.

Thanks guys. :]

4
Feedback / New Rants Forum
« on: August 10, 2009, 11:56:49 am »
I think we should have a sub-forum under the feedback board called 'Rants' where any member could write about their concerns. For example, if they have problem with a staff member and think it should be discussed publically. This shouldn't revolve around staff members only though, members could also rant about a particular member's attitude.

Why not just post this in the Feedback or Community Speak boards? Because they're mostly considered trolls and it's not what they're there for. Feedback could work, but a rant section is more specific. I hate the idea of always PMing my concerns and keeping it between the staff and me only, I think there are some things that should be discussed publically and let everyone have their say.

Please stay open-minded. Opinions?

5
Recruitment / New Original Project from scratch
« on: August 04, 2009, 01:35:01 pm »
So I've been thinking about this for a while. I've been meaning to post this for a long while now, but I've been busy with other things that had also kept me from coming to the forums.


The idea would be making a small team of 2 or 3 people who are somewhat new to game developpment and working together to better our skills and make something out of this experience. There would be no leader, I'm just organising things. We would just gather in an instant messenger and brainstorm ideas. (Pretty much like we did Jeod, if you're reading this :P)

We would be using Game Maker 7.0 and 2d Graphics. Also, we're not making a fangame, we're making an original game with original but simple graphics. Attached is an example of what I mean by simple graphics. Of course, that's a 2 years old work of mine, it's nothing impressive. We don't have to use that perspective either. Remember, it's just an example.
As for the music, we shouldn't worry about it until the game's half finished.


To join, you'll need minimal experience programming using an object-oriented language. If you have never used GM before, that's okay though.


Remember, we would be doing this just for fun and to learn from it. There is no plot for the game yet, no graphics style is defined yet (other than custom, original and simple) and not one line of code has been written, yet.

So if you want to join or have any questions, just post here or PM me. :)

Note: I don't plan to start working on this any time before the dungeon contest is over. After all, we're still trying to get something done in time.

Current Team:
-Jeod
-Me
-Spot open!

A fourth spot is possibly available.

6
Entertainment / Anyone up for some CS 1.6 matches?
« on: August 03, 2009, 03:47:50 pm »
I'm not really good but whatever. I have a 1 kill per two times killed ratio. :O anyone wanna have some 1.6 fun? :D

7
Discussion / Let us guide good ol' Dary
« on: July 11, 2009, 12:32:10 am »
Ok, I decided to be a bit more open-minded and check out other programming languages outside GML and html. I spent some time reading through the tutorials in www.learncpp.com and, tight butthole, I haven't got very far yet. This is what I've managed to do in one day :P:
Code: [Select]
// messround.cpp : main project file.

#include "stdafx.h"
#include <iostream>
using namespace std;

int main()
{
cout << "Hello!\nDo you want to play with me?\n\n     Press letter <Y> for Yes, <N> for No. ";
char chAnswer;
cin >> chAnswer;

switch (chAnswer)
{
case('y'):
cout << "\n\nGood! Let's begin.\nIf at any time during the game you wish to quit," <<
"\njust press the <ESC> key, okay? Good." << endl;
break;
case('n'):
cout << "\n\nAw, are you sure?\n\n     Press letter <Y> for Yes, <N> for No. ";
cin >> chAnswer;
switch (chAnswer)
{
case('y'):
cout << "\n\nOkay, see you next time!\n\n     Press the <ESC> key to quit the game.\n\n..." <<
"\n\nChanged your mind? Wanna play now?\n\n     Press letter <Y> for Yes, <N> for No. ";
cin >> chAnswer;
switch (chAnswer)
{
case('y'):
cout << "\n\nThanks for changing your mind!\nI feel really lonely these days, you know.\n " << endl;
break;
case('n'):
cout << "\n\nOkay, I'm not gonna keep making you lose time in that case." <<
"\n\n     Press the <ESC> key to quit the game.\n" << endl;
break;
}
break;
case('n'):
cout << "\n\nOkay, cool! Let's begin.\n\nIf at any time during the game you wish to quit," <<
"\njust press the <ESC> key, okay? Good.\n" << endl;
break;
}
break;
}
system("pause");
}

I'm using Microsoft Visual Basic Express 2008 as my IDE.
I tried installing the Allegro library into it but I'm having lots of trouble...


Anyways, I also plan to check out other languages. I downloaded BlitzMax Demo to check it out tomorrow when I have some time.

Also, I'd like to note that the only programming experience I have is some GML and very little html. I don't know if it's a good idea to move to more serious programming, maybe I should stay with GameMaker for now. I don't know. What are your thoughts?

I find C++ very different than GML. You have to tell the computer exactly what you want it to do, but with GML, it's easier to tell the computer what you want to do. To me, GML is like a 'smart' language, and C++ is more 'raw'.


So, my question is, what would YOU guys suggest? What language should I check out next? What are your preferences?

Thanks :)

8
Entertainment / <GAME> What the hell did he just say?
« on: July 04, 2009, 07:32:32 pm »
I thought this could be fun. :D Specially because sometimes I listen to a song and there are parts where I'm like WTF did he just say, and keep rewinding back without understanding !@#$%.

The RULES are:

1) Someone picks a song (in this case, me).

2) They make a post provide a link to a video where you can listen to it on youtube.

3) They copy-paste the lyrics from somewhere on the net (Note: these MUST BE INSIDE A SPOILER TAG!).

4) Someone else listens to the song and tries to figure out the lyrics WITHOUT taking a peek in the spoiler tag or looking them up on the net and posts as much as he's figured out by himself on this thread. Then they're alowed to take a look at the spoiler tag from the poster above him, the one that picked the song.

5) Then, they pick another song and repeat steps 1, 2 and 3.


Questions? No?

Okay then, I'll start with my current favorite song. :] Beware, Hip Hop ahead. ;D

<a href="http://www.youtube.com/watch?v=rDdPcYaFH3k" target="_blank">http://www.youtube.com/watch?v=rDdPcYaFH3k</a>

LINK TO LYRICS:

Show content

9
Coding / Someone help me in GM D:
« on: June 27, 2009, 07:26:03 pm »
I'm currently coding an engine all by myself in Game Maker 7.0 for GB style Zelda games. I'm trying to make it as clean as possible, and maybe one day I'll release it for public use if it's good enough.
Now, I think this has got to be the 6th time I start the whole file again because of my messy coding.

So I've got a few questions:

-How do you go about defining the variables you're going to use in your game? Where do you put them? In your player object?

-How do you decide whether you're gonna be using separate scripts or make a code in your object?

-How do STRINGS work?? I've really never got around to learning this. :x I feel this can be useful.

-What do you do when you feel your code is becoming a bit messy? I personally restart everything from scratch myself but... it's getting old pretty quickly and it's barely getting any better.

I'll think about other questions as I get stuck in this mess. :P

If someone's nice enough to answer these (specially the string one) I'll be verrryyy glad and you'll have my eternal love!!! <33 :D Thanks!

10
Graphics / HD Custom Tiles (64x64)
« on: June 11, 2009, 12:20:37 pm »
Hey, it's been a while since the last time I posted some graphics in here!
I guess I'll start by showing you today's work:

Current:




Ex-Current:


Oldest:


A simple bridge in a cartoony style. Watcha think? :) I haven't worked on the grass yet, nor the water, they're just placeholders. Just made those tiles very quickly so I could insert the bridge somewhere. :p

11
Discussion / Losing my creativity?
« on: June 10, 2009, 11:25:33 am »
Hey people. :) Figured out I've been missing for quite some time now and just wanted to stop by with a question for you all:
Do you think you lose some of your creativity as you grow up?
I mean... when I was younger, getting ideas to make games or drawings was really easy, and now I'm having a hard time even thinking of what graphics I should use on my game.

I really don't have much time since I gotta go to school but, what do you think about this? :P

<- Awmg oldddd pic! :O

12
Discussion / [Demo] Da Space Car - Yo Mum
« on: September 28, 2008, 11:25:07 pm »
Da Space Car - Yo Mum

So this is my current project. A Space Car 'Shooter' using my 3D models rendered in 2D as sprites.

Screenshot:



Demo:

Cliiiiiiiiiick!

Sorry that I made this in a hurry, crappy uploading website and all... anyone know a good one? It's 1:25 a.m. >_< I guess I should go get some sleep. Just wanted some critisicm on that technical demo. I hope you enjoy :).

Oh and also, I did not make that planet texture, I got it off google, it's just a place holder. I'll try to find someone to give credit tomorrow, though.

------

Woops, forgot the controls, heh.

-Arrows for movement
-CTRL for left loop
-Space for right loop

And that's it for right now. Enjoy!

13
Graphics / Someone on the GMC 'used' .Takam's work :o
« on: September 26, 2008, 10:34:24 pm »
Ok I now know this was used with permission. You can't say it ain't awesome though!


I just found this while browsing some old isometric topics on the GMC. I don't know if .Takam was ok with it, I just found it hilarious how people take stuff from all over the net. :P

Oh and the thread: http://gmc.yoyogames.com/index.php?showtopic=343847&st=40

14
Other Discussion / Why the !@#$% is everyone being such a DICK??
« on: September 26, 2008, 02:17:45 pm »
And then you complain about Infinitus?

You're all being assholes with him.
He's not a perfect admin but he tries at least.

You guys can never discuss anything without bashing people. >_>

Also, poor Kaede!  XD

15
Graphics / [Dodge Charger CAR! UPDATE!] My 3D Gallery - Come take a look
« on: September 10, 2008, 04:03:15 pm »
<<I will continue posting all the models I make when I feel they are presentable.>>

All these models are made in a 3D software called RHINOCEROS 3D
Go check it out: http://www.rhino3d.com/


Dodge Charger '69 (V1):

New Rendered Version:




Back / Game View:




Front:




'Back' / 'Game view':



Supposed to look something like this:


Futuristic Car:



Town Center:



BMW M5 Side View:




Moldrill's Fire truck Preview (Canceled) :



Fountain:



Please don't mind the grey lines, the render software I am using is an evalutaion version. Those lines will stay there until I manage to buy it, or find a better render.


Any comments? Suggestions?

16
Graphics / 3D Medieval (MMO)RPG model ideas? concepts?
« on: September 07, 2008, 05:47:01 pm »
Ok, here's the thing guys:

I've recently been messing around with a 3d software called Rhinoceros. (< That thing rox  XD) So I thought about making a medieval themed world... buuuut, here's the problem:
Me has no idea how to make/what to put inside that world. XP If anyone could make a map of a city with some shops, houses and stuff that would really help. Or just post any ideas for a town, anything helps, really.

I hope someone helps! XP Thanks for reading!

Old stuff / Examples:





-Darunia

17
Graphics / Custom tiles, opinions wanted!
« on: June 09, 2007, 02:42:08 pm »
Ok so I made many different custom tiles, which I wont post every single one, but I need advices over this set. What do you guys think of it? You're free to edit it.

Thanks.

Tile Sets:

New style:

New



Without grill on stairs:


Old




Cartoony:



18
Graphics / Iso water texture
« on: April 30, 2007, 06:26:23 pm »
Some of you may remember me doing many iso stuff (or...did I post that?...) I had stoped but now I will continue. Here's a preview of my work:

I think I finally got the water texture good enough. What do you think? I applied alpha on GM,(transparency) you can see the wall down there.

19
Other Discussion / IQ test
« on: March 29, 2007, 08:26:33 am »
Ok, I got 130 :P It says it's gifted. How about you guys?

20
Graphics / Iso character outline part 1
« on: February 23, 2007, 09:23:30 pm »

Make it good, make it "the Kame way".  :P
Well I actually make the basic outline for an iso character and I post it here to get comments on how to improve it.
Then I'll post it with the colors and then shading etc...

Pages: [1] 2

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.756 seconds with 33 queries.

anything