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Projects => Zelda Projects => Topic started by: Kylink on July 10, 2007, 05:29:45 am

Title: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: Kylink on July 10, 2007, 05:29:45 am
Updates:
July 10th, 07 - Demo 1 added
October 14th, 07 - Trailer added

Download:
Link 1 (http://savefile.com/projects/808547359)
Mirror (http://www.4shared.com/file/24341141/3e918db5/The_Legend_of_Zelda_Blade_of_Mirrors.html)

Trailer:
http://www.youtube.com/watch?v=hgxUBI-1Zj4

Story:

There was a time not that long ago when the world was out of balance. A dark and menacing warlord had harnesed a power thought extinct since ages past. With this power he threatened Hyrule and brought the people to their knees. However, four sages of holy power and the three great fairies crafted a powerful sword called the Blade of Mirrors. With this weapon, they locked away the ancient power once again and let peace remain in Hyrule.

Anyone who touches the Blade of Mirrors will unlock what is truly within them. A kind person will be able to spread light and purity, whereas a wicked person will be consumed with dark energy. A young adventurer will become a hero. It has been the goal of Smith and his team of adventurers to make sure no powerful object is not sealed away, and so tonight they go to Hyrule Castle to retrieve the sword hiding within the depths of the castle...

Gameplay:
(http://img.photobucket.com/albums/v331/kylink/ztopic1.png)
This game plays mostly like a traditional Legend of Zelda game. You collect rupees as currency, you have hearts as your life source, you use items with X,C,A,S,D and your sword with Z. Most of the reading and talking is with SPACE.

Items:
(http://img.photobucket.com/albums/v331/kylink/ztopic.png)
Wooden Sword - A basic sword just to chop down weeds.
Smith Sword - A sturdy iron blade based down by Link's father.
Lantern - Used to light the way in dark places and send out fire.
Boomerang - Throw it to hit far away objects, it will stun most enemies.

-Credits-
Goodnight - random items engine, bouncing items, and some sound effects.
Inverder - heart engine
Bruce Juice - some characters
Helios - some tiles
Tidus04 - Rupee engine
The Duke of Edinburgh - some sprites
Zelda-Fox - castle tiles
WWfan - a few zelda engines
tendo - shield engine
atomicD1 - hole-falling code, save menu
Dayjo - Sounds
Gonzo (I think) - Some graphics for title screen
Nintendo - Characters, ideas, items and basically the whole core of the game and the influence to make it!
(Anyone else, if you think you haven't been credited please ask me. I have a HUGE list of people I need to credit and beleive me it will all be done by the next demo at least, just bare with me.)

Copyrights:

This game is not affiliated or endorsed by Nintendo in any way. This game will not be sold for profit at all and is only for the fun of the player. This was only made out of fun and deep, deep respect for Nintendo and their franchise of The Legend of Zelda.


Support:


Here is how you can support my game:
Code: [Select]
[url=http://66.7.206.27/~zfgc/forum/index.php?topic=18642.0][IMG]http://img.photobucket.com/albums/v331/kylink/LOZBOMsig.jpg[/IMG][/url]Put this on your websites, in your signatures, and anywhere else you want to.

         
Kyle Bauder, Kylink, 06-08
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: TomPel on July 10, 2007, 11:11:38 am
Very nice man! I actually enjoyed playing that demo.
Good luck mate ^^.
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: Kevin-1990 on July 10, 2007, 11:39:48 am
to freakin awesome!
NICE!!!
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: Vandavil on July 10, 2007, 12:16:25 pm
A project like this is a grand project!
good layout of the topic
good gameplay
I would comment on the music.... but I cant cuz of the fact that I have no headphones
the sprites are ripped... but good for the custom alttp stuff
and the story is good
10/10 my friend!
not a flaw to mind!
-Sk
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: cb43569 on July 10, 2007, 12:55:57 pm
I got stuck in one of the green slime monsters inside Hyrule Castle and died.
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: Kylink on July 10, 2007, 03:54:07 pm
Very nice man! I actually enjoyed playing that demo.
Good luck mate ^^.
to freakin awesome!
NICE!!!
A project like this is a grand project!
good layout of the topic
good gameplay
I would comment on the music.... but I cant cuz of the fact that I have no headphones
the sprites are ripped... but good for the custom alttp stuff
and the story is good
10/10 my friend!
not a flaw to mind!
-Sk

Thanks guys, I'm really glad to see that you guys enjoyed it so much! :)

I got stuck in one of the green slime monsters inside Hyrule Castle and died.
Hmm...that really...shouldn't have happened. I will take note of it though.
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: hylinkszelda on July 10, 2007, 08:18:38 pm
how do you get the boomerang i couldnt find it!! :(((((
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: cb43569 on July 11, 2007, 10:32:08 am
Is the Boomerang actually in the demo O__o ?
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: Kylink on July 11, 2007, 11:09:53 pm
Well, I don't really want to give away how to beat the demo and yes the boomerang is in it :)
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: Kevin-1990 on July 11, 2007, 11:15:56 pm
cool that you used my guitar in the game :P
(http://i38.photobucket.com/albums/e115/hand-of-blood/Link3New-1.png)

Edit: please read pms :)
thank you
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: kane]deth[ on July 12, 2007, 01:37:13 pm
You should try to reduce the image speed, because everything seems to be moving so quickly, like the flowers on the ground.
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: Kylink on July 12, 2007, 07:09:34 pm
You should try to reduce the image speed, because everything seems to be moving so quickly, like the flowers on the ground.
Okay, noted. Maybe my computer is just slow.
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: hylinkszelda on July 12, 2007, 09:15:55 pm
there is nothing wrong with the image speeds
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: cuff on July 15, 2007, 01:46:13 am
its actually really gud until it glitches out. when u just speak 2 zelda and go back ito the room where u need the lantern, i got stuk in a wall.
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: GieVeNT on July 16, 2007, 07:24:33 am
the screen resolution is too big, from the screenshots
you should move the magic meter up underneath the hearts and move the left side of the hud closer to the top left hand side.
the right side of the hud is too spread out. the buttons should be closer together and closer to the top right hand side
haven't tried it yet though...
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: AoDC on July 16, 2007, 07:49:53 am
The game looks stunning, but the HUD separation looks weird.
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: Vandavil on July 16, 2007, 08:32:55 am
waaaaaaaaaaaaaaah!
I beat the first boss... but died due to the explosions!
I was dead... then the heart-peice came out!
Evil!!!!!!!!!
But... still, a pretty good game!
-Sk
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: Kylink on July 16, 2007, 05:24:03 pm
there is nothing wrong with the image speeds
Well um...okay thats noted too I guess.

its actually really gud until it glitches out. when u just speak 2 zelda and go back ito the room where u need the lantern, i got stuk in a wall.
Well, stuff like that just proves that even after a month of trying to fix bugs, something could go wrong.

the screen resolution is too big, from the screenshots
you should move the magic meter up underneath the hearts and move the left side of the hud closer to the top left hand side.
the right side of the hud is too spread out. the buttons should be closer together and closer to the top right hand side
haven't tried it yet though...
Well I'm not changing the screen resolution, thats for sure. And the magic meter, I guess I could change. Well some people are complaining about the three right hand buttons to seperate so, I guess I will change them too.

waaaaaaaaaaaaaaah!
I beat the first boss... but died due to the explosions!
I was dead... then the heart-peice came out!
Evil!!!!!!!!!
But... still, a pretty good game!
-Sk
Yah, I suppose I should change that. sorry.
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: 4Sword on July 18, 2007, 10:00:33 pm
I just downloaded and played this game and I thought that the amount of things you could do, along with the opening of the game itself showed real effort and work behind it.  Good job, except for some sounds, it was really good.
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: Lindgren on July 20, 2007, 12:42:06 am
This demo is very nice. I had a lot of fun playing it.
But yes, there are some bugs.
And I agree that the animations of some things are very fast.
Title: Re: The Legend of Zelda: Blade of Mirrors [10/07/07]Demo Available!
Post by: Kylink on July 21, 2007, 02:56:47 am
I just downloaded and played this game and I thought that the amount of things you could do, along with the opening of the game itself showed real effort and work behind it.  Good job, except for some sounds, it was really good.
May I ask what sounds were not right, please? (Just to improve, can't if I don't know whats wrong)

Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors
Post by: Kylink on October 14, 2007, 11:01:33 pm
Yes I am still alive...this topic is just FILLED with people.  ::)

I wouldn't normally double post but:
A) I posted almost 2 months ago
B) I just wanted to say this project is still running
C) I have a trailer out on the first page!
D) I have a new demo coming out soon. It isn't longer than the other one, it just adds/fixes some things. The new things are:
 -A new Rupee Engine
 -Fixed resolution on some moniters (it doesn't use screen_gamma)
 -Sword Charging
 -Sword Combos
 -More idea of where to go
 -Saving
 -A pause menu
 -A mini-game
 -A bottle item
 -Setting items to X and C
 -Most bugs fixed
 -Change HUD
 -More transparent stuff/graphically powerful stuff
 -Cool transitions

So, that should be out in less than a month I would hope. So now hopefully this will get more people to post!
Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: wildex999 on October 15, 2007, 01:49:56 pm
I saw the screens, and a bit of the trailer, will check out the demo later today(at school), but so far, looks REALLY nice ;) Lot's of wuality games here at the W.I.P forums it seems =)
Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: hawthorneluke on October 16, 2007, 12:42:36 am
i noticed that west hyrule is to the east :P
but i couldnt get past the bit to the right of the house when it goes dark in the demo
i thoughtt that may be the end, but it seems not O_o
i have no idea what i should of done and walking around with no magic in the dark was hard XD

i really loved how the story at the very start is and how it could turn out, really felt like a true zelda game ^^

the lack of music, having space to talk and slow down in long grass was annoying though

as for the whole engine, it worked fine, but i'd say that it's far from really great with no problems, but very playable non the less

oh, also the demo download links are screwed O_o
un-screwable though (obviously as i played the demo, but i want to play more if there is more D:)
Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: Kylink on October 16, 2007, 01:36:13 am
I saw the screens, and a bit of the trailer, will check out the demo later today(at school), but so far, looks REALLY nice ;) Lot's of wuality games here at the W.I.P forums it seems =)
Thanks, glad to see someone with my support banner in their sig :)

i noticed that west hyrule is to the east :P
but i couldnt get past the bit to the right of the house when it goes dark in the demo
i thoughtt that may be the end, but it seems not O_o
i have no idea what i should of done and walking around with no magic in the dark was hard XD

i really loved how the story at the very start is and how it could turn out, really felt like a true zelda game ^^

the lack of music, having space to talk and slow down in long grass was annoying though

as for the whole engine, it worked fine, but i'd say that it's far from really great with no problems, but very playable non the less

oh, also the demo download links are screwed O_o
un-screwable though (obviously as i played the demo, but i want to play more if there is more D:)
Oh my god...HYRULE WEST IS TO THE EAST??? *slaps self in face.

Yah there is music, it was made with gm5.3 so turn up the sw synth on your volume control. Yah the demo is a little hard to understand, I will try and lead you forward a little bit better in the next demo (and it will be made with gm7 so obvious improvements.)
Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: hawthorneluke on October 16, 2007, 01:39:29 am
wtf was my  sw synth doing down to? O_o
weird, but im glad you're upgrading to gm7 ^^
Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: Kylink on October 18, 2007, 01:19:49 am
Yah gm7 is SO much better, I probably should have just converted to it sooner.
Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: Kylink on October 21, 2007, 01:58:22 am
Okay I know that this is pretty much a meaningless update...but pretty much everyone gets one at least in their lifetime. Anyways, I am looking for someone to basically look over my game and help me through with a little bit of the coding, all you would have to do is say okay and then I would send you the gmk of it. So...any takers? (Also, I am thinking about posting some production art of the game, but it might take a while.)
Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: Vandavil on October 21, 2007, 02:56:17 am
Okay I know that this is pretty much a meaningless update...but pretty much everyone gets one at least in their lifetime. Anyways, I am looking for someone to basically look over my game and help me through with a little bit of the coding, all you would have to do is say okay and then I would send you the gmk of it. So...any takers? (Also, I am thinking about posting some production art of the game, but it might take a while.)
Actually, that is not an update, that is a request for a team member. You could've put that in recruiting. Or just made an entire list of a team you need, or just add it to the main post, or make something small and then made it the update, then put a note saying you need someone to look over it. Also, you best post what requirements, such as gm version, registered, the size of it, etc.
Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: Kylink on October 21, 2007, 03:52:39 am
Actually, that is not an update, that is a request for a team member. You could've put that in recruiting.
No, it would never have been looked at...trust me. Also, this is the first/last time I will probably update without an update...look at my previous updates as a track record. I have to bump this topic or it I won't get anyone to look at it, seriously, how can you compete with The Shadowgazer?

...Or just made an entire list of a team you need...
I need one person, thats all I need.

...Or just add it to the main post...
No, that would ruin the point of an update.

...Or make something small and then made it the update, then put a note saying you need someone to look over it.
I can't make something small without someone to help me, so there would be no point to that. I am at a roadblock with my game and I really need help.

Also, you best post what requirements, such as gm version, registered, the size of it, etc.
Yes its registered, and its about 8 MB. But I don't see what the version has to do with anything, and If you had read two posts up you would see I made it in Gm7.

I don't mean to seem like a jerk but...I can't do anything in this game without someone to help me who has some programming knowledge.

Edit:I'm NOT looking for a full time programmer. I just need some help with the menus, saving, etc. and then you never have to look at it again.
Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: Ryan on October 21, 2007, 06:20:18 am
The demo looks good. Keep it up!
Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: Busternaut on October 24, 2007, 02:25:43 pm
How many dungeons are gonna be in this game?
Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: wildex999 on October 24, 2007, 05:25:13 pm
Heh, I don't know if you did it on purpose, but some things were very funny in the demo:
1) You might need Rupees, so go cut the tall grass....what? hehe.
2) wow, could Link's father(?) run!(After the castle)

Now some things that bothered me:
1) Your wooden sword can cut tall grass and enemies as big as you, but not a simple bush? Maybe you should keep enemies away untill you get the other sword? I dunno =/

2) The flower animations were too fast

3) The transitions, they were kinda jerky, you might want to fix that.


But all in all, it was very good, I'll be waiting for a new demo =P
Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: Kylink on November 02, 2007, 01:28:10 am
Heh, I don't know if you did it on purpose, but some things were very funny in the demo:
1) You might need Rupees, so go cut the tall grass....what? hehe.
2) wow, could Link's father(?) run!(After the castle)

Now some things that bothered me:
1) Your wooden sword can cut tall grass and enemies as big as you, but not a simple bush? Maybe you should keep enemies away untill you get the other sword? I dunno =/

2) The flower animations were too fast

3) The transitions, they were kinda jerky, you might want to fix that.


But all in all, it was very good, I'll be waiting for a new demo =P
I'm thinking maybe I should just put out a quick demo that fixes some of this stuff and exclude some of the bigger stuff (pause menus and stuff like that.)
Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: cshawns on November 23, 2007, 10:08:19 pm
this looks neat. i hope you finish it!
Title: Re: [Demo]The Legend of Zelda: Blade of Mirrors [Trailer added!]
Post by: Kylink on December 01, 2007, 05:01:28 pm
Well okay I've changed a little of the game so far. Before I was going to have a pause menu with 12 items in it (including bottles etc.). However, I've had an epiphany! I decided that its best to make this game as easy to make as possible and so I have gone the lazy way and now have 5 items (and the sword) available to use with the Z,X,C,A,S, and D keys. The items in the game are:

boomerang
bombs
bow
lantern
hookshot


here is an example of the pause screen:
(http://img.photobucket.com/albums/v331/kylink/NewPauseScreen.jpg)

I know it may be a little bad, but it has pushed me forward A LOT with the game.

The demo looks good. Keep it up!
this looks neat. i hope you finish it!
Thanks to both, praise is always encouraged :)

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