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Author Topic: Majora's Mask 2d  (Read 4936 times)

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Dark-Hylian

Silence
Majora's Mask 2d
« on: April 01, 2010, 02:33:31 am »
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General Information

The Story

We all know the story of Majora's Mask, how Link, on a journey to find a long lost friend, fell into a chasm between dimensions and found himself in Termina. Now, this epic adventure is going to be retold in a new light, the light of the second dimension.

The New Version

Graphics:
            MC Styled, most likely 80% custom.
            We'd much appreciate any help you can give, C+C on our work, and comments on how we're doing.

Music:
         I'm taking the music to a new level, once I get FLStudios, and spinning most of Majora's Masks' tracks into a MC/WW style of music.
         We'll probably use MC styled MM sound effects, and for that, I'd appreciate some help.

Engine:
We're going to add some never before seen things to the 2d environment.

Z-Targeting: For an easier to manage aiming system, going to be as MM/OOT as possible.

3d Swimming, with depth and all sorts of yummy factors, like dive, etc.

Aiming / Height for things such as Bow and Hookshot, making it possible to shoot incoming enemies, such as birds, or target the tops of trees.

Riding Epona, of course. Already have the basis of the sprites for her.

Fully functional Deku, Goron and Zora Link forms.


I'll most likely be starting from scratch for this engine, so the progress will start at 0% on Everything code related. This will soon change, as I have several Demo code engines with good stuff in 'em.

Engine Progress

General

Z-Targeting  - 0% .(March 31 2010
Speaking  - 0% .(March 31 2010
Opening Doors  - 0% .(March 31 2010
Room Changing  - 0% .(March 31 2010
Pause Menu  - 0% .(March 31 2010
Talking to Fairy/Fairy Engine  - 0% .(March 31 2010
Shop System  - 0% .(March 31 2010
Rupee System  - 0% .(March 31 2010
Key System  - 0% .(March 31 2010
Day/Night System  - 0% .(March 31 2010
Heart Container Engine  - 0% .(March 31 2010
Clock / 3Day System - 0% .(March 31 2010
Cutscenes and Extras  - 0% .(March 31 2010
****************** - Will add cutscene specific info here
Minimap Engine  - 0% .(March 31 2010


Normal Link

Walking - 60% .(March 31 2010
Rolling  - 0% .(March 31 2010
Swimming  - 0% .(March 31 2010
Diving  - 0% .(March 31 2010
Ledge Jumping  - 0% .(March 31 2010
Ledge Climbing  - 0% .(March 31 2010
Climbing  - 0% .(March 31 2010
Sword  - 0% .(March 31 2010
Shield  - 0% .(March 31 2010
Items: - 0% .(March 31 2010
Bow  - 0% .(March 31 2010
Fire Arrows  - 0% .(March 31 2010
Ice Arrows  - 0% .(March 31 2010
Light Arrows  - 0% .(March 31 2010
Hookshot  - 0% .(March 31 2010
Bottles  - 0% .(March 31 2010
Ocarina of Time  - 0% .(March 31 2010
Bombs  - 0% .(March 31 2010
Bombchus  - 0% .(March 31 2010
Deku Sticks  - 0% .(March 31 2010
Deku Nuts  - 0% .(March 31 2010
Lens of Truth  - 0% .(March 31 2010
Magic Beans  - 0% .(March 31 2010
PictoBox  - 0% .(March 31 2010


Deku Link

Walking - 100% .(March 31 2010
Spinning  - 80% .(March 31 2010
Hopping on Water  - 80% .(March 31 2010
Ledge Jumping  - 80% .(March 31 2010
Deku Flower Flying  - 100% .(March 31 2010
Shooting Bubbles  - 10% .(March 31 2010
Shield  - 0% .(March 31 2010

Goron Link
Walking - 0% .(March 31 2010
Rolling  - 0% .(March 31 2010
Hopping on Water  - 0% .(March 31 2010
Curl  - 0% .(March 31 2010
Pound  - 0% .(March 31 2010
Ledge Jumping  - 0% .(March 31 2010
Punch  - 0% .(March 31 2010
Shield  - 0% .(March 31 2010
Roll Jumping - 0% .(March 31 2010

Zora Link
Walking - 0% .(March 31 2010
Rolling - 0% .(March 31 2010
Swimming - 0% .(March 31 2010
Boomerang Fins - 0% .(March 31 2010
Sword Fins - 0% .(March 31 2010
Ledge Jumping - 0% .(March 31 2010
Shield - 0% .(March 31 2010
Electric Shield - 0% .(March 31 2010



Graphics List

Normal Link

Walking
Rolling
Ledge Jumping
Sword Slash 1
Sword Slash 2
Jump Slash
Spin Attack
Swimming

Diving
Shield
ZTarget Shield
Backflip

Deku Link
Walking
Ledge Jumping
Blowing Bubble
Bubble
Spin Attack
Jumping on Water
Drowning
Shield
Jump Back


Skull Kid
Walking
Laughing
Hovering
Riding Epona
Casting Magic

******************************************

Notice to All!

Anyone who has maps of areas, please, feel free to email them to me, post them on this topic, etc. Links are good too.

We are recruiting spriters, or just people who'll C+C like they did on the MC: Deku Link topic... and !@#$%, just noticed I posted this in the wrong forums. Move to concepts plox, 4Sword or Mammy?!?!?
« Last Edit: April 19, 2010, 08:33:51 pm by Dark-Hylian »
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Zhello

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Re: Majora's Mask 2d
« Reply #1 on: April 01, 2010, 02:36:49 am »
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Hey are you doing MC or LTTP?  Ill find you some old sprs that are quite awesome.
« Last Edit: April 01, 2010, 04:49:33 am by Colbydude »
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Darklink45

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Re: Majora's Mask 2d
« Reply #2 on: April 01, 2010, 02:39:18 am »
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He said it was going to be in MC at the start of the post.
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Mamoruanime

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Re: Majora's Mask 2d
« Reply #3 on: April 01, 2010, 02:41:40 am »
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You might want to read up on WIP requirements a bit, because without those requirements this is still conceptual.

On a side note, time and time again I see threads with breakdowns of individual object progress, but in all honesty that puts me off of a project :\ Simply because realistically- you're not going to be able to break down a % for each individual object/aspect/map/etc in the game. Even if you did, you'd spend more time on the thread than you are with the game :p

Anywho; looking forward to seeing some screens :p
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Dark-Hylian

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Re: Majora's Mask 2d
« Reply #4 on: April 01, 2010, 02:46:04 am »
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Mammy, I asked it for a move, if you read the bottom of my post. This is going to be in MC, just to clear that up. And don't question my methods. That's my philosophy on how I work. If I can see that I'm making progress, I can work well, if I can't keep track of me moving forward, then I won't move forward. Simple as that. Anyways, I'll probably only update it when I've got something major, like finishing the rolling, finishing the ledge jumping, etc.

It'd be great if you could hook me up with some sprites Linkwolf, that'd be helpful.
Coding begins tomorrow at 4:00, so expect a few demo screenies of what I accomplish then =D
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Zhello

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Re: Majora's Mask 2d
« Reply #5 on: April 01, 2010, 02:53:42 am »
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He said it was going to be in MC at the start of the post.

oops, I guess I missed that and posted right away XD *face plants*

anyways heres mikau someone made a while ago at zeldalegends.net

I have nice goron link and young link sprs, but I have to find one of my old posts at nsider2.

ill pm creator for mikau

as for the milk bar i think it was from here.
« Last Edit: April 01, 2010, 03:01:11 am by Linkwolf48 »
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The IT Guy
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Dragon Diary - Cybernetic Threat
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Re: Majora's Mask 2d
« Reply #6 on: April 01, 2010, 09:43:51 pm »
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Wow, BIG project here. I sincerely wish you good luck.

Btw, OoT2D is using some of the GM Minish Cap Engine (Community Project) scripts, and I suggest that you check those out if you haven't already:
http://www.zfgc.com/forum/index.php?board=305.0

There is some good code for movement and stuff and it would totally help with getting your project off of the ground. Actually, I think you should study how OoT2D is doing things and use it as a sort of guide/reference on how to go about making a MM2D.

@ Linkwolf48: That Mikau is nice! Hopefully the author will give the okay for its use.
« Last Edit: April 01, 2010, 09:47:01 pm by FrozenFire »
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Re: Majora's Mask 2d
« Reply #7 on: April 01, 2010, 10:07:09 pm »
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Sweet! I hope this doesn't die like the myriad other MM2D projects that have come and gone over the years.
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Zhello

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Re: Majora's Mask 2d
« Reply #8 on: April 01, 2010, 10:23:24 pm »
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Wow, BIG project here. I sincerely wish you good luck.

Btw, OoT2D is using some of the GM Minish Cap Engine (Community Project) scripts, and I suggest that you check those out if you haven't already:
http://www.zfgc.com/forum/index.php?board=305.0

There is some good code for movement and stuff and it would totally help with getting your project off of the ground. Actually, I think you should study how OoT2D is doing things and use it as a sort of guide/reference on how to go about making a MM2D.

@ Linkwolf48: That Mikau is nice! Hopefully the author will give the okay for its use.

The spr creator is inactive for a long time, last time I check he was out since 05 or 06 lol,  I'm gonna try to email him, but other members say that he doesn't go online as much anymore. 

all I can say is to use at your on risk!

Also I would love to do spriting for a game.  I can do some mc sprs too.
« Last Edit: April 06, 2010, 08:15:41 pm by Linkwolf48 »
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Dark-Hylian

Silence
Re: Majora's Mask 2d
« Reply #9 on: April 07, 2010, 01:18:37 am »
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In light of recent events, and our school play and end of the year tests rapidly approaching (faster than I care to think about). Majora's Mask 2d will be put on hold, until after z3. Until such time, I will be working furiously on the refurbished Diety Engine now being used for Rod of Lumina. Plotline has been completed and fine tuned, and Ive refreshed my creative juices. I will be continually spriting for this game, and will be working out the kinks in my notebook.

See you all then, when the recruiting begins.... after z3.
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