Damn you, Niek.
Now I have to work with that a bit. The score would be max at 999,999; however, the actual score numbers only appear once the thresholds have been reached:
Psuedo
Score < 10
only show ones
Score > 10
show tens and ones
Score > 100
show hundreds tens and ones
Nothing too major.
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Release 2
I began adding some more stuff. Sorry, I like to add alot then work out the bugs later...sue me
The cockpit image loads fine. It just needs some work with timers. Some variables will be changed later on as different pilots recovery more quickly. I think this will be added to the character scripts. Things like hurt_cooldown and immune_cooldown would be different based upon what script was loaded. Since the basic concept is down, I am thinking about making a scrHurt, scrImmune, and scrShoot. I need more practice with scripts. Need to get rid of this mess in STEP events that I have let myself get into.
Anyway, still works with GM8 Lite. If you want to test some stuff:
-Z to shoot
Works pretty damn good for level 1. You can check it to the game if you want. In the actual game, if you hold Z, only 10 shots fire before you have to press it again. You also cannot spam it in the real game, so I chose to not let you spam it in my remake.
-H to test hurt and immune statuses
Affects the cockpit and health bar images. The cockpit was originally it's own object but I figured I should draw as much as possible with the HUD with one object instead of having half-dozen HUD objects.
I think the code is a little messy. When I finish taking a break from this(about to play some SC2), I will look over the code to see what I can clean up. I will also try the scripts I was mentioning earlier.