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Author Topic: A Link to the Past Tileset  (Read 17680 times)

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A Link to the Past Tileset
« on: December 13, 2009, 10:57:34 pm »
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No Tiles sepration:
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Re: A Link to the Past Tileset
« Reply #1 on: December 14, 2009, 12:06:55 am »
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Choice.
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Re: A Link to the Past Tileset
« Reply #2 on: December 14, 2009, 01:00:20 am »
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Re: A Link to the Past Tileset
« Reply #3 on: December 14, 2009, 01:05:54 am »
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He was saying that they're good. "Choice" being short for "choice pickings," meaning that it's something of good quality, and something things he would very likely choose, should he be stuck at a decision between them and another similar resource.
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Re: A Link to the Past Tileset
« Reply #4 on: December 14, 2009, 01:09:51 am »
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I just didn't know what he meant but anyway thanks
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Re: A Link to the Past Tileset
« Reply #5 on: December 14, 2009, 02:00:59 am »
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He was saying that they're good. "Choice" being short for "choice pickings," meaning that it's something of good quality, and something things he would very likely choose, should he be stuck at a decision between them and another similar resource.
Right on.
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Re: A Link to the Past Tileset
« Reply #6 on: December 14, 2009, 02:17:24 am »
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No Tiles sepration:


Nice, but I really want to see the statue with the bird thing holding the pitchfork in the Dark World. The one that has an entrance that goes to the level where you fight Blind (the level that you can play early and make the game freeze! lol!). Yep, that one.

Btw, I like no tile separation in my sets. Good assembly as well. :)

(completely off topic: Veran, you should update your siggy. I just noticed the link on that pic doesn't work :P)
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Re: A Link to the Past Tileset
« Reply #7 on: December 14, 2009, 02:22:32 am »
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Was that red armos statue in LttP or Four Swords Adventures?  I don't remember it in LttP.  D:
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Re: A Link to the Past Tileset
« Reply #8 on: December 14, 2009, 02:53:49 am »
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It was in four swords adventures, I threw that in for no reason really, but yea I will but a few more things in there, and I'm still working on the cliff tiles.
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Re: A Link to the Past Tileset
« Reply #9 on: December 14, 2009, 02:58:41 am »
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It'd be cool to have a 100% complete tile set (I know I know, dream on) because there's a ton of the dark world that could be added to this to make it even more magnificent. XD

http://www.vgmaps.com/Atlas/SuperNES/LegendOfZelda-ALinkToThePast-DarkWorld.png
Oh, even from the light world.
http://www.vgmaps.com/Atlas/SuperNES/LegendOfZelda-ALinkToThePast-LightWorld.png
« Last Edit: December 14, 2009, 03:01:53 am by FrozenFire »
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Re: A Link to the Past Tileset
« Reply #10 on: December 14, 2009, 03:36:33 am »
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It'd be cool to have a 100% complete tile set (I know I know, dream on) because there's a ton of the dark world that could be added to this to make it even more magnificent. XD

http://www.vgmaps.com/Atlas/SuperNES/LegendOfZelda-ALinkToThePast-DarkWorld.png
Oh, even from the light world.
http://www.vgmaps.com/Atlas/SuperNES/LegendOfZelda-ALinkToThePast-LightWorld.png
Well those Dreams work both ways, I will make 2 seprate sheets (Light and Dark). Both without tile sepration (I hate that) and I will try to complie every single object into the sheets, But yea expect more to come!!! =D
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Re: A Link to the Past Tileset
« Reply #11 on: December 14, 2009, 06:00:26 am »
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It'd be cool to have a 100% complete tile set (I know I know, dream on) because there's a ton of the dark world that could be added to this to make it even more magnificent. XD

http://www.vgmaps.com/Atlas/SuperNES/LegendOfZelda-ALinkToThePast-DarkWorld.png
Oh, even from the light world.
http://www.vgmaps.com/Atlas/SuperNES/LegendOfZelda-ALinkToThePast-LightWorld.png
Well those Dreams work both ways, I will make 2 seprate sheets (Light and Dark). Both without tile sepration (I hate that) and I will try to complie every single object into the sheets, But yea expect more to come!!! =D

Yes, light world and dark world. Very good. I recommend that you figure out a good ripping system.

For me (for a complete rip), I would rip all of the non-animated tiles for the light world. Then I'd rip all of the animated tiles (water, that bird thingy, etc). Then I would do the non-animated tiles for the dark world, then the animated ones for the dark world.
THEN, I would go for the dungeon tiles in the same manner.

The reason I would do it systematically is because it helps in avoiding missing tiles. Still, I'm not very knowledgeable in the ways of ripping graphics. I just try to think logically. :P

Well, good luck Veran. I'm sure this will do many a great service. I hate having just bits and pieces of tiles. I like to have the whole thing. I totally support this.
I feel like saying something inspirational now... umm... Knock 'em dead! ..  ;)
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Re: A Link to the Past Tileset
« Reply #12 on: December 14, 2009, 07:55:59 pm »
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Lol thanks but It may not be posted for awhile because every overworld object is quite alot so... Yea
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Re: A Link to the Past Tileset
« Reply #13 on: April 09, 2013, 01:51:08 am »
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So how do you guys get the coordinates to each entity without an atlas sheet or some other dictionary that dictates where individual parts of the tiles start and end? Do you manually go through each file with photoshop or some similar tool and make start and end coordinates on your own?

It'd be cool to have a 100% complete tile set (I know I know, dream on) because there's a ton of the dark world that could be added to this to make it even more magnificent. XD

http://www.vgmaps.com/Atlas/SuperNES/LegendOfZelda-ALinkToThePast-DarkWorld.png
Oh, even from the light world.
http://www.vgmaps.com/Atlas/SuperNES/LegendOfZelda-ALinkToThePast-LightWorld.png
Well those Dreams work both ways, I will make 2 seprate sheets (Light and Dark). Both without tile sepration (I hate that) and I will try to complie every single object into the sheets, But yea expect more to come!!! =D

Yes, light world and dark world. Very good. I recommend that you figure out a good ripping system.

For me (for a complete rip), I would rip all of the non-animated tiles for the light world. Then I'd rip all of the animated tiles (water, that bird thingy, etc). Then I would do the non-animated tiles for the dark world, then the animated ones for the dark world.
THEN, I would go for the dungeon tiles in the same manner.

The reason I would do it systematically is because it helps in avoiding missing tiles. Still, I'm not very knowledgeable in the ways of ripping graphics. I just try to think logically. :P

Well, good luck Veran. I'm sure this will do many a great service. I hate having just bits and pieces of tiles. I like to have the whole thing. I totally support this.
I feel like saying something inspirational now... umm... Knock 'em dead! ..  ;)
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Re: A Link to the Past Tileset
« Reply #14 on: April 09, 2013, 01:26:36 pm »
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Welcome and please my good sir, NO Grave digging  >:(, look at the post date, please and thank yous.  ;)
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Re: A Link to the Past Tileset
« Reply #15 on: April 09, 2013, 05:55:07 pm »
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Welcome and please my good sir, NO Grave digging  >:(, look at the post date, please and thank yous.  ;)

Zhello, despite the fact that you are right, you are in no position to enforce rules. Please refrain from doing so in the future.
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