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Author Topic: [Trailer]Deadly Enemies  (Read 2775 times)

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[Trailer]Deadly Enemies
« on: April 07, 2008, 03:48:22 am »
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I totally pwn for making this pwnsome game. lol
See for yourself.

Description:

In this game, you'll play as an Octorok of which I have yet to give a name to(will probably do that once I start making the scenes).  He wants to find and destroy whoever killed his parents, but he is not yet strong enough, so he must travel through the lands and caves and dungeons of Hyrule, fighting Keese and Armos and other monsters, in order to get more skills.

So the point of the game is to go through each level, and in each are 25 or so enemies that you have to kill.  To do that, you shoot rocks out of your mouth at them(Space bar).  However, there are rocks with different properties that you can use that might make the game easier(Arrow keys to equip), but they take up magic as well as ammo.  What's worse is that they only appear in certain levels, so if you go to the next level without obtaining this power, you'll have to wait until you find another level that has it.

You can save whenever you want by pausing the game(Enter), just in case you die and want to continue, or if you want to take a break.  You'll be using the mouse to choose most of the options, if not all.

Trailer:
http://www.youtube.com/watch?v=fz0f5-IP7M4

Screenshots:
Title screen - http://img397.imageshack.us/img397/2323/detitledf3.png

Options menu - http://img526.imageshack.us/img526/5035/deoptionsqr0.png

When the game is paused - http://img397.imageshack.us/img397/7303/depausewo4.png

Gore! - http://img526.imageshack.us/img526/1755/debloodif4.png

Explosions! - http://img340.imageshack.us/img340/6176/dekaboomir4.png

Close to death--notice the blinking health circle bar thing up in the left hand corner -http://img526.imageshack.us/img526/3716/dediefc5.png

You fail! - http://img211.imageshack.us/img211/1310/degameoverad7.png

Demo:
(None yet)

Controls:
Mouse - Choose options
S, Z, X, C - Move character
Space bar - Shoot equiped rock type
Arrow keys - Choose to equip from four different rock types
Enter - Pause the game

What's done:
-HUD
-Controls
-Rock types
-Ammo system
-Health system
-Magic system
-Five or so levels
-Keese
-Armos
-Some animations

What I'm working on:
-More enemies
-More levels
-Music and sound effects
-More backgrounds and tiles
-Bosses
-Scenes
-Whatever glitches I might find

Credits:
Me, myself, and I
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Re: [Trailer]Deadly Enemies
« Reply #1 on: April 07, 2008, 05:37:30 am »
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err, the screenshots of your game do not give me the feeling of "I want to play this!" and the way you came off about it, I thought it was going to look amazing.  Sorry, if this seems like a flame...
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  • Super Fan Gamers!
Re: [Trailer]Deadly Enemies
« Reply #2 on: April 07, 2008, 05:54:27 am »
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Nice idea, not nice screens...
I'm stealing this idea :P.

It's funny though, I actually thought about making a zelda game where you play as an octorok ages ago, but I never went through with any of it.
« Last Edit: April 07, 2008, 05:57:40 am by Darklight »
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: [Trailer]Deadly Enemies
« Reply #3 on: April 08, 2008, 02:11:46 am »
  • Doesn't afraid of anything
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Would the person that killed his parents happen to be..Link? XD
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i love big weenies and i cannot lie

Xiphirx

wat
Re: [Trailer]Deadly Enemies
« Reply #4 on: April 08, 2008, 02:33:16 am »
  • Xiphirx
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How old are you?

are'nt you the guy who stole source code from me?

make this game with better quality
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  • For The Swarm

ali

Re: [Trailer]Deadly Enemies
« Reply #5 on: April 08, 2008, 06:54:56 am »
This is the most Epic game ever, how did you get out of Albuquerque?
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Re: [Trailer]Deadly Enemies
« Reply #6 on: April 20, 2008, 05:06:34 am »
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Meh.  This will be a better game by default: http://www.youtube.com/watch?v=LocF-tFwlRQ
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Re: [Trailer]Deadly Enemies
« Reply #7 on: April 20, 2008, 06:00:30 am »
  • :'O
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Lol you never cease to amaze me
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Re: [Trailer]Deadly Enemies
« Reply #8 on: April 20, 2008, 10:24:04 pm »
  • Life is Terminal, =)
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This is pretty crazy, but the graphics are not even close to what I was hoping for.  I was thinking more along the lines of semi-professional looking buttons(though the buttons you have aren't bad), a better death screen, and LttP sprites.  I may make(haha, more like attempt)a spin off of this.  I like the 'different perspective' idea.
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  • The Void

Mirby

Drifter
Re: [Trailer]Deadly Enemies
« Reply #9 on: April 21, 2008, 08:02:54 am »
  • To bomb or not to bomb...
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hmmm... I know you uploaded the fake OoT2D game, but this seems to have more effort put into it. Use real sprites, it'll look much better. The other side of the story is cool too. Keep it up! Look forward to seeing more, as long as it starts to look more professional and less, well, yeah...
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