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Author Topic: 2 Small vids of current project  (Read 1742 times)

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Zhello

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2 Small vids of current project
« on: February 08, 2010, 07:07:47 am »
  • L'homme avec beaucoup de noms.
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Yes I know, I've been working with LTTP engine by dlbrooks33, yet I've made a few kinks to it so I can get it to run how I want it.  To those that comment me before about learning code, yes I learned and improved, and still learning.

OK the rooms are still the same, when I make the demo, it will be changed.
The little bugs are just the questlog and pushing as of now, so if objLink isn't fixed then the other forms such as deku and zora link can be recreated from their beta form.

plz enjoy

I credit dlbrooks33 once again because this engine was made by him and him only.
 XD

update new bug shuriken bombs cannot blow up on contact, need to fix that.

also gels are there for testing; blood color in game has been changed.

http://s162.photobucket.com/albums/t257/suncrop15/?action=view&current=Demo1.flv

second vid is my friend just messing around in forest cavern beta

http://s162.photobucket.com/albums/t257/suncrop15/?action=view&current=demo2.flv


current updates
scrChoice is up and running, I made this to give an rpg feel to game
making 3/30 more items 2moro
Thanks to my buddy, I can fix the repawn bug that gets my testers stuck to often
fire arrows added on purpose, samw with light arrow and ice, there is also Twilit arrows which Ill code in further progrssion.


Item discard

I need you guys to answer which one to remove from game?

bomb arrows or Bomb Sherikens.
« Last Edit: February 08, 2010, 07:48:02 am by Linkwolf48 »
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Mamoruanime

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Re: Small vid of current project
« Reply #1 on: February 08, 2010, 07:12:17 am »
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Honestly there's just way too much going on in that video for me to understand what it is you're doing in it :x
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Zhello

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Re: Small vid of current project
« Reply #2 on: February 08, 2010, 07:19:11 am »
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weapon testing and checking if the coded objs work correctly, some objects are linked to 2 parents and 3-4 scrs.  The rest was exploration.

I wasnt the one playing lol it was a friend playing.
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Re: 2 Small vids of current project
« Reply #3 on: February 08, 2010, 08:07:47 pm »
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Item discard

I need you guys to answer which one to remove from game?

bomb arrows or Bomb Sherikens.[/b]

Do you have both shown in the videos? I watched the videos but it was a little hard to follow. But, why not go with your new Bomb Sherikens I say! It's really up to you.

I kinda like how the leaves scatter everywhere (don't know if that was your idea or not) and I like the look of the item screen.

My advice is, as you learn coding better and get further in your project, begin to polish things up a bit. It may have just been the frame-rate of the videos but I didn't see much happening to let you know you were hitting enemies (e.g. flashing, bouncing back, injury particles). Also, I was also wondering why you had the tree tops disappear when you went under them? If that is planned to be in the final game, maybe you could mess with alpha blending and make the tree semi-transparent instead of all the way.
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Zhello

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Re: 2 Small vids of current project
« Reply #4 on: February 09, 2010, 03:37:00 am »
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Thx FF  ;)

As for Bomb Sherikens, I am coding to make it so if it comes into contact with an object, for example, the Gel/chu chus, it will get stuck on them, after alarm[3]=5, it will detonate,  the Bomb Sherikens cannot be seen because I made it so if the player presses the button it is set on, it will deploy quickly as in light speed xD, the image_alpha comes in at this point.

To tell you the truth,  I sometimes work on random portions of my project, like I work on new weps, then after a few mins I work on monsters, and etc.  I like to rotate xD  :)

PS:  I am a person who loves secrets,  if I make possible demo, there will be a couple of interesting secrets *_*
« Last Edit: February 09, 2010, 03:38:48 am by Linkwolf48 »
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/

Mamoruanime

@Mamoruanime
Re: 2 Small vids of current project
« Reply #5 on: February 09, 2010, 03:49:35 am »
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after alarm[3]=5, it will detonate

O.o you're setting them up to explode in 5 milliseconds? Might wanna go a little longer than that :p
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DJvenom

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Re: 2 Small vids of current project
« Reply #6 on: February 09, 2010, 03:58:23 am »
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Shurikens. Also, if you want them to explode after 5 seconds

Alarm[3]=roomspeed*5
« Last Edit: February 09, 2010, 04:01:43 am by DJvenom »
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Re: 2 Small vids of current project
« Reply #7 on: February 09, 2010, 07:50:07 am »
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... As for Bomb Sherikens, I am coding to make it so if it comes into contact with an object, for example, the Gel/chu chus, it will get stuck on them, after alarm[3]=5, it will detonate,...

I like the idea of not having them explode immediately. You could use that as an element in puzzles and in other areas of the game. Make sure you put it to good use because I'm sure you can get very creative with those Bomb Sherikens.

... PS:  I am a person who loves secrets,  if I make possible demo, there will be a couple of interesting secrets *_*

Yay! Everybody loves secrets! ^_^
Just remember, it's never good to have too much of a good thing. A player should feel good when they find a secret, but if there's TONS of secrets then they won't be as special to discover.
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