As you may know, I'm working on a Zelda fan game. Why else would I be here? Anyways, I have some concept / plot issues that I'm trying to work out, and I figured, heck, this is a Zelda Fan Game Site, I bet people here would have comments.
First off, the Setting:
Currently, I'm using a modified version of the typical "Hyrule" settup, including: a Volcanic Mountain, a Lake, a Forest, a Desert, a big, central field, etc.
In this game, I'm really hoping for something as whimsically deep and meaningful as Majora's Mask, and for that, a point of central-ness is required, don't you think? A place to return to and see how things have changed. A few "almost" original ideas for areas are a Boneyard or Dead Woods, and a Coast area.
Scenery and Layout are, in my opinion at least, a key hook, Majora's Mask's environment being a perfect example. What do we see first? A misty forest, a twisting and haunting passage, and we end up in a town. The town itself has a personality, that eventually warms up to you the more you play. Each of the four wings of the world has it's own atmosphere, the dreary and forlorn swamps, the haunting, ancient and utterly mysterious Ikana Canyon, the shrouded and secluded Great Coast, and the howling peaks of the Snowhead areas.
In acheiving, or attempting to, a Majora's Mask type feel, the place (obviously) has to be crawling with history. Take the Stone Tower, the Giant's Mask, the obvious blasphemy to the Godesses and the mysterious curse that befell the peoples nearby. The feud between the gerudo pirates and the zora, the Lost Woods that make you feel that something's missing from them, something that you havn't spotted yet.
As a result, the areas have to be taken into consideration, their placement often determined by, or at least heavily influenced, by an underlying plot. Plots are my weak point, I can come up with amazing backstories and expand off of ideas, but for the life of me, I cannot think of a decent plot.
Secondly, the Plot:
While, like most Zelda games, I want to include many of the same items, making for interesting dungeons, I want to impliment much of my own touch. Replacing and sometimes excluding items will have to be worked into a plot, each given history, and each dungeon, which is modeled around the Boss and or Item, will have to fit securely into this "plot".
I had figured something about Remnants, ancient relics of mysterious power, which, when corrupted by "Instert Villain's Name Here"'s influence, causing the "guardians" (in most cases, or at least some, subsequent and unfortunate occupants of the area) to go loco. This leads to another important aspect, which I'll get to. So what happens? Does Mr. Evil try to do a WW and kidnap a relative? A MC and attack Zelda (getting sooo old), do a MM and attack Link, a TP and attack the whole world, and OOT and attack the world over time? This is greatly determined by the villain in question, or at least I'd think.
Third: the Villain!
One fatal flaw of most fan games, in my opinion, is the lacking of an 1.) original Main Bad-Guy, 2.) non-cliche Bad-Guy kidnaps Zelda(Oh Gawd) 3.) real Bad-Guy motive, not just "I'm going to conquer the world today!" or 4.) not having a Bad-Guy at all.
This is of the utmost importance. In Twilight Princess, Zant was a power-crazed Twili who turned to Ganondorf, a "god", for power. Power-Crazed.
Majora in Majora's Mask, was "abandoned" by his friends, the Giants. He resorted to petty tricks to settle his unhappines, and upon finding a powerful mask, used it to "get revenge". Majora symbolizes the lack of faith, (read all about it), and he lost hope in the Giants, who "left him behind", so he wrought havok on the inhabitants of Termina out of anger and lonliness. Lonliness and Hurt.
Ganondorf in Ocarina of Time was the prodigious, once in a blue moon, male child of the Gerudo. Influenced and brainwashed by Koume and Kotake, his foster parents, he became greedy, power hungry, and intent on capturing the power of the Sacred Triforce. Greedy and Power Hungry.
Vaati in Minish Cap was once a Minish, but wasn't content to live his life under the feet of the humans. He took the magic cap, became a sorcerer of no little power, and attempted to sacrifice Zelda in order to gain unimaginable power. He showed no particular malice, simply a hate of being ignored and trodden upon. Need to Prove.
A need for power, need for revenge, and a need for recognition. Each ghastly villain has a main attribute, and also a fatal flaw. Zant was so obsessed with power that he blindly threw away his life following a god only using him to return. Majora was so lonely and selfishly vengant, in the end, and he *says* it just about, he
wanted to be killed. Ganondorf, his fatal flaw is hard to find, being the most ingeniously constructed villain ever(IMO). He overlooked Link's power, beleiving that power alone could see him through. While not a very large flaw, it did him in none the less. Vaati's fatal flaw was also underestimation. He didn't even beleive that Link would make it as far as he had, much less that Link would be able to successfully fight him.
Now the Dilema. As the plot and the villain are closely intertwined, I really need to be careful. I'm scared of making my own villain, because it may seem either cliche or someone might be already using something along those lines. Also, I'm scared of using Ganondorf, and while, I beleive I could do pretty well with him, I would fear mis-representing him, and the villain becomes an old fart. An original villain, like a Zant-Ganondorf type thing might work, having the "subordinate bad-guy" be the cover for the being behind, but that would feel cliche. I'd like to see what I could do with an original villain, but using Ganondorf, if done correctly, would probably be more... Zelda-esque.
All of these have to be combined to make something worthwhile, and, unfortunately for me, coordinating a non-existant bad guy with a non-existant plot and a world which revolves around said bad-guy and plot, is kind of hard. I have some ideas that I like, but I would like to here what you all think should go into a Zelda fan game.
Plans to include:
TP style overworld warping
New and unique swimming engine
Several original items
Something like the Bomber's Notebook or the Kinstone Pouch
Several New Overworld Areas
Unique Dungeons w/ Unique Bosses
Sorry for the mouthful, but I would like to hear what you all have to say. I'm incredibly interested to know what you guys thinks makes a Zelda game. Any help and suggestions are welcome, and I hope that we can come up with something