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Messages - Hoffy

Pages: 1 [2] 3 4 ... 107
21
Graphics / Re: Sprites for my zelda game!
« on: January 25, 2011, 03:42:35 am »
Decent, I don't have a problem with your style. Reminds me of Mother 3, a little bit.

Except the black outline looks a bit unnatural on Gohma. But it looks okay on Link? Odd.

Would love to see some more!

22
Entertainment / Re: Just bought a NES on eBay...
« on: January 24, 2011, 01:03:50 pm »
Australia's just a different environment. These things are rare, second-hand shops might maybe have them, but you'd be lucky to find one, and for a decent price...

Actually, I've been watching NESs on eBay for a while, and this was a pretty good deal, considering...

23
Entertainment / Just bought a NES on eBay...
« on: January 24, 2011, 12:52:18 pm »
Hey yeah, it's actually a really fun machine. Something about buying the console second-hand for $90 and playing games how they were meant to be played, instead of downloading a ROM for free in less than a second, or downloading it from the Virtual Console, or whatever it is, as if anyone still uses that thing anyway. I guess the real reason I made this topic was because I needed to express myself in regards to Super Mario Bros. 3, a game I had never played before really.

Now I've been playing the original Super Mario Bros. too, where I can get to World 8 in a couple minutes (taking short-cuts of course)... though, I can't finish it. I've been playing that game for years.

But Super Mario Bros. 3 is different! It's so much better and so much more advanced! And pretty impressive for a NES game, obviously R&D had learnt their way around the NES hardware by that point. Point is, it's so fantastic, and large, and long, and satisfying (o_o) but, there's no save function? Not even a goofy password system like other games of the era. I have to somehow get through all 8 worlds in one sitting, even though, I assume the game has to be a couple of hours long, give or take some contingency time considering I love to kill my Mario's because I'm an unforgiving !@#$% or something.

Heavens, God, tell me how the gamers of the '80s put up with this crap!

I could just leave my NES on for days. It's not like the machine even lets out so much as a hum or a whir. It's not like it would annoy anyone... I'd feel bad for the little guy, though.

Anyone have any experiences with completing this game on NES? Or, anyone wanna call me a weak '90s-bred gamer hell-bent on having everything easy and completable?

24
Entertainment / Re: Japanese 3DS launch titles and Battery Life Announced
« on: January 22, 2011, 11:51:48 pm »
I'm surprised someone has yet to make a joke abo- *battery dies*
Hahahahaha.

Am I the only one that's finding the 3D aspect of it the least interesting? (That'll probably change once I try it out in person I guess though.)
There's so much more that I can't wait to try out. Even if it's very small things that you can't really "try out", but just get used to by using it over time.
I'm not excited either. Something like one in ten people can't experience the 3D effect with or without the glasses, and I just so happen to be one of those people. Whenever I go to see a 3D movie, the glasses don't do anything, just clean up the image as if I'm just watching a normal film... so it's like, paying an extra $10 for nothing. I think it's mostly because I have little to no depth perception... I only use one of my eyes to see, I was born with some strange condition.

So pretty much, yeah, I don't care about 3D and I'll have the feature turned off. And I can't wait until this whole 3D phase has blown over. 'Cos I hate it.

25
Zelda Projects / Re: Ocarina of Time Re-imagined
« on: January 12, 2011, 05:34:23 am »
I feel the gameplay function of a lantern is otherwise useless if you can see through the darkness anyway. Didn't Minish Cap's lantern have a circle encompassing light, bordering pitch black darkness? Seems like the best way to do it?

It's like the lantern in Twilight Princess, or the flashlight in Halo, I didn't bother with it, I just turned the brightness up on my TV. Cos I'm real cool!

26
Entertainment / Re: Japanese 3DS launch titles and Battery Life Announced
« on: January 09, 2011, 12:52:46 am »


I'm looking forward to playing Resident Evil: Revelations too! Apparently it's actually meant to be a lot scarier than the recent REs, more akin to the early games which had less enemies but more well-planned-out scares.

It also looks better than anything running on Wii!

27
Entertainment / Re: Japanese 3DS launch titles and Battery Life Announced
« on: January 08, 2011, 01:24:07 pm »
Fairly sure Paper Mario and Mario Kart are high on my list.

28
Entertainment / Share Ye Music Tastes!
« on: January 08, 2011, 08:15:02 am »
I was thinking it would be pretty fun if we could all share some of our favourite musics with one another. Mostly, you know, music that we haven't really heard before. Share some unique stuff, that you think is different or just generally unheard of. Give it a go, it will be fun.

I'll start! Obviously. And yeah, I've done this in alphabetical order, and my list is a bit long. Deal widdit.

If you have a last.fm, be sure to befriend each other!
http://www.last.fm/user/Hoffy17

Song - Artist - Album

<a href="http://www.youtube.com/watch?v=kxJRnegO1cI" target="_blank">http://www.youtube.com/watch?v=kxJRnegO1cI</a>
You Me - Adebisi Shank - This Is The Album Of A Band Called Adebisi Shank
Adebisi Shank are sort of known for mixing electric sound with math rock. Essentially they just rock out really hard and it sounds truly epic. This song has one of the best build-ups I've heard.

<a href="http://www.youtube.com/watch?v=XUG2F3zq6VM" target="_blank">http://www.youtube.com/watch?v=XUG2F3zq6VM</a>
Sting Operation - Anamanaguchi - Power Supply
Simply, Anamanaguchi are a chiptunes band and one of their instruments is a hacked NES. 'Nuff said.

<a href="http://www.youtube.com/watch?v=VEZ-m61dBKY" target="_blank">http://www.youtube.com/watch?v=VEZ-m61dBKY</a>
Just A Boy - Angus & Julia Stone - A Book Like This
Australian siblings, Angus & Julia are a little bit folky, and a little bit indie. Very solemn, very sad, beautiful music.

<a href="http://www.youtube.com/watch?v=5Euj9f3gdyM" target="_blank">http://www.youtube.com/watch?v=5Euj9f3gdyM</a>
The Suburbs - Arcade Fire - The Suburbs
We should all be very much familiar with Arcade Fire, but perhaps you haven't got around to their new album released in 2010, The Suburbs. The album's opening track of the same name is something to be celebrated, encompassing the album as a whole - Arcade Fire's third studio-produced album manages to hold up as well as the last couple did. Bravo.

<a href="http://www.youtube.com/watch?v=wpqm-05R2Jk" target="_blank">http://www.youtube.com/watch?v=wpqm-05R2Jk</a>
Since I Left You - The Avalanches - Since I Left You
The Avalanches are a weird mix of dance, electronica and "plunderphonics". They're Australian, and this video clip exemplifies that. It's a really brilliant clip, and just a nice song.

<a href="http://www.youtube.com/watch?v=IpGp-22t0lU" target="_blank">http://www.youtube.com/watch?v=IpGp-22t0lU</a>
Atlas - Battles - Mirrored
You should really listen to this song. It's math rock, it's experimental - but that doesn't even begin to explain this kind of sound. Have a good listen to this magical stuff. I'm fairly sure this song was featured on the PS3 game LittleBigPlanet, so you might know it.

<a href="http://www.youtube.com/watch?v=WcikcvmPlkU" target="_blank">http://www.youtube.com/watch?v=WcikcvmPlkU</a>
Catamaran - Bear Vs. Shark - Terrorhawk
A post-hardcore rock band, with a little bit of punk.

<a href="http://www.youtube.com/watch?v=0YYlwzJXNtI" target="_blank">http://www.youtube.com/watch?v=0YYlwzJXNtI</a>
The Sea Is Rising - Bliss N Eso - Flying Colours
And now for something completely different. BNE are an Australian hip-hop band. They very much represent the unique genre that is Aussie hip-hop, and while their songs are usually about having a good time, a lot of their songs also carry political messages.

<a href="http://www.youtube.com/watch?v=2wKFpByU7DA" target="_blank">http://www.youtube.com/watch?v=2wKFpByU7DA</a>
Warp 1.9 - The Bloody Beetroots - Romborama
The Bloody Beetroots have quickly risen to become one of the leading names in electronic dance. An Italian duo, I always liked this song for it's use of shouting in a dance context.

<a href="http://www.youtube.com/watch?v=ldBhDmvWFXE" target="_blank">http://www.youtube.com/watch?v=ldBhDmvWFXE</a>
Vitriol - Bluejuice - Problems
It's hard to explain Bluejuice. They sort of fit into Aussie "abstract" hip-hop, though no one can say. It's "too straight for funk, too groovy for indie rock and too sweaty for pop". And Vitriol is just a very fun track.

<a href="http://www.youtube.com/watch?v=JfAS6nwYc9g" target="_blank">http://www.youtube.com/watch?v=JfAS6nwYc9g</a>
Skinny Love - Bon Iver - For Emma, Forever Ago
Justin Vernon just makes beautiful music. There's really not much else to say. I chose this video of a live performance of Skinny Love, because this performance actually made me cry a little.

<a href="http://www.youtube.com/watch?v=5aZh261KZWI" target="_blank">http://www.youtube.com/watch?v=5aZh261KZWI</a>
Lua - Bright Eyes - I'm Wide Awake It's Morning
You can't really introduce a person to Conor Oberst with just one song, but this will have to do. He's not the best singer in the world, everyone agrees on that, but he's still one of the most amazing singer-songwriters around.

<a href="http://www.youtube.com/watch?v=3aiPuDjkyxk" target="_blank">http://www.youtube.com/watch?v=3aiPuDjkyxk</a>
The Car Song - The Cat Empire - Two Shoes
More Australian music, Cat Empire are described as "a fusion of jazz, funk and rock with heavy latin / salsa influences (not to mention reggae, ska and dub)." Just really wild, all-round fun music.

<a href="http://www.youtube.com/watch?v=abJYXY3mPjs" target="_blank">http://www.youtube.com/watch?v=abJYXY3mPjs</a>
Welcome Home - Coheed And Cambria - Good Apollo, I'm Burning Star IV, Volume 1: From Fear Through The Eyes Of Madness
For all the progressive rock nuts out their, this song will surely tickle your fancy. Welcome Home is an epic piece of music, and Coheed deliver it with power, strength and emotion. Look out for that two-minute solo, it'll getcha.

<a href="http://www.youtube.com/watch?v=x5__Ogi4Tek" target="_blank">http://www.youtube.com/watch?v=x5__Ogi4Tek</a>
Around The World / Harder, Better, Faster, Stronger - Daft Punk - Alive 2007
Everyone already knows and loves Daft Punk, but I really love Daft Punk. This is probably one of their most genius mixes, which they performed on their last major tour. Feel this music. It makes me happy to be able to hear at all.

<a href="http://www.youtube.com/watch?v=jduFDgIr598" target="_blank">http://www.youtube.com/watch?v=jduFDgIr598</a>
A Lack Of Color - Death Cab For Cutie - Transatlanticism
Some emo !@#$%, Death Cab are actually good with what they do. And this is certainly their nicest song. Have a go if you're feeling a bit heartbroken.

<a href="http://www.youtube.com/watch?v=32X-ieCav-M" target="_blank">http://www.youtube.com/watch?v=32X-ieCav-M</a>
Building Steam With A Grain Of Salt - DJ Shadow - Endtroducing...
It's easy to get taken by DJ Shadow. A trip-hop artist, this track in particular features thorough exploitation of instrumentation and ambience, in a weird, dystopian, hip-hop setting. You gotta hear it to believe it.

<a href="http://www.youtube.com/watch?v=aUFT_7iQ24I" target="_blank">http://www.youtube.com/watch?v=aUFT_7iQ24I</a>
I Want You So Hard (Boy's Bad News) - Eagles of Death Metal - Death By Sexy
Fall in love with American garage rock, with the Eagles of Death Metal. They do rock out pretty hard, these guys, with or without their !@#$% out. Have a good go of this track, if you don't know it already.

<a href="http://www.youtube.com/watch?v=lvYb5XNVESg" target="_blank">http://www.youtube.com/watch?v=lvYb5XNVESg</a>
Mouths Like Sidewinder Missiles - The Fall Of Troy - Doppelganger
Fall Of Troy remains to be my favourite band of all time, though, they're not very popular, and they've since broken up. Combining post-hardcore with progressive and experimental math rock, their sound is unlike anything. Have a good listen to this track, it's not my favourite, but it exemplifies a lot of what they do.

<a href="http://www.youtube.com/watch?v=sszAVSx4Wwo" target="_blank">http://www.youtube.com/watch?v=sszAVSx4Wwo</a>
Dog Days Are Over - Florence + The Machine - Lungs
Though it's a little bit girly, UK artist Florence Welch is one of my favourite musicians, and her band is one of my absolute favourites. Dog Days pretty much shows off everything you need to know about Florence - her quirky indie pop style, her amazing voice and brilliant use of percussion, her hipster fascinations... marry me, Florence Welch!

<a href="http://www.youtube.com/watch?v=ARu_XbUg8bo" target="_blank">http://www.youtube.com/watch?v=ARu_XbUg8bo</a>
Cassius - Foals - Antidotes
You're most likely well-acquainted with Foals, and their top track, Cassius. A kind of dance-punk and indie rock band, it's easy to get this song stuck in your head all day. "Cassius it's over, you're second best..."

<a href="http://www.youtube.com/watch?v=thPtke544bE" target="_blank">http://www.youtube.com/watch?v=thPtke544bE</a>
Burn Bridges - The Grates - Teeth Lost, Hearts Won
Probably the most bizarre, most obscure song on this list, The Grates are very much Australian. They create a strong mix of rock and indie, especially in their wild song, Burn Bridges.

<a href="http://www.youtube.com/watch?v=bSFT2OKcdk0" target="_blank">http://www.youtube.com/watch?v=bSFT2OKcdk0</a>
Nosebleed Section - Hilltop Hoods - The Calling
Hilltop's about as Aussie as they come. The true heart of Aussie Hip-Hop, Nosebleed is probably the first song I ever truly loved, getting me into music altogether. It might not capture you, but I still cherish it to this day.

<a href="http://www.youtube.com/watch?v=ThKNt-GY1ww" target="_blank">http://www.youtube.com/watch?v=ThKNt-GY1ww</a>
Genesis - Justice - †
If there's anyone who can make club house music better than Daft Punk, it would have to be Justice. I love Justice. You might already be familiar with the French duo, their track Waters of Nazareth features on DJ Hero 2, and you'd surely have heard the song D.A.N.C.E. somewhere ("Do the D-A-N-C-E, one two three four fight!"). This track, "Genesis" was featured on a trailer for Assassin's parkour, and it was also featured in the first DJ Hero game - to promote the game, actually. Get around it.

<a href="http://www.youtube.com/watch?v=4YtfH8tEdSc" target="_blank">http://www.youtube.com/watch?v=4YtfH8tEdSc</a>
Montreal - Kaki King - Dreaming Of Revenge
Mostly instrumental, Ms. King prides herself on her unique indie sound. Have a listen to the beautiful bassline in Montreal, and watch out for the dual drum kits!

<a href="http://www.youtube.com/watch?v=wieOAsCavjI" target="_blank">http://www.youtube.com/watch?v=wieOAsCavjI</a>
King of the Rodeo - Kings of Leon - Aha Shake Heartbreak
Before Kings of Leon were burning themselves during sexual intercourse, they were a little more on the "alternative", "indie" side of the music industry, and they weren't as widely known as they are now. Essentially, they sold out. But their old sound can still be found in such fun tracks as King of the Rodeo. Have a listen.

<a href="http://www.youtube.com/watch?v=8cdSiAgz1XU" target="_blank">http://www.youtube.com/watch?v=8cdSiAgz1XU</a>
Inertiatic ESP - The Mars Volta - De-Loused In The Comatorium
You might be familiar with The Mars Volta. A lot of their songs are incredibly difficult to listen to... kind of exhausting actually. Their psychedelic progressive rock is also chock-full of cultural influences and some wild imagery. That's why I like it. Their lyrics make no sense, and are heavily LSD-inspired. This song isn't such a hard listen, I could've given you something much heavier.

<a href="http://www.youtube.com/watch?v=bIEOZCcaXzE" target="_blank">http://www.youtube.com/watch?v=bIEOZCcaXzE</a>
Kids - MGMT - Oracular Spectacular
Okay, so you've probably heard this song twenty-seven-thousand times. But the truth is, their psychedelic sound, mixed in with their electronica and indie pop-like nature, really allows MGMT to stand out among the bunch. I always liked this song because it represents the loss of childhood, the denial of adulthood, and the lost limbo in-between. There's just no other sound like it.

<a href="http://www.youtube.com/watch?v=QSKrrMb9bnE" target="_blank">http://www.youtube.com/watch?v=QSKrrMb9bnE</a>
Blood - The Middle East - Recordings Of The Middle East
An Australian indie/folk group, the recordings of the The Middle East are nothing short of beautiful. The calming and gentle song "Blood" tells a wonderful story of death, loss and heartbreak, accompanied by the hypnotic and somewhat joyful cries of the band members. Lovely.

<a href="http://www.youtube.com/watch?v=RxL9Hod_qCY" target="_blank">http://www.youtube.com/watch?v=RxL9Hod_qCY</a>
Little Secrets - Passion Pit - Manners
There's no reason this song shouldn't put you in a good mood. Hell, it always does for me. While it will always remain a mystery how a grown adult man can get his voice that high, it surely adds to Passion Pit's fun, electronic indie-pop endeavours. It's a "feel good" kind of sound.

<a href="http://www.youtube.com/watch?v=m3AoiVMQqX4" target="_blank">http://www.youtube.com/watch?v=m3AoiVMQqX4</a>
New Noise - Refused - The Shape Of Punk To Come
Yes, Refused are well and truly dead, but their sound lives on. Truly ahead of their time, Refused defined the post-hardcore genre in the '90s with their, well, "new noise". Listen for the history lesson, if not for the great punk sound.

<a href="http://www.youtube.com/watch?v=OHTSxw6zN1E" target="_blank">http://www.youtube.com/watch?v=OHTSxw6zN1E</a>
Australia - The Shins - Wincing The Night Away
Another feel-good song, The Shins are one of the more popular indie bands out there. They have a similar sound to Modest Mouse, in case you don't know. This song in particular is one of their most wonderful... it has nothing to do with Australia, it was just simply written here.

<a href="http://www.youtube.com/watch?v=z-mxBDuRaZ8" target="_blank">http://www.youtube.com/watch?v=z-mxBDuRaZ8</a>
Lazy Eye - Silversun Pickups - Carnavas
An alternative rock/"showgaze" band, Silversun are kind of an odd mix between Modest Mouse and The Smashing Pumpkins... and probably one of the ugliest-looking bands out there. I always liked this song Lazy Eye, because, well, I have a lazy eye. And it's just generally a good song.

<a href="http://www.youtube.com/watch?v=8cX6HfP4p9A" target="_blank">http://www.youtube.com/watch?v=8cX6HfP4p9A</a>
I Want To Hear What You Got To Say - The Subways - Young For Eternity
A British garage rock band, The Subways are just a bunch of indie kids with feelings. Their track "I Want To Hear What You Got To Say" is one of their best.

<a href="http://www.youtube.com/watch?v=07pLGIgyfjw" target="_blank">http://www.youtube.com/watch?v=07pLGIgyfjw</a>
Stinkfist - Tool - Ænima
We all know Tool. They're fairly big, like, everywhere, pretty much. Their style of progressive/alternative metal has been celebrated for years. In case you haven't heard their sound though, there's no better track to introduce yourself than Stinkfist. Enjoy the video clip, it's pretty cool.

<a href="http://www.youtube.com/watch?v=R3CSzXzELjo" target="_blank">http://www.youtube.com/watch?v=R3CSzXzELjo</a>
Pwntendo - Venetian Snares - Cavalcade Of Glee And Dadaist Happy Hardcore Pom Poms
This'll be a little harder to take in. I mean, it will hurt your ears at first. Don't be fooled by the film clip, this isn't some weird tribute to the NES and other 8-bit games. This is really heavy IDM/breakcore/electronica music, and it sounds brilliant. There's a lot of noise going on, and a really great rhythm too. Give it a try, if you're up for it.

<a href="http://www.youtube.com/watch?v=Pib8eYDSFEI" target="_blank">http://www.youtube.com/watch?v=Pib8eYDSFEI</a>
Crystalised - The xx - xx
Welcome to The xx. They're sound is something really special, unique, dark, sexual, delectable and melancholic. The use of "vocal duets, low-end frequencies and emotive 80s guitar sounds" sets a really beautiful mood never before seen. There's a reason a lot of people are going on about The xx, and it's because their sound is really something else.

<a href="http://www.youtube.com/watch?v=AAZEcg8NLtM" target="_blank">http://www.youtube.com/watch?v=AAZEcg8NLtM</a>
Drove Through Ghosts To Get Here - 65daysofstatic - One Time For All Time
An instrumental/post-math rock/electronic band, 65daysofstatic are almost a mix between DJ Shadow and Venetian Snares, with a little bit of Adebisi Shank in there too. This music will definitely make you feel things.

29
Entertainment / Re: Japanese 3DS launch titles and Battery Life Announced
« on: January 08, 2011, 05:18:56 am »
The American line-up will be different. Strange choices though, there's pretty much nothing there people were actually excited for :huh:.

30
Graphics / Oracle of Hours - overworld, dungeon maps.
« on: January 07, 2011, 08:53:14 am »
I guess a lot of people have seen this before. Apparently VGMaps had done a hoax for the April Fools Day of 2008, where they had tiled and released a bunch of maps for the "supposed" third Oracle game, which they titled Oracle of Hours.

http://vgmaps.com/NewsArchives/April2008/index.htm#LegendOfZeldaOracleOfHours

Pretty interesting, even all of the dungeons are detailed. It's not hard to tell that it's all fake, but it's a lot of effort nonetheless. I'm not a huge fan of the overworld, but you gotta give these guys kudos for effort.

31
Graphics / Re: Zelda's Custom Tiles
« on: January 07, 2011, 04:24:01 am »
Pretty cool, though I agree with what Niek said about the walking animation. I'm also not too sure that that transformation animation would look so smooth, but I think you've done something really cool anyway. It also made me realise that Link was pretty much a werewolf in Twilight Princess, huh. There you go.

Quote
A werewolf, also known as a lycanthrope (from the Greek λυκάνθρωπος: λύκος, lukos, "wolf", and άνθρωπος, anthrōpos, man)

No he wasn't, link was a Wolf with Human Mind, not a Half Wolf/Half Man like Creature


Actually I knew that. I guess I got confused, because I just watched the 3rd season of True Blood, which had werewolves, except they were just a bunch of dudes who transformed into a bunch of doggies. I guess their budget didn't allow them to costume for half-man/half-wolf things. So yeah, you're right.

Of course this is all very off-topic.

32
Graphics / Re: Zelda's Custom Tiles
« on: January 06, 2011, 11:19:38 pm »
Pretty cool, though I agree with what Niek said about the walking animation. I'm also not too sure that that transformation animation would look so smooth, but I think you've done something really cool anyway. It also made me realise that Link was pretty much a werewolf in Twilight Princess, huh. There you go.

33
All I know is a Zelda movie would be really crap and fans will be crying their little hearts out when someone does it all wrong. But it needs to be done even just to make all the fanboys shut up and stop asking for one.

People need to remember that a film, translated from a book or a game or vice versa, need not be a "translation" of the original material but rather a tribute to it, or, a creative endeavour where the original material is just inspiration. "Being true to the book" and "leaving stuff out" and "changing the story" is all stuff the writers shouldn't have to worry about... a film shouldn't be made FOR the original material, but as it's own creative entity, simply inspired by something else.

Watchmen had a completely different ending from the graphic novel and that turned out okay?

34
Entertainment / Re: Prototype Version of LoZ
« on: January 04, 2011, 07:32:22 am »
The changes are fairly uninteresting, the real marvel is that they managed to get their hands on a beta of the original Zelda. How come big finds like this never come with a story of how they got there? I guess no one wants to know, but I'm keen for a riveting tale of breaking into Shiggy's office at Nintendo H.Q.!

OoT beta looks funky, I remember seeing some screenshots of a different kind of Lost Woods, similar to A Link To The Past sorta... real foggy. And some screens of an earlier 3D Castle Town too... I wish the music was as funky as it was in that trailer.

Here are the screenshots, actually: http://zeldapower.com/index.php/the_games/ocarina_of_time/beta_screens.php

35
Updates / Re: E3 2010 Nintendo Press Conference Summary
« on: June 16, 2010, 06:14:05 am »
Twilight Princess Link looks incredibly out of place in the Wind Waker-styled world.
To me it seemed as if the world were also TP models, but with a more cartoonified look. I didn't think it looked anywhere near TWW. The form of the models between Skyward Sword and Wind Waker is different.
You're right, but I still think the Link model was out of place. I feel like Link should be a child in this game, in fact, I'd sort of prefer it more. Link always works better as a child, I think.

Just watched the trailer for Kirby's Epic Yarn. Very impressed, looks like a completely unique platformer. The art style kind of reminds me of Yoshi's Story. But that's not important, the gameplay mechanics look refreshing.

36
Updates / Re: E3 2010 Nintendo Press Conference Summary
« on: June 16, 2010, 05:30:24 am »
I'll just say that Skyward Sword really failed to interest me. Skyward Sword is a bad name, Twilight Princess Link looks incredibly out of place in the Wind Waker-styled world. I appreciate the art style, though I was expecting the graphics to be better, especially in relation to Metroid: Other M:



The trailers showed me nothing. I can swing the Wii remote to swing my sword. I can aim it to fire my bow. I did all that in Twilight Princess, what else will I be doing, Nintendo? The trailers just really failed to excite me, I'm sure Nintendo has some great things in store for the game, the controls look tight, and I'm fairly sure they confirmed an orchestrated score, but otherwise, I'm just going to wait until Nintendo shows me a fully cinematic trailer before I start hyping this up... Right now, I'm not impressed.

Pretty much everything else Nintendo did at E3 excited me, though.

Metroid: Other M still looks fantastic.
Goldeneye 007 will be fun, if they make it properly.
Donkey Kong Country Returns should be great if Retro is handling it.
The 3DS looks slick, I want one.
Kid Icarus might be okay, I never really wanted a 3D revival, the NES game was too hard and I found it uninteresting. I'm just wondering what sort of game this game will be, because in reality any other developer could have made a 3D game starring angels and things and slapped the Kid Icarus name on it and it would have been the same thing.
There's a new Mario Kart on 3DS, that's great.
Metal Gear Solid on 3DS, fantastic.
Star Fox 64 3DS, awesome, awesome.
And Ocarina of Time 3DS... couldn't ask for anything more!

37
Entertainment / Re: What games would you like to see remastered
« on: January 21, 2010, 01:36:37 am »
Personally I'd like to see something like Super Mario Bros. 3 or Super Mario World redesigned in nice HD. Pokemon Red and Blue would be cool too, except keeping the same top-down view... it'd basically look like a HD Animal Crossing. I'd also redesign the original Legend of Zelda and Final Fantasy like this, but only because I love classics.

Oh man that is a horrible idea. Leave those games alone, please. They look and play much better in there pixelated form. If they convert them to HD, the feel and effect get totally destroyed. Because you would get people whinning about that they don't like the direction the games were taken.

No thank you classics should remain classics. Don't convert them. Leave them pixelated.
I disagree completely, and I think you've misunderstood me slightly, but whatever.

38
Entertainment / Re: What games would you like to see remastered
« on: January 20, 2010, 05:07:52 am »
Oh G-Police!
Maybe we'll get that 3rd game aswell!
G-Police! Respect.

There are God of War remakes coming? !@#$% yes, more of a reason to get a PS3... also MGS4 and LBP and GT5 and Lost Guardian and Uncharted.

Personally I'd like to see something like Super Mario Bros. 3 or Super Mario World redesigned in nice HD. Pokemon Red and Blue would be cool too, except keeping the same top-down view... it'd basically look like a HD Animal Crossing. I'd also redesign the original Legend of Zelda and Final Fantasy like this, but only because I love classics. If I could choose something more obscure I'd say something like Rampage or World of Goo, and if I could choose something more contemporary I'd say Banjo-Kazooie and Tooie, and yeah, SotC, ICO, MGS2 and 3.

Also this:


39
Entertainment / Re: A Hoffy Review: Super Mario 64
« on: December 25, 2009, 04:35:35 am »
Thanks everyone :). I haven't written a review in a long, long while. I've been busy with high school but now that that's all over I'm doing my own thing again. So I don't write for a site, other than my own private blog. Thanks for the kind comments!

40
Entertainment / A Hoffy Review: Super Mario 64
« on: December 24, 2009, 07:26:13 am »
A Hoffy Review:
Super Mario 64




Developer: Nintendo EAD
Publisher: Nintendo
Release Date:
Nintendo 64: USA: September 26, 1996, AUST: March 1, 1997
Virtual Console: USA: November 19, 2006, AUST: December 7, 2006
Genre: Platform
Rating: E (ESRB), G (OFLC)
Platform: Nintendo 64, Virtual Console
Players: 1


Hoffy reviewed the Nintendo 64 version of Super Mario 64.

Call me old fashioned, or just plain old, but there's something about the games of the past that just seem to tickle a certain something in this "aged" gamer. If you were introduced to gaming at a young age, you will, like me, have a game that shines vibrantly in your memory. There was something about taking control of the characters on the screen that enticed the young imagination, and conjured excitement with the thought of exploring a real, living, breathing, 3-D world as if you were really there. As such, I was lucky to play Super Mario 64 at the age that I did. Given, there are more primitive games out there which I could have played and in turn received similar feelings of adventure, but none are quite so magical as Super Mario 64. Something about going to your brother's friend's house at the age of six and seeing a semi-familiar plumber dressed in red explore an uninhabited castle, and approach the ominous final frontier of an evil demon turtle, only to be halted by an endless flight of stairs... I'm possibly getting ahead of myself here. I was recently lucky enough to find the time to play and finish this masterpiece for, I think, the fifth time. Join me on my trip down nostalgia lane, will you?


Oh what have they done to you, Bowser?!

Gameplay: 10.0
The key thing to understand about playing Super Mario 64 in 2009 is that - though it holds up extremely well - everything the game did in the '90s has been tried, tested, examined and refined by future developers. One need only look to Nintendo's 2007 Wii release Super Mario Galaxy, and it's clear that the gameplay mechanics of the N64 game have been much improved on. Hell, even Rare's 1998 Banjo-Kazooie perfected a lot of the things Mario 64 did, not to mention every other notable third-person adventure that has been released since the plumber's debut into 3-D. And while it's important to remember that it was Mario 64 that lay the foundation for all console platformers and third-person action/adventure games to come, it's perhaps more important to appreciate exactly where Mario 64 came from, how well the project requirements were realised, and how well the game stands up today. Friggin' brilliantly.

"Super Mario 64 is a game that meets the player's expectations, and does what they expect it to do, while surprising the player all the same, and rewarding them on their intuitiveness and ingenuity."

Super Mario 64 was released as a launch game for the Nintendo 64, and has since been ported - to be downloaded - to the Wii's Virtual Console for 1,000 Wii Points. The game was also remade as a launch game for the Nintendo DS in 2004, complete with extra content. Shigeru Miyamoto, the game's director and all-round game-designing legend, had this vision of translating the Mushroom Kingdom into 3-D, and as such, it can be concluded that in many ways Super Mario 64 was sort of the developer's playground; a test stage for Nintendo, as they worked through the challenge of designing their first third-person 3-D adventure game.


Pictured: The coolest thing ever: The Metal Cap.

Luckily, Miyamoto-san is a smart man, and his outstanding directing and vigilant attention to the player's experience was enough to grant the game with exceptional control. Control; that's where Super Mario 64 excels. Not just in the presence of all kinds of jumps - standard jumps, double jumps, triple jumps, side flips, back flips, wall jumps, long jumps; to name them all - not just in the vast array of melee attacks, swimming styles (though somewhat clumsy by today's standards) and other basic actions, but in the clear-cut design of making a game that meets the player's expectations, and does what they expect it to do, while surprising the player all the same, and rewarding them on their intuitiveness and ingenuity. If Mario turns around a sharp corner, the camera should bloody-well follow him. Sure, there are C-buttons there to control the camera, but why leave that to the gamer? Genius, Miyamoto-san, genius! Mario 64 is about including a wealth of enemies, each with their own methods of attack, behaviours and weak-points, that show up regularly to keep the game fresh. It's about perfecting Mario's physics, while still leaving in some room for intentional discrepancy - Mario slips and slides around at the conclusion of a sprint, but only a little bit, as he's always done. Players learn to become Mario, learn to handle his jumps, learn about his world, learn to take down foes, learn to traverse tricky platforms, learn to fly and swim under conditions (partly due to the somewhat-clumsy implementation) and learn to expect the unexpected in the Mushroom Kingdom. "Oh, a cannon, I bet if I just jumped in and aimed...", "Maybe if I could grab and hold onto that mesh on the ceiling, I could get past the quicksand...", "Well I need to walk on the sea floor, so I'll just put on this metal cap and make myself heavy...", "I'll just stomp on this flower enemy, oh wait, now I'm whirling through the air! Maybe I could use that to..." The game does what you expect it to do, while still bringing the surprises. Super Mario 64 isn't the perfect game, but it affirms everything a perfect game should be.

"These worlds are so fantastic, and Nintendo knows it."

Aside from exquisite control, Super Mario 64 also boasts amazing level design... and it's a good thing too. This is a 3-D platform game after all, so true to the genre, the game forces players to jump from platform to platform in 3-D, which was an entirely new thing in 1996. Luckily, the game eases the player into the art of 3-D platforming, as the first world features a vast open battlefield with a tall mountain to climb, then slowly moves onto some other worlds featuring tall towers and narrow walkways over vast chasms, only to wrap up the game on what is perhaps one of the most delicately-and-dangerously-designed worlds in all platform games, Rainbow Ride. These worlds are so fantastic, and Nintendo knows it - they even give you the opportunity to view the entire world, flying from up above, as you don the Wing Cap, one of three power-ups in the game.


Exploding pyramids?! This game has everything!

Back to platforming though, there's a lot of it, as Nintendo revolutionises the platform genre into a non-linear fashion, where the player accesses a growing selection of worlds from a central hub world, and then selects a wealth of missions within that world. Overall, there are 15 enormous stages to explore, each different in theme, and across them, 120 stars to collect. And they're not all easy either, so expect a decently lengthy playthrough with an enormous variation in content.

It's a perfect ten in this category, hands down.

"It's a testament to Nintendo's attention to the player's experience."

Graphics: 8.5
It takes a number of years for developers to learn their way around the hardware for these consoles, and to get the most out of the development kit. As such, Super Mario 64's graphics, when compared to say, Conker's Bad Fur Day, Perfect Dark, Rayman 2 and Majora's Mask... well, there's no comparison. Super Mario 64 was an N64 launch game, and as such the textures are particularly bland and low-resolution, the real-time shadows are simple, particle effects are plain, draw distances are poor (Tick Tock Clock) and some models (particularly Bowser's) are just retarded. But, working within their understanding of the new system, it's clear the graphic artists excelled in their ability to bring a particular taste and feel to each world. The heat is felt in Shifting Sands Land with vast, sandy landscapes and whirling whirlwinds, Dire Dire Docks is brought to life with its deep oceanic pools featuring various marine life moving about, and other worlds like Bob-omb Battlefield, Whomp's Fortress and Tall, Tall Mountain feel like they're the classic levels of Super Mario Bros. 3 and Super Mario World, rendered in glorious 3-D. Though these worlds possess distinct technical limitations, there's no doubt that they also possess their own distinct flavour, even today, and for that, the graphics of Super Mario 64 hold their own.


The Penguin, a significant character... for some reason.

Sound: 9.0
Sound was another obvious step-up from the Super Nintendo when the Nintendo 64 was released. As a launch game, Super Mario 64 showcased the "new sound" of gaming with an array of catchy MIDI tracks that played on each world. Some songs aren't quite as memorable as others, at least compared to older Mario games, though there's no doubt that they, like the visuals, brings each world to life. This is namely accredited to composer Koji Kondo's idea of introducing layers to the background music as the player moves throughout the game. Diving down to the sunken ship in Jolly Roger's Bay will introduce a set of orchestral strings (in MIDI of course) to emphasise the wonder and marvel of the exploration and discovery. The sound changes dynamically like this across the entire game; a testament to Nintendo's attention to the player's experience. Sounds effects are also decent, and it'd all be well and good if Nintendo hadn't repeated the same background music on multiple worlds. Otherwise, the tunes are still unforgettably superb and still hold up fantastically even in 2009.

"It's a marvel that Super Mario 64 still plays fantastically in 2009."

Story: 5.0
Recognisable hero Mario Mario turns up at Castle Toadstool one day, after receiving a letter from Princess Peach detailing that she has baked a cake for him. Not even concerned as to whether or not the cake is a lie, Mario rocks up at the castle only to be informed by a ghostly Toad that all of the castle's inhabitants have been locked up in the walls by Bowser's minions, and it's Mario duty to travel into the worlds in the walls via paintings and collect the power stars to bring back control of the castle from King Bowser. Like all Mario games, this plot is more than basic, provides little depth and character development, and progresses sluggishly, if at all. Still, Mario 64's plot is basic enough to instruct the kiddies on what they should be doing, and for the story's ability to aid the gameplay in that sense, it earns a nice, round five. Oh and by the way, and sorry for spoilers, but the cake totally isn't a lie.


oshi---

Overall: 9.7
Amazing control, brilliant level design, tonnes of missions, great platforming puzzles, great tunes, themed worlds, Metal Cap.
Swimming and flying are clumsy, camera sometimes very dodgey.
It's a marvel that Super Mario 64 was developed and released at the time that it was. For a developer working on their first real 3-D game on one of the first real 3-D home consoles in history, it's a marvel that Super Mario 64 still plays fantastically in 2009. But even more significant than this milestone, is that it is truly amazing that Super Mario 64 can touch the imagination of a child, inspiring them to value the art of exploration. This reviewer certainly forgives this game for infiltrating his mind and influencing his dreams in weird and wonderful ways, because there's no doubt that Mario 64 is one of the greatest adventure games ever released. It'll be impossible to forget fighting against that strong wind as I went to challenge Bowser for the last time, it'll be impossible to forget spending hours and hours on Tick Tock Clock trying to collect one hundred coins, and it will be impossible to forget climbing the hill to approach Castle Toadstool for the first time to open those grand doors - a memory I think will never leave any of us. An incredible game. Here we go, indeed, it'sa you, Mario.

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