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Messages - TheRealMethuselah

Pages: [1] 2 3 ... 18
1
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: December 08, 2023, 07:37:56 pm »
Removed.

2
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: December 06, 2023, 11:04:40 pm »
Glorious!  ;)

3
Graphics / LTTP resolution BoTW Mockup
« on: November 29, 2023, 07:02:10 pm »

4
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: November 29, 2023, 06:30:18 pm »
Removed

6
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 29, 2020, 04:41:10 am »
Seems easy enough to follow. I'll check it out and see if it's something I can implement in my engine. I'm loading my tiles on-the-fly and areas are loaded in as needed, so I'll need to change it a bit.

Implemented a lerp function; seems a bit smoother:
https://www.youtube.com/watch?v=iNxmdMKPrpw


7
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 29, 2020, 12:30:42 am »
Noted. No worries there; my implementation isn't exactly the same.

8
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 28, 2020, 07:04:25 pm »
Good lookin' out on the sound function. I'll implement that one right away.

Can you send over a small example file with the lerp function? Not sure how that would be implemented; or maybe my engine is set up in a way that that might not sail.

EDIT: I think I figured out what you're talking about. I was originally trying to emulate the original NES style of transition, but I should have been looking at Link's Awakening. After a little playing around, I fixed both my cave transitions as well as my area to area movement speeds/transitions. I'll post a video here in a moment.

I'd still like to see an example of your solution.

https://www.youtube.com/watch?v=ThkY3FRDbb8

9
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 27, 2020, 10:09:53 pm »
Will that pixel filter be a toggle-able option? It's not terrible but I feel the GBC colours pop out so much better without it :)
Definitely will be filterable. Thanks for the input.

https://www.youtube.com/watch?v=UlNj8iydfpo

I'm not a big fan of unsolicited advice, but if you want some advice I have a few easy improvements for scrolling and sfx you can implement pretty quickly.

Otherwise it's coming along nicely, good work and nice progress
Let's hear em', Mamo.

10
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 24, 2020, 01:47:08 am »
- I actually was pretty proud I got the old man being stabbed just right... lol. I don't wanna change that one.
- Yeah, I can see what you mean. I'll try to work on making it look better, not sure if I should just remove the background staircase, or change his animation... it's a work in progress.

No worries about nitpicking; that's what makes better games. Thanks for the input.

EDIT: Changed it a bit, I think it's much better now... no more "sinking."
https://www.youtube.com/watch?v=yPiQt_7M8PU


Edited Zelda's sprites too:
https://www.youtube.com/watch?v=KAQgUL07k-I

11
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 22, 2020, 07:29:41 pm »
Caves, Moblins, & Merchants

https://www.youtube.com/watch?v=nKlC4F616ZI

12
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 06, 2020, 12:47:10 am »
Step Ladder mechanic added and tested in both the Dungeons and on the Overworld:


https://www.youtube.com/watch?v=-_3MrQ-ccmI

Also finished the Dungeon mini maps:


EDIT: Raft Tests:

https://www.youtube.com/watch?v=vD8-c46N5-w

EDIT: Great Fairy Fountains:

https://www.youtube.com/watch?v=02QqI-olXac

Level-9 Ganon area Mockup:

13
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 02, 2020, 09:53:23 pm »
Currently, no plans to make any changes to gameplay with different character choices.

Yes, the dungeons will be laid out as the originals were, but I am adding a Third Quest with my own dungeon layouts and a few surprises.

@MaJoRa
Switched from objects to animated tiles for the animations:
https://www.youtube.com/watch?v=uc_KNpZTGHM

Works like a charm.

14
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 02, 2020, 06:19:49 pm »
Not particularly. I just noticed what you meant. I'll fix that.

15
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 01, 2020, 12:44:16 pm »
Wow, this is looking great!

I named them Justin and Bailey (a little easter egg to an obscure METROID code).

"obscure"

It's probably one of the two well-known Metroid NES passcodes, the other being the "NAR Password" (or as I like to call it, the "narpas sword").
Yes, well, for OUR generation it's pretty well known... my son's - not so much. ;)

So, you created the site? Nice to have you back!
This looks promising. I'd like to try it when it's done for sure!
Yep, that was me. Thank you.


What are you developing it in? What platforms do you plan to release it for, and will you be animating things like the sea / water etc (I know you said some things are yet to be animated but curious as to what they are).
This is made in Game Maker Studio. I plan on releasing it for Windows, Mac, Linux, and Android (when I get a chance to make an onscreen controller).

Correct, some of the water and ocean waves haven't been animated yet. You'll notice on some of the areas in the video, I already have the animation frames going, just haven't got around to doing that for all of them.


... and will you be animating things like the sea / water etc (I know you said some things are yet to be animated but curious as to what they are).
Speaking of which:
https://www.youtube.com/watch?v=7m5YhT4yIRA

16
Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 01, 2020, 03:06:36 am »
Thanks, 4Sword. Good to see you.

17
Zelda Projects / [GMS] The Legend of Zelda GBC
« on: June 01, 2020, 02:55:57 am »
Removed

19
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D FSA
« on: January 06, 2012, 11:29:14 pm »
Looking good, Xfixium. Just have fun with it.

20
Graphics / Re: OOT2D Map Project
« on: January 06, 2012, 11:18:42 pm »
Very well done.

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