Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - DarkMelon

Pages: [1]
1
Other Projects / Re: [Demo] Zombie Grinder
« on: February 03, 2012, 07:38:43 pm »
Working on a map pack for Zombie Grinder :)

2
Other Projects / Re: [Demo] Zombie Grinder
« on: January 29, 2012, 03:30:19 pm »
 8) Ran it on a new map, worked perfectly! Thanks for the help.

3
Other Projects / Re: [Demo] Zombie Grinder
« on: January 29, 2012, 04:59:54 am »
Tried using a software called OpenMPT to convert my .wav into an .it module, loaded it up and tested it with the .it file, still loaded into the default music. Running on Wave gametype.

4
Other Projects / Re: [Demo] Zombie Grinder
« on: January 28, 2012, 10:37:23 pm »
Thanks, that solves a lot of layer issues. And I'll try out the BGM later, I'm hoping that the Wave gametype doesn't override the music? And I tried out both an mp3 file and a wav. Neither worked on the Wave or Deathmatch gametype. Can I check if a gametype's music overrides?

5
Other Projects / Re: [Demo] Zombie Grinder
« on: January 28, 2012, 06:41:42 am »
Been taking advantage of the SDK. :P
Pretty much just trying things out.
Don't understand how the BGM works because when I try to add it to the map both via the settings OR the sound source it still plays the default music.
But I haven't really come across many issues other than this and zombies seem to spawn in a different layer than incorporated.
Still this game is great fun and it will be fantastic when it's done!

6
Other Projects / Re: [Demo] Zombie Grinder
« on: December 04, 2011, 05:22:39 pm »
Wow this project has gone so far since I was last on here! Looks beautiful. I played a little bit of it and it's so fun. I voted for you guys in the IOTY. Good luck guys and I'd love to see this game on Steam some day. :3

7
Graphics Requests/Archive / Re: [Request] Need a little help
« on: July 12, 2011, 03:43:35 pm »
 :-X Bumpzors.

8
Graphics Requests/Archive / Re: [Request] Need a little help
« on: July 10, 2011, 02:49:00 am »
Bump... ?

9
Graphics Requests/Archive / Re: [Request] Need a little help
« on: June 30, 2011, 07:52:42 pm »
*Bump, any help please?

10
Other Projects / Re: [Demo] Zombie Grinder
« on: June 28, 2011, 04:24:14 pm »
There goes his lunch! XD

11
Other Projects / Re: [Demo] Zombie Grinder
« on: June 27, 2011, 03:44:51 pm »
Cool looking mini boss. He needs to lay off the brains haha.

12
Graphics Requests/Archive / [Request] Need a little help
« on: June 26, 2011, 11:07:07 pm »
I need some help with a game, I have an idea, but I just need some graphics.
So any help would be appreciated, especially if you're good with vector art.

I would like some silhouette sprites for ingame use. Vector style preferably.

NOT SAVED AS VECTOR IMAGES. Please save the pictures as .gifs, .pngs, or .bmps, thanks.

Silhouette of a teenage boy - 64x128 pixels
An image of him standing,
A gif or sheet of him walking,
" " of him pushing an object,
" " of him climbing a ladder,
" " of him jumping.

Teenage girl - 64x128 (NOT A SILHOUETTE)
Caucasian, long brown hair with bangs covering her eyes, green hoodie, blue jeans.
An image of her standing.

Grass tiles, completely black 64x64

Ladder, DONE

Oh yes, ALL PLATFORM.

All help would be appreciated, thank you.

13
Entertainment / Re: TF2 is now free
« on: June 25, 2011, 08:48:04 pm »
Yeah. Downloading right now, can't wait to play. I have the Orange Box for 360 and love TF2, it will be a lot better to play this on PC.

14
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: June 23, 2011, 09:15:16 pm »
Aw, sweet this looks awesome! Keep up the great work.

15
Entertainment / Re: Wanderlust: Rebirth
« on: June 23, 2011, 08:24:43 pm »
Those are some smoothhh graphics, I'll have to check this game out. Awesome looking gameplay mechanics aswell.

16
Discussion / Re: Project Help
« on: June 22, 2011, 03:47:11 am »
Okay thanks Min for the advice and resources. Haha, and your sig is so true.

17
Discussion / Project Help
« on: June 22, 2011, 03:29:11 am »
I want to start a GM project, but I don't know what to do completely. I have made some small unfinished projects in the past that I absolutely despise and I want something fresh that I can actually finish. Should I make an original game or based off a commercial game? Suggestions please.  :-\

18
Other Projects / Re: [Demo] Zombie Grinder
« on: June 22, 2011, 02:59:29 am »
Mmmm... So much zombie blood. Refreshing. :)

Pages: [1]

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.196 seconds with 36 queries.

anything