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Messages - Atrius

Pages: 1 [2] 3 4 ... 23
21
Other Projects / Re: [Demo] Golden Sun: The Lost Age Editor
« on: January 30, 2009, 01:00:28 am »
Just because I'm curious if anyone here even cares about this, here's the screen shots from the upcoming new version.  Again, click on the thumbnails to view the images full-size.



From left to right, top to bottom:

1) Ability editor.  Abilities include everything from psynergy moves and summons, to weapon unleashes and item effects.

2) Class Editor.

3) You can now change item/ability icons.

4) Character portraits are assigned to sprites, and now if a sprite has one you can change it.

5) A map viewer that can actually view maps, imagine that.

22
Entertainment / Re: Lucky Star :3
« on: January 04, 2009, 05:46:33 am »
I suppose I'll give it another chance, after I finish the other series I'm watching.

Quote
There are tons and tons of anime references and parodies, which if you're not a complete otaku I highly doubt you'll be able to enjoy it to its fullest :x
Hmm... Anything in particular you'd suggest I might watch first?

23
Entertainment / Re: Lucky Star :3
« on: January 01, 2009, 04:35:54 am »
I've only watched the first episode because it didn't really seem like something I'd be interested in.  They were talking about how they eat different foods for an entire episode...  Do you think I should give it another chance, does it get more interesting, or is the whole appeal of show just it's 'cuteness'?

24
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: November 27, 2008, 08:25:07 pm »
I have a different brand that takes MicroSD memory cards instead of plugging into the computer, but same basic idea.

25
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: November 27, 2008, 07:07:57 pm »
All I know is there's a chicken, and that makes it instantly 36.875% cooler.

I have no idea what DeathTailsz's is either, but the graphics appear to be edited from Megaman sprites.



26
Audio / Re: Voice Acting : Looking for voice actors
« on: November 20, 2008, 12:44:29 am »
Hey Atrius are you feeling better?

Ah, sorry.  My throat stayed sore for a looong time, and I completely forgot about this.  Now I'm not sure I can find the time to do it since my brother's girlfriend and her 3 kids moved in >_<

27
Coding / Re: Some Action Script 2 Help...
« on: November 12, 2008, 05:33:05 pm »
Ah, yeah, I make that mistake sometimes too.  I usually get a warning from the compiler for it though.

28
Coding / Re: Some Action Script 2 Help...
« on: November 12, 2008, 01:51:28 pm »
It could automatically be converting that -90 rotation to 270.

I'd probably use a variable to keep track of how many times it's been rotated for when you want it to stop, then just rotate it by it's current rotation - 90.  You should be able to do something like "if (menu_txt.rotation%90==0)" to make sure it isn't between slots before you start rotating it.

29
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: November 05, 2008, 11:22:44 pm »
And it's doing twice the work since it's drawing two separate layers in Mode 7 XD


My mistake :P. Had the look of an emulation.

Not surprising since all of the graphics are read directly from a GBA ROM.

30
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: November 05, 2008, 09:47:05 pm »
No, no.  It's not a GBA emulator, it's the beginnings of a Golden Sun engine running off the data from The Lost Age's ROM.

31
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: November 05, 2008, 09:10:21 pm »


Dynamically generating music from the GBA's format, drawing two layers of tiles (some of which are animated) with a mode 7 scaling effect, animating around a dozen characters whose graphics have to be decompressed on the fly, and it still runs 50 fps.  Flash is a lot faster than I thought it was.

32
Entertainment / Re: Bling is not for the DSi adapter
« on: November 02, 2008, 03:28:55 pm »


NO OLD LADY GERMS ON YOUR GAME CARTS!!!

33
Audio / Re: Voice Acting : Looking for voice actors
« on: November 01, 2008, 11:42:19 pm »
And now I have a cold >_<

I'll do my auditions once my throat quits being sore.

34
Entertainment / Re: Western Faith VS. Asian Faith
« on: October 31, 2008, 02:38:18 am »
You've got it reversed on the poll, the one that's designed for Asian's is the fan made. The original was made for Westerners.

That's not what the article says…

Yes it is >_>...

I don't believe the original design was supposed to be "beautiful" anyway.

35
Audio / Re: Voice Acting : Looking for voice actors
« on: October 22, 2008, 06:54:08 pm »
Okay

36
Audio / Re: Voice Acting : Looking for voice actors
« on: October 22, 2008, 05:15:47 pm »
I thought you might listen through my voice samples, and pick a couple characters you think I could do well.

37
Audio / Re: Voice Acting : Looking for voice actors
« on: October 22, 2008, 01:05:47 pm »
So... That mean you're not considering me for any of them?

38
Other Projects / Re: [Demo] Golden Sun: The Lost Age Editor
« on: October 12, 2008, 11:15:51 pm »
Yes it was made in GM, but I did offload some of the decompression work to a DLL written in C++ because it was just too slow in GML.

39
Other Projects / [Demo] Golden Sun: The Lost Age Editor
« on: October 12, 2008, 11:07:12 pm »



[Download Link] - Also know there's a fairly detailed guide there too.


The first demo is only capable of editing items & enemies, but also features Sprite & Text viewers.  It requires an English ROM of Golden Sun: The Lost Age, don't ask where to get one I can't tell you anyway.


Screen Shots

Click on the thumbnails to view the full-size image.



From left to right, top to bottom:

1) The Item editor, looking at the options it appears that I've turned corn into a lethal weapon.

2) The Enemy editor, and Briggs.

3) The Enemy Group editor.  No idea why Saturos & Menardi are in The Lost Age, but it gives me an opportunity to make an epic boss fight.

4) The Sprite viewer, seen are a couple of the more unusual characters I found in The Lost Age.

5) The Text viewer, and what I can only assume is a message left behind by the game's creators/translators.

40
Other Projects / Re: [Demo] GBA Audio Player
« on: October 02, 2008, 06:10:24 pm »
I went ahead and uploaded the new version with some limited support for the instrument types the last one was missing.  It's at the same link.

As a bonus here's a GBA audio ripping tool I put together (.zip 33.2KB).  If you drag & drop a ROM file on it, it'll dump the audio data from the ROM to "output.gbas" which can be played by GBAjukebox.  Unfortunately for you Mac/Linux users though it's a Win32 executable.

EDIT:
Link for audio ripper fixed >_<

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