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Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: October 19, 2011, 03:50:49 pm »
I'm already loving it.
Over 10 days have passed and the progress has ground to a halt. I really need to kick my composer up the ass.Don't kick him, please. Show patience and have mercy.
Apart from the music, the demo is raring to go!
Our good friend Jesse Cortez over at Destructoid had some time to sit down with Mike Z at EVO and try out one of Skullgirls newly announced characters Parasoul. He gives a great break down of her playstyle, relating many of her attacks to characters in other games to give readers a better idea what she is all about. Check out a small excerpt after the break and read the rest by clicking here.
Her special moves can be divided into two types. The first involves the use of her umbrella, which releases napalm grenades that travel in an arc dictated by how long you hold the button down. If you played as Cable from Marvel vs. Capcom 2, you should be familiar with this system. What I found interesting is that the Skullgirls team used EVO as a play-test and actually changed how these grenades worked based on what they saw at the convention. Therefore, the way to set off these grenades is still under development, but it's impressive that they are relying on actual gamer play-testing to decide on the final move set.