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Messages - RetroRespecter

Pages: 1 ... 11 12 [13] 14 15
241
Zelda Projects / Re: [DEMO] The Legend of Zelda : Chiming Bells
« on: October 19, 2011, 03:50:49 pm »
I'm already loving it.

242
Zelda Projects / Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« on: October 19, 2011, 03:48:56 pm »
 XD

MOD EDIT: Please include more content in your posts.  Thanks.

243
Zelda Projects / Re: The Legend of Zelda: Threads of Despair
« on: October 19, 2011, 03:46:47 pm »
You are truly making progress. This will be done in no time whatsoever!

244
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: October 19, 2011, 03:45:25 pm »
It is a plus.

247
Zelda Projects / Re: The Legend of Zelda : Chiming Bells
« on: October 11, 2011, 01:43:32 pm »
 XD

248
Does this mean that it is scrapped or are you making a new engine?

249
Zelda Projects / Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« on: October 09, 2011, 07:13:34 pm »
Looks like you have returned with a strong impact!

250
Zelda Projects / Re: [Screens] The Legend of Zelda: Spirit's Quest
« on: October 09, 2011, 07:11:46 pm »
 :'(

251
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: September 25, 2011, 03:02:10 am »
Okay. Let's get things clear. Just because the game uses ALTTP sprites, doesn't mean it is remake of The Legend of Zelda: A Link to the Past.

252
Zelda Projects / Re: Mask of the Gods
« on: September 23, 2011, 10:31:39 pm »
At this rate, Mask of the Gods will be a full game in no time.

253
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: September 23, 2011, 10:30:47 pm »
Stakes

254
Zelda Projects / Re: The Legend of Zelda : Chiming Bells
« on: September 23, 2011, 10:29:17 pm »
Over 10 days have passed and the progress has ground to a halt. I really need to kick my composer up the ass.

Apart from the music, the demo is raring to go!
Don't kick him, please. Show patience and have mercy.

255
Zelda Projects / Re: The Legend of Zelda : Chiming Bells
« on: September 08, 2011, 03:55:20 pm »
I got my eye on this. I hope this doesn't let down.

256
Zelda Projects / Re: [New Demo!] Mask of the Gods
« on: August 25, 2011, 12:41:22 pm »
You mean you can't leave it as is?

257
Zelda Projects / Re: [New Demo!] Mask of the Gods
« on: August 23, 2011, 04:49:42 pm »
I downloaded it and it works for me.

258
Zelda Projects / Re: [New Demo!] Mask of the Gods
« on: August 19, 2011, 02:17:36 am »
May I recommend http://www.icugigasoft.com?

259
Entertainment / Re: Skullgirls
« on: August 19, 2011, 02:10:03 am »
Some more news for the front, courtesy of iPlayWinner.com:
Quote from: iPLAYWINNER.com
Our good friend Jesse Cortez over at Destructoid had some time to sit down with Mike Z at EVO and try out one of Skullgirls newly announced characters Parasoul. He gives a great break down of her playstyle, relating many of her attacks to characters in other games to give readers a better idea what she is all about. Check out a small excerpt after the break and read the rest by clicking here.

 

 

Her special moves can be divided into two types. The first involves the use of her umbrella, which releases napalm grenades that travel in an arc dictated by how long you hold the button down. If you played as Cable from Marvel vs. Capcom 2, you should be familiar with this system. What I found interesting is that the Skullgirls team used EVO as a play-test and actually changed how these grenades worked based on what they saw at the convention. Therefore, the way to set off these grenades is still under development, but it's impressive that they are relying on actual gamer play-testing to decide on the final move set.

260
Entertainment / Re: Skullgirls
« on: August 09, 2011, 02:58:57 pm »

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