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Author Topic: Zelda GM5.3 created LTTP styled engine  (Read 3159 times)

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Zelda GM5.3 created LTTP styled engine
« on: March 17, 2007, 06:23:49 pm »
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As Chaos Rising, the second game in a zelda game serie I am working on will stop using (the improved version of) this engine I am offering for download.
The legend of Zelda: Chaos Rising will get a new engine in gb style with changed menu's and some different items and less bugs.

This file that I offer as a download is a 2.5 years old version of my engine, stripped from several parts that would spoil things about the game for those who will one day be able to play it.

http://files.filefront.com/Chaos_Rising_EngineDisconnzip/;6956768;;/fileinfo.html

Parts of this engine have been created with help of others, as it is a rather old engine I do not have an idea who to credit.
Before one can really use it to create a game with, it will need debugging and perhaps a conversion to a more recent version of gamemaker.
« Last Edit: March 17, 2007, 06:25:33 pm by Atomicd1 »
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Re: Zelda GM5.3 created LTTP styled engine
« Reply #1 on: March 18, 2007, 02:11:29 am »
  • Don't Worry Sir, I'm From The Internet.
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I'm downloading it right now, but perhaps you could disclose more stuff about the demo before people have to download it.
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Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.
Re: Zelda GM5.3 created LTTP styled engine
« Reply #2 on: March 18, 2007, 11:12:43 am »
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ok, the engine contains:

walking
sword (also spin attack)
shield (bugged)
swimming
sliding effect when walking on ice
walking over and under bridges
throwing rocks
text engine
Hud
saving/loading
registering your name
several enemies
crappy shop engine
simple boss engine
regrowing bushes
switch engine
falling in holes
dying
A full working weapon set (and menu)
collecting hearth pieces and other things
jumping from ledges
room to room engine
time (day/night engine)
refills
pushing blocks
bumping scripts

Most likely I forgot some things, but I think this is most of it.
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Re: Zelda GM5.3 created LTTP styled engine
« Reply #3 on: March 18, 2007, 09:29:02 pm »
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The most complete ALTTP engine I have ever seen!
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A Storm in the Desert

Eternal Triangle
Re: Zelda GM5.3 created LTTP styled engine
« Reply #4 on: March 19, 2007, 04:17:22 am »
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The most complete ALTTP engine I have ever seen!

True, however it's extremely buggy.
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Re: Zelda GM5.3 created LTTP styled engine
« Reply #5 on: March 19, 2007, 06:46:47 am »
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thats why the first message in this topic says:

Quote
Before one can really use it to create a game with, it will need debugging and perhaps a conversion to a more recent version of gamemaker.
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Fox

Turnbeutelvergesser since 1988.
Re: Zelda GM5.3 created LTTP styled engine
« Reply #6 on: March 19, 2007, 05:36:44 pm »
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That game took about 100+ mb of my RAM. Is it supposed to be that way?
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pxl_moon (dotyue)

Team Dekunutz
Re: Zelda GM5.3 created LTTP styled engine
« Reply #7 on: March 19, 2007, 06:27:24 pm »
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sounds good but on my pc it didnt even start >_>... i hope someone will post a debugged version some day.. or you your "new" engine
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Re: Zelda GM5.3 created LTTP styled engine
« Reply #8 on: March 19, 2007, 08:21:07 pm »
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Why GM5.3? We're 3 versions past that.
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Devy

Re: Zelda GM5.3 created LTTP styled engine
« Reply #9 on: March 19, 2007, 08:44:55 pm »
cuz gm5.3 is teh best and if ur making zelda then no gm7 and gm6 has alot of uncapability  XD
http://www.zfgc.com/index.php?topic=14829.0;topicseen
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Fox

Turnbeutelvergesser since 1988.
Re: Zelda GM5.3 created LTTP styled engine
« Reply #10 on: March 20, 2007, 06:40:05 am »
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Why GM5.3? We're 3 versions past that.
This file that I offer as a download is a 2.5 years old version of my engine, stripped from several parts that would spoil things about the game for those who will one day be able to play it.
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Re: Zelda GM5.3 created LTTP styled engine
« Reply #11 on: March 26, 2007, 06:44:23 pm »
  • Don't Worry Sir, I'm From The Internet.
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There are a few things I have to point out about this:
There seems to be a lot of hit and miss in your demo. Although there seems to be a lot of effort put into the code in the save menus and the pause menus, the control for link...to put it bluntly...is bad. You should have used goodnight's engine instead of going whatever speed or whatever kinda engine you used. Another thing is the shield doesn't always stay on his back when you run, and I had trouble with picking things up. The ice was fun, but I think you went about coding it wrong, creating a seperate object for Link and every action is very memory consuming. Same goes for walking on high ledges and swimming. The graphics are not good, but I realize that you probably weren't interested in graphics when you made it (why were the octorocks purple and green?) Oh and for god's sake, make the escape button automatically end the game, not open a menu because I was fiddlin with the code and it wouldn't open the menu to let me quit and it took me a while to exit the program.

It might just be me but I need a little help on the file select menu. When I copy and paste and change the variables and sounds and sprites and stuff it should work but I'm not really good with ini. files and such. It works okay but I can't get past the part where you select which file you want to open, any advice?

Also I posted all that to help you make it better, not to be critical. I would give this an 8/10, good to learn from but needs to become less buggy.
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Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.
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