ZFGC

Projects => Zelda Projects => Topic started by: ahmio on October 07, 2008, 12:12:11 am

Title: [OPEN SOURCE]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 07, 2008, 12:12:11 am
(http://klaufel.com/oot/web/images/logo-oot-2d.png)
Download: Demo 0.4 (http://host-a.net/ahmio/ZELDA%20Oot2D.zip) | Source Code (http://www.host-a.net/u/ahmio/zelda%20oot2d.gmk)


Overview
Show content
Gather the Power of the Seven Sages and Seal Ganondorf in the Dark World Forever.
     As a young boy, Link is tricked by Ganondorf, the King of the Gerudo Thieves. The evil human uses Link to gain access to the Sacred Realm, where he places his tainted hands on Triforce and transforms the beautiful Hyrulean landscape into a barren wasteland. Link is determined to fix the problems he helped to create, so with the help of Rauru he travels through time gathering the powers of the Seven Sages.


Screenshots
Show content
(http://i36.tinypic.com/xo2j4m.png)

(http://s16.postimg.org/7vz4w82r9/Screenshot.png)


Features
Show content
  • Almost Perfect movement
  • Greatly Improved collisions
  • Intro
  • Working equip and item menu
  • Slashing
  • Text engine
  • 8 Directional movement
  • Swimming
  • Climbing ladders
  • All of Kokiri Forest except Twin's house and Know it all bros!( + plus Hole of 'Z')
  • Deku Tree
  • Lost Woods
  • Talking to people
  • Grass w/ cutting animation and random spawn
  • and much more!


Controls
Show content
Arrow Keys -> Move Link / Menu cursor...
Enter Key -> Start & Open / Close Pause Menu...
Z Key -> Advance conversation / Do what's written on the A key / Equip ( only on the Green Equip Pause Menu)....
Q/E Keys -> Change Menus ( only when Menu is open...)
X Key -> Slash ( only if you have sword and sword is equipped tongue.gif )
C Key -> Shield ( only if you have the shield and shield is equipped )
A,S,D Keys -> Equip Items ( only when Menu is open...)


Credits
Show content
THEHYLIANLEGEND / YMYSTER
DEKU MASTER
MAJORA
OLDSKOOLMARIO
LIN99
GANONSLAY3R
DJVENOM
SEITH and/or THECHAINDOG
MAMORUANIME



Title: Re: The Legend of Zelda
Post by: cheesepie on October 07, 2008, 12:18:54 am
This project looks good.
Title: Re: The Legend of Zelda
Post by: Ryan on October 07, 2008, 12:23:45 am
I haven't downloaded a WIP game in a while.
I think I'll download this.
:)

Looks pretty alright.
Title: Re: The Legend of Zelda
Post by: Tet on October 07, 2008, 12:28:37 am
I wish more game designers would think like you.
Title: Re: The Legend of Zelda
Post by: Aliento on October 07, 2008, 12:32:05 am
your download links are all screwed up

http://host-a.net/ahmio/ZELDA%20Oot2D.zip

Ok, downloading this now, gonna see how this is.

Ooooooooo kkkkkkk, the first thing it does is spend an eternity playing the song of time, and my computer is frozen more or less until it's over.

Now I'm in the temple of time...Hmmm

The only thing passable here is the heart engine. But I'm fairly certain you didn't code it.

Still, this is obviously your first or second attempt at a fan game in GM. I have to say, my first fan game was pretty pitiful. I remember I had a seperate object created for movement in all 8 directions XD.

Keep working on this. You'll get better eventually and look back at this and laugh.

Try and learn GML. It'll really expand what you're able to do with the program.
Title: Re: The Legend of Zelda
Post by: Cassyblanca on October 07, 2008, 12:37:40 am
I lol'd.

Might want to fix your links.

You've got a lot of work to do before this starts shaping up into a real game.
Title: Re: The Legend of Zelda
Post by: Porkchop on October 07, 2008, 12:45:21 am
Sweet!
Title: Re: The Legend of Zelda
Post by: ahmio on October 07, 2008, 12:52:07 am
I fixed my download links
thanks for all the replies guys
and actually, i did code my hearts, and i'm proud of it! 8)

ya well
i'll upload new screens on sunday
Title: Re: The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 09, 2008, 12:52:48 am
right now i'm working on the engine.
i'll probably add :
--throwing/picking up engine
--slingshot
--lens of truth
--din's fire
--deku nuts
--deku sticks
Title: Re: The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on October 11, 2008, 01:39:27 am
Least someone's still working on it. I still have all our old sprites and data. We're missing quite a few area maps, and we don't have an artist to design them. If we did then this game would be getting done, and not half-done.
Title: Re: The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 11, 2008, 04:43:56 pm
The Lens of Truth
(http://img523.imageshack.us/img523/3012/zelda2dahmioscreen03iv2.jpg) (http://"http://www.imagehosting.com/")
Now you see me..
(http://img56.imageshack.us/img56/1189/zelda2dahmioscreen05zg4.jpg) (http://"http://www.imagehosting.com/")
now you dont.
Title: Re: The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 12, 2008, 12:22:07 am
NEW SCREEN:
(http://img523.imageshack.us/img523/4802/zelda2dahmioscreen01il6.jpg) (http://"http://www.imagehosting.com/")
Text engine
Title: Re: The Legend of Zelda : Ocarina of Time 2D
Post by: Kingknight on October 12, 2008, 12:26:30 am
glad to see your having progress on your game. but will it ever match up to this http://www.zfgc.org/forums/index.php?topic=92.0
Title: Re: The Legend of Zelda : Ocarina of Time 2D
Post by: luigi on October 12, 2008, 01:30:52 am
Will you be able to use gaming controllers for this? I bought a wired 360 controller instead of a wireless as a second so I can also play pc games. :P
Title: Re: The Legend of Zelda : Ocarina of Time 2D
Post by: Cassyblanca on October 12, 2008, 03:17:53 am
glad to see your having progress on your game. but will it ever match up to this http://www.zfgc.org/forums/index.php?topic=92.0
Seriously, Kingknight, nobody gives a damn, shut the !@#$% up, and stop bringing up other peoples' !@#$% in topics like this.
Title: Re: The Legend of Zelda : Ocarina of Time 2D
Post by: Kingknight on October 12, 2008, 04:21:08 am
glad to see your having progress on your game. but will it ever match up to this http://www.zfgc.org/forums/index.php?topic=92.0
Seriously, Kingknight, nobody gives a damn, shut the !@#$% up, and stop bringing up other peoples' !@#$% in topics like this.
I guess it is kind of wrong to talk about other peoples projects when this guy is probably working his !@#$% ass off. :(
Title: Re: The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 12, 2008, 10:24:52 am
glad to see your having progress on your game. but will it ever match up to this http://www.zfgc.org/forums/index.php?topic=92.0
That's not really something i can answer :huh:, but it might XD

Will you be able to use gaming controllers for this? I bought a wired 360 controller instead of a wireless as a second so I can also play pc games. :P
Yes, you can, by using this program (Here (http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm))
 >:D
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 12, 2008, 02:05:32 pm
Dins Fire
(http://img205.imageshack.us/img205/924/zelda2dahmioscreen08if9.jpg) (http://www.imagehosting.com/)
(http://img519.imageshack.us/img519/8312/zelda2dahmioscreen07ba5.jpg) (http://www.imagehosting.com/)

Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 13, 2008, 12:13:43 am
(http://img528.imageshack.us/img528/8223/zelda2dahmioscreen03lb4.jpg) (http://www.imagehosting.com/)
(http://img525.imageshack.us/img525/8364/zelda2dahmioscreen04nz2.jpg) (http://www.imagehosting.com/)
New Dins Fire
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Walnut on October 14, 2008, 10:13:53 pm
I hope you don't mind, but I made a slight modification to your first post, by adding the filename and filesize to the download information. Looks good BTW, keep it up!

EDIT: Also, my biggest piece of criticism would be that Link animates way too fast at the moment. Slow him down some, compare to LttP if you need help figuring out what kind of speed he needs to go at.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on October 15, 2008, 06:17:38 am
Its looking pretty good :) I noticed a few of my sprites in there (hearts, etc.) I dont mind you using them, but just in case you used some other peoples graphics, always make sure to get permission, even if you think "I'll just credit them." Asking always leads to possibly more sprites :)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 16, 2008, 11:22:10 pm
@ walnut100: no, it doesn't really matter ( actually, i should of put it myself  :'( )

@DJvenom: those are yours !? thanks 4 telling me. ( I found it on google )
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on October 16, 2008, 11:29:31 pm
I believe that Link sprite is MaJora's. Most of the good Zelda sprites you have are from ZFGC. That Temple of Time room is TRM's.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 17, 2008, 01:49:00 am
I believe that Link sprite is MaJora's. Most of the good Zelda sprites you have are from ZFGC. That Temple of Time room is TRM's.
Actually, the link is by some one called darklink, which was used in most of the oot2d's.

most of them i found on google, and yes, The temple of time is TRM's.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Cassyblanca on October 17, 2008, 01:57:16 am
I believe that Link sprite is MaJora's. Most of the good Zelda sprites you have are from ZFGC. That Temple of Time room is TRM's.
Actually, the link is by some one called darklink, which was used in most of the oot2d's.

most of them i found on google, and yes, The temple of time is TRM's.
http://www.zfgc.com/forum/index.php?action=profile;u=275
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 17, 2008, 02:03:44 am
I believe that Link sprite is MaJora's. Most of the good Zelda sprites you have are from ZFGC. That Temple of Time room is TRM's.
Actually, the link is by some one called darklink, which was used in most of the oot2d's.

most of them i found on google, and yes, The temple of time is TRM's.
http://www.zfgc.com/forum/index.php?action=profile;u=275
??? What's that supposed to mean ? :huh:
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Cassyblanca on October 17, 2008, 02:13:22 am
That's DarkLink's profile.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Moon_child on October 17, 2008, 09:29:28 am
The demo was bad. Mostly because of the horrible collision! I hardly made a few steps and I got stuck in a pillar. Also the lack of animations for several things is not cool. This project needs a lot work.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 17, 2008, 10:32:12 am
The demo was bad. Mostly because of the horrible collision! I hardly made a few steps and I got stuck in a pillar. Also the lack of animations for several things is not cool. This project needs a lot work.
u probably got stuck cause the space between the pillars and the walls are too small 4 link( I'll fix it before the next demo)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Moon_child on October 17, 2008, 10:50:02 am
The demo was bad. Mostly because of the horrible collision! I hardly made a few steps and I got stuck in a pillar. Also the lack of animations for several things is not cool. This project needs a lot work.
u probably got stuck cause the space between the pillars and the walls are too small 4 link( I'll fix it before the next demo)
You should use a proper mask for Link.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on October 17, 2008, 11:12:57 am
Also, rather then using that hatched look for dins fire, try using image_alpha or the various blend_mode's GM offers (assuming you're using a registered copy)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 18, 2008, 12:01:04 am
K, i'll do that. Thanks! ;)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 18, 2008, 12:56:00 am
(http://img158.imageshack.us/img158/8462/zelda2dahmioscreen03ev1.jpg) (http://www.imagehosting.com/)
The Din's Fire
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 20, 2008, 12:40:00 am
(http://img185.imageshack.us/img185/2992/screenshot01fq3.png) (http://"http://www.imagehosting.com/")
(http://img411.imageshack.us/img411/4670/screenshot003fa6.png) (http://"http://www.imagehosting.com/")
(http://img528.imageshack.us/img528/5452/screenshot001ev1.png) (http://"http://www.imagehosting.com/")
(http://img158.imageshack.us/img158/8462/zelda2dahmioscreen03ev1.jpg) (http://"http://www.imagehosting.com/")
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Ryan on October 20, 2008, 12:47:34 am
Why did you change the name of the game?
It's not OOT2D?
Rofl, alright.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Porkchop on October 20, 2008, 12:57:06 am
Why did you change the name of the game?
It's not OOT2D?
Rofl, alright.

How did he change the name? It's always been Ocarina of Time 2D.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on October 20, 2008, 12:57:57 am
It's making good progress, and I like the new HUD gfx. I would, however, suggest you not spend so much time making HUD screenshots in the Temple of Time and begin showing screenshots of different places. Not only would it add variety, but you'd show people that this isn't just you putting together a HUD engine and that it's you making OoT2D.

*EDIT: My bad, images are too small.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Ryan on October 20, 2008, 01:03:29 am
No, when I first posted it was like Dark Gannon or something.
I'm not kidding.
>_>

That or it was unnamed.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Porkchop on October 20, 2008, 01:05:59 am
No, when I first posted it was like Dark Gannon or something.
I'm not kidding.
>_>

That or it was unnamed.

No, it just said "The Legend of Zelda" but the storyline and everything else was Ocarina of Time.

Then right here http://www.zfgc.com/forum/index.php?topic=31439.msg353728#msg353728 is when he put "Ocarina of Time 2D" in his title.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 20, 2008, 08:19:31 pm
k, i'll just finish up with adult link and then make some new places.
but, where should i make the next demo?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on October 20, 2008, 09:34:12 pm
You might try a demo of Hyrule Market, since that hasn't been done yet. Although it's rather small unless you program in the shops and games...one might ask others what they would like to see in a demo.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 20, 2008, 10:10:00 pm
You might try a demo of Hyrule Market, since that hasn't been done yet. Although it's rather small unless you program in the shops and games...one might ask others what they would like to see in a demo.
sure, i'll get a poll right up!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: EDGE on October 20, 2008, 11:40:23 pm
Random Place.
Also, I wanted to know if you would add new places to the game or keep it limited to the ones in the original OOT?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 21, 2008, 12:29:43 am
actually, i might have an original that is completly faithful to OoT, and one that's completely different, made up of stuff that  request :o
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Windy on October 21, 2008, 04:52:17 am
I think you would be better off trying to create your own din's fire effect instead of trying to imitate the one from OoT.  That giant circle thing doesn't really look like a good representation of what it's supposed to be.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on October 21, 2008, 12:37:08 pm
Hmm I agree. I would use it though, if nothing else works well. Try simply shooting fireballs in every direction from Link.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Porkchop on October 21, 2008, 01:09:51 pm
I voted other.

Make it the part where you have to sneak past the guards in Hyrule Castle Garden then in the Courtyard to go see Zelda.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 21, 2008, 09:53:23 pm
I think you would be better off trying to create your own din's fire effect instead of trying to imitate the one from OoT.  That giant circle thing doesn't really look like a good representation of what it's supposed to be.
actually, someone's making a sprite 4 me! The guy's an amazing spriter, so it'll look really good.

I voted other.

Make it the part where you have to sneak past the guards in Hyrule Castle Garden then in the Courtyard to go see Zelda.
If i don't do kokiri forest, that'll probably be my choice ;)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Ahruon on October 21, 2008, 10:21:13 pm
I voted Kokiri forest, since ...I don't know I just voted for it XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 21, 2008, 11:19:32 pm
I voted Kokiri forest, since ...I don't know I just voted for it XD
LOL XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Ryan on October 21, 2008, 11:44:28 pm
Hyrule Market.
I like that place.
:D
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: GANONSLAY3R on October 22, 2008, 01:28:08 am
instead of just thinking were to have the next demo, why don't you just work on making the game, like work on your games overall engine so it plays and looks nicer
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 23, 2008, 12:14:12 am
instead of just thinking were to have the next demo, why don't you just work on making the game, like work on your games overall engine so it plays and looks nicer
i am working on the engine, but i thought it would be fun if u could do something XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 26, 2008, 12:13:43 am
(http://img511.imageshack.us/img511/5733/screenshot002vh5.png) (http://"http://www.imagehosting.com/")
how do you guys like adult link?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Ryan on October 26, 2008, 08:49:27 pm
Adult Link doesn't look too bad.

Keep it comin'.
:)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 27, 2008, 11:24:33 pm
thanks ;)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Vaati on October 27, 2008, 11:40:06 pm
I chose other, I would to see Death Mountain. XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 28, 2008, 12:25:23 am
K, i'll try to put in as much of the suggestions as i can!
For now:
(http://img517.imageshack.us/img517/7481/screenshot001jo5.png) (http://"http://www.imagehosting.com/")
(http://img404.imageshack.us/img404/2599/screenshot002nk0.png) (http://"http://www.imagehosting.com/")
(http://img512.imageshack.us/img512/95/screenshot003fs8.png) (http://"http://www.imagehosting.com/")
New kokiri forest pics!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on October 29, 2008, 01:21:08 am
The corner cliff on that last screenshot looks strange.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: GANONSLAY3R on October 29, 2008, 01:35:15 pm
those little bushes and the vines  in the second screen are mine so a little cred to go my way please  ;)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Vaati on October 29, 2008, 02:06:13 pm
Are going to finish this or just give like  Dampe and the others? :(
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 30, 2008, 09:49:47 am
Are going to finish this or just give like  Dampe and the others? :(
I am going to try to finish it! ;) don't worry, i will. XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Vaati on October 30, 2008, 10:45:51 am
Are going to finish this or just give like  Dampe and the others? :(
I am going to try to finish it! ;) don't worry, i will. XD

Yeah, I hope so, it's just that I'm freaking tired of everybody saying "I'm gonna a make OoT 2D" they just make a 1 or 2 temples and they later quit, even the pros quit making this game in 2D.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 30, 2008, 10:53:30 am
Are going to finish this or just give like  Dampe and the others? :(
I am going to try to finish it! ;) don't worry, i will. XD

Yeah, I hope so, it's just that I'm freaking tired of everybody saying "I'm gonna a make OoT 2D" they just make a 1 or 2 temples and they later quit, even the pros quit making this game in 2D.
Same! That's why i'm making one!!!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Aliento on October 30, 2008, 02:07:55 pm
This game will never be finished no mater what you think you can accomplish. To be honest, I would much rather see you try something original with Zelda than clone something I've already played 10 times through.

Not to mention, the amount of activity in this thread is sickening. 63 replies and 1230 views in under a month? I could maybe understand if this was, you know...GOOD. But as it is right now it's not much more than a humdrum walking demo. The only reason this is getting any attention is because it's OoT2D. Come on people....you're so much better than this.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Vaati on October 30, 2008, 03:23:45 pm
Are going to finish this or just give like  Dampe and the others? :(
I am going to try to finish it! ;) don't worry, i will. XD

Yeah, I hope so, it's just that I'm freaking tired of everybody saying "I'm gonna a make OoT 2D" they just make a 1 or 2 temples and they later quit, even the pros quit making this game in 2D.
Same! That's why i'm making one!!!

Well, at least get some users to help you out, if you don't want to end like the others and Dampe(No offense, Dampe)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on October 30, 2008, 07:16:26 pm
Well, here's my views on this project and why I think it's going so well:

1. The game is constantly being worked on, and the director (ahmio) seems to be confident.
2. Ahmio seems to have a team behind the scenes. He may not have revealed who they are, but he says he has a team, and I think it's good so there's no pressure on the team.
3. It is OoT2D, yes, but it is an OoT2D that isn't being made by one person alone.


Ahmio, let me know if you get stuck on anything. I'll do my best to help you out. (Water Temple, perhaps)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Porkchop on October 30, 2008, 07:30:18 pm
This game will never be finished no mater what you think you can accomplish. To be honest, I would much rather see you try something original with Zelda than clone something I've already played 10 times through.

Not to mention, the amount of activity in this thread is sickening. 63 replies and 1230 views in under a month? I could maybe understand if this was, you know...GOOD. But as it is right now it's not much more than a humdrum walking demo. The only reason this is getting any attention is because it's OoT2D. Come on people....you're so much better than this.

There was no need for this.

To me, this post came out of jealously as it seems no one has replied to your own topic yet.

I don't want anymore posts like this, so consider this a warning.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: EDGE on October 30, 2008, 07:34:31 pm
This game will never be finished no mater what you think you can accomplish. To be honest, I would much rather see you try something original with Zelda than clone something I've already played 10 times through.

Not to mention, the amount of activity in this thread is sickening. 63 replies and 1230 views in under a month? I could maybe understand if this was, you know...GOOD. But as it is right now it's not much more than a humdrum walking demo. The only reason this is getting any attention is because it's OoT2D. Come on people....you're so much better than this.
Disagree with first part, agree with the second part.
There is no need to be negative tho, that's what made others who try this to quit.
Second, he is putting effort to this, who knows, maybe in a few months or a few years he may finish this, but not if people start being negative about it...
At least he released a demo and that shows he is working on it...now, instead of asking on what place should be in the next demo and keep releasing demos with the same features in different rooms he should try working on the engine.
Not to be rude, but most of the demos here in this forum are all walking demos or demos with a walking engine and a sword...not need to come at ahmio just because he does the same but with OOT2D on the title.
It takes time to make something, even with a team....take the ZFGC Community Project as an example, so much people working on it and it's not even half of what King Mob has done by himself(it seems he is working alone, I may be wrong tho).
But just...don't be negative.

Sorry if I offended someone, if so, I apologize and delete this post and warn/ban(warn is better tho lol) me.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on October 30, 2008, 07:37:54 pm
As for the demos, perhaps lean more toward the story. Release a demo with a full kokiri forest where you can walk around, enter the shop, and talk to people, then you've pretty much won yourself the approval of the critics. It may not be possible for that much, but I do agree it should be more than swinging your sword and chopping bushes.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Aliento on October 30, 2008, 07:45:07 pm
I admit, my previous post was rather rude. I apologize. I'll even admit I'm rather jealous that this is getting so much attention. But I'm not taking back most of what I said. I'd much rather see original Zelda fangames than more OoT2Ds.

This is, seemingly , one of the creators first creations in Game Maker. Realistically, there is not a huge chance of this ever being completed. I'm simply being realistic. I remember with my first fangame, I had just as much optimism as Ahmio here, but all the optimism in the world would get an OoT2D made.  However, if he WERE to complete it, that would be very amazing.

Tell you what. If you complete the entire childhood portion of the game, and it's of decent quality, I'll bow down and say that you are better at fangame creation than me. But really? Given the track record of every OoT 2d ever made, the chances are slim. Please, refocus your efforts and make something original.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: EDGE on October 30, 2008, 07:53:56 pm
I still don't get what people want when the say "original zelda fangame" when any zelda fangame it's not original, and all fangames are not original since they all have the same features but different story.
Lately the only Zelda Fangame I've seen that's a little bit different to the rest is Tikta 's.
But if you really think about, in all the zelda fangames you are link, get a sword, collect items...just like the originals but with different stories.
I don't mind if it's original or not, but if the game it's overall good...I'll play it.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Aliento on October 30, 2008, 08:28:25 pm
True, any fangame is inherently unoriginal in the respect that it uses character/gameplay from  another game, but a game like OoT2D is less original than say, Shadowgazer. OoT2D is just taking OoT and turning it 2D. Shadowgazer, while still using the Zelda characters and gameplay, is original in the sense that it has it's own plot and is different from other Zelda games. I've already played OoT 10 times over and I love it to death, and sure, a finished OoT2D would be cool, but I would much rather play an completed original Zelda fangame with it's own story and gameplay mechanics.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Vaati on October 31, 2008, 12:45:10 am
I have a little bit of optimism, that you will at least make one full temple.

But, what will happen if you try to make the Water temple... in 2D?

How are you gonna make the underwater combat and everything else?

In 2D Zelda games when Link goes underwater you just see his shadow.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 31, 2008, 12:49:33 am
@aliento: Yes, i understand why you think that. I don't care if i'm better than you or not ;). this isn't some competition (to me at least )  :P . just because it's never been finished before doesn't mean i won't try. ( oh, yeah. I'll remeber to laugh at your post when i finish the game  ;) XD . Just take king mob's game for example. He said he's been working on it for 18 months!! If anyone had worked on an Oot2D that long they'd be at least at dodongo's cavern.

@GANONSLAY3R:k, thank's 4 telling me XD

@Jeod: Thanks! if I need help I'll ask. As for the demo, I'll release something like that in about... 2 weeks tops, maybe less XD

@Vaati: Not in this! I'll make it so that going underwater just blurs your view, but you can see through it! Kinda like that it turns the screen blue so you can tell you're underwater!



I tried fixing up the wierd tiling. How are these compared to the other ones?
(http://img234.imageshack.us/img234/3791/screenshot004ao0.png) (http://www.imagehosting.com/)
(http://img186.imageshack.us/img186/4023/screenshot005mm4.png) (http://www.imagehosting.com/)
(http://img258.imageshack.us/img258/4585/screenshot006al0.png) (http://www.imagehosting.com/)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on October 31, 2008, 12:52:35 am
I did have a plan of my own for the Water Temple...using elements taken from a few other games.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Vaati on October 31, 2008, 12:53:38 am

@Vaati: Not in this! I'll make it so that going underwater just blurs your view, but you can see through it! Kinda like that it turns the screen blue so you can tell you're underwater!

Yeah, great idea, I was about to think of that but then I just read what you said.

By the way, are you a professional gamemaker/developer?

I mean, do you know how to make your own sprites, storyline(I guess everybody can), etc?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: EDGE on October 31, 2008, 01:21:50 am
I have a little bit of optimism, that you will at least make one full temple.
But, what will happen if you try to make the Water temple... in 2D?
How are you gonna make the underwater combat and everything else?
In 2D Zelda games when Link goes underwater you just see his shadow.
That would have to be one of the things you shouldn't even worry about, if he takes time to think about it then there should be no problem.
There are many ways to do it, one of them is probably like he said, making the view blurs...kind of like one the super bomberman games had...that would be perfect.
He just has to seat and think about it, it's not that hard...you just need to patient and have a lot of time.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on October 31, 2008, 01:23:25 am
The funnest part of making OoT2D is turning the maps into 2D ones. It's amazing to see the temples in 2D versions.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 31, 2008, 11:31:56 pm
The funnest part of making OoT2D is turning the maps into 2D ones. It's amazing to see the temples in 2D versions.
I agree ;)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 02, 2008, 09:46:55 pm
How are these ?
(http://i35.tinypic.com/4kw754.png)
No place like home!  <_<
(http://i34.tinypic.com/1zmfqsw.png)
What a long bridge! :blink:
(http://i35.tinypic.com/10elceu.png)
How'd i get up here?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 03, 2008, 08:37:40 pm
Second and third shots are controversial, I think. The path in the second one by Link's house looks rather fake, but that may be because it's zoomed in. The tall grass in the second one looks choppy, like it was just a square placed over everything else. Th first shot looks really good, though you might darken the "light" region in the doorway. It looks too bright to be actual light. Instead of a plain white color, make it more brownish like the part above the grassy area.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Moon_child on November 03, 2008, 10:16:55 pm
How are these ?
(http://i35.tinypic.com/4kw754.png)
No place like home!  <_<
(http://i34.tinypic.com/1zmfqsw.png)
What a long bridge! :blink:
(http://i35.tinypic.com/10elceu.png)
How'd i get up here?
Horrible... first of all you shouldn't have stretched the indoor background from Link's house. And the other screens look way to plain.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 04, 2008, 11:59:09 pm
(http://i36.tinypic.com/xo2j4m.png)
this pic shows 3 things:
1. I have new hearts!!
2.New wallet!!
3.There's a grass cut animation and random spawn!!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 05, 2008, 01:02:45 am
Er...the random spawn is only for the "special" bushes, not the regular ones. You first see then in the Deku Tree. First room.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Kyubi on November 05, 2008, 01:34:44 am
How are these ?
(http://i35.tinypic.com/4kw754.png)
No place like home!  <_<
(http://i34.tinypic.com/1zmfqsw.png)
What a long bridge! :blink:
(http://i35.tinypic.com/10elceu.png)
How'd i get up here?
For the middle screen shot, instead of putting a path by his house, I'd somehow make it seem more like a dirt patch? I'd use diagonal lines with some shade of brown, so it looks almost scribbled in a way. I dunno, but it might be an improvement. Bear in mind I have no experience developing games whatsoever, but I still think it could work.

One thing I know you NEED to do is change the colour of depleted hearts from black to a darkened version of full hearts. It will look much better, imo. I don't really know how to tackle the grass situation, though. Sorry about that.

Other than that, this is looking awesome!

EDIT: The spiral house should be larger, with the path being much thinner so as to make it difficult to get up.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 05, 2008, 01:42:52 am
Er...the random spawn is only for the "special" bushes, not the regular ones. You first see then in the Deku Tree. First room.
I mean random item spawn   ;)
How are these ?
(http://i35.tinypic.com/4kw754.png)
No place like home!  <_<
(http://i34.tinypic.com/1zmfqsw.png)
What a long bridge! :blink:
(http://i35.tinypic.com/10elceu.png)
How'd i get up here?
For the middle screen shot, instead of putting a path by his house, I'd somehow make it seem more like a dirt patch? I'd use diagonal lines with some shade of brown, so it looks almost scribbled in a way. I dunno, but it might be an improvement. Bear in mind I have no experience developing games whatsoever, but I still think it could work.

One thing I know you NEED to do is change the colour of depleted hearts from black to a darkened version of full hearts. It will look much better, imo. I don't really know how to tackle the grass situation, though. Sorry about that.

Other than that, this is looking awesome!

EDIT: The spiral house should be larger, with the path being much thinner so as to make it difficult to get up.
I've changed the hearts, and 4 the spiral house, not the whole thing's a path! Only the detailed part! XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 09, 2008, 01:58:22 am
Where are the updates for this project? I haven't seen ahmio anywhere!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 09, 2008, 01:33:14 pm
Soorry, i wasn't at my house 4 a couple of days....
well, here you go! XD
(http://img523.imageshack.us/img523/2126/screenshot002lq8.png) (http://"http://www.imagehosting.com/")
Mad Scrub....
I also added :
-Proper movement
-Fixed collisions!
I'm making the intro..more pics later...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 09, 2008, 02:02:48 pm
O_O;;;

Wow. Deku Tree tiles.

Fix the doorways and you're good to go!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 09, 2008, 05:45:16 pm
O_O;;;

Wow. Deku Tree tiles.

Fix the doorways and you're good to go!
Thanks!!! I'll fix the doorways, but for now......
(http://img135.imageshack.us/img135/8818/screenshot001ee3.png) (http://www.imagehosting.com/)
(http://img171.imageshack.us/img171/8747/screenshot003nk6.png) (http://www.imagehosting.com/)
(http://img171.imageshack.us/img171/3189/screenshot004qm8.png) (http://www.imagehosting.com/)
Has any LTTP Oot2D ever had the intro cutscene ?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 09, 2008, 07:44:49 pm
Make ONE version of Link's house, dude. Makes no sense having two.

EDIT: Also, hit me up on aim when you get the chance. I have msn if you don't use aim, too.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 09, 2008, 08:02:27 pm
Make ONE version of Link's house, dude. Makes no sense having two.

EDIT: Also, hit me up on aim when you get the chance. I have msn if you don't use aim, too.
k, i'll change the houses... and i use msn. XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 09, 2008, 08:03:34 pm
The first version is more accurate.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 09, 2008, 08:29:59 pm
http://www.mydeo.com/videorequest.asp?XID=11328&CID=231083 (http://www.mydeo.com/videorequest.asp?XID=11328&CID=231083)
new Video!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 09, 2008, 10:18:30 pm
Mind PMing me your msn?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 10, 2008, 03:42:37 pm
I really think we ought to be working together on this ahmio. I've got tiles for the Water, Shadow, and Spirit temples when you need them. I'm also going to be mapping out the 2D deku tree rooms, although they're for my own version of this game. Perhaps if we share our resources enough, at least one of us will finish.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Vaati on November 10, 2008, 04:36:07 pm
O_O;;;

Wow. Deku Tree tiles.

Fix the doorways and you're good to go!
Thanks!!! I'll fix the doorways, but for now......
(http://img135.imageshack.us/img135/8818/screenshot001ee3.png) (http://www.imagehosting.com/)
(http://img171.imageshack.us/img171/8747/screenshot003nk6.png) (http://www.imagehosting.com/)
(http://img171.imageshack.us/img171/3189/screenshot004qm8.png) (http://www.imagehosting.com/)
Has any LTTP Oot2D ever had the intro cutscene ?

Keep the bed on the top instead of the right.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: hawthorneluke on November 11, 2008, 04:42:56 am
Nice video, nice to see all those similarities, but it could of been cut down quite a bit imo >_<;
(didn't really want to see the title screen for over 10 seconds or aaaaaaaaall of the talk from the start etc etc >_< lol)

but that aside, i'm feeling like i want to try and play it :P
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on November 11, 2008, 05:02:33 am
Soorry, i wasn't at my house 4 a couple of days....
well, here you go! XD
(http://img523.imageshack.us/img523/2126/screenshot002lq8.png) (http://"http://www.imagehosting.com/")
Mad Scrub....
I also added :
-Proper movement
-Fixed collisions!
I'm making the intro..more pics later...

>_<;; and more people use my tiles without asking me permission.

Note to developers- Don't use resources if you don't know where they came from, because you'll get on my shitlist real quick <_<;;

O_O;;;

Wow. Deku Tree tiles.

Fix the doorways and you're good to go!

He doesn't have doorways because I never finished that tileset. People stole it from here when I showcased it as a WIP. It included branch ledges, floor tiles, and wall tiles. I stopped working on it because the lttp cave tiles are more geared towards that sort of dungeon.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on November 11, 2008, 05:04:46 am
also, I beleive that scrub is GreenYoshiJosh's who doesn't go here anymore.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 11, 2008, 11:30:32 am
Soorry, i wasn't at my house 4 a couple of days....
well, here you go! XD
(http://img523.imageshack.us/img523/2126/screenshot002lq8.png) (http://"http://www.imagehosting.com/")
Mad Scrub....
I also added :
-Proper movement
-Fixed collisions!
I'm making the intro..more pics later...


>_<;; and more people use my tiles without asking me permission.

Note to developers- Don't use resources if you don't know where they came from, because you'll get on my shitlist real quick <_<;;

O_O;;;

Wow. Deku Tree tiles.

Fix the doorways and you're good to go!

He doesn't have doorways because I never finished that tileset. People stole it from here when I showcased it as a WIP. It included branch ledges, floor tiles, and wall tiles. I stopped working on it because the lttp cave tiles are more geared towards that sort of dungeon.
also, I beleive that scrub is GreenYoshiJosh's who doesn't go here anymore.
Nope, they're both TRM's...but his door looks ugly so i'm making my own. ;)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on November 11, 2008, 11:34:47 am
...

No they're not TRM's. TRM barely did any of his own graphical work.

You seem to not understand the concept behind this.

I made the tiles.
Just because you get them from another source does not mean those tiles belong to that other source.

Post your source tileset.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 11, 2008, 11:55:08 am
(http://img88.imageshack.us/img88/7652/60426636tc7.png) (http://www.imagehosting.com/)here you go  XD

if its yours can i use it cause its real good  XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on November 11, 2008, 11:57:36 am
Yup; my tiles. With a couple modifications.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 11, 2008, 12:00:14 pm
Yup; my tiles. With a couple modifications.
.......can i use them? :huh:
what's modified in the tileset? :huh:
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on November 11, 2008, 12:01:05 pm
Yeah <_< but give credit where credit is due; remember to make sure you know where your resources come from before you use them :p

Also I still think you'd be better off just using lttp cave tiles for the deku tree; they look amazing when you piece it all together.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 11, 2008, 12:02:33 pm
Yeah <_< but give credit where credit is due; remember to make sure you know where your resources come from before you use them :p

Also I still think you'd be better off just using lttp cave tiles for the deku tree; they look amazing when you piece it all together.
thanks!!! :) yeah, i might do that... XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 11, 2008, 01:37:38 pm
At least it's getting done. Now, ahmio, to assist you.

(http://www.barrashomesinc.com/regName.png)

(http://img186.imageshack.us/img186/7338/fileselectsheetyz6.png)

Credit TRM for those. Where I found them? Well, one must know where to look ;)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 11, 2008, 10:03:58 pm
At least it's getting done. Now, ahmio, to assist you.

(http://www.barrashomesinc.com/regName.png)

(http://img186.imageshack.us/img186/7338/fileselectsheetyz6.png)

Credit TRM for those. Where I found them? Well, one must know where to look ;)
Those are pretty awesome, but i won't be including registration in the demo coming out this week... it will be in the next demo though! :D
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 16, 2008, 04:47:56 pm
Yess!!!!!!!!!!! The new demo!!!!!!!!!!!!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: rhalifax on November 16, 2008, 05:13:48 pm
just played through it, not too bad, theres some areas where the tilesets could be spruced up, and some of the programing is a tid bit glitchy. one part i noticed walking out of the house your character doesnt appear in front of the door when he exits. also some sound effects seem to be missing, but good start! =]
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 16, 2008, 05:23:46 pm
just played through it, not too bad, theres some areas where the tilesets could be spruced up, and some of the programing is a tid bit glitchy. one part i noticed walking out of the house your character doesnt appear in front of the door when he exits. also some sound effects seem to be missing, but good start! =]
thanks!!!
k, i'll add sound effects and fix the exiting... ;)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 16, 2008, 08:35:10 pm
Link freezes when you get the sword. It can only unfreeze when you equip the sword and slash.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 16, 2008, 08:50:43 pm
Link freezes when you get the sword. It can only unfreeze when you equip the sword and slash.
what? it worked for me.... strange. I'll check on that.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: rhalifax on November 16, 2008, 09:00:20 pm
just played through it, not too bad, theres some areas where the tilesets could be spruced up, and some of the programing is a tid bit glitchy. one part i noticed walking out of the house your character doesnt appear in front of the door when he exits. also some sound effects seem to be missing, but good start! =]
thanks!!!
k, i'll add sound effects and fix the exiting... ;)
no problem glad to help, I would try to find some more detailed tile sets, these look like bad rips or something in some places.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 16, 2008, 09:11:20 pm
Could be a collison bug with the chest. Maybe I got too close to it and it froze. And why was there another chest above the one with the sword when I opened it?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 16, 2008, 09:24:36 pm
Could be a collison bug with the chest. Maybe I got too close to it and it froze. And why was there another chest above the one with the sword when I opened it?
that's the treasure chest top... i'll edit it later.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: rhalifax on November 16, 2008, 09:28:30 pm
Could be a collison bug with the chest. Maybe I got too close to it and it froze. And why was there another chest above the one with the sword when I opened it?
that's the treasure chest top... i'll edit it later.

id just go old school on it and remove the top when they open the chest =P
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 16, 2008, 09:45:00 pm
Could be a collison bug with the chest. Maybe I got too close to it and it froze. And why was there another chest above the one with the sword when I opened it?
that's the treasure chest top... i'll edit it later.

id just go old school on it and remove the top when they open the chest =P
I might do that... ;)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Vaati on November 18, 2008, 02:53:02 pm
Alright, this demo is awesome, keep up the good work. XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Paloupa on November 18, 2008, 06:05:31 pm
Impressive demo!
I would only suggest making the camera scroll with him a little bit better, Link almost has to be out of the camera field to do so.

But once again, the demo looks great!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on November 18, 2008, 06:32:19 pm
Played the demo--- have to ask...

How much of this did you code yourself? It plays almost as if you pieced together zelda example after zelda example to make it do what it does... At times theres things that feel as if they would have been programmed by someone experienced, while other spots in the demo feel as if someone who's never used GM before programmed it :s... Things such as the camera scrolling, the collision issues, the millisecond delay in the rolling, etc feel very amateur, however you have things such as a typewriter text engine, beating heart engine, etc that would have taken more skill to create.

It's almost as if someone took a beautifully detailed painting and opened it up in MSpaint to fill in the gaps :x

Otherwise, if this is one of your first GM games, all I can say is keep at it - if you know how to implement so many prebuilt engines without error already then you're on the right tack.

Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Aliento on November 18, 2008, 06:54:32 pm
Good jesus....this is bad. I think it actually became WORSE since the first demo.

I think it's safe to say that this is good practice. Keep working on this. You'll get better at GM and make cooler stuff in the future. But really, this is probably the worst OoT I've seen.

My point? Dont be so ambitious with your first GM creation. Save the ambitious stuff until you know GML really well.

Still, gotta agree with Mammy. The fact you managed to piece together a bunch of different engines by other people is impressive. You could become good with GM, but you arn't anywhere close yet.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 18, 2008, 08:34:26 pm
Good jesus....this is bad. I think it actually became WORSE since the first demo.

I think it's safe to say that this is good practice. Keep working on this. You'll get better at GM and make cooler stuff in the future. But really, this is probably the worst OoT I've seen.

My point? Dont be so ambitious with your first GM creation. Save the ambitious stuff until you know GML really well.

Still, gotta agree with Mammy. The fact you managed to piece together a bunch of different engines by other people is impressive. You could become good with GM, but you arn't anywhere close yet.
Played the demo--- have to ask...

How much of this did you code yourself? It plays almost as if you pieced together zelda example after zelda example to make it do what it does... At times theres things that feel as if they would have been programmed by someone experienced, while other spots in the demo feel as if someone who's never used GM before programmed it :s... Things such as the camera scrolling, the collision issues, the millisecond delay in the rolling, etc feel very amateur, however you have things such as a typewriter text engine, beating heart engine, etc that would have taken more skill to create.

It's almost as if someone took a beautifully detailed painting and opened it up in MSpaint to fill in the gaps :x

Otherwise, if this is one of your first GM games, all I can say is keep at it - if you know how to implement so many prebuilt engines without error already then you're on the right tack.


first of all, this isn't my first game... and everything in it was made by me except the sprites..
the camera isn't too hard to change.. i just change the perimiter, and the text engine is only 3 lines of code. wasn't too hard to make. Probalbly the trickiest thing was the heart engine... i looked at other peoples engines to see how it worked and then made my own :) . the collision issues i am fixing right now... it's just the bounding box.  XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on November 18, 2008, 08:53:25 pm
Good jesus....this is bad. I think it actually became WORSE since the first demo.

I think it's safe to say that this is good practice. Keep working on this. You'll get better at GM and make cooler stuff in the future. But really, this is probably the worst OoT I've seen.

My point? Dont be so ambitious with your first GM creation. Save the ambitious stuff until you know GML really well.

Still, gotta agree with Mammy. The fact you managed to piece together a bunch of different engines by other people is impressive. You could become good with GM, but you arn't anywhere close yet.
Played the demo--- have to ask...

How much of this did you code yourself? It plays almost as if you pieced together zelda example after zelda example to make it do what it does... At times theres things that feel as if they would have been programmed by someone experienced, while other spots in the demo feel as if someone who's never used GM before programmed it :s... Things such as the camera scrolling, the collision issues, the millisecond delay in the rolling, etc feel very amateur, however you have things such as a typewriter text engine, beating heart engine, etc that would have taken more skill to create.

It's almost as if someone took a beautifully detailed painting and opened it up in MSpaint to fill in the gaps :x

Otherwise, if this is one of your first GM games, all I can say is keep at it - if you know how to implement so many prebuilt engines without error already then you're on the right tack.


first of all, this isn't my first game... and everything in it was made by me except the sprites..
the camera isn't too hard to change.. i just change the perimiter, and the text engine is only 3 lines of code. wasn't too hard to make. Probalbly the trickiest thing was the heart engine... i looked at other peoples engines to see how it worked and then made my own :) . the collision issues i am fixing right now... it's just the bounding box.  XD


The hud engine yours too? The comments were very well written :p
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 18, 2008, 10:32:26 pm
Good jesus....this is bad. I think it actually became WORSE since the first demo.

I think it's safe to say that this is good practice. Keep working on this. You'll get better at GM and make cooler stuff in the future. But really, this is probably the worst OoT I've seen.

My point? Dont be so ambitious with your first GM creation. Save the ambitious stuff until you know GML really well.

Still, gotta agree with Mammy. The fact you managed to piece together a bunch of different engines by other people is impressive. You could become good with GM, but you arn't anywhere close yet.
Played the demo--- have to ask...

How much of this did you code yourself? It plays almost as if you pieced together zelda example after zelda example to make it do what it does... At times theres things that feel as if they would have been programmed by someone experienced, while other spots in the demo feel as if someone who's never used GM before programmed it :s... Things such as the camera scrolling, the collision issues, the millisecond delay in the rolling, etc feel very amateur, however you have things such as a typewriter text engine, beating heart engine, etc that would have taken more skill to create.

It's almost as if someone took a beautifully detailed painting and opened it up in MSpaint to fill in the gaps :x

Otherwise, if this is one of your first GM games, all I can say is keep at it - if you know how to implement so many prebuilt engines without error already then you're on the right tack.


first of all, this isn't my first game... and everything in it was made by me except the sprites..
the camera isn't too hard to change.. i just change the perimiter, and the text engine is only 3 lines of code. wasn't too hard to make. Probalbly the trickiest thing was the heart engine... i looked at other peoples engines to see how it worked and then made my own :) . the collision issues i am fixing right now... it's just the bounding box.  XD


The hud engine yours too? The comments were very well written :p
Its pretty much the only thing with comments, and only in the create event...
how did u know i have comments?...  :huh:
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Aliento on November 18, 2008, 11:28:40 pm
Its pretty much the only thing with comments, and only in the create event...
how did u know i have comments?...  :huh:

Funny thing. You just randomly decided to add really detailed comments to an engine you didn't plan on giving to other people? Not even really meticulous, organized people usually fully detail their code like that.

Also, I find it odd that the graphics in the game are stored at 2x size. that's a huge waste of memory and really inflates the filesize. You could magnify the game to 2x size much more easily by using the views correctly.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on November 18, 2008, 11:46:48 pm
I believe your new Deku tree was drawn by Seith or TheChainDog. Or both of them together. Also, the controls are very-counter intuitive... Your continue conversation button is way away from where it should be, making it feel awkward. space should be for menu to keep you from having to move your character movement hand just to open it. This is why demos are made tho, no?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Infinitus on November 19, 2008, 12:01:05 am
Quote
Not even really meticulous, organized people usually fully detail their code like that.
Speak for yourself. I comment like a nutter.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Pyru on November 19, 2008, 12:02:32 am
Quote
Not even really meticulous, organized people usually fully detail their code like that.
Speak for yourself. I comment like a nutter.

I suppose that should've been "only really meticulous, organised people".

Also, the commenting style seems inconsistent at best... hmm.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Aliento on November 19, 2008, 12:15:47 am
Quote
Not even really meticulous, organized people usually fully detail their code like that.
Speak for yourself. I comment like a nutter.
I suppose that should've been "only really meticulous, organised people".
Fair enough, but the way the comments are written in the HUD makes it look like a tutorial someone made for public use.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: hawthorneluke on November 19, 2008, 02:50:18 am
Quote
and the text engine is only 3 lines of code. wasn't too hard to make.
? O_o

Like in the video I watched I had to sit through the intro scene every time I wanted to play it D:
seems like there was a key to fast forward the text though, not sure which one... was mashing them all ^^;

But yeah... collision seemed a bit weird and got a bit annoying though
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on November 19, 2008, 03:55:41 am
I played the demo and this is what I found wrong with it (please don't get discouraged):

-When you press D to continue the chat, it cuts it off entirely if I press it mid-speech. This is incredibly annoying. As much as I just want to speed through it, it should STILL show all of the text before continuing.

-I had a hard time going down the stairs. Near the end, I would go down slower.

-You might want to get a new sprite or something for Link's room. It looks a hell of a lot like he's walking ON TOP of a tree stump...when from what I remember in OoT, it's just like, a pattern of sorts near the middle.

-I FELL INTO AN INFINITE LOOP K. At least, I think it's an infinite loop. When I get the sword, I'm all like YAY sword...but I stay as YAY SWORD and can't move.

-The movement's awkward as is the screen movement...

Sorry, those were just my thoughts. I haven't "programmed" in Game Maker before, but I do know how to play a game.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: joshyboy on November 19, 2008, 09:43:09 am
Not sure how well i remember this, but when Lin sent me your .gmk to help solve a problem i believe you are using TRM's heart engine and it is TRM's HUD. I also think it is TRM's text engine? No?

I may be wrong.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on November 19, 2008, 02:43:03 pm
Ahmio; we greatly frown upon stealing other people's content here and passing it off as your own...

Although for the most part that demo is done using drag and drop commands; so I don't think too much of it is borrowed engines
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on November 19, 2008, 03:51:40 pm
Ahmio; we greatly frown upon stealing other people's content here and passing it off as your own...

Although for the most part that demo is done using drag and drop commands; so I don't think too much of it is borrowed engines

Stealing code and content is frowned upon everywhere. It can be very obvious where one stole code, believe it or not. People code and comment in very different ways (I'm quite unique with my programming style).

That's disappointing...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 19, 2008, 11:55:11 pm
Its pretty much the only thing with comments, and only in the create event...
how did u know i have comments?...  :huh:

Funny thing. You just randomly decided to add really detailed comments to an engine you didn't plan on giving to other people? Not even really meticulous, organized people usually fully detail their code like that.

Also, I find it odd that the graphics in the game are stored at 2x size. that's a huge waste of memory and really inflates the filesize. You could magnify the game to 2x size much more easily by using the views correctly.
Nope, I copied+Pasted that... but i modified most of it so i pretty much made it... ( i only have those cause it's really complicated) Look at the step event of obj_HUD... not even 1 comment.

Not sure how well i remember this, but when Lin sent me your .gmk to help solve a problem i believe you are using TRM's heart engine and it is TRM's HUD. I also think it is TRM's text engine? No?

I may be wrong.
Nope, there not TRM's. only the sprites. here are TRM's engines: http://dark-dev.com/ocarina-of-time-2d/zelda-ocarina-of-time-2d.html (http://dark-dev.com/ocarina-of-time-2d/zelda-ocarina-of-time-2d.html)
here's mine: http://www.mediafire.com/?di1zajndjog (http://www.mediafire.com/?di1zajndjog) (Check System->HUD 4 heart engine, System->talk,talk 4 text)

I played the demo and this is what I found wrong with it (please don't get discouraged):

-When you press D to continue the chat, it cuts it off entirely if I press it mid-speech. This is incredibly annoying. As much as I just want to speed through it, it should STILL show all of the text before continuing.

-I had a hard time going down the stairs. Near the end, I would go down slower.

-You might want to get a new sprite or something for Link's room. It looks a hell of a lot like he's walking ON TOP of a tree stump...when from what I remember in OoT, it's just like, a pattern of sorts near the middle.

-I FELL INTO AN INFINITE LOOP K. At least, I think it's an infinite loop. When I get the sword, I'm all like YAY sword...but I stay as YAY SWORD and can't move.

-The movement's awkward as is the screen movement...

Sorry, those were just my thoughts. I haven't "programmed" in Game Maker before, but I do know how to play a game.
Thanks. Constructive critisism doesn't discourage me..it helps me fix my problems! :P
I believe your new Deku tree was drawn by Seith or TheChainDog. Or both of them together. Also, the controls are very-counter intuitive... Your continue conversation button is way away from where it should be, making it feel awkward. space should be for menu to keep you from having to move your character movement hand just to open it. This is why demos are made tho, no?
Really. Thanks. I might make space, but then there's a problem of pressing it accidentally...  XD
Ahmio; we greatly frown upon stealing other people's content here and passing it off as your own...

Although for the most part that demo is done using drag and drop commands; so I don't think too much of it is borrowed engines


Drag & Drop!?!  :o I think you should look at the GMK...

Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on November 20, 2008, 12:10:23 am
Its pretty much the only thing with comments, and only in the create event...
how did u know i have comments?...  :huh:

Funny thing. You just randomly decided to add really detailed comments to an engine you didn't plan on giving to other people? Not even really meticulous, organized people usually fully detail their code like that.

Also, I find it odd that the graphics in the game are stored at 2x size. that's a huge waste of memory and really inflates the filesize. You could magnify the game to 2x size much more easily by using the views correctly.
Nope, I copied+Pasted that... but i modified most of it so i pretty much made it... ( i only have those cause it's really complicated) Look at the step event of obj_HUD... not even 1 comment.

Not sure how well i remember this, but when Lin sent me your .gmk to help solve a problem i believe you are using TRM's heart engine and it is TRM's HUD. I also think it is TRM's text engine? No?

I may be wrong.
Nope, there not TRM's. only the sprites. here are TRM's engines: http://dark-dev.com/ocarina-of-time-2d/zelda-ocarina-of-time-2d.html (http://dark-dev.com/ocarina-of-time-2d/zelda-ocarina-of-time-2d.html)
here's mine: http://www.mediafire.com/?di1zajndjog (http://www.mediafire.com/?di1zajndjog) (Check System->HUD 4 heart engine, System->talk,talk 4 text)

I played the demo and this is what I found wrong with it (please don't get discouraged):

-When you press D to continue the chat, it cuts it off entirely if I press it mid-speech. This is incredibly annoying. As much as I just want to speed through it, it should STILL show all of the text before continuing.

-I had a hard time going down the stairs. Near the end, I would go down slower.

-You might want to get a new sprite or something for Link's room. It looks a hell of a lot like he's walking ON TOP of a tree stump...when from what I remember in OoT, it's just like, a pattern of sorts near the middle.

-I FELL INTO AN INFINITE LOOP K. At least, I think it's an infinite loop. When I get the sword, I'm all like YAY sword...but I stay as YAY SWORD and can't move.

-The movement's awkward as is the screen movement...

Sorry, those were just my thoughts. I haven't "programmed" in Game Maker before, but I do know how to play a game.
Thanks. Constructive critisism doesn't discourage me..it helps me fix my problems! :P
I believe your new Deku tree was drawn by Seith or TheChainDog. Or both of them together. Also, the controls are very-counter intuitive... Your continue conversation button is way away from where it should be, making it feel awkward. space should be for menu to keep you from having to move your character movement hand just to open it. This is why demos are made tho, no?
Really. Thanks. I might make space, but then there's a problem of pressing it accidentally...  XD
Ahmio; we greatly frown upon stealing other people's content here and passing it off as your own...

Although for the most part that demo is done using drag and drop commands; so I don't think too much of it is borrowed engines


Drag & Drop!?!  :o I think you should look at the GMK...



Firstly; They're not TRM's sprites <_<;; I've made that quite clear in a few posts. TRM barely did any sprite work.

Second :P I have the GMK...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 20, 2008, 11:45:43 am
Its pretty much the only thing with comments, and only in the create event...
how did u know i have comments?...  :huh:

Funny thing. You just randomly decided to add really detailed comments to an engine you didn't plan on giving to other people? Not even really meticulous, organized people usually fully detail their code like that.

Also, I find it odd that the graphics in the game are stored at 2x size. that's a huge waste of memory and really inflates the filesize. You could magnify the game to 2x size much more easily by using the views correctly.
Nope, I copied+Pasted that... but i modified most of it so i pretty much made it... ( i only have those cause it's really complicated) Look at the step event of obj_HUD... not even 1 comment.

Not sure how well i remember this, but when Lin sent me your .gmk to help solve a problem i believe you are using TRM's heart engine and it is TRM's HUD. I also think it is TRM's text engine? No?

I may be wrong.
Nope, there not TRM's. only the sprites. here are TRM's engines: http://dark-dev.com/ocarina-of-time-2d/zelda-ocarina-of-time-2d.html (http://dark-dev.com/ocarina-of-time-2d/zelda-ocarina-of-time-2d.html)
here's mine: http://www.mediafire.com/?di1zajndjog (http://www.mediafire.com/?di1zajndjog) (Check System->HUD 4 heart engine, System->talk,talk 4 text)

I played the demo and this is what I found wrong with it (please don't get discouraged):

-When you press D to continue the chat, it cuts it off entirely if I press it mid-speech. This is incredibly annoying. As much as I just want to speed through it, it should STILL show all of the text before continuing.

-I had a hard time going down the stairs. Near the end, I would go down slower.

-You might want to get a new sprite or something for Link's room. It looks a hell of a lot like he's walking ON TOP of a tree stump...when from what I remember in OoT, it's just like, a pattern of sorts near the middle.

-I FELL INTO AN INFINITE LOOP K. At least, I think it's an infinite loop. When I get the sword, I'm all like YAY sword...but I stay as YAY SWORD and can't move.

-The movement's awkward as is the screen movement...

Sorry, those were just my thoughts. I haven't "programmed" in Game Maker before, but I do know how to play a game.
Thanks. Constructive critisism doesn't discourage me..it helps me fix my problems! :P
I believe your new Deku tree was drawn by Seith or TheChainDog. Or both of them together. Also, the controls are very-counter intuitive... Your continue conversation button is way away from where it should be, making it feel awkward. space should be for menu to keep you from having to move your character movement hand just to open it. This is why demos are made tho, no?
Really. Thanks. I might make space, but then there's a problem of pressing it accidentally...  XD
Ahmio; we greatly frown upon stealing other people's content here and passing it off as your own...

Although for the most part that demo is done using drag and drop commands; so I don't think too much of it is borrowed engines


Drag & Drop!?!  :o I think you should look at the GMK...



Firstly; They're not TRM's sprites <_<;; I've made that quite clear in a few posts. TRM barely did any sprite work.

Second :P I have the GMK...
1.Who's sprites are they?... :huh:
2.If you have the GMK, then u know i'm not using D&D :P
3.Who made the original heart engine i'm using.... :o
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on November 20, 2008, 12:22:24 pm
Okay, if you're not using drag n drop, then that's cool.

I'm glad you took my words as constructive criticism and not offensively btw. Your game does have potential. :)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 21, 2008, 12:02:40 am
Okay, if you're not using drag n drop, then that's cool.

I'm glad you took my words as constructive criticism and not offensively btw. Your game does have potential. :)
Thanks!!!!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on November 21, 2008, 12:15:58 am
1.Who's sprites are they?... :huh:
2.If you have the GMK, then u know i'm not using D&D :P
3.Who made the original heart engine i'm using.... :o

1. That's what you've gotta figure out before using them <_< otherwise don't use them *shrug*
2. *stares blankly at GMK* One main script, and a bunch of objects with D&D.
3. According to you, you did- so why are you asking me? <_<;;


Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 21, 2008, 11:24:39 am
1.Who's sprites are they?... :huh:
2.If you have the GMK, then u know i'm not using D&D :P
3.Who made the original heart engine i'm using.... :o

1. That's what you've gotta figure out before using them <_< otherwise don't use them *shrug*
2. *stares blankly at GMK* One main script, and a bunch of objects with D&D.
3. According to you, you did- so why are you asking me? <_<;;



I'll just presume the HUD's TRM's...
2.Only a few objects... i wuz 2 lazy 2 code... :o
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Cassyblanca on November 21, 2008, 08:04:04 pm
1.Who's sprites are they?... :huh:
2.If you have the GMK, then u know i'm not using D&D :P
3.Who made the original heart engine i'm using.... :o

1. That's what you've gotta figure out before using them <_< otherwise don't use them *shrug*
2. *stares blankly at GMK* One main script, and a bunch of objects with D&D.
3. According to you, you did- so why are you asking me? <_<;;
I'll just presume the HUD's TRM's...
2.Only a few objects... i wuz 2 lazy 2 code... :o
And people act like I'm out of line with how my views on projects such as this are.

Good luck finishing it; if you're this lazy now, what's going to stop you from quitting when !@#$% actually gets complicated beyond the needs of a walking demo?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Porkchop on November 21, 2008, 08:06:56 pm
I'll just presume the HUD's TRM's...

You shouldn't. That wouldn't be fair to the actual creator of it.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Trask on November 21, 2008, 08:12:28 pm
You should try and make more things outside of the Korki forest, every previous iteration only had the forest and we never saw anything else.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: bertfallen on November 21, 2008, 08:14:35 pm
Wow this will go far...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DeathTailsz on November 23, 2008, 07:51:22 pm
I just played the latest demo, and I found a few glitches by total accident. o.o; (Including evidence)

(http://img237.imageshack.us/img237/4244/rollawaylinkfb3.th.png) (http://img237.imageshack.us/my.php?image=rollawaylinkfb3.png)(http://img237.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
1. When you talk and moving at the same time, you'll roll away.
(http://img46.imageshack.us/img46/5517/linkisgodwn5.th.png) (http://img46.imageshack.us/my.php?image=linkisgodwn5.png)(http://img46.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
2. LINK CAN WALK ON WATER (By using his sword in water he "Magically" can stand on water.) =O

Other then that, it was a pretty good Demo. o.o
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 26, 2008, 12:26:31 am
Thanks, guys!
(http://img357.imageshack.us/img357/6793/screenshot006sf6.png) (http://www.imagehosting.com/)
(http://img360.imageshack.us/img360/2771/screenshot007aw3.png) (http://www.imagehosting.com/)
(http://img368.imageshack.us/img368/3555/screenshot008yp4.png) (http://www.imagehosting.com/)
registration screens
By the way, I'm using TRM's engine as a base...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on November 26, 2008, 12:36:44 am
alot of your sprites are scaled to fractions of a whole, making them appear very visually unappealing.
(http://www.yoroshii.org/ew.PNG)
100% is cool, and 200% is cool... but anything between gives off a very uneven and unprofessional look...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 26, 2008, 01:02:43 am
Yep, those are indeed TRM's. Just wait until you hit the bigger things and you don't have a base.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 26, 2008, 01:24:46 am
Yep, those are indeed TRM's. Just wait until you hit the bigger things and you don't have a base.
LIKE..... :huh:
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on November 26, 2008, 01:28:04 am
Stuff that other people haven't coded or sprited for you. Just sayin'...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DeathTailsz on November 26, 2008, 04:41:56 am
(http://img237.imageshack.us/img237/4244/rollawaylinkfb3.th.png) (http://img237.imageshack.us/my.php?image=rollawaylinkfb3.png)(http://img237.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
1. When you talk and moving at the same time, you'll roll away.
(http://img46.imageshack.us/img46/5517/linkisgodwn5.th.png) (http://img46.imageshack.us/my.php?image=linkisgodwn5.png)(http://img46.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
2. LINK CAN WALK ON WATER (By using his sword in water he "Magically" can stand on water.) =O

I think you overlooked these...  Will you be fixing them in the near future?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 26, 2008, 11:03:10 am
Stuff that other people haven't coded or sprited for you. Just sayin'...
Coding's no problem, but sprites... There's a problem there right now... I need sprites of Link w/ deku Stick, and Link underwater.....

(http://img237.imageshack.us/img237/4244/rollawaylinkfb3.th.png) (http://img237.imageshack.us/my.php?image=rollawaylinkfb3.png)(http://img237.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
1. When you talk and moving at the same time, you'll roll away.
(http://img46.imageshack.us/img46/5517/linkisgodwn5.th.png) (http://img46.imageshack.us/my.php?image=linkisgodwn5.png)(http://img46.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
2. LINK CAN WALK ON WATER (By using his sword in water he "Magically" can stand on water.) =O

I think you overlooked these...  Will you be fixing them in the near future?
FIXED..... :P
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 26, 2008, 06:22:50 pm
o_O I haven't even gotten my registration screen done yet. But then again I have to work from scratch since MMF2 doesn't have any bases from here. Looking good ahmio! I'm looking forward to fixed up demo of finished Kokiri Forest and up to the Deku Tree.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 27, 2008, 12:35:58 am
o_O I haven't even gotten my registration screen done yet. But then again I have to work from scratch since MMF2 doesn't have any bases from here. Looking good ahmio! I'm looking forward to fixed up demo of finished Kokiri Forest and up to the Deku Tree.
Thanks. I'm also looking forward to the next demo...I hope your project's doin good too.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 27, 2008, 01:07:16 am
I'm no expert in MMF2 yet, so the programming slows me down some. However, my team is waiting until January to recooperate (some of them have had rough times lately) so we'll see how this comes by then. We might join you and stick with sprite hunting/editing. Believe me, I'd rather see this done than me try and fail. I don't care if I do it or not.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 27, 2008, 01:14:24 am
Thanks, guys!
(http://img357.imageshack.us/img357/6793/screenshot006sf6.png) (http://www.imagehosting.com/)
(http://img360.imageshack.us/img360/2771/screenshot007aw3.png) (http://www.imagehosting.com/)
(http://img368.imageshack.us/img368/3555/screenshot008yp4.png) (http://www.imagehosting.com/)
registration screens
By the way, I'm using TRM's engine as a base...


By the way, you might want to adjust the highlighter. You can barely see it in those pictures. Might just be my computer though.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on November 27, 2008, 02:01:15 am
I was able to swim and use the sword next to the wall to get inside of it O_o...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 27, 2008, 02:23:17 am
Ok, compilation of my debugging:

1) Link should always be at the center of the frame (Scrolling fix)
2) Kokiri Forest music needs to be loopable
3) Rolling while speaking should be fixed
4) Text should be fixed (Can skip dialogue before it ends)
5) Get Item sound needs to be fixed
6) Graphic Update: In the sword area the edges of the center cliff are cut off
7) Link's sword animation should be faster (Bushes are cut before sword goes through them)
8) OPTIONAL: Bush drops are usually picked up as soon as you cut the bush. Suggestion would be to delay the pickup time so the player can see what he/she is picking up.
9) Tall grass should be cuttable
10) Can walk on water if using sword
11)Got stuck in a wall if I used the sword while against it (in the water)
12) That small stump north of Link's place has a doorway in it. Does it go anywhere or should it not be there?
13) OPTIONAL: If this isn't going to be fullscreen, might I suggest you place a menu toolbar at the top of the game, and a border around the side to make it look like a window? Makes for an easier exit than pressing escape key (for those who don't know you have to use esc to exit)

Not trying to be picky or anything. Just pointing out the bugs I find.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DeathTailsz on November 27, 2008, 05:28:08 am
I was able to swim and use the sword next to the wall to get inside of it O_o...
When I did it, I jumped into invisible water... (Somehow went back into swimming sprites, so, I called it "Invisible water" xD)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 29, 2008, 02:26:17 pm
I was able to swim and use the sword next to the wall to get inside of it O_o...
Wierd.. I'll fix it.
Ok, compilation of my debugging:

1) Link should always be at the center of the frame (Scrolling fix)
2) Kokiri Forest music needs to be loopable
3) Rolling while speaking should be fixed
4) Text should be fixed (Can skip dialogue before it ends)
5) Get Item sound needs to be fixed
6) Graphic Update: In the sword area the edges of the center cliff are cut off
7) Link's sword animation should be faster (Bushes are cut before sword goes through them)
8) OPTIONAL: Bush drops are usually picked up as soon as you cut the bush. Suggestion would be to delay the pickup time so the player can see what he/she is picking up.
9) Tall grass should be cuttable
10) Can walk on water if using sword
11)Got stuck in a wall if I used the sword while against it (in the water)
12) That small stump north of Link's place has a doorway in it. Does it go anywhere or should it not be there?
13) OPTIONAL: If this isn't going to be fullscreen, might I suggest you place a menu toolbar at the top of the game, and a border around the side to make it look like a window? Makes for an easier exit than pressing escape key (for those who don't know you have to use esc to exit)

Not trying to be picky or anything. Just pointing out the bugs I find.
Thanks! I'll be working on those!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 29, 2008, 06:38:31 pm
Hey guys!
I've finished:
-saving and loading!
-Registration!
-Centered the camera!
-Fixed the Text engine!!!!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on November 29, 2008, 07:12:04 pm
Good work.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 30, 2008, 12:37:00 pm
Good work.
Thanks! I'll upload some pics later!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on November 30, 2008, 04:36:10 pm
Thanks!
(http://img98.imageshack.us/img98/5657/oot2dpic003yh5.png) (http://"http://www.imagehosting.com/")
Look closely at link's back.. see the sword and shield?
(http://img404.imageshack.us/img404/7533/oot2dpic004dj9.png) (http://"http://www.imagehosting.com/")
Save menu!
How do you guys like them?
I've also :
-made the game fullscreen
-Made it so you can't use your sword on water
-can't get stuck in walls
changed the controls to:
----Z>X>C
----A>S>D>W
----Arrow Keys
----Enter
-and i'm working on the shop...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Kingknight on November 30, 2008, 05:10:56 pm
Wow, AWESOME. XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Moon_child on December 01, 2008, 01:30:43 am
You shouldn't resize the graphics! It rapes my eyes...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on December 01, 2008, 01:40:42 am
Indeed. Resizing does seem to make the game areas look smaller, in addition to pixellation of the sprites.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on December 01, 2008, 08:59:47 am
How about, "Resize the sprites, but resize them all the same amount, and make sure it's a multiple of 100"? Preferably 200%.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 03, 2008, 12:09:36 pm
what's not resized to 200%?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 05, 2008, 02:56:58 pm
I'm working on updating the engine.
By the way, all gliches from last demo have been fixed!
Screens coming tommorrow!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 06, 2008, 03:10:13 pm
(http://img146.imageshack.us/img146/3280/oot2dpic001ls0.png) (http://www.imagehosting.com/)
Picking up a Rock!!!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on December 06, 2008, 09:29:25 pm
(http://img146.imageshack.us/img146/3280/oot2dpic001ls0.png) (http://www.imagehosting.com/)
Picking up a Rock!!!

I love how it still says "LIFT"
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 07, 2008, 03:18:04 pm
(http://img146.imageshack.us/img146/3280/oot2dpic001ls0.png) (http://www.imagehosting.com/)
Picking up a Rock!!!

I love how it still says "LIFT"
I know! it's just temporary...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on December 07, 2008, 03:24:18 pm
Bah, in case you didn't see...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Vaati on December 07, 2008, 03:30:00 pm
Seriously, good work.

I remember like just a month and a half ago you were just starting and we doubted you would even get to Great Deku Tree, and look at you now, good job, keep up the good work.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on December 07, 2008, 04:55:52 pm
Yeah, you're doing a really good job. Keep at it :).
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 09, 2008, 10:23:28 pm
Thanks, guys! Well, I'm working on jumping and carrying still, but no pics, cause there's still lots of major gliches. Maybe some pics tommorow...
Oh, yeah. I'm also working on a better kokiri shop design.

Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 10, 2008, 08:47:44 pm
(http://img525.imageshack.us/img525/1051/oot2dpic001nq4.png) (http://"http://www.imagehosting.com/")
carrying
(http://img444.imageshack.us/img444/4715/oot2dpic002or3.png) (http://"http://www.imagehosting.com/")
throwing
how are these?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on December 10, 2008, 10:42:21 pm
Pot needs a shadow under it when thrown.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on December 10, 2008, 11:05:42 pm
I also love how you failed to listen to DJ's directions.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on December 10, 2008, 11:13:17 pm
I also love how you failed to listen to DJ's directions.

There was no need for this. He can make the game how he wants. He might be planning to do that later because he's more focused on the game itself than how it looks right now.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on December 10, 2008, 11:33:48 pm
I also love how you failed to listen to DJ's directions.

There was no need for this. He can make the game how he wants. He might be planning to do that later because he's more focused on the game itself than how it looks right now.

Agreed. That was rude.

ahmio, I'm liking the progress so far. Keep it going.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on December 10, 2008, 11:50:19 pm
You might wanna use the LTTP text font for the context words. The "Throw" you sprited yourself kind of clashes with everything (no offense.) When I said to keep everything scaled to one common size, those weren't directions. Merely suggestions like this post. Keep it up! Although I don't remember any pots in Link's room.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on December 11, 2008, 12:51:03 am
Jeod:

1st of all, stop rent-a-modding. 2nd of all DJ made a good point; ahmio HIMSELF said "What isn't scaled to 200%?". In the sense of him saying that, it is clear that he is working to fix it.

Of course he can make the game however he wants, when did I deny that?

@ahmio:

I love how it still says "THROW" after the pot left Link's hands.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on December 11, 2008, 01:08:42 am
Jeod:

1st of all, stop rent-a-modding. 2nd of all DJ made a good point; ahmio HIMSELF said "What isn't scaled to 200%?". In the sense of him saying that, it is clear that he is working to fix it.

Of course he can make the game however he wants, when did I deny that?

@ahmio:

I love how it still says "THROW" after the pot left Link's hands.

If rent-a-modding is defined as users trying to keep the community forum spam from coming into the priject boards, then I think it's perfectly fine. Are you saying that just because one can't punish others for the law himself, that he should not be allowed to uphold it?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Walnut on December 11, 2008, 01:11:23 am
You guys, seriously, chill, or else I'm gonna have to delete some posts and lock some topics.

Mostly delete some posts.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on December 11, 2008, 01:12:47 am
Jeod:

1st of all, stop rent-a-modding. 2nd of all DJ made a good point; ahmio HIMSELF said "What isn't scaled to 200%?". In the sense of him saying that, it is clear that he is working to fix it.

Of course he can make the game however he wants, when did I deny that?

@ahmio:

I love how it still says "THROW" after the pot left Link's hands.

If rent-a-modding is defined as users trying to keep the community forum spam from coming into the priject boards, then I think it's perfectly fine. Are you saying that just because one can't punish others for the law himself, that he should not be allowed to uphold it?

No, it's called:

It's not your job.

Why do you think we have mods?

@wally:

Apparently, I have been "rude".
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on December 11, 2008, 01:40:14 am
Jeod:

1st of all, stop rent-a-modding. 2nd of all DJ made a good point; ahmio HIMSELF said "What isn't scaled to 200%?". In the sense of him saying that, it is clear that he is working to fix it.

Of course he can make the game however he wants, when did I deny that?

@ahmio:

I love how it still says "THROW" after the pot left Link's hands.

If rent-a-modding is defined as users trying to keep the community forum spam from coming into the priject boards, then I think it's perfectly fine. Are you saying that just because one can't punish others for the law himself, that he should not be allowed to uphold it?

No, it's called:

It's not your job.

Why do you think we have mods?

@wally:

Apparently, I have been "rude".

*sigh*

Hey, I just noticed now about the Throw font. I would also suggest changing it to something more appropriate/something that didn't stick out as much.

Also, a comment on having the button still saying "Throw" after it being thrown, well, since it's in the process of being thrown and it will land shortly after, what does it matter? In LTTP I don't really remember being able to move much between throwing a pot and it landing. It would probably be fine if it changed to "lift" or whatever once the pot is thrown back on the ground.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on December 11, 2008, 01:50:09 am
Quote
*sigh*

lmao

Quote
Also, a comment on having the button still saying "Throw" after it being thrown, well, since it's in the process of being thrown and it will land shortly after, what does it matter?

The fact that it has been thrown?

Quote
In LTTP I don't really remember being able to move much between throwing a pot and it landing.
So?

Quote
It would probably be fine if it changed to "lift" or whatever once the pot is thrown back on the ground.

How about it is better if it was changed to nothing when it left his hands?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cheesepie on December 11, 2008, 02:15:23 am
great job ahimo, your working great!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 11, 2008, 10:38:30 am
Pot needs a shadow under it when thrown.
K, i'll be right on that.. XD

I also love how you failed to listen to DJ's directions.
It's kinda hard.. especially if i don't know what's scaled up to something other than 200%

You might wanna use the LTTP text font for the context words. The "Throw" you sprited yourself kind of clashes with everything (no offense.) When I said to keep everything scaled to one common size, those weren't directions. Merely suggestions like this post. Keep it up! Although I don't remember any pots in Link's room.
I tried... I made the "LIFT", but that one came out better... the pots are just cause i got bored of going out and testing on the rocks.  :P

Jeod:

1st of all, stop rent-a-modding. 2nd of all DJ made a good point; ahmio HIMSELF said "What isn't scaled to 200%?". In the sense of him saying that, it is clear that he is working to fix it.

Of course he can make the game however he wants, when did I deny that?

@ahmio:

I love how it still says "THROW" after the pot left Link's hands.

If rent-a-modding is defined as users trying to keep the community forum spam from coming into the priject boards, then I think it's perfectly fine. Are you saying that just because one can't punish others for the law himself, that he should not be allowed to uphold it?

No, it's called:

It's not your job.

Why do you think we have mods?

@wally:

Apparently, I have been "rude".

*sigh*

Hey, I just noticed now about the Throw font. I would also suggest changing it to something more appropriate/something that didn't stick out as much.

Also, a comment on having the button still saying "Throw" after it being thrown, well, since it's in the process of being thrown and it will land shortly after, what does it matter? In LTTP I don't really remember being able to move much between throwing a pot and it landing. It would probably be fine if it changed to "lift" or whatever once the pot is thrown back on the ground.
Yeah, i will. Since so much people care about whether it says throw or not( even though i don't) i'll fix it. Oh yeah, and when you throw the pots (with Z), they break, but you can also drop them (with X) so they don't break... useful for putting on switches :)

Quote
*sigh*

lmao

Quote
Also, a comment on having the button still saying "Throw" after it being thrown, well, since it's in the process of being thrown and it will land shortly after, what does it matter?

The fact that it has been thrown?

Quote
In LTTP I don't really remember being able to move much between throwing a pot and it landing.
So?

Quote
It would probably be fine if it changed to "lift" or whatever once the pot is thrown back on the ground.

How about it is better if it was changed to nothing when it left his hands?

.......... I'll change that... It'll take about 2 seconds.

great job ahimo, your working great!
Thanks!!! >:D
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on December 11, 2008, 03:11:54 pm
(http://www.kousougames.com/data/sprites/6zelda_text.PNG)
Top font might be a tad more pleasing on the eyes, and a bit easier to read.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on December 11, 2008, 08:42:58 pm
Pot needs a shadow under it when thrown.
K, i'll be right on that.. XD

I also love how you failed to listen to DJ's directions.
It's kinda hard.. especially if i don't know what's scaled up to something other than 200%

How are you scaling your sprites? Individually?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on December 12, 2008, 12:56:59 am
For one, your house background is scaled incorrectly. If you look some of the lines are thicker then others. And not by 2 pixels. Like one line is 3 pixels wide, while the one right next to it is 2. When you scale by multiples of 100% that won't happen. Everything will be uniform and look a lot more appealing.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Wasabi on December 12, 2008, 05:59:02 am
If you're scaling everything in the game, I'd keep every image at its original size and scale the window's view.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on December 13, 2008, 12:41:50 am
That is actually the perfect idea since it saves filesize by a bit for graphics, not to mention, saves all this discussion about resizing everything and such :)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on December 13, 2008, 12:44:48 am
That is actually the perfect idea since it saves filesize by a bit for graphics, not to mention, saves all this discussion about resizing everything and such :)
I think that is how he does it. Look at various screens; Link sometimes has stretched pixels... So he could just change the window scale value.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 13, 2008, 03:53:51 pm
Yes, that's how I do it.... but if I don't scale it, some graphics of the quality will be lost. not to mention it's easier to make bigger levels...
Also, about the house...I'll try to make it looked better without making it look to crowded or wide. If I can't, then this size stays. :P
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 21, 2008, 12:27:12 am
(http://img383.imageshack.us/img383/7605/oot2d001bn0.png) (http://"http://www.imagehosting.com/")
under the bridge...
(http://img242.imageshack.us/img242/3659/oot2d002dn0.png) (http://"http://www.imagehosting.com/")
over the bridge!!!!!
(http://img296.imageshack.us/img296/8568/oot2d003cj9.png) (http://"http://www.imagehosting.com/")
random stuff in deku tree....

oh yeah, i've also changed the fairy. The old one was ugly :)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on December 21, 2008, 01:12:08 am
See? 200% looks SO much better! Good job!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on December 21, 2008, 01:51:28 am
Looks great! I like the new screenies!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on December 21, 2008, 02:22:51 am
If you plan to use those two blue boxes later in your game, make them look like boxes and not floor decorations.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 21, 2008, 06:14:03 pm
See? 200% looks SO much better! Good job!
Looks great! I like the new screenies!

Thanks!

If you plan to use those two blue boxes later in your game, make them look like boxes and not floor decorations.
K, i'll try.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 22, 2008, 05:16:49 pm
(http://img88.imageshack.us/img88/8994/oot2d008uo3.png) (http://"http://www.imagehosting.com/")
mido; always in the way....
(http://img522.imageshack.us/img522/8185/oot2d009cg4.png) (http://"http://www.imagehosting.com/")

(http://i43.tinypic.com/30u4lg2.png)
shop pics..
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: kirkking2000 on December 22, 2008, 08:51:24 pm
besides the words, the shop pics and the whole project in general is really impressive!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 23, 2008, 03:37:05 pm
besides the words, the shop pics and the whole project in general is really impressive!
Thanks!
(http://img525.imageshack.us/img525/8180/oot2d011qr7.png) (http://www.imagehosting.com/)
stuff i bought from the shop!
(http://img388.imageshack.us/img388/6233/oot2d012cq0.png) (http://www.imagehosting.com/)

(http://img512.imageshack.us/img512/7551/oot2d013mg6.png) (http://www.imagehosting.com/)

shop in action!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: SlimmyG on December 23, 2008, 04:44:12 pm
This looks great, but it seems to me the A and B buttons (Well, the green and blue buttons...) should be t'other way round.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: flagrama on December 24, 2008, 12:03:30 am
Quote
(http://img388.imageshack.us/img388/6233/oot2d012cq0.png) (http://www.imagehosting.com/)
What is with there being a up C button rather than a right C button in the dialog?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on December 24, 2008, 12:35:58 am
Wow, yeah that should be a Right arrow! And the A is supposed to be green as pointed out before.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 26, 2008, 12:32:31 am
(http://img72.imageshack.us/img72/7161/screenshot002gn1.png) (http://"http://www.imagehosting.com/")
(http://img267.imageshack.us/img267/827/screenshot001hp2.png) (http://"http://www.imagehosting.com/")

the up c button? Darn, i never saw that! but the a button is right.. look at my HUD. It makes my game unique.. :P
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 27, 2008, 10:27:11 pm
(http://img525.imageshack.us/img525/1373/screenshot005ga4.png) (http://www.imagehosting.com/)
talking to mido
(http://img248.imageshack.us/img248/9899/screenshot016ct7.png) (http://www.imagehosting.com/)
fighting enemies is fun...until they bite back
-enemies can hurt you now, and you can hurt them
-you can also get past mido
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 29, 2008, 02:55:11 pm
(http://img81.imageshack.us/img81/8892/screenshot017zw7.png) (http://www.imagehosting.com/)

(http://img81.imageshack.us/img81/4862/screenshot018ih0.png) (http://www.imagehosting.com/)

(http://img115.imageshack.us/img115/9510/screenshot019ib8.png) (http://www.imagehosting.com/)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: wildex999 on December 29, 2008, 05:05:07 pm
I have to say, it seems like you are making steady progress ;)
Looks good :D
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Moon_child on December 29, 2008, 05:55:42 pm
Your game is looking a lot better!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on December 31, 2008, 12:29:15 am
Your game is looking a lot better!
I have to say, it seems like you are making steady progress ;)
Looks good :D
thanks!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on December 31, 2008, 01:30:04 am
Try to make the room proportions as close as possible to LttP so it doesn't look like there's a lot of empty space between the walls. Other than that, excellent progress!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Janet Merai on December 31, 2008, 03:13:51 am
If you are truly making an Ocarina of Time clone in 2D, and I have played that game down to the bitterest detail of graphic, look at every design, decoration, graphic, 3D model, spacing, aligning and just about everything you can.

Its a good idea to make the rooms empty at first because it does not clutter the rest of the game, then once you finish the game, start adding more stuff or even add onto it :D
That's an idea I have, add-onto the game itself and implement other things to make it interesting.

I like where this is going and look forward to playing it, good luck there! :)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cruzbr on January 01, 2009, 07:23:12 am
Hey, use my graphics...
(http://www.zfgc.com/forum/gallery/1880_23_02_08_1_16_47.PNG)
Looks Like Deku Tree
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on January 01, 2009, 07:27:23 am
Yeah, soo... not is link awaking is starter pack, soo is to hard to learn this in english and i trade my engines for XFIXIUm engines and now i working only on engines =D


----
Hey New Deky Tree er....Manoruanime tileS?
(http://www.zfgc.com/forum/gallery/1880_23_02_08_1_16_47.PNG)
THX Mamoruanime for tiles(are u tiles ok) lol

Do not claim my graphics as your own. That is GREATLY frowned upon by myself, and many others on this board.

Although the only thing on that that's mine are the walls... Dunno who made the rest of the stuff (minus the ground tiles)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cruzbr on January 01, 2009, 07:31:59 am
Er, i forgot it ;)
Use the Mamoruanime Graphics.


old oot2d rest in peace
(http://img98.imageshack.us/img98/9566/newcolorsv6.png)
(http://img49.imageshack.us/img49/2368/ztargetingmn5.png)

Kevin-1990 lost your  backup ;(
Just a Joke
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: legendarylugi on January 01, 2009, 11:04:20 am
Say, this actually looks like it's making good progress.

It's the furthest I've seen an OoT2D attempt get, anyways.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 02, 2009, 03:08:59 pm
Thanks!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 13, 2009, 11:00:00 am
Bump!!!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Wasabi on January 13, 2009, 01:54:24 pm
Please don't bump without good reason, such as an update or something like that.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 14, 2009, 12:41:34 am
Please don't bump without good reason, such as an update or something like that.
sorry, here's an update
(http://img82.imageshack.us/img82/5341/screenshot026qr6.png) (http://"http://www.imagehosting.com/")

(http://img181.imageshack.us/img181/4305/screenshot027nh6.png) (http://"http://www.imagehosting.com/")

(http://img519.imageshack.us/img519/8558/screenshot028lf3.png) (http://"http://www.imagehosting.com/")
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cheesepie on January 14, 2009, 01:58:35 am
Wow good job, bu tmay i say it looks very bland ;)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on January 14, 2009, 02:13:21 am
There's an easy fix for the blandness. The ceiling tiles (outside the wall boundaries) should be diffeent from the floor tiles. Use a different pattern too, not just a solid color.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Pyrazor on January 14, 2009, 03:48:52 am
Are those corner tiles placeholders? Honestly, they look incredibly out of place.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on January 14, 2009, 03:52:40 am
Indeed; there's definitely a ton of empty space in that deku tree; but eh, it's a start. Keep up the good work
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: King Tetiro on January 14, 2009, 06:34:35 am
You should only ever have empty space in fields.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: flagrama on January 14, 2009, 06:36:39 am
Is it just me, or is there just way too much room in the Deku tree there?

-EDIT-

I don't know. Maybe something more like this.
(http://i114.photobucket.com/albums/n244/ldxmzg/level_1_2.jpg)
( Using tiles from that map of the deku tree earlier )
I suppose mine could do as a little bigger I suppose. Or maybe it just plain sucks, and everyone will hate me for it.


Anyway, good job at making it this far in you game. Hope to see a lot more progress on it in the future.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on January 14, 2009, 03:36:56 pm
Flagrama's scaling is pretty good. Now that it's mentioned, I do notice the bizarre corner tiles. Also, notice how Flagrama's room looks more to size with the different tiles for out-of-bounds areas.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on January 15, 2009, 06:02:10 am
(http://www.zfgc.com/forum/gallery/1969_02_03_08_11_30_49.png)
(http://www.zfgc.com/forum/gallery/1969_02_03_08_11_32_47.png)

These are my old deku tree maps from my OoTremap project if they help. Also I really suggest using the cave tiles instead of those ones.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Hoffy on January 15, 2009, 06:38:26 am
Wow Mamo, that actually looks really impressive O_o. Nicely done.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Moon_child on January 15, 2009, 08:44:24 pm
That's looking really impressive indeed! Ahmio would make a wise move by using it... ;)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 16, 2009, 12:31:51 am
Thanks, guys! I'll fix the blandness...
(http://www.zfgc.com/forum/gallery/1969_02_03_08_11_30_49.png)
(http://www.zfgc.com/forum/gallery/1969_02_03_08_11_32_47.png)

These are my old deku tree maps from my OoTremap project if they help. Also I really suggest using the cave tiles instead of those ones.
WOW!!! those are amazing! Would you by any chance have a tileset of that?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on January 16, 2009, 12:48:18 am
Those are LTTP tiles.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on January 16, 2009, 12:49:09 am
LttP Cave Tiles.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 16, 2009, 12:54:47 am
How would I know? I never played LTTP... XD
so does anyone have a tileset ?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on January 16, 2009, 12:57:32 am
http://www.zfgc.com/forum/index.php?topic=3921.0
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 16, 2009, 01:03:06 am
Thanks!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on January 16, 2009, 01:03:53 am
You've never played LTTP, but you're re-creating a 3D game that emulates that game's gameplay style? :x
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: flagrama on January 16, 2009, 01:05:33 am
You've never played LTTP, but you're re-creating a 3D game that emulates that game's gameplay style? :x
We live in a crazy world DJ, and in crazy worlds that kind of stuff happens.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on January 16, 2009, 01:19:31 am
Google: Visualboy Advance
Google: Link to the Past gba rom

My bad if it's against rules to mention emulators, even on google. I think the only rules are not to show specific website to get them, or hand them out yourself. I'll delete this post if it's against rules.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Hoffy on January 16, 2009, 01:28:30 am
Google: Visualboy Advance
Google: Link to the Past gba rom

My bad if it's against rules to mention emulators, even on google. I think the only rules are not to show specific website to get them, or hand them out yourself. I'll delete this post if it's against rules.
Hah, it's best he plays the game illegally than not at all :P.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on January 16, 2009, 01:35:54 am
If he has a Wii he can get it from the VC.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 16, 2009, 11:29:37 pm
You've never played LTTP, but you're re-creating a 3D game that emulates that game's gameplay style? :x
yeah... :P

Google: Visualboy Advance
Google: Link to the Past gba rom

My bad if it's against rules to mention emulators, even on google. I think the only rules are not to show specific website to get them, or hand them out yourself. I'll delete this post if it's against rules.
thanks... i'll try it out XD

yeah i also have a Wii... I could buy it there too.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: gm112 on January 17, 2009, 12:23:49 am
You've never played LTTP, but you're re-creating a 3D game that emulates that game's gameplay style? :x
Thing is, he could've played Minish Cap, Four Swords/Four Sword Adventures, or any of the GB/GBC games and that would work just fine..
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on January 17, 2009, 12:36:11 am
You've never played LTTP, but you're re-creating a 3D game that emulates that game's gameplay style? :x
Thing is, he could've played Minish Cap, Four Swords/Four Sword Adventures, or any of the GB/GBC games and that would work just fine..

Not really; still a different flow of things. Better he plays using the lttp engine than the FS engine while developing an lttp style fangame :P
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 17, 2009, 07:25:40 pm
(http://img509.imageshack.us/img509/6031/screenshot034qp4.png) (http://www.imagehosting.com/)
full deku babas!
(http://img149.imageshack.us/img149/3388/screenshot035jd6.png) (http://www.imagehosting.com/)
notice the new tiles!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: wildex999 on January 17, 2009, 07:54:48 pm
Looks like you are making real good progress :)
The tiles fit in nicely(I see a few odd corners on the walls tho, like the top corner on the first screenshot)
Is it just me, or does the game look like it's running in widescreen? 0.o
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on January 17, 2009, 08:20:52 pm
Looks like the PSP's Resolution. I like the PSP's resolution <3
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cheesepie on January 17, 2009, 08:53:36 pm
Wow good update, I heart the tiles :)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Broojo02 on January 18, 2009, 01:04:15 pm
Maybe it is secretly being developed for the PSP  XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: King Tetiro on January 18, 2009, 07:33:32 pm
Maybe it is secretly being developed for the PSP  XD
ROFL. Made me giggle.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: THE DON on January 19, 2009, 06:06:48 am
Hello, I tested straight your demo. The demo pleased me well. However small diagram has errors, and left a little slowly, but super demo runs.

Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 21, 2009, 12:35:33 am
IT IS!!!!!!!!!!!!! MUHAHAHAHA! >:D
(http://farm1.static.flickr.com/19/23055165_2bdf72c9f1.jpg?v=0)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: King Tetiro on January 21, 2009, 09:03:44 pm
IT IS!!!!!!!!!!!!! MUHAHAHAHA! >:D
(http://farm1.static.flickr.com/19/23055165_2bdf72c9f1.jpg?v=0)
HOW THE !@#$%!!!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: SlimmyG on January 21, 2009, 10:39:14 pm
IT IS!!!!!!!!!!!!! MUHAHAHAHA! >:D
(http://farm1.static.flickr.com/19/23055165_2bdf72c9f1.jpg?v=0)
HOW THE !@#$%!!!

Im guessing thats just an emulator running on PSP? My mate had Super Mario
Bros on his PSP, and boasted about it a lot. I then showed him New Super Mario Bros and he wept a single tear. He has since bought a DS and sold his PSP. Which I think was a bit extreme...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on January 21, 2009, 11:20:43 pm
IT IS!!!!!!!!!!!!! MUHAHAHAHA! >:D
(http://farm1.static.flickr.com/19/23055165_2bdf72c9f1.jpg?v=0)
HOW THE !@#$%!!!

SNESTYL kthxbaiplzvurymuchk?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Moon_child on January 22, 2009, 12:49:32 am
IT IS!!!!!!!!!!!!! MUHAHAHAHA! >:D
(http://farm1.static.flickr.com/19/23055165_2bdf72c9f1.jpg?v=0)
HOW THE !@#$%!!!
LOL, do you live under a rock? XD Guys raping Nintendo by playing Nintendo games on a Sony system is so old as jesus!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Hoffy on January 23, 2009, 12:10:01 am
Wait, I have a PSP...

Why have I never done this?

*Runs*
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on January 23, 2009, 03:59:05 am
Wait, I have a PSP...

Why have I never done this?

*Runs*

You has CFW?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 24, 2009, 04:59:02 pm

(http://img152.imageshack.us/img152/6876/screenshot039lq6.png) (http://"http://www.imagehosting.com/")

(http://img141.imageshack.us/img141/5936/gameoverfq5.png) (http://"http://www.imagehosting.com/")

(http://img246.imageshack.us/img246/5708/screenshot041dl0.png) (http://"http://www.imagehosting.com/")
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Downsider on January 24, 2009, 09:11:55 pm
Looks good.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Vandavil on January 25, 2009, 06:44:00 am
The Skullwalltulas look too big for that dungeon, and there is too much blank space.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: King Tetiro on January 25, 2009, 07:00:23 am
The Skullwalltulas look too big for that dungeon, and there is too much blank space.
ahmio listen to us on this.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Nabeshin on January 25, 2009, 07:33:27 am
Bring the borders of the wall inwards a bit, and add a little more of that wall hanging.  Squish everything closer together, it will all look more complete and satisfying to the eye.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: gm112 on January 25, 2009, 08:17:49 am
So far everything looks good, Ahmio, but I think you should rely on some ZFGCers to map for you ;P. They can send you gmk's containing the maps they've made and you can easily import them. I honestly think that would work out better than what you're doing right now.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on January 25, 2009, 03:29:21 pm
Yes but then he has to depend on us for the maps.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: gm112 on January 26, 2009, 05:29:11 pm
Yes but then he has to depend on us for the maps.
You've completely misunderstood what I meant. I meant that he should go find some ZFGCers who can map, and recruit them. Not turn this into an open forum project.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cruzbr on January 27, 2009, 02:07:34 am
Dont use LTTP CAVE TILES, for DEKUTREE
OMG, u can found one mutch better.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on January 27, 2009, 02:29:19 am
Dont use LTTP CAVE TILES, for DEKUTREE
OMG, u can found one mutch better.

Joke post.
(http://www.zfgc.com/forum/Themes/midnight/images/warnwarn.gif) >_< was that really necessary? Anyway; verbal warning :s

(and NO this isn't like an "omg you're totally punished" warning; it's just a "meh try to add more content" warning <_<)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on February 01, 2009, 12:58:03 am
i now have a website !!!!!!
oot2d.tk (http://oot2d.tk)

(http://img84.imageshack.us/img84/8510/screenshot044wk6.png) (http://www.imagehosting.com/)

(http://img294.imageshack.us/img294/5146/screenshot045sr5.png) (http://www.imagehosting.com/)

(http://img145.imageshack.us/img145/1845/screenshot046yk6.png) (http://www.imagehosting.com/)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on February 01, 2009, 01:02:23 am
Nicely organized website. I do however suggest that you only use screenshots that are from your game, otherwise it will look like plagarism and/or a fake game to others. Also, your wikipedia page needs to be cleaned up. There are a few broken pieces of code, but it's nothing some of the ZFGC members can't handle if you're willing to let them help you with it.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cheesepie on February 01, 2009, 04:05:56 am
wow impressed again!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on February 02, 2009, 12:44:50 am
done  ;)

(http://img510.imageshack.us/img510/5669/screenshot047yr0.png) (http://www.imagehosting.com/)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on February 02, 2009, 04:37:25 am
HAI I GOTS THE SLINGSHOTS!!!!!!!!!1

On topic: nice job, ahmio.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on February 03, 2009, 07:41:35 pm
modified entrance !!!!!
(http://img502.imageshack.us/img502/5131/screenshot049tz1.png) (http://www.imagehosting.com/)

(http://img523.imageshack.us/img523/5044/screenshot054qx2.png) (http://www.imagehosting.com/)
You don't know how hard he is..... :P

(http://img84.imageshack.us/img84/695/screenshot055rr9.png) (http://www.imagehosting.com/)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on February 03, 2009, 07:52:36 pm
*notices red tunic and whistles*

I am guessing that is part of the debugging?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cheesepie on February 03, 2009, 07:55:00 pm
Wow when i first saw this topic when it was made, i thought it was going to be stopped by now. You are doing an amazing job on the productivity of your game ;) Keep it up!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on February 04, 2009, 01:05:23 am
If you'll take my constructive criticism, I will say that the LTTP grass tiles and decor doesn't mix well with the cave set. If you ask in the graphics forum, most likely someone will volunteer to recolor them to make them blend well.

Good job with this, ahmio! Keep it up, and nothing will stop you. The community will support you all the way.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cruzbr on February 04, 2009, 01:37:23 am
Quote
Joke post.
I dont see any Joke.

Damn, bro your project is awesome, nices work, and clean...
Soo, bro i want see inovation, in your project but i only see, the old OOT2D, unfinished,
review the DekuTree tiles and remake it, damn u can make better.



Regards Kaze,
Ciao
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on February 04, 2009, 01:49:21 am
Quote
Joke post.
I dont see any Joke.

Damn, bro your project is awesome, nices work, and clean...
Soo, bro i want see inovation, in your project but i only see, the old OOT2D, unfinished,
review the DekuTree tiles and remake it, damn u can make better.



Regards Kaze,
Ciao


I don't really see where there is *better*. Every set of deku tree tiles that's come out has been crap. People don't realize that the 'cave' tiles from lttp were MEANT for *natural* internal rooms, not just caves.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on February 04, 2009, 01:51:25 am
Quote
Joke post.
I dont see any Joke.

Damn, bro your project is awesome, nices work, and clean...
Soo, bro i want see inovation, in your project but i only see, the old OOT2D, unfinished,
review the DekuTree tiles and remake it, damn u can make better.



Regards Kaze,
Ciao


I don't really see where there is *better*. Every set of deku tree tiles that's come out has been crap. People don't realize that the 'cave' tiles from lttp were MEANT for *natural* internal rooms, not just caves.

That's what I originally meant. However, posting from school doesn't allow me to take much time into detail. If he's going to use LttP tiles for everything else, why use a different set for the Deku Tree? Cave tiles look best anyway. If you don't like it, you can go attempt your own OoT2D.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cheesepie on February 11, 2009, 07:54:01 pm
looks good, any new screens ahimo?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on February 12, 2009, 10:49:32 am
Nope! wait until the weekend.  :'( I promise to have some then..
anyways, i'm almost done THE WHOLE DEKU TREE..
I'm just missing two essential pieces!!!!!!(the metal spiked log and the spiderwebs)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cheesepie on February 12, 2009, 11:55:44 am
Really wow good work ahimo,
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on February 12, 2009, 10:30:05 pm
The log should be easy to find...lemme see if I can dig one up for you. Horizontal or vertical? And someone can sprite the web, ask in graphics. You want a burning animation too, right?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on February 13, 2009, 12:13:41 am
The log should be easy to find...lemme see if I can dig one up for you. Horizontal or vertical? And someone can sprite the web, ask in graphics. You want a burning animation too, right?
^
 l
 l Whichever way this is.... :P
 l
 l
v
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on February 13, 2009, 12:15:50 am
That would be vertical. You can remember which is which because of the pairing of the sun and the horizon.

-----------(--)-----------

Anyway, I couldn't find the log. I thought TSR would have it but no such luck.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cheesepie on February 17, 2009, 10:38:35 pm
Ahimo... lol i saw your project on zelda power forums! 

http://zeldapower.com/forum/showthread.php?t=34900

There were alot of screenshots you haven't posted here that most zfgc'rs wouold like to see because i was very impressed with them! I didn't know how well u were doing :)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on February 18, 2009, 02:55:36 am
I love how some noob posted "But I can play the same thing in 3D" in that forum. Geez.

And btw ahmio, you're making some great progress.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Wasabi on February 18, 2009, 05:14:45 am
Wow. One person over there has 38,000 posts.
No life.
Your project seems to be the most active of all of them :D
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on February 20, 2009, 10:42:12 am
Im sorry if this is old but on ladder, you can climb to the side a bit. If you do that on the top of the ladder or the bottom of it. You can after that start to climb up & Down, that way you will be able to climb around on the ground.

The bottom graphic on the N/S stock you walk trough, the upper part of it hide characters, cant that be changed to transperant?

When you use the sword, the sword quiver(i dont remember the name of it) appears on links back, its not always there.

You can walk up on the roof of links house if you walk on the side of the entrance.

You cant walk on the left side of links house. why?

You cant walk behind Trees, houses and such things, cant you do so that you walk behind the tree/house tiles, that would make the gameplay feel better.

Thats all ive found so far. but i have only played for like 5/10 minutes.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on February 21, 2009, 03:44:14 pm
Im sorry if this is old but on ladder, you can climb to the side a bit. If you do that on the top of the ladder or the bottom of it. You can after that start to climb up & Down, that way you will be able to climb around on the ground.

The bottom graphic on the N/S stock you walk trough, the upper part of it hide characters, cant that be changed to transperant?

When you use the sword, the sword quiver(i dont remember the name of it) appears on links back, its not always there.

You can walk up on the roof of links house if you walk on the side of the entrance.

You cant walk on the left side of links house. why?

You cant walk behind Trees, houses and such things, cant you do so that you walk behind the tree/house tiles, that would make the gameplay feel better.

Thats all ive found so far. but i have only played for like 5/10 minutes.

Thanks! i'll start right on those !!!!

(http://img100.imageshack.us/img100/294/screenshot060.png) (http://www.imagehosting.com/)
btw, majora's helping me making the deku tree !!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Garoth Moulinoski on February 23, 2009, 03:00:00 am
Are you going for a "recreate the story in 2D" approach? If so, good. Many of the elements in 3D, while recreatable to an extent, may be too hard for a small group of people to do without giving up first.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on February 23, 2009, 04:02:00 pm
• Probably old - When you attack in the water and stand still, you will stand on it after the attack animation is done but start swimming again when you move read below.
• If you  attack in the middle of a water pound, you will stand up and be able to walk around on the water until you are near to reach the edges of the water. it was fun like hell.
• If you swim next to a wall, you can get stuck, but you can unstuck by attacking.
• You can stop rolling by using your attack, is it suppost to be like that?

That was all the glitches i have found atm.

--------------------------------------------------------------------------------
I guess you wont accept this request but i wonder if i can be a beta tester that search for bugs and such things. That way you would not have this high amount of glitches when releasing further betas.
Im pretty good at finding glitches and such things and i think i could do a pretty good job.
Thnx, LTGH.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on February 23, 2009, 09:57:15 pm
(http://img403.imageshack.us/img403/8841/screenshot062.png) (http://www.imagehosting.com/)

Wow! you read my mind!  I was going to ask for beta testers today. Well, anyways i can only have 12 so i'll do a draw or something... :P
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on February 23, 2009, 10:01:23 pm
I hope I get drawn then.  ;)
BTW, nice pic.
The only things i cant stop looking at is that you have deku stick in two slots
The tiles under the water, some places is empty when other isnt, but i guess its suppost to be like that. Or is it just a miss? :o
The upper right corner of the water, it stick out a bit.
Im also trying to figure out where the heck you are on the screen shot  :o


I guess you have seen this already but the entrance to lost woods, you use the wrong tile on the upper part of stock. :p
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cheesepie on February 23, 2009, 10:33:28 pm
cool sreenshot, oh yea put me in on the draw XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on February 24, 2009, 12:21:44 am
I hope I get drawn then.  ;)
BTW, nice pic.
The only things i cant stop looking at is that you have deku stick in two slots
The tiles under the water, some places is empty when other isnt, but i guess its suppost to be like that. Or is it just a miss? :o
The upper right corner of the water, it stick out a bit.
Im also trying to figure out where the heck you are on the screen shot  :o


I guess you have seen this already but the entrance to lost woods, you use the wrong tile on the upper part of stock. :p

Dude, totally offtopic but I love your PI and avvy

ON-TOPIC: Sure add meh :3
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Trask on February 24, 2009, 12:25:18 am
I'm up for beta testing if you need me :D
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on February 24, 2009, 06:38:28 am
Dude, totally offtopic but I love your PI and avvy

ON-TOPIC: Sure add meh :3
Im glad that you like my avy and PI :-]

EDITED
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on February 24, 2009, 03:36:35 pm
The offtopic part was where he was commenting on your avvy etc.

I can beta test too dude, just PM me when you need me.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on February 24, 2009, 04:05:19 pm
Sorry, i missunderstod him, i tought he told me that i was off-topic >.< I was sleepy when i wroth it.
It seems like i cant find any new bugs/glitches at the beggining, i think its clean now. But i will search trought everything one more time.
I found one thing, in the water where its two pieces of grass, you cant walk on the small one, you swim in it, and i dont think its suppost to be like that or is it? :o
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cheesepie on February 26, 2009, 12:01:37 am
Nothing new I suppose?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on March 05, 2009, 02:43:48 pm
Anything new?
And what happened with the beta tester thingy? Is it changed?
I hope the project isnt dead.  :-X
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on March 07, 2009, 01:53:30 pm
(http://img228.imageshack.us/img228/1251/screenshot063.png) (http://www.imagehosting.com/)

(http://img301.imageshack.us/img301/9251/screenshot064.png) (http://www.imagehosting.com/)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on March 07, 2009, 01:56:21 pm
I still don't think you should be mixing grass decor tiles with cave tiles...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on March 07, 2009, 02:17:11 pm
Jeod is right, the grass tiles doesnt look good with cave tiles. :/
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on March 07, 2009, 02:19:15 pm
They don't look that bad..
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on March 07, 2009, 02:25:05 pm
The steeped on tiles aren't as bad as the shadows under the bushes though. There shouldn't be any shadows.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on March 07, 2009, 02:35:05 pm
The steeped on tiles aren't as bad as the shadows under the bushes though. There shouldn't be any shadows.
they're just temporary....  :P
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on March 07, 2009, 02:39:54 pm
Puuhh.. im glad that you wasnt actually going to keep it like that.
What about the beta testing thingy you talked about on page 21?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on March 18, 2009, 03:59:43 pm
(http://img147.imageshack.us/img147/9753/screenshot065v.png) (http://www.imagehosting.com/)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cheesepie on March 18, 2009, 07:15:06 pm
Liken the pic Ahimo  XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: joshyboy on March 19, 2009, 10:04:49 am
Really, pictures are okay. But we don't know if the game play is any good at all.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on March 19, 2009, 02:55:27 pm
Then download the demo and check it yourself?..
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on March 19, 2009, 03:08:50 pm
Really, pictures are okay. But we don't know if the game play is any good at all.

I'm not trying to be rude, but saying something like that doesn't exactly help...ahmio's just posting screenshots of his progress. There should be a downloadable demo, as well.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on March 19, 2009, 08:59:10 pm
(http://img101.imageshack.us/img101/654/screenshot067.png) (http://www.imagehosting.com/)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: gm112 on March 19, 2009, 09:12:19 pm
Good progress, Ahmio :). It's good to see that somebody was able to make it as far as the Deku Tree in the past OOT2D incarnations.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on March 19, 2009, 09:20:38 pm
Indeed. Let us know if you need any more sprite additions. Also, are those my Link holding a Deku Stick edits? If so, I'd like community input on them because I think they can be improved.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on March 19, 2009, 09:59:19 pm
Does the flame bounce around as Link moves (on the deku stick)? If so, that would be neat.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: hawthorneluke on March 20, 2009, 07:51:45 am
Good progress, Ahmio :). It's good to see that somebody was able to make it as far as the Deku Tree in the past OOT2D incarnations.
There is a GB style OOT2D that went to the end of the deku tree, and was pretty damn awesome as well, btw :D
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on March 22, 2009, 12:21:37 am
Just so you know :P
Beta testing will begin tommorow!!!!!
all the people who have been accepted will be notified by PM!!!!!!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on March 22, 2009, 12:39:13 am
Good progress, Ahmio :). It's good to see that somebody was able to make it as far as the Deku Tree in the past OOT2D incarnations.
There is a GB style OOT2D that went to the end of the deku tree, and was pretty damn awesome as well, btw :D

To the end? are you sure?

The GB style OOT2D I remember is Knightmare's... and that only went up to getting into the Deku Tree...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DeathTailsz on March 22, 2009, 07:39:54 am
Good progress, Ahmio :). It's good to see that somebody was able to make it as far as the Deku Tree in the past OOT2D incarnations.
There is a GB style OOT2D that went to the end of the deku tree, and was pretty damn awesome as well, btw :D

To the end? are you sure?

The GB style OOT2D I remember is Knightmare's... and that only went up to getting into the Deku Tree...
Nope it went to the end of the Duke Tree.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on March 26, 2009, 09:47:04 am
since my computer is coming back on friday/saturday, i'll release a demo then.....
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Moon_child on March 26, 2009, 10:08:40 am
Good progress, Ahmio :). It's good to see that somebody was able to make it as far as the Deku Tree in the past OOT2D incarnations.
There is a GB style OOT2D that went to the end of the deku tree, and was pretty damn awesome as well, btw :D

To the end? are you sure?

The GB style OOT2D I remember is Knightmare's... and that only went up to getting into the Deku Tree...
Then you definitely didn't play it through, because you where able to kill queen Gohma and get the kokiri emerald!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on March 26, 2009, 06:28:21 pm
Good progress, Ahmio :). It's good to see that somebody was able to make it as far as the Deku Tree in the past OOT2D incarnations.
There is a GB style OOT2D that went to the end of the deku tree, and was pretty damn awesome as well, btw :D

To the end? are you sure?

The GB style OOT2D I remember is Knightmare's... and that only went up to getting into the Deku Tree...
Then you definitely didn't play it through, because you where able to kill queen Gohma and get the kokiri emerald!

Meh, I guess I have bad memory XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: King Tetiro on March 26, 2009, 07:12:55 pm
I loved OOTGB. I cried when i got to play it. :D
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on March 29, 2009, 12:46:43 am
NEW DEMO!!!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on March 29, 2009, 12:54:27 am
8.98 MB!?! I recommend asking around to see how you can minimize that file size. At the rate you're going the whole game will be too big for any computer!

EDIT: Here's what I've got so far:

-Name registration, you might want to include a shortcut. When the player presses start the cursor should go straight to the 'end' button.
-You totally missed the Kokiri Forest tour with Navi. Not sure if you're putting it in later or not.
-Two sounds play at once when I open the menu. The save game sound and the open menu sound.
-There are no sounds for throwing or lifting pots
-The house introduction plays twice. Make the intro to the house theme a separate music from the loopable part
-Link butt slides when rolling. Animation should be faster.
-Mido will strafe when I'm not even close to him. (I'm swimming in the lake and watching him block my path)
-The shop is missing a blue rupee in the corner
-There is no wading sound for when Link is motionless in the water.
-There is no dive text for the A button when Link is in water.
-There is no jumping sound.
-The stump with the blue rupee on it has what looks like a doorway on it. Maybe you should get rid of that.
-The path looks weird. Especially by the cliff to the Kokiri Sword.
-There is no opening to exit the Kokiri Forest.
-The inside parts of the trees are transparent.
-In the Lost Woods, the log tunnels should have separate layers. The first is the ground layer that Link can walk over, the second is the top layer that Link is under.
-The menu has no sound for moving the cursor
-There is no exit for the Lost Woods.
-There is no save confirmation when I save the game.
-I can't scroll through the menus.
-The chest bug from last time is still there. I can't get out of it this time though.
-There's no description text in the menu when you highlight stuff.

You changed the controls. Q and E are now the scrolling menu controls, just so everyone knows.

Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Zaeranos on March 29, 2009, 02:11:30 pm
NEW DEMO!!!


I'm sorry to say this, but I can describe your demo in 1 word: HORRIBLE!

I've tried the demo a half dozen times, before I erased it from my harddrive. The reason: I couldn't get to the Deku Tree. My computer crashes once I get to a different area than Kokiri Forest. If I go to the Lost Woods or in a house, the memory usage goes through the roof and there is continuously reading and writing from and to the HD. It literally takes a minute to process a key press at that moment.

I think you have to look over your code.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xavier on March 29, 2009, 02:50:40 pm
Exactly what they said. Tip: don't rush yourself, take your time to work on your project.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on March 30, 2009, 03:44:17 pm
I just noticed that when you roll on a door entrence, you just roll over it and can walk behind the walls.
You really should fix that. THIS ONLY WORKS ON SOME PLACES

Also, the stair glitch is not fixed, i can still climb to the side and start climing around on the ground.

And the pathing on links house isnt fixed, i can walk up on the roof.

I noticed that you can walk up on that house with the bridge now. When i jumped down from the path up to the house roof, i rolled out of the edge and jumped all the way to the cliff wall and now im stuck there.

When i walk inside a house (walking downwards) and i dont release the button when i enter, i leave it instantly. Anyoing sometimes, make it so that you have to "re-press" the buttons after you enter a house, with that i mean that you should make link stop walking after entering a house.

Maybe you should make the guards fairys follow them, looks wierd when they doesnt move.

I found the funniest glitch so far! =D When you dive, you can swim out of the water and dive under the ground then start to swim out of the water, i justed dived throgh mido and im going to deku tree without a sword and shield.

The deku stick unit things have pathing but the deku scrubs doesnt, should be reversed if you ask me.

When you hold pots, you can walk through doors, like when you roll.

Yay, you added the rolling stone, make it roll like in OoT and make it bigger so you cant avoid it, you have to run at the right moment, i just walk around it now.

If you use the sword next to a ledge, you will jump down, you even jump down when its a bridge in front of you (the one that is connected to the house). Your pathing should not change when you use a sword.

You can find blure rupees in the gress, isnt that a little to much?
And you find rupees to often.

!@#$%, !@#$% and !@#$% again! I cant move after i open the slingshot chest >_>
Thats why i saved the game and restarted it, and now i can continue, im so smart xD

Why doesnt the game pause when you "pause"?

Whats with that wall you are suppost to climb on? Befor you hit the targets, its a piece of !@#$%, when you walk towards it, you start to climb and stop to climb like 5 times in a second and you cant use your slingshot when standing next to it, anoying when you want to hit the targets.

Try to find a better sound for deku tree, i have to turn of the volume when i enter becouse it sounds so horrible.

If you roll up on one of those creatures in the first room of deku tree, you get stuck on it and you die in like 1 second, that sucks. And then i figured someone else out, you doesnt get invulnerable after you get hitted, you should be that for a short moment.

May i ask why you didnt put in the entire deku tree? :O
I mean the entire deku tree sprite, he is just cutted of on the top.

You really attack to slow, just look at it, its like its 1/2 of the speed when he attacks. I never noticed that befor.

I readed the comments above, i guess im lucky, i can play it without a single problem :p

When you are aiming your slingshot, you can click on another C button to shot and you get a discount on the C spot you clicked on, so if i have slingshot equiped on C-Left and press down C-Left and release C-Right, it will decrease the amount of X in the C-Right spot.

If you try to equip an empty slot in the inventory you get error. So do not press any C-Button in the inventory screen when you havent selected an item.

When you start the game, you should start inside links house.

Quote
-Mido will strafe when I'm not even close to him. (I'm swimming in the lake and watching him block my path)
Mido does that in OoT to, Go and play it and take a look yourself.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on March 30, 2009, 04:14:43 pm
probably already reported, but you can walk through doors when holding pots... like literally through the object that acts as a doorway... so I can walk on all the walls in the houses.

Also up near the Lost Woods entrance, there are tons of trees that somehow don't have leaves... They have the outlines to where the leaves are but its just the outlines. The inner part is see through... I'm not quite sure how you missed that.

Also, should have made it either not possible to enter the Lost Woods, or made it so you could leave them... I just spent like 10 minutes collecting Rupees to buy the shield, and when I went to look in the woods, I can't go back :/... I don't really feel like restarting...

Edit: Did you program this game to play like Super Mario Frustration? This time around, when I picked up the sword, I got stuck in the stump the treasure chest is on...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cheesepie on March 30, 2009, 07:02:33 pm
your'e doing great, don't get discouraged by these comments. Just take al ittle more time on the small things first. Don't rush it to fast. I would much rather have half oot2d that has great gameplay than a full oot2d with crudy gameplay. Nice job so far.  XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on March 30, 2009, 09:44:14 pm
your'e doing great, don't get discouraged by these comments. Just take al ittle more time on the small things first. Don't rush it to fast. I would much rather have half oot2d that has great gameplay than a full oot2d with crudy gameplay. Nice job so far.  XD

Mine was very constructive thank you very much  >:(
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cheesepie on March 30, 2009, 10:00:40 pm
Yea i know jeod, sry not trying to point you out. No one really said anything mean just trying to keep him from dropping this project, you know what i mean right?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on March 30, 2009, 11:19:11 pm
Yeah I know, and my comment about that was sarcastic. But I doubt he'll drop it, and if he does he'll probably hand the source code over for others to work on.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on April 07, 2009, 09:25:43 am
Thanks guys!
NEW DEMO!!!


I'm sorry to say this, but I can describe your demo in 1 word: HORRIBLE!

I've tried the demo a half dozen times, before I erased it from my harddrive. The reason: I couldn't get to the Deku Tree. My computer crashes once I get to a different area than Kokiri Forest. If I go to the Lost Woods or in a house, the memory usage goes through the roof and there is continuously reading and writing from and to the HD. It literally takes a minute to process a key press at that moment.

I think you have to look over your code.
That's never, ever happened to me...... Has it happened to anyone else ?

Thanks for all the gliches, guys! This will really help :) Yeah, and i won't be giving up any time soon...... :P
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on April 08, 2009, 08:23:34 am
It would have been good if you beta tested it befor releasing it :p
And if you cant do it, just let someone else beta test it. Sometimes its not that fun to play when all you find is glitches you know.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on April 08, 2009, 11:07:25 am
It would have been good if you beta tested it befor releasing it :p
And if you cant do it, just let someone else beta test it. Sometimes its not that fun to play when all you find is glitches you know.

One thing-

Games should never be *beta tested* (which is poor terminology for the progress of this game *anyway*; it's not in beta yet) by the person programming it. It creates a bias towards the development. You should almost view it being posted here as the beta testing, and everyone who played the game is his QA department. Everyone playing it is basically doing Agile testing (http://en.wikipedia.org/wiki/Agile_testing).
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on April 08, 2009, 11:23:09 am
It would have been good if you beta tested it befor releasing it :p
And if you cant do it, just let someone else beta test it. Sometimes its not that fun to play when all you find is glitches you know.

One thing-

Games should never be *beta tested* (which is poor terminology for the progress of this game *anyway*; it's not in beta yet) by the person programming it. It creates a bias towards the development. You should almost view it being posted here as the beta testing, and everyone who played the game is his QA department. Everyone playing it is basically doing Agile testing (http://en.wikipedia.org/wiki/Agile_testing).

I agree. Generally the creator doesn't find all of the bugs, it's the QA guys who usually do. So, to the guy who called the demo "HORRIBLE"...look at mine and Mammy's post.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on April 08, 2009, 12:45:02 pm
Eh, I'm guessing much more quality demos will come out around summer, when school isn't bothering everyone.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on April 13, 2009, 08:15:23 pm
Just so you know :P
Beta testing will begin tommorow!!!!!
all the people who have been accepted will be notified by PM!!!!!!

He said that a few pages back so dont tell me that it shouldent be beta tested.
And well, i tought beta testers was people that tested a game befor releasing it(at all) but i guess i was wrong....
Insted of releasing versions that contains a HUGE amount of bugs, take your time to fix everything befor releasing.
About 20min after he released the latest beta i had a list of about 15bugs i found, it was like one bug every minute.
And cant you make a list on the people that is beta testing? since it feels like its not happening so much.

The bugs list (it is outdated, havent posted the latest bugs i have found)
http://www.zfgc.com/forum/index.php?topic=31439.msg377294#msg377294
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cruzbr on May 21, 2009, 09:55:54 am
Down !?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on May 21, 2009, 10:00:06 am
Quite the delayed response there cruzbr;

It does appear that this is abandonware, yes.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on May 21, 2009, 02:45:43 pm
....cruzbr....that was quite the limited response.

Anyway, I still am not giving up hope on ahmio. He may have exams and whatnot to deal with. Maybe his computer exploded, who knows.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on May 21, 2009, 06:23:40 pm
....cruzbr....that was quite the limited response.

Anyway, I still am not giving up hope on ahmio. He may have exams and whatnot to deal with. Maybe his computer exploded, who knows.

Quote
Maybe his computer exploded, who knows.

/me walks off slowly

...

He was last active April 30, 2009, 03:30:19 AM, that's a loong time ago. Seems pretty busy.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on June 14, 2009, 04:05:31 pm
....cruzbr....that was quite the limited response.

Anyway, I still am not giving up hope on ahmio. He may have exams and whatnot to deal with. Maybe his computer exploded, who knows.

Quote
Maybe his computer exploded, who knows.

/me walks off slowly

...


He was last active April 30, 2009, 03:30:19 AM, that's a loong time ago. Seems pretty busy.

YES!!!!!!!!!!!!!
Work on OoT2d has officially resumed XD !!!!!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on June 14, 2009, 05:08:37 pm
WHAT THE FU--BOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMM!!

Where have you been man!?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on June 14, 2009, 05:17:16 pm
Guys, I told you ahmio would come back :P

I agree fully with Jeod's comment!!! BOOOOOOOOOOOOOOOOOOOOOOOOOOOM
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on June 14, 2009, 05:27:52 pm
WHAT THE FU--BOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMM!!

Where have you been man!?
Guys, I told you ahmio would come back :P

I agree fully with Jeod's comment!!! BOOOOOOOOOOOOOOOOOOOOOOOOOOOM
I'm sorry. I was overflowed with homework, etc... and my computer is still laggy. At least the sound works :)

(http://img150.imageshack.us/img150/511/screenshot074.png) (http://www.imagehosting.com/)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on June 14, 2009, 06:47:19 pm
O_O Do you have a playable demo up to that point?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Zaeranos on June 14, 2009, 07:15:34 pm
I'm sorry. I was overflowed with homework, etc... and my computer is still laggy. At least the sound works :)

No problem. It even happens to the best of us. It is not as if you get paid to deliver this.

Quote
(http://img150.imageshack.us/img150/511/screenshot074.png) (http://www.imagehosting.com/)

Wicked screen. Will you be able to see the cameos of Mario and Yoshi there as well  8)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Hammer Bro. Mike on June 14, 2009, 07:41:51 pm

Wicked screen. Will you be able to see the cameos of Mario and Yoshi there as well  8)

He would have to put the windows on the back walls since you wouldn't be able to see them that well from the sides.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Ethelon on June 22, 2009, 07:02:18 pm
You know that when you dive you can go anywhere right?
You just hold the dive button and go wherever. I posted screenies on your GMC topic.
I got past mido without a shield, and got owned at the deku scrub, which seems just to be one of those turret engines I saw awhile ago.

No offense, but really your engine just feels like a couple of tutorials mashed together.
Your collisions are still bad, rolling gets you past areas, meaning you didn't change the sprite, but you changed the entire object to a rolling object, which obviously has no collision with whatever you used to change maps. Same with holding pots. Rolling is useless, restricting movement and it doesn't increase speed at all, and the origins are off.

My thoughts, possibly a bit rude, but needs a lot of work engine wise...
-Ethelon
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on June 23, 2009, 03:13:19 pm
You know that when you dive you can go anywhere right?
You just hold the dive button and go wherever. I posted screenies on your GMC topic.
I got past mido without a shield, and got owned at the deku scrub, which seems just to be one of those turret engines I saw awhile ago.

No offense, but really your engine just feels like a couple of tutorials mashed together.
Your collisions are still bad, rolling gets you past areas, meaning you didn't change the sprite, but you changed the entire object to a rolling object, which obviously has no collision with whatever you used to change maps. Same with holding pots. Rolling is useless, restricting movement and it doesn't increase speed at all, and the origins are off.

My thoughts, possibly a bit rude, but needs a lot of work engine wise...
-Ethelon

I reported that many, many weeks ago :p
I have an entire list of bugs i found, think its around 20 glitches, it is somewhere in this thread.

And dont you think he knew that you could roll over objects? He just released if for every to test, it was not in a beta stage, not even an alpha stage when he released it, it was just to show the progress.
And if you dont like it, dont play it : /
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: SlimmyG on June 23, 2009, 03:18:07 pm
And if you dont like it, dont play it : /

Hows he supposed to know if he likes it, if he doesn't play it?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on June 23, 2009, 03:22:22 pm
And if you dont like it, dont play it : /

Hows he supposed to know if he likes it, if he doesn't play it?
What do you mean? He have to know if he likes it or not if he have played it?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Darunia on June 23, 2009, 03:30:47 pm
Ethelon's response was pure constructive criticism, he never said he didn't like the project.
Plus, you can't 'play' a technical demo... it's meant to be released for people to test it and tell the developper about the flaws in it.

I'll try testing this when I have some free time. D:
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Ethelon on June 23, 2009, 05:52:10 pm
I was just giving him tips...
I mean like the roll is supposed to be faster, but the way it is now, the only boost from it is because the origins are a few pixels off, so it gives an initial small boost.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on June 23, 2009, 06:07:43 pm
Let's try and be cool about constructive criticism, guys. There are no insults in criticism.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Darunia on June 23, 2009, 06:26:02 pm
Let's try and be cool about constructive criticism, guys. There are no insults in criticism.
Sorry, what? There are no insults in any of our posts. It's just the way he put it, it sounds like he's attacking the project, while I'm sure he isn't. :P Just trying to help him better the engine. Because I don't know if you played it, but I did, and it seriously needs alot of work.

1st of. Colisions. This is the first thing to try and perfect when making a zelda fan-game. It's just so important, I kept getting stuck in your demo. I see you're using GM, try and use masks for every place you can collide with instead of just using the object's sprite. Make a mask for Link aswell.

2nd. ORIGINS. Seriously, whenever you use the sword, your character wiggles all over the screen. You quite clearly messed up the sprite's origins. Look at Link when he runs, his shadow goes up and down. Try messing with the origins for a while and get that right, otherwise your game will feel cheap.

3rd. Rolling looks weird, aswell as the animation. Maybe it should animate faster, try using image_speed to fix that.

There are a few more problems but I just can't remember them off the top of my head.

You should try and get these things done before you continue with development. They're big issues. Other than that, it looks like you got something going. ;) I'm not trying to put this project down, just try and make a close-to-perfect engine before you continue on to bigger challenges, because if not, the code will be messy and you'll just abandon the project.

Best of luck!!  :)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on June 23, 2009, 06:47:15 pm
Quote
Sorry, what? There are no insults in any of our posts. It's just the way he put it, it sounds like he's attacking the project, while I'm sure he isn't. Look at me, I'm invisible! Just trying to help him better the engine. Because I don't know if you played it, but I did, and it seriously needs alot of work.

Darunia, I'd like you to think next time before you post a response like this. That "sorry, what?" comment kind of makes it seem like you're being a little rude.

To clarify, I'm saying "guys" as in EVERYONE. I'm mainly saying that if somebody makes a constructive criticism comment (and even if it sounds a touch on the harsh side), people should just respect that it's constructive criticism and not jump on the guy.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Darunia on June 23, 2009, 06:52:21 pm
Quote
Darunia, I'd like you to think next time before you post a response like this. That "sorry, what?" comment kind of makes it seem like you're being a little rude.
I'm sorry, but that really wasn't my intention. I just misunderstood your post.

But...,
Quote
I'd like you to think next time before you post a response like this.
I read my posts over again at least two times before clicking on 'Post'. I just can't know for sure what other people will think when they read them. I also edit them alot to fix grammar/add content and stuff. I do think before posting.  :P
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Ethelon on June 23, 2009, 09:08:38 pm
Thanks star.
I think as far as what he has is fine, just the engine itself that needs a bit of editting. The major ones have been repeatedly listed already...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on June 30, 2009, 09:18:23 am
Guys, there is more issues then the ones posted in this page.
I also said that all the stuff you said is already posted a while ago.
This is a quote of one glitch report i made.
I just noticed that when you roll on a door entrence, you just roll over it and can walk behind the walls.
You really should fix that. THIS ONLY WORKS ON SOME PLACES

Also, the stair glitch is not fixed, i can still climb to the side and start climing around on the ground.

And the pathing on links house isnt fixed, i can walk up on the roof.

I noticed that you can walk up on that house with the bridge now. When i jumped down from the path up to the house roof, i rolled out of the edge and jumped all the way to the cliff wall and now im stuck there.

When i walk inside a house (walking downwards) and i dont release the button when i enter, i leave it instantly. Anyoing sometimes, make it so that you have to "re-press" the buttons after you enter a house, with that i mean that you should make link stop walking after entering a house.

Maybe you should make the guards fairys follow them, looks wierd when they doesnt move.

I found the funniest glitch so far! =D When you dive, you can swim out of the water and dive under the ground then start to swim out of the water, i justed dived throgh mido and im going to deku tree without a sword and shield.

The deku stick unit things have pathing but the deku scrubs doesnt, should be reversed if you ask me.

When you hold pots, you can walk through doors, like when you roll.

Yay, you added the rolling stone, make it roll like in OoT and make it bigger so you cant avoid it, you have to run at the right moment, i just walk around it now.

If you use the sword next to a ledge, you will jump down, you even jump down when its a bridge in front of you (the one that is connected to the house). Your pathing should not change when you use a sword.

You can find blure rupees in the gress, isnt that a little to much?
And you find rupees to often.

!@#$%, !@#$% and !@#$% again! I cant move after i open the slingshot chest >_>
Thats why i saved the game and restarted it, and now i can continue, im so smart xD

Why doesnt the game pause when you "pause"?

Whats with that wall you are suppost to climb on? Befor you hit the targets, its a piece of !@#$%, when you walk towards it, you start to climb and stop to climb like 5 times in a second and you cant use your slingshot when standing next to it, anoying when you want to hit the targets.

Try to find a better sound for deku tree, i have to turn of the volume when i enter becouse it sounds so horrible.

If you roll up on one of those creatures in the first room of deku tree, you get stuck on it and you die in like 1 second, that sucks. And then i figured someone else out, you doesnt get invulnerable after you get hitted, you should be that for a short moment.

May i ask why you didnt put in the entire deku tree? :O
I mean the entire deku tree sprite, he is just cutted of on the top.

You really attack to slow, just look at it, its like its 1/2 of the speed when he attacks. I never noticed that befor.

I readed the comments above, i guess im lucky, i can play it without a single problem :p

When you are aiming your slingshot, you can click on another C button to shot and you get a discount on the C spot you clicked on, so if i have slingshot equiped on C-Left and press down C-Left and release C-Right, it will decrease the amount of X in the C-Right spot.

If you try to equip an empty slot in the inventory you get error. So do not press any C-Button in the inventory screen when you havent selected an item.

When you start the game, you should start inside links house.

Quote
-Mido will strafe when I'm not even close to him. (I'm swimming in the lake and watching him block my path)
Mido does that in OoT to, Go and play it and take a look yourself.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on July 07, 2009, 09:07:42 am
You know that when you dive you can go anywhere right?
You just hold the dive button and go wherever. I posted screenies on your GMC topic.
I got past mido without a shield, and got owned at the deku scrub, which seems just to be one of those turret engines I saw awhile ago.

No offense, but really your engine just feels like a couple of tutorials mashed together.
Your collisions are still bad, rolling gets you past areas, meaning you didn't change the sprite, but you changed the entire object to a rolling object, which obviously has no collision with whatever you used to change maps. Same with holding pots. Rolling is useless, restricting movement and it doesn't increase speed at all, and the origins are off.

My thoughts, possibly a bit rude, but needs a lot of work engine wise...
-Ethelon
No, its all the same object..... that happens because I made it so you can only walk through the door by walking, because the slashing used to sometimes collide with the door. Its an easy fix, and fixed already :P
Let's try and be cool about constructive criticism, guys. There are no insults in criticism.
Sorry, what? There are no insults in any of our posts. It's just the way he put it, it sounds like he's attacking the project, while I'm sure he isn't. :P Just trying to help him better the engine. Because I don't know if you played it, but I did, and it seriously needs alot of work.

1st of. Colisions. This is the first thing to try and perfect when making a zelda fan-game. It's just so important, I kept getting stuck in your demo. I see you're using GM, try and use masks for every place you can collide with instead of just using the object's sprite. Make a mask for Link aswell.

2nd. ORIGINS. Seriously, whenever you use the sword, your character wiggles all over the screen. You quite clearly messed up the sprite's origins. Look at Link when he runs, his shadow goes up and down. Try messing with the origins for a while and get that right, otherwise your game will feel cheap.

3rd. Rolling looks weird, aswell as the animation. Maybe it should animate faster, try using image_speed to fix that.

There are a few more problems but I just can't remember them off the top of my head.

You should try and get these things done before you continue with development. They're big issues. Other than that, it looks like you got something going. ;) I'm not trying to put this project down, just try and make a close-to-perfect engine before you continue on to bigger challenges, because if not, the code will be messy and you'll just abandon the project.

Best of luck!!  :)
I'm working on them


BTW I'm remaking the whole engine to be even better :O
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on July 07, 2009, 09:11:56 am
Let's try and be cool about constructive criticism, guys. There are no insults in criticism.

Indeed; saying "YOU SUCK!" is only constructive if you're a vacuum! .. Or a prostitute D:

Anyway; I'm surprised this isn't dead yet O_O It's good to hear you're still working on it Ahmio
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on July 07, 2009, 10:42:34 pm
Agreed, but I'm not as surprised.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on July 13, 2009, 02:35:53 pm
THIS WILL NEVER DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D

But seriously, i got my GM7 pro back. I've fixed about 7 glitches so far. Not bad for 5 minutes :P
I'm also making all resoures external. Smaller file size and faster loading ;)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Ethelon on July 13, 2009, 09:02:08 pm
You know you didn't add walls around links house? As in if X was the entrance, and S was the walkable area. This is what you could do.
/----\
|SSS|
|SXS|
|SSS| << Normal walking area, the "patio"
=====
   =
   =
   =

Mhm...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Scooternew on July 13, 2009, 09:07:13 pm
Have you actually done anything else on this game since March, as in finishing the first dungeon?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on July 14, 2009, 09:01:12 am
You know you didn't add walls around links house? As in if X was the entrance, and S was the walkable area. This is what you could do.
/----\
|SSS|
|SXS|
|SSS| << Normal walking area, the "patio"
=====
   =
   =
   =

Mhm...
wow. i feel really stupid ;)
Have you actually done anything else on this game since March, as in finishing the first dungeon?
Yes. the first dungeon is DONE!!!!!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on July 14, 2009, 02:22:46 pm
Yes. the first dungeon is DONE!!!!!

How close to a full demo then? One with no bugs?
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Ethelon on July 14, 2009, 05:32:18 pm
10 years.
Guys don't put tons of pressure on him, it'll take forever to get the whole thing done without bugs. Asking him that question will just give you a horribly estimated number resulting in probably dissapointment. The main thing I see the problem in most of these OOT2D projects is that the creators release it too early with tons of bugs and not much features. I'd at least get done with the Deku Tree before I give a demo out, that would end before the deku tree. So you're always ahead of the demo by a bit, and you only post new demos on major milestones, like the entire Deku Tree, then the entire Hyrule Castle all the way to Zelda, then to Death Mountain, then Dodongos cavern. Big updates are better, because that way people will have time to explore them quite a bit. I guess we're just here to test the glitches anyway.

I just feel people are too rushed to show what they have. I suggest you just go for the major demos, not small stuff. Getting a team as well, because you're gonna need help spriting things that haven't been created yet.

Oh, and something for the fans. Don't expect something like this to be done quickly. Don't pressure him to get something done, because we all have lives. I think I'd be better off posting this on GMC though, this place isn't flooded with immature people.

-Ethelon

EDIT:
Oh nvm Jeod, I thought you meant the whole game, not just the deku tree. Okay then...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on July 18, 2009, 10:03:19 am
(http://i31.tinypic.com/2s1xk0k.png)
try and guess
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DJvenom on July 18, 2009, 10:22:29 am
That screenshot actually took me back :o... best of luck :3
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on July 18, 2009, 10:28:05 am
10 years.
Guys don't put tons of pressure on him, it'll take forever to get the whole thing done without bugs.

Well not quite; actually if people start with a proper engine first, then develop the game around it the game should stay generally bug free. Most of your actual 'game bugs' would be found during the engines development. The issues that arise later would simply be aesthetics.

Quote
Asking him that question will just give you a horribly estimated number resulting in probably dissapointment. The main thing I see the problem in most of these OOT2D projects is that the creators release it too early with tons of bugs and not much features. I'd at least get done with the Deku Tree before I give a demo out, that would end before the deku tree. So you're always ahead of the demo by a bit, and you only post new demos on major milestones, like the entire Deku Tree, then the entire Hyrule Castle all the way to Zelda, then to Death Mountain, then Dodongos cavern. Big updates are better, because that way people will have time to explore them quite a bit. I guess we're just here to test the glitches anyway.

Well; the issue is mainly that the person developing it sees what they wanted to see initially when they had the idea of developing in the first place. There's usually some mental trigger that tells us "I need to see *insert element* in 2d! I bet I could do it!" and once we end up accomplishing that small element in 2d, we're done with our project mentally. We'll get bored with it beyond that.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on July 18, 2009, 10:31:36 am
That screenshot actually took me back :o... best of luck :3
Thanks
10 years.
Guys don't put tons of pressure on him, it'll take forever to get the whole thing done without bugs.

Well not quite; actually if people start with a proper engine first, then develop the game around it the game should stay generally bug free. Most of your actual 'game bugs' would be found during the engines development. The issues that arise later would simply be aesthetics.

Quote
Asking him that question will just give you a horribly estimated number resulting in probably dissapointment. The main thing I see the problem in most of these OOT2D projects is that the creators release it too early with tons of bugs and not much features. I'd at least get done with the Deku Tree before I give a demo out, that would end before the deku tree. So you're always ahead of the demo by a bit, and you only post new demos on major milestones, like the entire Deku Tree, then the entire Hyrule Castle all the way to Zelda, then to Death Mountain, then Dodongos cavern. Big updates are better, because that way people will have time to explore them quite a bit. I guess we're just here to test the glitches anyway.

Well; the issue is mainly that the person developing it sees what they wanted to see initially when they had the idea of developing in the first place. There's usually some mental trigger that tells us "I need to see *insert element* in 2d! I bet I could do it!" and once we end up accomplishing that small element in 2d, we're done with our project mentally. We'll get bored with it beyond that.
ok then...
"I need to see Ganon in 2D"....
its ok if i get bored after that :P
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on July 18, 2009, 10:33:37 am
Lol yeah you can get bored after that; but 10/10 times, games aren't developed in order of the events that occur in-game ;p
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: DeathTailsz on July 18, 2009, 05:21:24 pm
Hey, Ahimo, when you enter Gohma's lair, does link turn around to face the door that barricades him, then when he hears Gohma, he turns around?

(I've been away, and really don't wanna go through 26 pages of reading.)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on July 19, 2009, 03:59:50 pm
Hey, Ahimo, when you enter Gohma's lair, does link turn around to face the door that barricades him, then when he hears Gohma, he turns around?

(I've been away, and really don't wanna go through 26 pages of reading.)
.......tried that, but it looks really bad in 2d :(

(http://img222.imageshack.us/img222/5480/27012693.png) (http://www.imagehosting.com/)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: King Tetiro on July 19, 2009, 05:49:31 pm
Ahmio you really should focus after Gohma on fine tuning the glitches and bugs. That's a honest opinion. Now for the forum opinion (still true)
WOOT! GOHMA!!!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on July 19, 2009, 06:40:37 pm
If you'd take my suggestion, do something about the grass on the cave tiles. It just looks out of place. You could try blending to make it look like some wildgrowth coming from cracks in the floors or on the walls.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on July 19, 2009, 06:52:15 pm
For pillars, you might be better off using the *under the bridge* pillar tiles from lttp, instead of the face rock things
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Moon_child on July 19, 2009, 09:34:29 pm
How do you get to Gohma? I found the slingshot but climbing these vines doesn't bring me anywhere.

(http://img10.imageshack.us/img10/9357/vinesp.png)

And I have to get to the top to jump down from it and break the spider silk...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on July 20, 2009, 12:44:01 am
I don't think he released the demo with Gohma in it :P
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Zaeranos on July 20, 2009, 06:55:12 am
Ahmio, that Gohma looks sweet.

How do you get to Gohma? I found the slingshot but climbing these vines doesn't bring me anywhere.

(http://img10.imageshack.us/img10/9357/vinesp.png)

And I have to get to the top to jump down from it and break the spider silk...


I think the purpose is to burn the spider web.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Xiphirx on July 21, 2009, 02:16:47 am
I don't think he released the demo with Gohma in it :P

Still don't think the demo has Gohma in it...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on July 21, 2009, 09:08:40 am
How do you get to Gohma? I found the slingshot but climbing these vines doesn't bring me anywhere.

(http://img10.imageshack.us/img10/9357/vinesp.png)

And I have to get to the top to jump down from it and break the spider silk...

did ya climb all the way to the top ????
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Ethelon on July 21, 2009, 05:58:30 pm
Mm I posted this on GMC but, I think you should make teh whole ground with those green tiles. If not, might as well get rid of the green tiles and replace em with the normal cave tiles, and possibly add a nice green mist effect on the ground. How are you getting the 3D aspects to work like shooting his when he's on the roof? I actually never got to the point (in real OoT) where Gohma dropped the eggs, because I just shot her down immediately...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on August 01, 2009, 04:13:28 pm
ok.

Anyways I'm now programming the deku tree dying movie. Its really hard cuz of all the special effects an all.... :'(
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on August 01, 2009, 04:36:04 pm
Give me your Deku Tree sprite. I'll make a dying animation.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on August 01, 2009, 04:48:24 pm
Give me your Deku Tree sprite. I'll make a dying animation.
(http://i25.tinypic.com/2djv5a8.jpg)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Jeod on August 01, 2009, 07:30:51 pm
It's gotta be in png or bmp.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: FrozenFire on August 12, 2009, 03:14:15 am
So, I finally decided to download and play the 2D Ocarina of Time beta.
After playing it, I wasn't very impressed, but I do understand that it's a dang hard project to work on and also that it's a beta. I was still expecting a tad bit more polish. Maybe it's just because of how long this game has been in the works.


As far as converting the 3D in to 2D, totally amazing job! Also, I love the menu layouts, they look great!

One thing I didn't like was how close you have to come to the edge of the screen for it to start scrolling. Maybe it's just me.


Anyway, I didn't make it too far, but I'm not sure how much game the beta actually has? I basically got the sword and couldn't find a shield or any way to get to the deku tree, so I quit.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on August 15, 2009, 02:30:50 pm
That is becouse you played a very old beta of the project, you really cant do that much more.
And cant you get the shield? hmm.. i dont remember myself. Cant you just buy it in the shop? xD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: FrozenFire on August 15, 2009, 09:36:19 pm
Hmm, the shop was empty, only that one person in there, no shopkeeper, no inventory for me to steal while he was out...  >:D
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Sinkin on August 16, 2009, 01:27:03 pm
I found one bug/glitch. It's when you swim, if you dive while your in the water and you just keep holding down the button you can pass Mido without a sword and shield. So, you could maybe fix that.  :P
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on August 17, 2009, 08:50:09 am
I found one bug/glitch. It's when you swim, if you dive while your in the water and you just keep holding down the button you can pass Mido without a sword and shield. So, you could maybe fix that.  :P
That has been reported atleast 5 times now by different people xD
I made a HUGE list with like 30 bugs. I have linked it a several times but people doesnt check if the bug is reported yet or not :/
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on August 17, 2009, 01:43:52 pm
Hmm, the shop was empty, only that one person in there, no shopkeeper, no inventory for me to steal while he was out...  >:D
You've been playing Demo 3!!!!
 :o

(http://img249.imageshack.us/img249/7982/012c.png) (http://www.imagehosting.com/)
notice how the boss room is darker than every other room...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: TheGrayK on August 17, 2009, 06:08:00 pm
And as far as looks go this looks amazing!
the only criticism i would have is the bush's in the deku tree but im sure your tired of hearing that so Good Luck I hope to see this get finished!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: FrozenFire on August 21, 2009, 01:34:44 am
Hmm, the shop was empty, only that one person in there, no shopkeeper, no inventory for me to steal while he was out...  >:D
You've been playing Demo 3!!!!
 :o

(http://img249.imageshack.us/img249/7982/012c.png) (http://www.imagehosting.com/)
notice how the boss room is darker than every other room...

 :o OH SHNAP!! :-[ ... Just downloaded the newest beta. Now I'm gonna play it...

EDIT:

K, the game is better now, ha ha. LOTS of bugs though (as everyone has already told you), and the movement is a tad bit rough at the moment, but I'm pretty sure you plan on fixing that up some time later.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Vaati on August 28, 2009, 12:28:59 am
Hello, Ahmio, I haven't entered this site for a few months now...I thought project was dead by now, but awesome  XD! You went on progressing, I have tested out the demo...the only little problems are:

-Link's saumersault frame needs to be a little bit faster
-And that you can get stuck in some corners sometimes.

But that's just about it, I can't really complain about anything, nor should I, many users in this and many other sites tried making an OoT 2D but harshly failed.

Keep it on...I know you will progress more  XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on September 04, 2009, 08:12:00 pm
Hello, Ahmio, I haven't entered this site for a few months now...I thought project was dead by now, but awesome  XD! You went on progressing, I have tested out the demo...the only little problems are:

-Link's saumersault frame needs to be a little bit faster
-And that you can get stuck in some corners sometimes.

But that's just about it, I can't really complain about anything, nor should I, many users in this and many other sites tried making an OoT 2D but harshly failed.

Keep it on...I know you will progress more  XD

You mean that you didnt notice any other problems then that? O.O You cant have played for long then.
It is a huge amount of bugs in the current beta and was unstable. I think i found about 15-25 bugs in about a half hour :p
But yeah, im surprised that he still makes progress, but sucks that we only geta screenshot or two like every two week.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on September 22, 2009, 07:39:00 pm
Hello... Now I can start working again. Screenshots will be released soon... prepare to be surprised  >:D
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on September 22, 2009, 09:02:04 pm
Welcome back. I await your new screens.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: cruzbr on October 02, 2009, 03:34:15 am
nice updates...'
 XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: kirkking2000 on October 06, 2009, 02:53:50 am
I'm not sure if this was addressed, but in what you have of the lost woods, the tiling is a little off, and I haven't found the way to get back in the forest lol That is about all I played, and even from that short amount, I must congratulate you on a good job. The opening was very well done and stuck to the console game! I may have to check out the next demo :p
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 28, 2009, 12:57:05 am
Hey guys... XD
If you're wondering why i'm so late;

(http://img137.imageshack.us/img137/2595/linkd1.png) (http://www.imagehosting.com/)

(http://img229.imageshack.us/img229/5505/30467040.png) (http://www.imagehosting.com/)
Major graphics updates are on the way... as you can see, after all this work, it isn't perfect... YET!!!

EDIT:
Also completed:
-C-up look
-Mini-map!!! (WIP)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Wasabi on October 28, 2009, 05:19:50 am
is that hqx?
kinda looks like it...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on October 28, 2009, 05:27:44 am
Hmm... 2xSAI isn't exactly... possible in GM :x... At least not in a way that the game would be playable :x...
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Wasabi on October 28, 2009, 06:07:17 am
Hmm... 2xSAI isn't exactly... possible in GM :x... At least not in a way that the game would be playable :x...
That's what I was thinking, so I'm guessing they're all sprites.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on October 28, 2009, 06:16:01 am
Nah it was ran through an 2xSAI image converter; you can tell by the inconsistencies on the gray tiles to the right of Link... That's my guess anyway D:
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on October 28, 2009, 10:23:44 am
It's possible, ... but you have to do it sprite by sprite  :'(

... and it's HQ2X, not 2xSaI. I think HQ2X is better. This screen is just an old converted screenshot, not an new one.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Mamoruanime on October 28, 2009, 12:41:36 pm
Blend mode is somewhat irrelevant, since regardless it involves post-buffer image processing; something you don't have access to in GM without taking a screenshot, processing it, then overlaying it. Problem with that- "Hall of mirrors" effect. GM will always clear the buffer after a screenshot is taken and processed, so it'll always duplicate the last screen.

You say it's sprite by sprite, but your tiles are clearly blended as well. If you're doing it via drawing functions that run through a routine for each tile... I see this running at approximately 10fps, if not less on most computers :x
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Wasabi on October 28, 2009, 01:07:45 pm
I think the best way of doing this would be drawing everything to a surface and calling a DLL to postprocess the surface. Only viable way I can think of doing it.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: LTGH on November 02, 2009, 10:22:21 pm
The new look of the game looks pretty darn awesome! :D
I cant wait to see a demo containing those graphics.  :)
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 09, 2016, 08:38:30 pm
How much interest is there in restarting this?  :huh:
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on January 10, 2016, 12:06:33 am
How much interest is there in restarting this?  :huh:

I think it would be best if you sent the author a private message. We have a policy/rule here where we typically don't "gravedig" posts - aka, revive a thread that is 7 years old. I would suggest you do that instead.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 10, 2016, 05:27:17 am
I am the author!  XD Just thought it would be better than starting a new thread.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: 4Sword on January 10, 2016, 05:51:16 am
I'd say that if you really want to use this topic that it would be fine since you are the topic creator. If you would find it easier though to start a new topic so you don't have to go back and clean up broken image links or would prefer to start fresh given the large amount of year difference - then we can delete the more recent posts in this topic and lock it.

It's difficult to gauge interest in this project's revival when forgetting what it looks like. I think I remember looking at your project topic in the past or reviewing it though and seeing the contributor list it looks like it had some work. I think it'd be cool to see the project started again.
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 10, 2016, 07:13:44 am
Well you have a point there  :) I'll clean up the front post tommorow. Thanks!
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Zhello on January 10, 2016, 07:39:19 am
Well you have a point there  :) I'll clean up the front post tommorow. Thanks!

You have a long way to go if you are going to restart. Are you working on this by yourself? It isn't easy working on a project alone XD There's also another OOT2D project (https://www.youtube.com/watch?v=YiMZs38izbY), don't know if you are aware of it.

Anyway, welcome back

Title: Re: [OPEN SOURCE]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 10, 2016, 07:07:10 pm
Wow, that looks awesome! :o
Well, the plan was to make this open source from the beginning so that anyone can contribute. Ideally I won't be working alone.
Thanks! Seems like the forums are a lot less active though...
Title: Re: [OPEN SOURCE]The Legend of Zelda : Ocarina of Time 2D
Post by: Zhello on January 10, 2016, 07:45:54 pm
Wow, that looks awesome! :o
Well, the plan was to make this open source from the beginning so that anyone can contribute. Ideally I won't be working alone.
Thanks! Seems like the forums are a lot less active though...

Yeah lol. KOT community project, Horn of Balance and my project is still active and doing well with progress, I think there is a few other Zelda and non-Zelda projects active as well.

With what you have currently you can make a short Zelda game of your own.


Also welcome back, dunno how long you've been out for XD
Title: Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
Post by: Starforsaken101 on January 11, 2016, 01:02:40 am
I am the author!  XD Just thought it would be better than starting a new thread.

No, I'm just an idiot, carry on lol.
Title: Re: [OPEN SOURCE]The Legend of Zelda : Ocarina of Time 2D
Post by: Heartless on January 12, 2016, 10:47:14 am
I would like to see it in MC style but it would require a lot of new sprites as most OOT2d sprites tend to be made in ALTTP style.
Title: Re: [OPEN SOURCE]The Legend of Zelda : Ocarina of Time 2D
Post by: SpritingBrad on January 12, 2016, 02:19:08 pm
I would like to see it in MC style but it would require a lot of new sprites as most OOT2d sprites tend to be made in ALTTP style.
I can help with Mc graphics if you want
:)
Title: Re: [OPEN SOURCE]The Legend of Zelda : Ocarina of Time 2D
Post by: ahmio on January 13, 2016, 05:33:17 am
I would like to see it in MC style but it would require a lot of new sprites as most OOT2d sprites tend to be made in ALTTP style.
I can help with Mc graphics if you want
:)

That'd be awesome! If that's the case then we can do MC graphics.
Checked out your skyward sword MC graphics, good stuff :)

Wow, that looks awesome! :o
Well, the plan was to make this open source from the beginning so that anyone can contribute. Ideally I won't be working alone.
Thanks! Seems like the forums are a lot less active though...

Yeah lol. KOT community project, Horn of Balance and my project is still active and doing well with progress, I think there is a few other Zelda and non-Zelda projects active as well.

With what you have currently you can make a short Zelda game of your own.


Also welcome back, dunno how long you've been out for XD
About 5 years  8)
Your game looks awesome btw!


In other news, I'm working on a new engine, will have a demo up in a couple of days.
Quick question though, do you guys think if I made swappable tilesets, that we could have all three styles? Each person could play to their own preference.
The only problem is if the different style tilesets are totally incompatible, hopefully someone that has worked with the three can weigh in.

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved