glad to see your having progress on your game. but will it ever match up to this http://www.zfgc.org/forums/index.php?topic=92.0Seriously, Kingknight, nobody gives a damn, shut the !@#$% up, and stop bringing up other peoples' !@#$% in topics like this.
I guess it is kind of wrong to talk about other peoples projects when this guy is probably working his !@#$% ass off. :(glad to see your having progress on your game. but will it ever match up to this http://www.zfgc.org/forums/index.php?topic=92.0Seriously, Kingknight, nobody gives a damn, shut the !@#$% up, and stop bringing up other peoples' !@#$% in topics like this.
glad to see your having progress on your game. but will it ever match up to this http://www.zfgc.org/forums/index.php?topic=92.0That's not really something i can answer :huh:, but it might XD
Will you be able to use gaming controllers for this? I bought a wired 360 controller instead of a wireless as a second so I can also play pc games. :PYes, you can, by using this program (Here (http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm))
I believe that Link sprite is MaJora's. Most of the good Zelda sprites you have are from ZFGC. That Temple of Time room is TRM's.Actually, the link is by some one called darklink, which was used in most of the oot2d's.
http://www.zfgc.com/forum/index.php?action=profile;u=275I believe that Link sprite is MaJora's. Most of the good Zelda sprites you have are from ZFGC. That Temple of Time room is TRM's.Actually, the link is by some one called darklink, which was used in most of the oot2d's.
most of them i found on google, and yes, The temple of time is TRM's.
??? What's that supposed to mean ? :huh:http://www.zfgc.com/forum/index.php?action=profile;u=275I believe that Link sprite is MaJora's. Most of the good Zelda sprites you have are from ZFGC. That Temple of Time room is TRM's.Actually, the link is by some one called darklink, which was used in most of the oot2d's.
most of them i found on google, and yes, The temple of time is TRM's.
The demo was bad. Mostly because of the horrible collision! I hardly made a few steps and I got stuck in a pillar. Also the lack of animations for several things is not cool. This project needs a lot work.u probably got stuck cause the space between the pillars and the walls are too small 4 link( I'll fix it before the next demo)
You should use a proper mask for Link.The demo was bad. Mostly because of the horrible collision! I hardly made a few steps and I got stuck in a pillar. Also the lack of animations for several things is not cool. This project needs a lot work.u probably got stuck cause the space between the pillars and the walls are too small 4 link( I'll fix it before the next demo)
Why did you change the name of the game?
It's not OOT2D?
Rofl, alright.
No, when I first posted it was like Dark Gannon or something.
I'm not kidding.
>_>
That or it was unnamed.
You might try a demo of Hyrule Market, since that hasn't been done yet. Although it's rather small unless you program in the shops and games...one might ask others what they would like to see in a demo.sure, i'll get a poll right up!
I think you would be better off trying to create your own din's fire effect instead of trying to imitate the one from OoT. That giant circle thing doesn't really look like a good representation of what it's supposed to be.actually, someone's making a sprite 4 me! The guy's an amazing spriter, so it'll look really good.
I voted other.If i don't do kokiri forest, that'll probably be my choice ;)
Make it the part where you have to sneak past the guards in Hyrule Castle Garden then in the Courtyard to go see Zelda.
I voted Kokiri forest, since ...I don't know I just voted for it XDLOL XD
instead of just thinking were to have the next demo, why don't you just work on making the game, like work on your games overall engine so it plays and looks niceri am working on the engine, but i thought it would be fun if u could do something XD
Are going to finish this or just give like Dampe and the others? :(I am going to try to finish it! ;) don't worry, i will. XD
Are going to finish this or just give like Dampe and the others? :(I am going to try to finish it! ;) don't worry, i will. XD
Same! That's why i'm making one!!!Are going to finish this or just give like Dampe and the others? :(I am going to try to finish it! ;) don't worry, i will. XD
Yeah, I hope so, it's just that I'm freaking tired of everybody saying "I'm gonna a make OoT 2D" they just make a 1 or 2 temples and they later quit, even the pros quit making this game in 2D.
Same! That's why i'm making one!!!Are going to finish this or just give like Dampe and the others? :(I am going to try to finish it! ;) don't worry, i will. XD
Yeah, I hope so, it's just that I'm freaking tired of everybody saying "I'm gonna a make OoT 2D" they just make a 1 or 2 temples and they later quit, even the pros quit making this game in 2D.
This game will never be finished no mater what you think you can accomplish. To be honest, I would much rather see you try something original with Zelda than clone something I've already played 10 times through.
Not to mention, the amount of activity in this thread is sickening. 63 replies and 1230 views in under a month? I could maybe understand if this was, you know...GOOD. But as it is right now it's not much more than a humdrum walking demo. The only reason this is getting any attention is because it's OoT2D. Come on people....you're so much better than this.
This game will never be finished no mater what you think you can accomplish. To be honest, I would much rather see you try something original with Zelda than clone something I've already played 10 times through.Disagree with first part, agree with the second part.
Not to mention, the amount of activity in this thread is sickening. 63 replies and 1230 views in under a month? I could maybe understand if this was, you know...GOOD. But as it is right now it's not much more than a humdrum walking demo. The only reason this is getting any attention is because it's OoT2D. Come on people....you're so much better than this.
I have a little bit of optimism, that you will at least make one full temple.That would have to be one of the things you shouldn't even worry about, if he takes time to think about it then there should be no problem.
But, what will happen if you try to make the Water temple... in 2D?
How are you gonna make the underwater combat and everything else?
In 2D Zelda games when Link goes underwater you just see his shadow.
The funnest part of making OoT2D is turning the maps into 2D ones. It's amazing to see the temples in 2D versions.I agree ;)
How are these ?Horrible... first of all you shouldn't have stretched the indoor background from Link's house. And the other screens look way to plain.
(http://i35.tinypic.com/4kw754.png)
No place like home! <_<
(http://i34.tinypic.com/1zmfqsw.png)
What a long bridge! :blink:
(http://i35.tinypic.com/10elceu.png)
How'd i get up here?
How are these ?For the middle screen shot, instead of putting a path by his house, I'd somehow make it seem more like a dirt patch? I'd use diagonal lines with some shade of brown, so it looks almost scribbled in a way. I dunno, but it might be an improvement. Bear in mind I have no experience developing games whatsoever, but I still think it could work.
(http://i35.tinypic.com/4kw754.png)
No place like home! <_<
(http://i34.tinypic.com/1zmfqsw.png)
What a long bridge! :blink:
(http://i35.tinypic.com/10elceu.png)
How'd i get up here?
Er...the random spawn is only for the "special" bushes, not the regular ones. You first see then in the Deku Tree. First room.I mean random item spawn ;)
I've changed the hearts, and 4 the spiral house, not the whole thing's a path! Only the detailed part! XDHow are these ?For the middle screen shot, instead of putting a path by his house, I'd somehow make it seem more like a dirt patch? I'd use diagonal lines with some shade of brown, so it looks almost scribbled in a way. I dunno, but it might be an improvement. Bear in mind I have no experience developing games whatsoever, but I still think it could work.
(http://i35.tinypic.com/4kw754.png)
No place like home! <_<
(http://i34.tinypic.com/1zmfqsw.png)
What a long bridge! :blink:
(http://i35.tinypic.com/10elceu.png)
How'd i get up here?
One thing I know you NEED to do is change the colour of depleted hearts from black to a darkened version of full hearts. It will look much better, imo. I don't really know how to tackle the grass situation, though. Sorry about that.
Other than that, this is looking awesome!
EDIT: The spiral house should be larger, with the path being much thinner so as to make it difficult to get up.
O_O;;;Thanks!!! I'll fix the doorways, but for now......
Wow. Deku Tree tiles.
Fix the doorways and you're good to go!
Make ONE version of Link's house, dude. Makes no sense having two.k, i'll change the houses... and i use msn. XD
EDIT: Also, hit me up on aim when you get the chance. I have msn if you don't use aim, too.
O_O;;;Thanks!!! I'll fix the doorways, but for now......
Wow. Deku Tree tiles.
Fix the doorways and you're good to go!
(http://img135.imageshack.us/img135/8818/screenshot001ee3.png) (http://www.imagehosting.com/)
(http://img171.imageshack.us/img171/8747/screenshot003nk6.png) (http://www.imagehosting.com/)
(http://img171.imageshack.us/img171/3189/screenshot004qm8.png) (http://www.imagehosting.com/)
Has any LTTP Oot2D ever had the intro cutscene ?
Soorry, i wasn't at my house 4 a couple of days....
well, here you go! XD
(http://img523.imageshack.us/img523/2126/screenshot002lq8.png) (http://"http://www.imagehosting.com/")
Mad Scrub....
I also added :
-Proper movement
-Fixed collisions!
I'm making the intro..more pics later...
O_O;;;
Wow. Deku Tree tiles.
Fix the doorways and you're good to go!
Soorry, i wasn't at my house 4 a couple of days....
well, here you go! XD
(http://img523.imageshack.us/img523/2126/screenshot002lq8.png) (http://"http://www.imagehosting.com/")
Mad Scrub....
I also added :
-Proper movement
-Fixed collisions!
I'm making the intro..more pics later...
>_<;; and more people use my tiles without asking me permission.
Note to developers- Don't use resources if you don't know where they came from, because you'll get on my shitlist real quick <_<;;O_O;;;
Wow. Deku Tree tiles.
Fix the doorways and you're good to go!
He doesn't have doorways because I never finished that tileset. People stole it from here when I showcased it as a WIP. It included branch ledges, floor tiles, and wall tiles. I stopped working on it because the lttp cave tiles are more geared towards that sort of dungeon.
also, I beleive that scrub is GreenYoshiJosh's who doesn't go here anymore.Nope, they're both TRM's...but his door looks ugly so i'm making my own. ;)
Yup; my tiles. With a couple modifications........can i use them? :huh:
Yeah <_< but give credit where credit is due; remember to make sure you know where your resources come from before you use them :pthanks!!! :) yeah, i might do that... XD
Also I still think you'd be better off just using lttp cave tiles for the deku tree; they look amazing when you piece it all together.
At least it's getting done. Now, ahmio, to assist you.Those are pretty awesome, but i won't be including registration in the demo coming out this week... it will be in the next demo though! :D
(http://www.barrashomesinc.com/regName.png)
(http://img186.imageshack.us/img186/7338/fileselectsheetyz6.png)
Credit TRM for those. Where I found them? Well, one must know where to look ;)
just played through it, not too bad, theres some areas where the tilesets could be spruced up, and some of the programing is a tid bit glitchy. one part i noticed walking out of the house your character doesnt appear in front of the door when he exits. also some sound effects seem to be missing, but good start! =]thanks!!!
Link freezes when you get the sword. It can only unfreeze when you equip the sword and slash.what? it worked for me.... strange. I'll check on that.
no problem glad to help, I would try to find some more detailed tile sets, these look like bad rips or something in some places.just played through it, not too bad, theres some areas where the tilesets could be spruced up, and some of the programing is a tid bit glitchy. one part i noticed walking out of the house your character doesnt appear in front of the door when he exits. also some sound effects seem to be missing, but good start! =]thanks!!!
k, i'll add sound effects and fix the exiting... ;)
Could be a collison bug with the chest. Maybe I got too close to it and it froze. And why was there another chest above the one with the sword when I opened it?that's the treasure chest top... i'll edit it later.
id just go old school on it and remove the top when they open the chest =PCould be a collison bug with the chest. Maybe I got too close to it and it froze. And why was there another chest above the one with the sword when I opened it?that's the treasure chest top... i'll edit it later.
I might do that... ;)id just go old school on it and remove the top when they open the chest =PCould be a collison bug with the chest. Maybe I got too close to it and it froze. And why was there another chest above the one with the sword when I opened it?that's the treasure chest top... i'll edit it later.
Good jesus....this is bad. I think it actually became WORSE since the first demo.
I think it's safe to say that this is good practice. Keep working on this. You'll get better at GM and make cooler stuff in the future. But really, this is probably the worst OoT I've seen.
My point? Dont be so ambitious with your first GM creation. Save the ambitious stuff until you know GML really well.
Still, gotta agree with Mammy. The fact you managed to piece together a bunch of different engines by other people is impressive. You could become good with GM, but you arn't anywhere close yet.
Played the demo--- have to ask...first of all, this isn't my first game... and everything in it was made by me except the sprites..
How much of this did you code yourself? It plays almost as if you pieced together zelda example after zelda example to make it do what it does... At times theres things that feel as if they would have been programmed by someone experienced, while other spots in the demo feel as if someone who's never used GM before programmed it :s... Things such as the camera scrolling, the collision issues, the millisecond delay in the rolling, etc feel very amateur, however you have things such as a typewriter text engine, beating heart engine, etc that would have taken more skill to create.
It's almost as if someone took a beautifully detailed painting and opened it up in MSpaint to fill in the gaps :x
Otherwise, if this is one of your first GM games, all I can say is keep at it - if you know how to implement so many prebuilt engines without error already then you're on the right tack.
Good jesus....this is bad. I think it actually became WORSE since the first demo.
I think it's safe to say that this is good practice. Keep working on this. You'll get better at GM and make cooler stuff in the future. But really, this is probably the worst OoT I've seen.
My point? Dont be so ambitious with your first GM creation. Save the ambitious stuff until you know GML really well.
Still, gotta agree with Mammy. The fact you managed to piece together a bunch of different engines by other people is impressive. You could become good with GM, but you arn't anywhere close yet.Played the demo--- have to ask...first of all, this isn't my first game... and everything in it was made by me except the sprites..
How much of this did you code yourself? It plays almost as if you pieced together zelda example after zelda example to make it do what it does... At times theres things that feel as if they would have been programmed by someone experienced, while other spots in the demo feel as if someone who's never used GM before programmed it :s... Things such as the camera scrolling, the collision issues, the millisecond delay in the rolling, etc feel very amateur, however you have things such as a typewriter text engine, beating heart engine, etc that would have taken more skill to create.
It's almost as if someone took a beautifully detailed painting and opened it up in MSpaint to fill in the gaps :x
Otherwise, if this is one of your first GM games, all I can say is keep at it - if you know how to implement so many prebuilt engines without error already then you're on the right tack.
the camera isn't too hard to change.. i just change the perimiter, and the text engine is only 3 lines of code. wasn't too hard to make. Probalbly the trickiest thing was the heart engine... i looked at other peoples engines to see how it worked and then made my own :) . the collision issues i am fixing right now... it's just the bounding box. XD
Its pretty much the only thing with comments, and only in the create event...Good jesus....this is bad. I think it actually became WORSE since the first demo.
I think it's safe to say that this is good practice. Keep working on this. You'll get better at GM and make cooler stuff in the future. But really, this is probably the worst OoT I've seen.
My point? Dont be so ambitious with your first GM creation. Save the ambitious stuff until you know GML really well.
Still, gotta agree with Mammy. The fact you managed to piece together a bunch of different engines by other people is impressive. You could become good with GM, but you arn't anywhere close yet.Played the demo--- have to ask...first of all, this isn't my first game... and everything in it was made by me except the sprites..
How much of this did you code yourself? It plays almost as if you pieced together zelda example after zelda example to make it do what it does... At times theres things that feel as if they would have been programmed by someone experienced, while other spots in the demo feel as if someone who's never used GM before programmed it :s... Things such as the camera scrolling, the collision issues, the millisecond delay in the rolling, etc feel very amateur, however you have things such as a typewriter text engine, beating heart engine, etc that would have taken more skill to create.
It's almost as if someone took a beautifully detailed painting and opened it up in MSpaint to fill in the gaps :x
Otherwise, if this is one of your first GM games, all I can say is keep at it - if you know how to implement so many prebuilt engines without error already then you're on the right tack.
the camera isn't too hard to change.. i just change the perimiter, and the text engine is only 3 lines of code. wasn't too hard to make. Probalbly the trickiest thing was the heart engine... i looked at other peoples engines to see how it worked and then made my own :) . the collision issues i am fixing right now... it's just the bounding box. XD
The hud engine yours too? The comments were very well written :p
Its pretty much the only thing with comments, and only in the create event...
how did u know i have comments?... :huh:
Not even really meticulous, organized people usually fully detail their code like that.Speak for yourself. I comment like a nutter.
QuoteNot even really meticulous, organized people usually fully detail their code like that.Speak for yourself. I comment like a nutter.
Fair enough, but the way the comments are written in the HUD makes it look like a tutorial someone made for public use.I suppose that should've been "only really meticulous, organised people".QuoteNot even really meticulous, organized people usually fully detail their code like that.Speak for yourself. I comment like a nutter.
and the text engine is only 3 lines of code. wasn't too hard to make.? O_o
Ahmio; we greatly frown upon stealing other people's content here and passing it off as your own...
Although for the most part that demo is done using drag and drop commands; so I don't think too much of it is borrowed engines
Nope, I copied+Pasted that... but i modified most of it so i pretty much made it... ( i only have those cause it's really complicated) Look at the step event of obj_HUD... not even 1 comment.Its pretty much the only thing with comments, and only in the create event...
how did u know i have comments?... :huh:
Funny thing. You just randomly decided to add really detailed comments to an engine you didn't plan on giving to other people? Not even really meticulous, organized people usually fully detail their code like that.
Also, I find it odd that the graphics in the game are stored at 2x size. that's a huge waste of memory and really inflates the filesize. You could magnify the game to 2x size much more easily by using the views correctly.
Not sure how well i remember this, but when Lin sent me your .gmk to help solve a problem i believe you are using TRM's heart engine and it is TRM's HUD. I also think it is TRM's text engine? No?Nope, there not TRM's. only the sprites. here are TRM's engines: http://dark-dev.com/ocarina-of-time-2d/zelda-ocarina-of-time-2d.html (http://dark-dev.com/ocarina-of-time-2d/zelda-ocarina-of-time-2d.html)
I may be wrong.
I played the demo and this is what I found wrong with it (please don't get discouraged):Thanks. Constructive critisism doesn't discourage me..it helps me fix my problems! :P
-When you press D to continue the chat, it cuts it off entirely if I press it mid-speech. This is incredibly annoying. As much as I just want to speed through it, it should STILL show all of the text before continuing.
-I had a hard time going down the stairs. Near the end, I would go down slower.
-You might want to get a new sprite or something for Link's room. It looks a hell of a lot like he's walking ON TOP of a tree stump...when from what I remember in OoT, it's just like, a pattern of sorts near the middle.
-I FELL INTO AN INFINITE LOOP K. At least, I think it's an infinite loop. When I get the sword, I'm all like YAY sword...but I stay as YAY SWORD and can't move.
-The movement's awkward as is the screen movement...
Sorry, those were just my thoughts. I haven't "programmed" in Game Maker before, but I do know how to play a game.
I believe your new Deku tree was drawn by Seith or TheChainDog. Or both of them together. Also, the controls are very-counter intuitive... Your continue conversation button is way away from where it should be, making it feel awkward. space should be for menu to keep you from having to move your character movement hand just to open it. This is why demos are made tho, no?Really. Thanks. I might make space, but then there's a problem of pressing it accidentally... XD
Ahmio; we greatly frown upon stealing other people's content here and passing it off as your own...
Although for the most part that demo is done using drag and drop commands; so I don't think too much of it is borrowed engines
Nope, I copied+Pasted that... but i modified most of it so i pretty much made it... ( i only have those cause it's really complicated) Look at the step event of obj_HUD... not even 1 comment.Its pretty much the only thing with comments, and only in the create event...
how did u know i have comments?... :huh:
Funny thing. You just randomly decided to add really detailed comments to an engine you didn't plan on giving to other people? Not even really meticulous, organized people usually fully detail their code like that.
Also, I find it odd that the graphics in the game are stored at 2x size. that's a huge waste of memory and really inflates the filesize. You could magnify the game to 2x size much more easily by using the views correctly.Not sure how well i remember this, but when Lin sent me your .gmk to help solve a problem i believe you are using TRM's heart engine and it is TRM's HUD. I also think it is TRM's text engine? No?Nope, there not TRM's. only the sprites. here are TRM's engines: http://dark-dev.com/ocarina-of-time-2d/zelda-ocarina-of-time-2d.html (http://dark-dev.com/ocarina-of-time-2d/zelda-ocarina-of-time-2d.html)
I may be wrong.
here's mine: http://www.mediafire.com/?di1zajndjog (http://www.mediafire.com/?di1zajndjog) (Check System->HUD 4 heart engine, System->talk,talk 4 text)I played the demo and this is what I found wrong with it (please don't get discouraged):Thanks. Constructive critisism doesn't discourage me..it helps me fix my problems! :P
-When you press D to continue the chat, it cuts it off entirely if I press it mid-speech. This is incredibly annoying. As much as I just want to speed through it, it should STILL show all of the text before continuing.
-I had a hard time going down the stairs. Near the end, I would go down slower.
-You might want to get a new sprite or something for Link's room. It looks a hell of a lot like he's walking ON TOP of a tree stump...when from what I remember in OoT, it's just like, a pattern of sorts near the middle.
-I FELL INTO AN INFINITE LOOP K. At least, I think it's an infinite loop. When I get the sword, I'm all like YAY sword...but I stay as YAY SWORD and can't move.
-The movement's awkward as is the screen movement...
Sorry, those were just my thoughts. I haven't "programmed" in Game Maker before, but I do know how to play a game.I believe your new Deku tree was drawn by Seith or TheChainDog. Or both of them together. Also, the controls are very-counter intuitive... Your continue conversation button is way away from where it should be, making it feel awkward. space should be for menu to keep you from having to move your character movement hand just to open it. This is why demos are made tho, no?Really. Thanks. I might make space, but then there's a problem of pressing it accidentally... XDAhmio; we greatly frown upon stealing other people's content here and passing it off as your own...
Although for the most part that demo is done using drag and drop commands; so I don't think too much of it is borrowed engines
Drag & Drop!?! :o I think you should look at the GMK...
1.Who's sprites are they?... :huh:Nope, I copied+Pasted that... but i modified most of it so i pretty much made it... ( i only have those cause it's really complicated) Look at the step event of obj_HUD... not even 1 comment.Its pretty much the only thing with comments, and only in the create event...
how did u know i have comments?... :huh:
Funny thing. You just randomly decided to add really detailed comments to an engine you didn't plan on giving to other people? Not even really meticulous, organized people usually fully detail their code like that.
Also, I find it odd that the graphics in the game are stored at 2x size. that's a huge waste of memory and really inflates the filesize. You could magnify the game to 2x size much more easily by using the views correctly.Not sure how well i remember this, but when Lin sent me your .gmk to help solve a problem i believe you are using TRM's heart engine and it is TRM's HUD. I also think it is TRM's text engine? No?Nope, there not TRM's. only the sprites. here are TRM's engines: http://dark-dev.com/ocarina-of-time-2d/zelda-ocarina-of-time-2d.html (http://dark-dev.com/ocarina-of-time-2d/zelda-ocarina-of-time-2d.html)
I may be wrong.
here's mine: http://www.mediafire.com/?di1zajndjog (http://www.mediafire.com/?di1zajndjog) (Check System->HUD 4 heart engine, System->talk,talk 4 text)I played the demo and this is what I found wrong with it (please don't get discouraged):Thanks. Constructive critisism doesn't discourage me..it helps me fix my problems! :P
-When you press D to continue the chat, it cuts it off entirely if I press it mid-speech. This is incredibly annoying. As much as I just want to speed through it, it should STILL show all of the text before continuing.
-I had a hard time going down the stairs. Near the end, I would go down slower.
-You might want to get a new sprite or something for Link's room. It looks a hell of a lot like he's walking ON TOP of a tree stump...when from what I remember in OoT, it's just like, a pattern of sorts near the middle.
-I FELL INTO AN INFINITE LOOP K. At least, I think it's an infinite loop. When I get the sword, I'm all like YAY sword...but I stay as YAY SWORD and can't move.
-The movement's awkward as is the screen movement...
Sorry, those were just my thoughts. I haven't "programmed" in Game Maker before, but I do know how to play a game.I believe your new Deku tree was drawn by Seith or TheChainDog. Or both of them together. Also, the controls are very-counter intuitive... Your continue conversation button is way away from where it should be, making it feel awkward. space should be for menu to keep you from having to move your character movement hand just to open it. This is why demos are made tho, no?Really. Thanks. I might make space, but then there's a problem of pressing it accidentally... XDAhmio; we greatly frown upon stealing other people's content here and passing it off as your own...
Although for the most part that demo is done using drag and drop commands; so I don't think too much of it is borrowed engines
Drag & Drop!?! :o I think you should look at the GMK...
Firstly; They're not TRM's sprites <_<;; I've made that quite clear in a few posts. TRM barely did any sprite work.
Second :P I have the GMK...
Okay, if you're not using drag n drop, then that's cool.Thanks!!!!
I'm glad you took my words as constructive criticism and not offensively btw. Your game does have potential. :)
1.Who's sprites are they?... :huh:
2.If you have the GMK, then u know i'm not using D&D :P
3.Who made the original heart engine i'm using.... :o
I'll just presume the HUD's TRM's...1.Who's sprites are they?... :huh:
2.If you have the GMK, then u know i'm not using D&D :P
3.Who made the original heart engine i'm using.... :o
1. That's what you've gotta figure out before using them <_< otherwise don't use them *shrug*
2. *stares blankly at GMK* One main script, and a bunch of objects with D&D.
3. According to you, you did- so why are you asking me? <_<;;
And people act like I'm out of line with how my views on projects such as this are.I'll just presume the HUD's TRM's...1.Who's sprites are they?... :huh:
2.If you have the GMK, then u know i'm not using D&D :P
3.Who made the original heart engine i'm using.... :o
1. That's what you've gotta figure out before using them <_< otherwise don't use them *shrug*
2. *stares blankly at GMK* One main script, and a bunch of objects with D&D.
3. According to you, you did- so why are you asking me? <_<;;
2.Only a few objects... i wuz 2 lazy 2 code... :o
I'll just presume the HUD's TRM's...
Yep, those are indeed TRM's. Just wait until you hit the bigger things and you don't have a base.LIKE..... :huh:
(http://img237.imageshack.us/img237/4244/rollawaylinkfb3.th.png) (http://img237.imageshack.us/my.php?image=rollawaylinkfb3.png)(http://img237.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
1. When you talk and moving at the same time, you'll roll away.
(http://img46.imageshack.us/img46/5517/linkisgodwn5.th.png) (http://img46.imageshack.us/my.php?image=linkisgodwn5.png)(http://img46.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
2. LINK CAN WALK ON WATER (By using his sword in water he "Magically" can stand on water.) =O
Stuff that other people haven't coded or sprited for you. Just sayin'...Coding's no problem, but sprites... There's a problem there right now... I need sprites of Link w/ deku Stick, and Link underwater.....
FIXED..... :P(http://img237.imageshack.us/img237/4244/rollawaylinkfb3.th.png) (http://img237.imageshack.us/my.php?image=rollawaylinkfb3.png)(http://img237.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
1. When you talk and moving at the same time, you'll roll away.
(http://img46.imageshack.us/img46/5517/linkisgodwn5.th.png) (http://img46.imageshack.us/my.php?image=linkisgodwn5.png)(http://img46.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
2. LINK CAN WALK ON WATER (By using his sword in water he "Magically" can stand on water.) =O
I think you overlooked these... Will you be fixing them in the near future?
o_O I haven't even gotten my registration screen done yet. But then again I have to work from scratch since MMF2 doesn't have any bases from here. Looking good ahmio! I'm looking forward to fixed up demo of finished Kokiri Forest and up to the Deku Tree.Thanks. I'm also looking forward to the next demo...I hope your project's doin good too.
Thanks, guys!
(http://img357.imageshack.us/img357/6793/screenshot006sf6.png) (http://www.imagehosting.com/)
(http://img360.imageshack.us/img360/2771/screenshot007aw3.png) (http://www.imagehosting.com/)
(http://img368.imageshack.us/img368/3555/screenshot008yp4.png) (http://www.imagehosting.com/)
registration screens
By the way, I'm using TRM's engine as a base...
I was able to swim and use the sword next to the wall to get inside of it O_o...When I did it, I jumped into invisible water... (Somehow went back into swimming sprites, so, I called it "Invisible water" xD)
I was able to swim and use the sword next to the wall to get inside of it O_o...Wierd.. I'll fix it.
Ok, compilation of my debugging:Thanks! I'll be working on those!
1) Link should always be at the center of the frame (Scrolling fix)
2) Kokiri Forest music needs to be loopable
3) Rolling while speaking should be fixed
4) Text should be fixed (Can skip dialogue before it ends)
5) Get Item sound needs to be fixed
6) Graphic Update: In the sword area the edges of the center cliff are cut off
7) Link's sword animation should be faster (Bushes are cut before sword goes through them)
8) OPTIONAL: Bush drops are usually picked up as soon as you cut the bush. Suggestion would be to delay the pickup time so the player can see what he/she is picking up.
9) Tall grass should be cuttable
10) Can walk on water if using sword
11)Got stuck in a wall if I used the sword while against it (in the water)
12) That small stump north of Link's place has a doorway in it. Does it go anywhere or should it not be there?
13) OPTIONAL: If this isn't going to be fullscreen, might I suggest you place a menu toolbar at the top of the game, and a border around the side to make it look like a window? Makes for an easier exit than pressing escape key (for those who don't know you have to use esc to exit)
Not trying to be picky or anything. Just pointing out the bugs I find.
Good work.Thanks! I'll upload some pics later!
(http://img146.imageshack.us/img146/3280/oot2dpic001ls0.png) (http://www.imagehosting.com/)
Picking up a Rock!!!
I know! it's just temporary...(http://img146.imageshack.us/img146/3280/oot2dpic001ls0.png) (http://www.imagehosting.com/)
Picking up a Rock!!!
I love how it still says "LIFT"
I also love how you failed to listen to DJ's directions.
I also love how you failed to listen to DJ's directions.
There was no need for this. He can make the game how he wants. He might be planning to do that later because he's more focused on the game itself than how it looks right now.
Jeod:
1st of all, stop rent-a-modding. 2nd of all DJ made a good point; ahmio HIMSELF said "What isn't scaled to 200%?". In the sense of him saying that, it is clear that he is working to fix it.
Of course he can make the game however he wants, when did I deny that?
@ahmio:
I love how it still says "THROW" after the pot left Link's hands.
Jeod:
1st of all, stop rent-a-modding. 2nd of all DJ made a good point; ahmio HIMSELF said "What isn't scaled to 200%?". In the sense of him saying that, it is clear that he is working to fix it.
Of course he can make the game however he wants, when did I deny that?
@ahmio:
I love how it still says "THROW" after the pot left Link's hands.
If rent-a-modding is defined as users trying to keep the community forum spam from coming into the priject boards, then I think it's perfectly fine. Are you saying that just because one can't punish others for the law himself, that he should not be allowed to uphold it?
Jeod:
1st of all, stop rent-a-modding. 2nd of all DJ made a good point; ahmio HIMSELF said "What isn't scaled to 200%?". In the sense of him saying that, it is clear that he is working to fix it.
Of course he can make the game however he wants, when did I deny that?
@ahmio:
I love how it still says "THROW" after the pot left Link's hands.
If rent-a-modding is defined as users trying to keep the community forum spam from coming into the priject boards, then I think it's perfectly fine. Are you saying that just because one can't punish others for the law himself, that he should not be allowed to uphold it?
No, it's called:
It's not your job.
Why do you think we have mods?
@wally:
Apparently, I have been "rude".
*sigh*
Also, a comment on having the button still saying "Throw" after it being thrown, well, since it's in the process of being thrown and it will land shortly after, what does it matter?
In LTTP I don't really remember being able to move much between throwing a pot and it landing.So?
It would probably be fine if it changed to "lift" or whatever once the pot is thrown back on the ground.
Pot needs a shadow under it when thrown.K, i'll be right on that.. XD
I also love how you failed to listen to DJ's directions.It's kinda hard.. especially if i don't know what's scaled up to something other than 200%
You might wanna use the LTTP text font for the context words. The "Throw" you sprited yourself kind of clashes with everything (no offense.) When I said to keep everything scaled to one common size, those weren't directions. Merely suggestions like this post. Keep it up! Although I don't remember any pots in Link's room.I tried... I made the "LIFT", but that one came out better... the pots are just cause i got bored of going out and testing on the rocks. :P
Yeah, i will. Since so much people care about whether it says throw or not( even though i don't) i'll fix it. Oh yeah, and when you throw the pots (with Z), they break, but you can also drop them (with X) so they don't break... useful for putting on switches :)Jeod:
1st of all, stop rent-a-modding. 2nd of all DJ made a good point; ahmio HIMSELF said "What isn't scaled to 200%?". In the sense of him saying that, it is clear that he is working to fix it.
Of course he can make the game however he wants, when did I deny that?
@ahmio:
I love how it still says "THROW" after the pot left Link's hands.
If rent-a-modding is defined as users trying to keep the community forum spam from coming into the priject boards, then I think it's perfectly fine. Are you saying that just because one can't punish others for the law himself, that he should not be allowed to uphold it?
No, it's called:
It's not your job.
Why do you think we have mods?
@wally:
Apparently, I have been "rude".
*sigh*
Hey, I just noticed now about the Throw font. I would also suggest changing it to something more appropriate/something that didn't stick out as much.
Also, a comment on having the button still saying "Throw" after it being thrown, well, since it's in the process of being thrown and it will land shortly after, what does it matter? In LTTP I don't really remember being able to move much between throwing a pot and it landing. It would probably be fine if it changed to "lift" or whatever once the pot is thrown back on the ground.
.......... I'll change that... It'll take about 2 seconds.Quote*sigh*
lmaoQuoteAlso, a comment on having the button still saying "Throw" after it being thrown, well, since it's in the process of being thrown and it will land shortly after, what does it matter?
The fact that it has been thrown?QuoteIn LTTP I don't really remember being able to move much between throwing a pot and it landing.So?QuoteIt would probably be fine if it changed to "lift" or whatever once the pot is thrown back on the ground.
How about it is better if it was changed to nothing when it left his hands?
great job ahimo, your working great!Thanks!!! >:D
Pot needs a shadow under it when thrown.K, i'll be right on that.. XDI also love how you failed to listen to DJ's directions.It's kinda hard.. especially if i don't know what's scaled up to something other than 200%
That is actually the perfect idea since it saves filesize by a bit for graphics, not to mention, saves all this discussion about resizing everything and such :)I think that is how he does it. Look at various screens; Link sometimes has stretched pixels... So he could just change the window scale value.
See? 200% looks SO much better! Good job!
Looks great! I like the new screenies!
If you plan to use those two blue boxes later in your game, make them look like boxes and not floor decorations.K, i'll try.
besides the words, the shop pics and the whole project in general is really impressive!Thanks!
(http://img388.imageshack.us/img388/6233/oot2d012cq0.png) (http://www.imagehosting.com/)What is with there being a up C button rather than a right C button in the dialog?
Your game is looking a lot better!
I have to say, it seems like you are making steady progress ;)thanks!
Looks good :D
Yeah, soo... not is link awaking is starter pack, soo is to hard to learn this in english and i trade my engines for XFIXIUm engines and now i working only on engines =D
----
Hey New Deky Tree er....Manoruanime tileS?
(http://www.zfgc.com/forum/gallery/1880_23_02_08_1_16_47.PNG)
THX Mamoruanime for tiles(are u tiles ok) lol
Please don't bump without good reason, such as an update or something like that.sorry, here's an update
(http://www.zfgc.com/forum/gallery/1969_02_03_08_11_30_49.png)WOW!!! those are amazing! Would you by any chance have a tileset of that?
(http://www.zfgc.com/forum/gallery/1969_02_03_08_11_32_47.png)
These are my old deku tree maps from my OoTremap project if they help. Also I really suggest using the cave tiles instead of those ones.
You've never played LTTP, but you're re-creating a 3D game that emulates that game's gameplay style? :xWe live in a crazy world DJ, and in crazy worlds that kind of stuff happens.
Google: Visualboy AdvanceHah, it's best he plays the game illegally than not at all :P.
Google: Link to the Past gba rom
My bad if it's against rules to mention emulators, even on google. I think the only rules are not to show specific website to get them, or hand them out yourself. I'll delete this post if it's against rules.
You've never played LTTP, but you're re-creating a 3D game that emulates that game's gameplay style? :xyeah... :P
Google: Visualboy Advancethanks... i'll try it out XD
Google: Link to the Past gba rom
My bad if it's against rules to mention emulators, even on google. I think the only rules are not to show specific website to get them, or hand them out yourself. I'll delete this post if it's against rules.
You've never played LTTP, but you're re-creating a 3D game that emulates that game's gameplay style? :xThing is, he could've played Minish Cap, Four Swords/Four Sword Adventures, or any of the GB/GBC games and that would work just fine..
You've never played LTTP, but you're re-creating a 3D game that emulates that game's gameplay style? :xThing is, he could've played Minish Cap, Four Swords/Four Sword Adventures, or any of the GB/GBC games and that would work just fine..
Maybe it is secretly being developed for the PSP XDROFL. Made me giggle.
IT IS!!!!!!!!!!!!! MUHAHAHAHA! >:DHOW THE !@#$%!!!
(http://farm1.static.flickr.com/19/23055165_2bdf72c9f1.jpg?v=0)
IT IS!!!!!!!!!!!!! MUHAHAHAHA! >:DHOW THE !@#$%!!!
(http://farm1.static.flickr.com/19/23055165_2bdf72c9f1.jpg?v=0)
IT IS!!!!!!!!!!!!! MUHAHAHAHA! >:DHOW THE !@#$%!!!
(http://farm1.static.flickr.com/19/23055165_2bdf72c9f1.jpg?v=0)
LOL, do you live under a rock? XD Guys raping Nintendo by playing Nintendo games on a Sony system is so old as jesus!IT IS!!!!!!!!!!!!! MUHAHAHAHA! >:DHOW THE !@#$%!!!
(http://farm1.static.flickr.com/19/23055165_2bdf72c9f1.jpg?v=0)
Wait, I have a PSP...
Why have I never done this?
*Runs*
The Skullwalltulas look too big for that dungeon, and there is too much blank space.ahmio listen to us on this.
Yes but then he has to depend on us for the maps.You've completely misunderstood what I meant. I meant that he should go find some ZFGCers who can map, and recruit them. Not turn this into an open forum project.
Dont use LTTP CAVE TILES, for DEKUTREE
OMG, u can found one mutch better.
Joke post.I dont see any Joke.
QuoteJoke post.I dont see any Joke.
Damn, bro your project is awesome, nices work, and clean...
Soo, bro i want see inovation, in your project but i only see, the old OOT2D, unfinished,
review the DekuTree tiles and remake it, damn u can make better.
Regards Kaze,
Ciao
QuoteJoke post.I dont see any Joke.
Damn, bro your project is awesome, nices work, and clean...
Soo, bro i want see inovation, in your project but i only see, the old OOT2D, unfinished,
review the DekuTree tiles and remake it, damn u can make better.
Regards Kaze,
Ciao
I don't really see where there is *better*. Every set of deku tree tiles that's come out has been crap. People don't realize that the 'cave' tiles from lttp were MEANT for *natural* internal rooms, not just caves.
The log should be easy to find...lemme see if I can dig one up for you. Horizontal or vertical? And someone can sprite the web, ask in graphics. You want a burning animation too, right?^
Im sorry if this is old but on ladder, you can climb to the side a bit. If you do that on the top of the ladder or the bottom of it. You can after that start to climb up & Down, that way you will be able to climb around on the ground.Thanks! i'll start right on those !!!!
The bottom graphic on the N/S stock you walk trough, the upper part of it hide characters, cant that be changed to transperant?
When you use the sword, the sword quiver(i dont remember the name of it) appears on links back, its not always there.
You can walk up on the roof of links house if you walk on the side of the entrance.
You cant walk on the left side of links house. why?
You cant walk behind Trees, houses and such things, cant you do so that you walk behind the tree/house tiles, that would make the gameplay feel better.
Thats all ive found so far. but i have only played for like 5/10 minutes.
I hope I get drawn then. ;)
BTW, nice pic.
The only things i cant stop looking at is that you have deku stick in two slots
The tiles under the water, some places is empty when other isnt, but i guess its suppost to be like that. Or is it just a miss? :o
The upper right corner of the water, it stick out a bit.
Im also trying to figure out where the heck you are on the screen shot :o
I guess you have seen this already but the entrance to lost woods, you use the wrong tile on the upper part of stock. :p
Dude, totally offtopic but I love your PI and avvyIm glad that you like my avy and PI :-]
ON-TOPIC: Sure add meh :3
The steeped on tiles aren't as bad as the shadows under the bushes though. There shouldn't be any shadows.they're just temporary.... :P
Really, pictures are okay. But we don't know if the game play is any good at all.
Good progress, Ahmio :). It's good to see that somebody was able to make it as far as the Deku Tree in the past OOT2D incarnations.There is a GB style OOT2D that went to the end of the deku tree, and was pretty damn awesome as well, btw :D
Good progress, Ahmio :). It's good to see that somebody was able to make it as far as the Deku Tree in the past OOT2D incarnations.There is a GB style OOT2D that went to the end of the deku tree, and was pretty damn awesome as well, btw :D
Nope it went to the end of the Duke Tree.Good progress, Ahmio :). It's good to see that somebody was able to make it as far as the Deku Tree in the past OOT2D incarnations.There is a GB style OOT2D that went to the end of the deku tree, and was pretty damn awesome as well, btw :D
To the end? are you sure?
The GB style OOT2D I remember is Knightmare's... and that only went up to getting into the Deku Tree...
Then you definitely didn't play it through, because you where able to kill queen Gohma and get the kokiri emerald!Good progress, Ahmio :). It's good to see that somebody was able to make it as far as the Deku Tree in the past OOT2D incarnations.There is a GB style OOT2D that went to the end of the deku tree, and was pretty damn awesome as well, btw :D
To the end? are you sure?
The GB style OOT2D I remember is Knightmare's... and that only went up to getting into the Deku Tree...
Then you definitely didn't play it through, because you where able to kill queen Gohma and get the kokiri emerald!Good progress, Ahmio :). It's good to see that somebody was able to make it as far as the Deku Tree in the past OOT2D incarnations.There is a GB style OOT2D that went to the end of the deku tree, and was pretty damn awesome as well, btw :D
To the end? are you sure?
The GB style OOT2D I remember is Knightmare's... and that only went up to getting into the Deku Tree...
NEW DEMO!!!
-Mido will strafe when I'm not even close to him. (I'm swimming in the lake and watching him block my path)Mido does that in OoT to, Go and play it and take a look yourself.
your'e doing great, don't get discouraged by these comments. Just take al ittle more time on the small things first. Don't rush it to fast. I would much rather have half oot2d that has great gameplay than a full oot2d with crudy gameplay. Nice job so far. XD
That's never, ever happened to me...... Has it happened to anyone else ?NEW DEMO!!!
I'm sorry to say this, but I can describe your demo in 1 word: HORRIBLE!
I've tried the demo a half dozen times, before I erased it from my harddrive. The reason: I couldn't get to the Deku Tree. My computer crashes once I get to a different area than Kokiri Forest. If I go to the Lost Woods or in a house, the memory usage goes through the roof and there is continuously reading and writing from and to the HD. It literally takes a minute to process a key press at that moment.
I think you have to look over your code.
It would have been good if you beta tested it befor releasing it :p
And if you cant do it, just let someone else beta test it. Sometimes its not that fun to play when all you find is glitches you know.
It would have been good if you beta tested it befor releasing it :p
And if you cant do it, just let someone else beta test it. Sometimes its not that fun to play when all you find is glitches you know.
One thing-
Games should never be *beta tested* (which is poor terminology for the progress of this game *anyway*; it's not in beta yet) by the person programming it. It creates a bias towards the development. You should almost view it being posted here as the beta testing, and everyone who played the game is his QA department. Everyone playing it is basically doing Agile testing (http://en.wikipedia.org/wiki/Agile_testing).
Just so you know :P
Beta testing will begin tommorow!!!!!
all the people who have been accepted will be notified by PM!!!!!!
....cruzbr....that was quite the limited response.
Anyway, I still am not giving up hope on ahmio. He may have exams and whatnot to deal with. Maybe his computer exploded, who knows.
Maybe his computer exploded, who knows.
....cruzbr....that was quite the limited response.
Anyway, I still am not giving up hope on ahmio. He may have exams and whatnot to deal with. Maybe his computer exploded, who knows.QuoteMaybe his computer exploded, who knows.
/me walks off slowly
...
He was last active April 30, 2009, 03:30:19 AM, that's a loong time ago. Seems pretty busy.
WHAT THE FU--BOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMM!!
Where have you been man!?
Guys, I told you ahmio would come back :PI'm sorry. I was overflowed with homework, etc... and my computer is still laggy. At least the sound works :)
I agree fully with Jeod's comment!!! BOOOOOOOOOOOOOOOOOOOOOOOOOOOM
I'm sorry. I was overflowed with homework, etc... and my computer is still laggy. At least the sound works :)
(http://img150.imageshack.us/img150/511/screenshot074.png) (http://www.imagehosting.com/)
He would have to put the windows on the back walls since you wouldn't be able to see them that well from the sides.
Wicked screen. Will you be able to see the cameos of Mario and Yoshi there as well 8)
You know that when you dive you can go anywhere right?
You just hold the dive button and go wherever. I posted screenies on your GMC topic.
I got past mido without a shield, and got owned at the deku scrub, which seems just to be one of those turret engines I saw awhile ago.
No offense, but really your engine just feels like a couple of tutorials mashed together.
Your collisions are still bad, rolling gets you past areas, meaning you didn't change the sprite, but you changed the entire object to a rolling object, which obviously has no collision with whatever you used to change maps. Same with holding pots. Rolling is useless, restricting movement and it doesn't increase speed at all, and the origins are off.
My thoughts, possibly a bit rude, but needs a lot of work engine wise...
-Ethelon
And if you dont like it, dont play it : /
What do you mean? He have to know if he likes it or not if he have played it?And if you dont like it, dont play it : /
Hows he supposed to know if he likes it, if he doesn't play it?
Let's try and be cool about constructive criticism, guys. There are no insults in criticism.Sorry, what? There are no insults in any of our posts. It's just the way he put it, it sounds like he's attacking the project, while I'm sure he isn't. :P Just trying to help him better the engine. Because I don't know if you played it, but I did, and it seriously needs alot of work.
Sorry, what? There are no insults in any of our posts. It's just the way he put it, it sounds like he's attacking the project, while I'm sure he isn't. Look at me, I'm invisible! Just trying to help him better the engine. Because I don't know if you played it, but I did, and it seriously needs alot of work.
Darunia, I'd like you to think next time before you post a response like this. That "sorry, what?" comment kind of makes it seem like you're being a little rude.I'm sorry, but that really wasn't my intention. I just misunderstood your post.
I'd like you to think next time before you post a response like this.I read my posts over again at least two times before clicking on 'Post'. I just can't know for sure what other people will think when they read them. I also edit them alot to fix grammar/add content and stuff. I do think before posting. :P
I just noticed that when you roll on a door entrence, you just roll over it and can walk behind the walls.
You really should fix that. THIS ONLY WORKS ON SOME PLACES
Also, the stair glitch is not fixed, i can still climb to the side and start climing around on the ground.
And the pathing on links house isnt fixed, i can walk up on the roof.
I noticed that you can walk up on that house with the bridge now. When i jumped down from the path up to the house roof, i rolled out of the edge and jumped all the way to the cliff wall and now im stuck there.
When i walk inside a house (walking downwards) and i dont release the button when i enter, i leave it instantly. Anyoing sometimes, make it so that you have to "re-press" the buttons after you enter a house, with that i mean that you should make link stop walking after entering a house.
Maybe you should make the guards fairys follow them, looks wierd when they doesnt move.
I found the funniest glitch so far! =D When you dive, you can swim out of the water and dive under the ground then start to swim out of the water, i justed dived throgh mido and im going to deku tree without a sword and shield.
The deku stick unit things have pathing but the deku scrubs doesnt, should be reversed if you ask me.
When you hold pots, you can walk through doors, like when you roll.
Yay, you added the rolling stone, make it roll like in OoT and make it bigger so you cant avoid it, you have to run at the right moment, i just walk around it now.
If you use the sword next to a ledge, you will jump down, you even jump down when its a bridge in front of you (the one that is connected to the house). Your pathing should not change when you use a sword.
You can find blure rupees in the gress, isnt that a little to much?
And you find rupees to often.
!@#$%, !@#$% and !@#$% again! I cant move after i open the slingshot chest >_>
Thats why i saved the game and restarted it, and now i can continue, im so smart xD
Why doesnt the game pause when you "pause"?
Whats with that wall you are suppost to climb on? Befor you hit the targets, its a piece of !@#$%, when you walk towards it, you start to climb and stop to climb like 5 times in a second and you cant use your slingshot when standing next to it, anoying when you want to hit the targets.
Try to find a better sound for deku tree, i have to turn of the volume when i enter becouse it sounds so horrible.
If you roll up on one of those creatures in the first room of deku tree, you get stuck on it and you die in like 1 second, that sucks. And then i figured someone else out, you doesnt get invulnerable after you get hitted, you should be that for a short moment.
May i ask why you didnt put in the entire deku tree? :O
I mean the entire deku tree sprite, he is just cutted of on the top.
You really attack to slow, just look at it, its like its 1/2 of the speed when he attacks. I never noticed that befor.
I readed the comments above, i guess im lucky, i can play it without a single problem :p
When you are aiming your slingshot, you can click on another C button to shot and you get a discount on the C spot you clicked on, so if i have slingshot equiped on C-Left and press down C-Left and release C-Right, it will decrease the amount of X in the C-Right spot.
If you try to equip an empty slot in the inventory you get error. So do not press any C-Button in the inventory screen when you havent selected an item.
When you start the game, you should start inside links house.Quote-Mido will strafe when I'm not even close to him. (I'm swimming in the lake and watching him block my path)Mido does that in OoT to, Go and play it and take a look yourself.
You know that when you dive you can go anywhere right?No, its all the same object..... that happens because I made it so you can only walk through the door by walking, because the slashing used to sometimes collide with the door. Its an easy fix, and fixed already :P
You just hold the dive button and go wherever. I posted screenies on your GMC topic.
I got past mido without a shield, and got owned at the deku scrub, which seems just to be one of those turret engines I saw awhile ago.
No offense, but really your engine just feels like a couple of tutorials mashed together.
Your collisions are still bad, rolling gets you past areas, meaning you didn't change the sprite, but you changed the entire object to a rolling object, which obviously has no collision with whatever you used to change maps. Same with holding pots. Rolling is useless, restricting movement and it doesn't increase speed at all, and the origins are off.
My thoughts, possibly a bit rude, but needs a lot of work engine wise...
-Ethelon
I'm working on themLet's try and be cool about constructive criticism, guys. There are no insults in criticism.Sorry, what? There are no insults in any of our posts. It's just the way he put it, it sounds like he's attacking the project, while I'm sure he isn't. :P Just trying to help him better the engine. Because I don't know if you played it, but I did, and it seriously needs alot of work.
1st of. Colisions. This is the first thing to try and perfect when making a zelda fan-game. It's just so important, I kept getting stuck in your demo. I see you're using GM, try and use masks for every place you can collide with instead of just using the object's sprite. Make a mask for Link aswell.
2nd. ORIGINS. Seriously, whenever you use the sword, your character wiggles all over the screen. You quite clearly messed up the sprite's origins. Look at Link when he runs, his shadow goes up and down. Try messing with the origins for a while and get that right, otherwise your game will feel cheap.
3rd. Rolling looks weird, aswell as the animation. Maybe it should animate faster, try using image_speed to fix that.
There are a few more problems but I just can't remember them off the top of my head.
You should try and get these things done before you continue with development. They're big issues. Other than that, it looks like you got something going. ;) I'm not trying to put this project down, just try and make a close-to-perfect engine before you continue on to bigger challenges, because if not, the code will be messy and you'll just abandon the project.
Best of luck!! :)
Let's try and be cool about constructive criticism, guys. There are no insults in criticism.
You know you didn't add walls around links house? As in if X was the entrance, and S was the walkable area. This is what you could do.wow. i feel really stupid ;)
/----\
|SSS|
|SXS|
|SSS| << Normal walking area, the "patio"
=====
=
=
=
Mhm...
Have you actually done anything else on this game since March, as in finishing the first dungeon?Yes. the first dungeon is DONE!!!!!
Yes. the first dungeon is DONE!!!!!
10 years.
Guys don't put tons of pressure on him, it'll take forever to get the whole thing done without bugs.
Asking him that question will just give you a horribly estimated number resulting in probably dissapointment. The main thing I see the problem in most of these OOT2D projects is that the creators release it too early with tons of bugs and not much features. I'd at least get done with the Deku Tree before I give a demo out, that would end before the deku tree. So you're always ahead of the demo by a bit, and you only post new demos on major milestones, like the entire Deku Tree, then the entire Hyrule Castle all the way to Zelda, then to Death Mountain, then Dodongos cavern. Big updates are better, because that way people will have time to explore them quite a bit. I guess we're just here to test the glitches anyway.
That screenshot actually took me back :o... best of luck :3Thanks
ok then...10 years.
Guys don't put tons of pressure on him, it'll take forever to get the whole thing done without bugs.
Well not quite; actually if people start with a proper engine first, then develop the game around it the game should stay generally bug free. Most of your actual 'game bugs' would be found during the engines development. The issues that arise later would simply be aesthetics.QuoteAsking him that question will just give you a horribly estimated number resulting in probably dissapointment. The main thing I see the problem in most of these OOT2D projects is that the creators release it too early with tons of bugs and not much features. I'd at least get done with the Deku Tree before I give a demo out, that would end before the deku tree. So you're always ahead of the demo by a bit, and you only post new demos on major milestones, like the entire Deku Tree, then the entire Hyrule Castle all the way to Zelda, then to Death Mountain, then Dodongos cavern. Big updates are better, because that way people will have time to explore them quite a bit. I guess we're just here to test the glitches anyway.
Well; the issue is mainly that the person developing it sees what they wanted to see initially when they had the idea of developing in the first place. There's usually some mental trigger that tells us "I need to see *insert element* in 2d! I bet I could do it!" and once we end up accomplishing that small element in 2d, we're done with our project mentally. We'll get bored with it beyond that.
Hey, Ahimo, when you enter Gohma's lair, does link turn around to face the door that barricades him, then when he hears Gohma, he turns around?.......tried that, but it looks really bad in 2d :(
(I've been away, and really don't wanna go through 26 pages of reading.)
How do you get to Gohma? I found the slingshot but climbing these vines doesn't bring me anywhere.
(http://img10.imageshack.us/img10/9357/vinesp.png)
And I have to get to the top to jump down from it and break the spider silk...
I don't think he released the demo with Gohma in it :P
How do you get to Gohma? I found the slingshot but climbing these vines doesn't bring me anywhere.did ya climb all the way to the top ????
(http://img10.imageshack.us/img10/9357/vinesp.png)
And I have to get to the top to jump down from it and break the spider silk...
Give me your Deku Tree sprite. I'll make a dying animation.(http://i25.tinypic.com/2djv5a8.jpg)
I found one bug/glitch. It's when you swim, if you dive while your in the water and you just keep holding down the button you can pass Mido without a sword and shield. So, you could maybe fix that. :PThat has been reported atleast 5 times now by different people xD
Hmm, the shop was empty, only that one person in there, no shopkeeper, no inventory for me to steal while he was out... >:DYou've been playing Demo 3!!!!
Hmm, the shop was empty, only that one person in there, no shopkeeper, no inventory for me to steal while he was out... >:DYou've been playing Demo 3!!!!
:o
(http://img249.imageshack.us/img249/7982/012c.png) (http://www.imagehosting.com/)
notice how the boss room is darker than every other room...
Hello, Ahmio, I haven't entered this site for a few months now...I thought project was dead by now, but awesome XD! You went on progressing, I have tested out the demo...the only little problems are:
-Link's saumersault frame needs to be a little bit faster
-And that you can get stuck in some corners sometimes.
But that's just about it, I can't really complain about anything, nor should I, many users in this and many other sites tried making an OoT 2D but harshly failed.
Keep it on...I know you will progress more XD
Hmm... 2xSAI isn't exactly... possible in GM :x... At least not in a way that the game would be playable :x...That's what I was thinking, so I'm guessing they're all sprites.
How much interest is there in restarting this? :huh:
Well you have a point there :) I'll clean up the front post tommorow. Thanks!
Wow, that looks awesome! :o
Well, the plan was to make this open source from the beginning so that anyone can contribute. Ideally I won't be working alone.
Thanks! Seems like the forums are a lot less active though...
I am the author! XD Just thought it would be better than starting a new thread.
I would like to see it in MC style but it would require a lot of new sprites as most OOT2d sprites tend to be made in ALTTP style.I can help with Mc graphics if you want
I would like to see it in MC style but it would require a lot of new sprites as most OOT2d sprites tend to be made in ALTTP style.I can help with Mc graphics if you want
:)
About 5 years 8)Wow, that looks awesome! :o
Well, the plan was to make this open source from the beginning so that anyone can contribute. Ideally I won't be working alone.
Thanks! Seems like the forums are a lot less active though...
Yeah lol. KOT community project, Horn of Balance and my project is still active and doing well with progress, I think there is a few other Zelda and non-Zelda projects active as well.
With what you have currently you can make a short Zelda game of your own.
Also welcome back, dunno how long you've been out for XD