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Other Projects / Re: Alttp - Horn of Balance [demo 15]
« on: September 29, 2013, 04:29:20 pm »Yes, I am using eight direction character movement, but all other movement sources (such as getting pushed back by enemies) can alter that to any random direction. I'm not sure how this will be a problem, but maybe I'm missing something. What were you talking about?
I was referring to a 360-directional movement, where 0, or 360 refers to right. Given the fact that the problem only occurs when I am moving down, then right, and not up then right, the problem could be that the direction isn't able to reset itself. I have no idea whether or not Lttp uses it, but I am pretty sure that games like MC use it.
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As for the ice. I can adjust it further but feel some sliding is required. If I go out in the winter and start running on ice then I too will keep sliding if I make a hard right/left. More so than in the game because gameplay shouldn't suffer.
Go ahead. You shouldn't try to emulate the game perfectly. If you feel like there is potential for improvement, then by all means do it.