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Coding / Re: Tile Animation Example
« on: January 29, 2012, 02:58:47 pm »
I know the proper conventions (I don't repeat the same habits when using other languages, such as C++ where such habits are not allowed) but I know when it is or is not needed. If it does not severely affect the way the game works, then I am okay with adopting a different take for different languages.
I am not trying to pursue a professional career, but I am working to complete a long planned fangame which is why I got into programming in the first place. I have given up on GM mainly though, and am trying to learn C++ and for the most part, I haven't been repeating the same conventions in GM.
I am not trying to pursue a professional career, but I am working to complete a long planned fangame which is why I got into programming in the first place. I have given up on GM mainly though, and am trying to learn C++ and for the most part, I haven't been repeating the same conventions in GM.