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Topics - Hoffy

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41
Entertainment / Why didn't I get a PS3?
« on: June 06, 2008, 01:21:28 am »
The reason I got a 360 was so I could play three games: BioShock, Banjo-Kazooie: Nuts & Bolts, and Resident Evil 5. I was choosing those games over Metal Gear Solid 4 and God of War 3. Two of those 360 games were exclusive, now only one is. My reason for getting a 360 over a PS3 is now imbalanced, and it seems to me like a PS3 would be the more logical choice.

Metal Gear Solid 4
God of War 3
Resident Evil 5
BioShock
Final Fantasy XIII
Even Uncharted: Drake's Fortune

Upon realising this, I also realised the 360's best games are mostly FPS, a genre I've never really gotten into, where the PS3 seems to be taking on a reasonable amount of genres... FPS, Action/Adventure, RPG. The PS3 is not that bad at all.

Don't get me wrong, it think the 360 is a great console, but if you want to play something other than FPSs, it doesn't seem to be providing. There are few third-person action/adventure games on the 360, and that's the genre I enjoy most.

And I'm not going to get a PS3, 'cause I can't afford it after buying a 360.

Guess that'll teach me.

42
Updates / A Hoffy Review: Mario Kart Wii.
« on: June 01, 2008, 12:26:59 am »
A Hoffy Review:
Mario Kart Wii




Developer: Nintendo EAD
Publisher: Nintendo
Release Date: USA: April 27, 2008, AUST: April 24, 2008
Genre: Racing/Action
Rating: E (ESRB), G (OFLC)
Platform: Nintendo Wii
Players: 4 (Local), 12 (Online)


You gotta expect big things when the new Mario Kart is released, and given that, Mario Kart Wii is in a bit of a tight spot. So, queue history lesson. Super Mario Kart started it all on the SNES with the 2-player races and battle, with bananas and mushrooms and a feather that made you jump for some reason. It was impressive to say the least. Mario Kart 64 was popular for it's 3D graphics and 4-player fun, and well, not much else. Mario Kart Super Circuit brought things back to 2D on the Gameboy Advance, with four players and single-cart play an available option. Mario Kart: Double Dash!! placed a friend in the backseat for double the fun, and was a hit or miss depending on your social life. And finally, Mario Kart DS brought the mascot racing series to life on a handheld, by including online play, a tonne of unlockables and tasks, as well as a huge 32 courses. Now, Mario Kart Wii is storming our homes again, with engines aplenty and silly slot machine noises and a whole lot of hectic old-school fun, and whatnot. But is the Wii installment actually any good? Only one way to find out. Get your mushrooms ready, and start your engines...

"Mario Kart Wii finally pulled a Diddy Kong Racing."

Gameplay: 8.5
Mario Kart Wii's selling point, quite obvious from the box, is the Wii Wheel peripheral included with the game. Rest assured that the wheel is nothing but a plastic shell for your remotes, and the real brains of the operation occurs in the Wii remote itself, wouldn't you believe. The idea is that you mount the remote into the Wii Wheel, and you turn the wheel during gameplay to turn your vehicle, like you would a steering wheel. The 2 button acts as your accelerator, and the D-pad fires items forwards or backwards, depending on which direction you push. You can also hit the B button at the back to drift around corners, and the 1 button controls breaking operations. To put it bluntly, the whole idea of the Wii Wheel is that it is a gimmick to simply bring some extra fun to your Mario Kart experience. With that said however, the Wii Wheel controls extraordinarily well. It does take a little bit of practice at first, but eventually you'll competently take the corners and it actually is a whole lot of fun... with friends around. On your own the Wii Wheel can seem like "just another way to play Mario Kart", but if you're playing with friends and you have everyone throwing their arms around to take sharp corners, it can become quite entertaining. In saying that, the wheel is not as accurate as a joystick and you'd want to at least try the Classic Controller or the GameCube controller and see the difference for yourself. The Wii Wheel is great with friends, and if you'd like to take it all the way through Mario Kart Wii, it is indeed possible, but as soon as you hit 150cc in the singleplayer Grand Prix, you're not going to want the occasional stuff-up from not taking a corner properly, or not satisfactorily performing a trick.


Who needs GTA IV? Honestly!

Mario Kart Wii finally pulled a Diddy Kong Racing - that's right, Nintendo included an extra vehicle: motorcycles. In my opinion, bikes are pretty cool and I actually prefer them over karts. The idea is that bikes will give you some sharper turns in exchange for a bit of speed. But that's not the only difference. You can even lift up the Wii Wheel (or push the D-pad on the controllers) to execute a wheelie, which will increase your speed on straights somewhat, while temporarily removing sharp turning abilities until you cancel the wheelie. Though, given this ability, karts will gain more speed from boosts while drifting. It all balances out perfectly fine, it's just bikes are designed for certain courses, the same way karts are... and it's up to you as a racing legend to determine which vehicle works with which course. Either way, you'll be forced to play with bikes, because in the singleplayer Grand Prix mode, 100cc is all bikes - no karts. Other gameplay features Nintendo have included in this 'Kart include the ability to perform tricks when you get some air, by moving the Wii Wheel in some direction or pushing a direction on the D-pad (for controllers). The tricks aren't completely useless - they'll give you a boost of speed when you hit the ground, and eventually they'll turn out to be as essential as drifting boosts. You'll want to get every turbo on every jump and on every corner if you want to get that first place position.

"My friend and I have come to call the online battle mode as the mode for 'pwnin' nubs.'"

All the usual gameplay modes are here. You'll still be able to prove your worth in the Grand Prix mode, tackling 50cc, 100cc, 150cc and then the almighty Mirror. You'll still be able to go into Time Trials to get the best possible time, save your ghost times and try to beat the times of the Nintendo executives themselves. You can still take on your friends in Versus mode, and still try to crush 'em good in Battle mode. And once again, you can race your friends or randoms online. But each of these modes aren't without their ups and downs. The Grand Prix is as great as it ever was, with four retro cups and four new cups for you to undertake. There's just one issue - the Grand Prix is not multiplayer. This is an enormous disappointment for many, and a horrendous act by Nintendo for what may as well have been "forgetting about it". You can still set up small GPs in Versus mode, but without the trophies the sense of achievement is lost and you and your buddies have nothing to strive for. This blow really shortens the amount of serious fun you can have with your mates, and my friend already made the comment that he'd rather play Double Dash because of it. On the other hand, if you're happy to go through the Grand Prix on your own, you'll find it as much fun as I did. But still, the most fun you can have with your friends locally is with the Versus mode. It's a solid experience, you can customize the rules and whatnot, the only downside is you can't turn off some items, which is a shame if you think Blue Shells downright suck ass. Battle is also very disappointing in local play. You'll find the courses are way too huge for four players to actually find each other, and you can't actually battle free-for-all, as the game automatically sets you up in teams, for some odd reason.


So good you'll !@#$% yourself.

But the real fun of Mario Kart Wii lies in the online functionalities. Racing randoms and friends (via friend codes) is a given in any Nintendo Wi-Fi enabled game, but Mario Kart Wii certainly takes things a step further, even with just little additions. Besides being able to see the names, country/state and Mii of the random racers you encounter (unlike Brawl), players will also be able to take advantage of a new "Racer Ranking" feature, a score which originally sits at 5,000, but increases or decreases depending on how well you place in the online versus and battle modes. Speaking of battle, this is the first time players have been able to take the battle mode online, and there's no doubt that it's more fun than local battle. My friend and I have come to call the online battle mode as the mode for 'pwnin' nubs.' Even though, like local play, the online battle mode splits you up into teams, there's still a lot of fun to be had as everyone gets into the fray and just beats everybody down with shells, bombs and stars. If all of that isn't enough, you can even get into the Mario Kart Channel, where you're able to download the very best ghost data for any course in the game, check your time trials rankings against your continent, friends, or worldwide, and even participate in Nintendo's organised competitions. The lack of voice chat is obviously a disappointment, but at least connection time is nice and quick, and the races run as good as the local multiplayer races do. Online is sure to bring you a whole heap of mushroom-burnin' fun.

"It's obvious a lot of thought has gone into the course design."

But if you are forced to play on your own, which you occasionally will be, you'll still be able to take advantage of the huge number of unlockable features Nintendo have included. Among them are 25 playable characters, including the regulars Mario, Luigi and Yoshi, but also some unexpected faces like Funky Kong, Rosalina, Dry Bowser, Baby Daisy and even your own Mii. There are also 30 vehicles in the game, and you're going to start out with less than half that number, meaning you're going to have to work pretty hard to get behind the wheel of Captain "Show Your Moves" Falcon's very own F-Zero machine, the Blue Falcon. Regarding items, all the usual weapons of choice like green and red shells, bananas and lightning bolts make their welcomed return, but new to the franchise is the POW Block for the smashing of anyone on ground, a "hot-potato" Thundercloud that increases your speed but will also strike you if you hold it for too long, and the Mega Mushroom from New Super Mario Bros. for mega size-ups. It's obvious a lot of thought has gone into the course design, as the new tracks in Mario Kart Wii are among the greatest in the series. Twists, turns, ramps, pipes, cannons, rushing water, and mud add a lot of maniacal enjoyment to the courses, and you'll find there's never a dull moment on any of these new courses, not for a second. As for the retro courses, Nintendo have gone out of their way to redesign the best in the franchise, including DK's Jungle Parkway, Shy Guy Beach and Delfino Plaza. With a decent difficult level, addicted racers will be sure to squeeze 10 to 15 hours out of the singleplayer, and a whole lot more out of online and multiplayer.


Ah yee-ah, check out my sweet wheels. Phully sick bro.

Graphics: 7.0
Mario Kart Wii looks average. Compared to most next-generation software, Mario Kart Wii isn't at all impressive. A lot of the character models look as if they came from the dark ages of the GameCube, or even the holy ages of the N64. To put it bluntly, Mario Kart Wii looks just like Mario Kart: Double Dash!! with two differences: bloom effects and 60 frames per second. But, even though Mario Kart Wii isn't graphically impressive in any way, it is a Wii game that is very easy on the eyes. If you're willing to accept that you may as well be playing last-generation software, Mario Kart Wii looks really nice. The presentation in the game is also quite decent, with menus appearing in a manner similar to the Wii Menu you load up when you turn on your Wii. Unfortunately, as soon as you bring in three or four players, the game will drop to 30 frames per second. But, the game runs at 60 fps online, which is indeed a plus. Veterans will also find the updated graphics for the retro courses aids in bringing back feelings of nostalgia for SNES and N64 tracks, as they are redesigned to suit the Wii's capabilities, but they don't lose the classic feeling in the process. The older courses look great on Mario Kart Wii, and I enjoy the Retro Cups immensely. On the other hand, Double Dash!! tracks haven't been redesigned at all (besides some bloom effects), and I'm not sure why the developers didn't try to have the game look as good as Mario Galaxy. Maybe next time, huh?

"Mario Kart games try nothing more than to make as much noise as possible."

Sound: 7.5
Mario Kart Wii sounds like Mario Kart. And if you're any decent gamer, you know what Mario Kart sounds like. It's interesting to note that Mario Kart games try nothing more than to make as much noise as possible, and that hasn't changed in Mario Kart Wii. "Yay!" "Whee!" "Yahoo!" "Heya!" "Oh yeah!" "It'sa Mario time!" "Hii!" "Alright!" "Bwahey!" The characters in Mario Kart Wii honestly don't shut up, and if you're picking up turbo-boosts on every corner and every jump, you'll be sure to be dealing with a lot of Mushroom Kingdom cuteness. As always, some characters are worse than others, and I'm warning you here and now never to play as Donkey Kong, Baby Peach or Daisy. Just stick to Mario and Yoshi if you want to be safe from a myriad of high-pitched noisiness. Speaking of noise, there's a lot of it, with slot-machine item bars carefully making their choices, the sonar of a red shell homing in on you, engines, collisions and of course, the very pleasant background music. Your Wii Remote speaker is sure to give you a lot of feedback, as well. Once again, Mario Kart Wii sounds like Mario Kart, and whether that's a good thing or a bad thing will depend on your tolerance. Also, make sure you listen to the background music in Bowser's Castle 3 for the ultimate King Koopa awesomeness.


More like Mario Mine Cart, am I right guys? Actually, that's not a bad idea...

Overall: 8.8
Wii Wheel controls nicely, control options, bikes rock hardcore, tricks, smooth and impressive online mode, downloadable ghost data, race rankings, nice course design, tonnes of vehicles, tonnes of characters, retro courses, sounds like Mario Kart.
Wii Wheel sometimes inaccurate, lack of multiplayer in Grand Prix, Blue Shells suck, limited Battle options, somewhat dated graphics, sounds like Mario Kart.
First of all, ignore the scores. Mario Kart Wii, despite it's many flaws, is a whole lot of fun to play, and that is the simple justification for the score of 8.8. Yes, Nintendo really screwed up with a lot of little things, but there's simply no better feeling than getting some friends around and immersing yourself in the idea of beating them, and beating them good (real men use Green Shells). Yes, Blue Shells do suck and 150cc is brutal if you don't know how to stay in second or third until the end of the race, but when you go online with friends or randoms and just try to beat someone with a golden Wii Wheel next to their name... I've said it once and I'll say it again, you're sure to have a lot of fun. Online and local multiplayer modes are excellent, and definitely make the Mario Kart Wii package worth it. Overall, Mario Kart Wii isn't the best Mario Kart out there, but it certainly does come close. So give Brawl a well-deserved rest, and get behind the Wii Wheel for the ride of your life.

43
Entertainment / Castlevania.
« on: May 30, 2008, 07:46:49 am »
I've never really played a Castlevania game. I think I played the original NES game for a few seconds one time, but I've never really gotten into the series. But I've been reading about it... and I've decided that I definitely want to. In fact, when I get Live running on my 360 I plan on getting Symphony of the Night, having heard by word of mouth how much that game rocks.

In my journey across the internets, I also came to find/love these gothic-styled artworks of series, which rock to a similar degree:





What's your experience with this franchise? Content, or what?

44
Other Discussion / What happened in Hoffy's day.
« on: May 21, 2008, 08:16:08 am »
  • 1. Woke up singing a song about turning white men into black man, and not knowing why.
  • 2. Went into the garage to see a bird trying to fly through a window but failing hardcore.
  • 3. Drove to school to listen to some family talking to me about their preaching of the bible in the Solomon Islands.
  • 4. In art, drew a guy holding a ship with one hand in the sky.
  • 5. Had pancakes for recess.
  • 6. Sat through a boring school assembly. Sung the national anthem just fine.
  • 7. Found a manga/Japanese version of Hamlet and Romeo & Juliet with some girls at lunch. Was insane.
  • 8. Went to Physics to find my teacher wasn't there, and had to learn about frequency and amplitude modulation on my own without much success.
  • 9. Came home to find the bird was still trying to fly through the garage window. Tried to direct the bird through the garage door, but gave up.
  • 10. Studied software design, started worrying about the exam, realised I hate the internet, and am now typing this list. Wanting to play Pokemon so bad.

Just letting you guys know.

46
Other Discussion / Crazy new avatar.
« on: May 11, 2008, 12:44:33 am »
So I found this site, www.cutandpastescripts.com, which allows you to load random images from a URL... so I'm using it for my avatar to load the Hogwarts house emblems randomly :).

It's fairly cool, though I've found it sometimes doesn't change the image when you refresh it.

47
Other Discussion / When is a laptop not a LAPtop?
« on: May 07, 2008, 09:07:17 am »
So I found out yesterday that I shouldn't have my laptop on my lap because...

The radiation emitted will make me go sterile @_@

WTF? It's a LAPtop for christ's sake! Not some kind of sperm killer D: WHATS GOING ON.

Did anyone else know this?

48
Updates / A Hoffy Review: BioShock.
« on: April 25, 2008, 02:35:46 am »
A Hoffy Review:
BioShock




Developer: 2K Boston/2K Australia
Publisher: 2K Games
Release Date: USA: August 21, 2007, AUST: August 24, 2007
Genre: First-Person Shooter
Rating: M (ESRB), MA (OFLC)
Platform: Xbox 360, Windows
Players: 1


Hoffy reviewed the Xbox 360 version of BioShock.

The Xbox 360 is the platform which most shooters call home. At the time of BioShock's release, Microsoft's hit-platform had already spawned the likes of Gears of War, Rainbow Six: Vegas, as well as two installments of Ghost Recon Advanced Warfighter, among many others. However, not one of these shooters had even begun to touch on the surface of what 2K Boston and 2K Australia's BioShock was attempting to achieve. In fact, few games in history have explored the themes of morality and dystopian societies the way BioShock has. But do these awesome themes drown in the sea's bottom, and furthermore, do they bring the gameplay down with them?


Ah, sheesh you guys, I can't believe you started the witch hunt without me.

Story: 10.0
BioShock takes place on the sea floor of the Atlantic Ocean, in the metropolitan disaster that is Rapture. When you, or the character Jack, find you are the only known survivor of a deadly case of turbulence, you find yourself treading deep water when your plane crashes by a light house structure in the middle of the ocean. As it turns out, the structure is actually the entrance to a city where free enterprise is encouraged, art isn't censored, and science isn't held back. That's right, you've just stumbled upon the hidden world of Rapture. The founder of the city, Andrew Ryan, had Rapture built to house the great, where they will not be constrained by the small. But, much like George Orwell's Nineteen Eighty-Four, such an idea could never come to light, as there will always be sadism, there will always be egotism, and there will always be people scrubbing toilets.

"How you combine your plasmids and your guns is limited only to your creativity."

All of this is evident the moment you land in Rapture, as you can see that cold seawater has managed to seep through the cracks of Rapture's poor infrastructure, and the civilians have taken advantage of the leaps in science by "splicing" their genes to give them the typical superpowers, as well as greatly damaging their genetic structure, and sanity. Basically, this place is a hole, and - much like System Shock 2 - the background of how this over-capitalistic society came to be is revealed in the form of audio diaries left around the city, but more on those later. So you've got an alien-looking world at the bottom of the Atlantic, a whole lot of ghastly citizens high on genetic modification drugs, and a dictator trying to keep his ideals alive long after the city has blown itself out of the water - not a bad setup.


You gunna get raped.

What is obviously excellent about this setting is that it is deep, it's dynamic and it's formulated exquisitely. It's unlikely that you've ever seen a setting in a game to rival that of Atlas Shrugged and Nineteen Eighty-Four, and for that, it's great to see a developer who has done their homework. BioShock is not only a tribute to these pieces of 20th century literature, but it's also a title worthy of standing with them as the greatest in the genre. The idea behind the creation of Rapture contains elements of history, particularly World War II and the corruption of the once-great United States, and if you enjoy all of these allusions to world events, then you'll find yourself giving 2K a "pretend-pat-on-the-back". And then when you can actually go to Rapture and experience the destruction of the world yourself, you begin to feel even more appreciative of the astounding setting. If BioShock were a movie, it would be excellent. But it's a game, and that makes it even better.

"Seeing this diversity in enemies makes them all the more fun to kill, or rescue."

As for the characters in the game, if you're a fan of maniacal dictators, crazed doctors and !@#$% artists, then you're in for a treat with BioShock. Not only is the character development some of the best seen in this generation of consoles, but the personalities and plot twists involved with them are of the highest caliber in video games. The characters hugely affect how the player goes about the game, and this is all relevant in the character's audio diaries. One of the villains earlier on in the game, Doctor Steinmen, becomes so obsessed with his work of making people beautiful that the player almost feels overjoyed when the time comes to kick this guy in the pants. There's just so many in-depth characters who really make your time in Rapture really brilliant. On a side note, it does take a lot of time for some major character developments to occur and this sort of leaves the player hanging for longer than necessary, but compared to the rest of the phenomenal work 2K has done with the story, it's forgivable. A lot of the time you'll be running into splicers (crazed citizens of Rapture) and they'll be crying over a crib, a coffin or just exclaiming their physical beauty to nobody. Seeing this diversity in enemies makes them all the more fun to kill, or rescue. Speaking of rescuing, the developers have found a clever method of meddling with the player's moral decisions, as they are forced to either rescue or "harvest" certain helpless foes... but again, more on that later.

Couple this with multiple endings, and you've got yourself a fine story indeed. 'Nuff said.


Doctor, I feel this burning sensation when I pee.

Gameplay: 9.5
BioShock is a first-person shooter on the Xbox 360, and naturally, it's going to play like any first-person shooter you've ever played. Considering it runs on the Unreal Engine 3, it's likely you won't have a lot of trouble getting used to the controls. While most of the time you'll be firing lead from your revolvers, machine guns, shotguns and many others, you'll also find the time to acquire certain genetic modifications for your dude, known in this game as plasmids. A lot of these plasmids are just your average superhero powers - the ability to cast lightning or fire fire for example. But then there are other plasmids which are invaluably handy, really creative and really fun. Eventually players will stumble on the awesome ability to summon a swarm of wasps for an unlucky opponent, or catch grenades telekinetically and fire them back at their foes. Basically, there's an enormous number of terrific abilities you can acquire, and you can focus on certain ones depending on your fighting styles. Of course, the combat system is what you make of it, and how you combine your plasmids and your guns is limited only to your creativity - in other words, if you stick with the same methods of attack, your experiences in combat could become repetitive and dreary. Pull out a little imagination, and you'll be having a grenade launcher of a time!

"How the game presents these situations to the player is a testament to the fact that no matter how skilled, all gamers will go through a game differently."

BioShock is also ingeniously designed in the way you acquire plasmids. Throughout the haunting city of Rapture, players will find Little Sisters; creepy, little girls being followed by Big Daddies; heart-poundingly frightening armor-clad guys with corkscrew-style drills, among other horrifying weapons. The Little Sisters are the carriers and producers of ADAM, stem cells used to modify organisms genetically. In gameplay terms, ADAM is the stuff you need to "buy" plasmids, gene tonics and other precious enhancements for your character. Now that's all well and good, but the problem lies in getting to the Little Sister - through the Big Daddy. Make no mistake, these guys are fast, tough and bloody scary. Being the hardest foes in the game, the Big Daddies will test you and the plasmids you use. That said however, these fights are also among the greatest and most enjoyable in the game. Assuming you've set your difficulty level to hard, you'll have an immense feeling of achievement when you bring down a Big Daddy. But it's not over at this point. The game forces you to make a difficult moral decision - harvest the Little Sister and take all the ADAM she's got, or rescue the girl and get half as much ADAM. Here it might sound like a silly deal, but when you've actually got the girl crying at your feet, you might just decide to take a look into your heart. Of course, you might not. But, how the game presents these situations to the player is a testament to the fact that no matter how skilled, all gamers will go through a game differently. The choices you make here will make a significant difference in the long run.


Hrm, I love what you've done with the floors.

At the end of the day, there's no denying that BioShock is a straightforward shooter. But that's not to say that the game is confined to trigger happiness - there are plenty of gameplay elements, including some role-playing aspects. Besides the ability to collect tonic enhancements (in the categories of combat, engineering and health) you can also power up your weapons Resident Evil 4 style, in the fields of damage dealt, rate of fire, clip size and a lot more, depending on the weapon. From there, you can find a U-Invent station and - using materials you find in corpses, crates and such - create your own types of ammo, including electric shot gun shells and armor-piercing machine gun rounds. BioShock even has its own puzzle mini-game, which commences whenever you decide to heck a vending machine for cheaper goods, or a security bot for allied defenses. If you're a puzzle freak, there's no doubt that you'll love your encounters with these mini-games, but for everyone else, you'll find the hecking mini-game pops up way too frequently, and while it is possible to complete it within seconds, some games will mess you right up and then you'll have to deal with the damage executed on you, or the security bots that come after you. Basically, the game occurs far to frequently, and there's not enough diversity in the mini-game, rendering it tedious.

"BioShock is really pretty."

As far as level design goes, 2K have exceeded expectations in their design of Rapture. You feel as if you're actually wandering the city, rummaging through the apartments and scavenging through the shopping centers. The city is exceptionally designed, and it's believable that such a city would be planned in such a way if it were under the sea. Even though the city rivals that of a city on the surface, the hallways that pass through the ocean deep remind you where you are, and thus the individuality of Rapture's culture is further imposed. The quest stands at about 20 hours if you don't take your time, and between 30 and 40 if you do. There's always an interesting task at hand, and even then you can always backtrack to past areas to search out the Little Sisters, or to explore a room you may have missed. The only flaws in the gameplay come from where 2K didn't pay attention. For example, there's an option to turn on subtitles for radio messages and audio diaries - but they don't keep up with the voice acting. But you're not forced to play with them, and if you're happy to play without them, it's forgivable... especially when you consider the remarkably responsive AI associated with your enemies.


And woman.

Graphics: 9.5
BioShock is really pretty. Great lighting effects, real-time shadows, high-resolution textures, realistic model design, realistic animation, reflection, refraction, great particle effects, a tonne of transparencies, second-to-none water effects, and a whole lot more. But with all that technical stuff aside, 2K have worked above and beyond - yep, that's right, they've actually worked with the art side of the visuals. Where it can be criticized that too many games today choose realistic graphics over artistic and creative ones, BioShock incorporates both parties into blissful harmony. The city of Rapture is made beautiful by the intensive use of bloody walls and creepy hallways; but it's all balanced by an otherworldly ocean blue towering over you, with a myriad of marine life rushing by the gloomy infrastructure, and the light of the sun barely touching your skin. And then you've got the bright lights of show biz and the 1950-styled advertisements pasted on the walls, and you realise that the gorgeous setting you inhabit has been just as affected by commercialism as the surface you know all to well. Dirty corpses look great, and blood puddles too, look just a little too fantastic. Again, BioShock is really pretty. Where the game ruins this awesome painting is with the common texture pop-up and the horrible decrease in framerate when the Big Daddy wanders by. But otherwise - Rapture is a zingy place to be.

"If BioShock were a movie, it would be excellent. But it's a game, and that makes it even better."

Sound: 10.0
"Welcome to Rapture, the world's fastest growin' pile o' joonk," said the Irishman. "Leaks. Lunatics. Rebellion. And now bleedin' ghosts. Ain't life in Rapture gran'?" said the Englishman. "Ryan say Big Daddy too expensive. Ryan can go suck egg," said the Chinese guy. Besides this being a great script, the voice acting in BioShock is in a league of its own. There's emotion in Tennenbaum's remorseful cries, there's strength in Andrew Ryan's empowering speeches, and there's quirkiness in Kyurbz' Australian accent. And while some of the speech is difficult to understand due to the quality of the radio and the thick '50s accents, it all adds to the experience as the information is unfolded. Garry Schyman has excelled in his work of composing the orchestrated tracks in the game, and the way these pieces implement themselves into real-time gameplay is nothing short of amazing. You'll also find many licensed songs from the time playing on jukeboxes and radios, including Papa Loves Mambo, The Best Things in Life Are Free, Danny Boy, How Much Is That Doggie in the Window? and dozens more. There's also an incomparable piano piece used as the theme for one of the game's characters, Sander Cohen, which pretty much complements the high level of mysticism associated with BioShock. Add to this the jingles from slot machines, the drunken singing of splicers, and the very satisfying noise of smashing a corpse with a wrench, and you've got a perfect ten in this category, hands down.


With BioShock, it's still fun when someone gets hurt!

Overall: 9.7
Great voice acting, amazing soundtrack, terrific art style, creative combat system, wonderfully deep storyline, awesome plot twists, great characters, lengthy quest, brilliant level design, Telekinesis, Insect Swarm and Incinerate plasmids, everything about the Splicers.
Texture pop-ups, framerate drops, tedious hecking games, somewhat slow character developments, Crossbow, silly subtitles.
BioShock is one of those games that come along once in a blue moon. It's obvious that the game was developed by people passionate to their task, and that their ideas were executed perfectly on the hardware that could handle it. The developers of BioShock had the idea of creating this alternate 1960, and their research of the past is clear within the game design. Yeah, there's no multiplayer - but it's not disappointing. A game like this would be plagued by extra gameplay modes. You don't play BioShock to rack up your GamerScore or prove your worth at another first-person shooter. You play BioShock to enter a world of trust and betrayal, love and death. You owe yourself as a gamer to play BioShock. Now buy this game, would you kindly?

49
Mario Kart out in Australia today :D.

It rocks n__n.

So let's race, now. No Americans :D... well, in a few days.

3351-4395-2239. Go add.

50
Entertainment / A Wii game that aims to look "as good as a 360 game".
« on: April 20, 2008, 06:38:28 am »




The Conduit, developed by High Voltage Software, known for nothing of worth. The software aims to attract a more mature crowd for the Wii, through the use of darker themes, such as government conspiracies and an alien-invaded Washington D.C. The developers claim the AI will allow for "human-like behaviour" and the graphical engine will take advantage of what the hardware can do. The controls will rival that of Metroid Prime 3 and Medal of Honor Heroes 2.

"Most of the games on the Wii look like crap. We want to change that, so we've invested heavily in our Wii tech over the past year. We have real-time normal mapping, reflection and refraction, post process full screen effects, real-time shadows, projected lights and textures, specularity and fresnel effects, emissive and iridescent materials, interactive water, morphing, and much more all running with a rock solid frame rate on the Wii. Our goal is to be the most technically innovative Wii developer on the planet."

More information, including a video, here: http://au.wii.ign.com/articles/867/867498p1.html

...

What do I think? The game looks as good as, or maybe even a little better than Resident Evil 4. What bothers me is that the concept of the game has been done to death. ALIENS AND EVIL GOVERNMENTS OSHI-

I suppose some people will like it though. It's good to see a developer trying, at the very least.

51
Entertainment / Nintendo stepping up in the online world.
« on: April 11, 2008, 08:16:03 am »
http://www.aussie-nintendo.com/?v=news&p=25368

What the? How'd this happen?

Quote
April 10, 2008 - Up until now, in order to add a person to your Friend Roster when playing a Wii game online, or a Nintendo DS one for that matter, you've had to manually swap Friend Codes with someone you've known.

Mario Kart Wii is now out in Europe and Japan, and it's been confirmed that - for the first time - players can now simply add a "friend" to their roster of up to 30 by simply selecting an option after competing against a random person online.

They then become a friend without the manual code exchange process. In further friend features, the included Mario Kart Channel can be used to send an invitation to the Wii Message Board of players' Wii Friends.

Mario Kart Wii is driving Down Under on April 24, and you can participate in discussion on the game via the forums here.

Nintendo just need to bring back the voice chat and we'll be set.

EDIT: Also, while we're on the topic of... well, actually, a completely new topic... the, umm... just look at the damn logo:



And this: http://www.aussie-nintendo.com/index.php?v=news&p=25407

Eyyyyyyyy.

52
Entertainment / Gameboys & Pokemon officially "in".
« on: April 04, 2008, 06:07:07 am »
So the most amazing thing happened. One of us brings a Gameboy to school with a copy of Pokemon Blue. Then another guy brings in Red. Then I bring in my copy and Yellow. And now practically every guy in the grade who owned Pokemon in their youth is bringing their pokemanz to school. It's like a training/battling/trading bonanza. It's pretty awesome.

The only rules are:
- If you bring anything newer than a Gameboy Colour, y'suck and,
- If you bring anything newer than Pokemon Yellow, y'suck.

And yeah, that's the Phenomenon of the Day.

53
Graphics / My first drawing with my tablet.
« on: March 30, 2008, 12:34:11 am »


Kinda proud, kinda confused. I need some tips on how to colour and add other stuff to make it look cool and more complete. So tips would be more appreciated that crits :).

But if you can't do either, what do you think?

54
Entertainment / Rock Band announced for Wii in June.
« on: March 25, 2008, 07:24:39 am »
http://wii.ign.com/articles/861/861448p1.html

Without online play or downloadable content.

How lazy can you get :(?

55
Entertainment / So what's on 360 this year?
« on: March 21, 2008, 02:31:29 am »
So I've got my 360 now, but I haven't been following the news and I don't really know what the big hitters are going to be for this year... so far we've had Devil May Cry 4 and... well, that's about it.

And I'm not really that interested in DMC :/.

What else is around the bend?

56
Super Smash Brothers Brawl / Who's your "main" in Brawl?
« on: March 15, 2008, 02:00:55 am »
Simple question. 3 choices.

I guess when I get the game my main characters will be Toon Link, Mario and Pit. Though, if I don't like Pit, I'll probably use Yoshi or Peach :).

How about you?

57
Entertainment / Songs that remind you of ZFGC members.
« on: March 14, 2008, 11:32:07 pm »
I'd imagine most songs you listen to will remind you of real people in your life, but just in case there are any songs that remind you of one of ZFGC's members, you should post them here.

As for me? No, nothing really XD

58
Entertainment / Sakurai creates, PAL Fanboys ask "Where's my Brawl?"
« on: March 10, 2008, 08:21:58 am »
See what I did with that topic title? See it? Ah, never mind.

Point is, it's only been something like one day since Brawl's American release and I'm already really friggin' jealous of you guys. I think that, with Brawl, PAL gamers are really getting screwed over. Some late releases are okay - Fire Emblem, for example, is still yet to be released here... but, it's easy to wait for a game like that. Super Paper Mario took something like 5 months to get into Australia. But Brawl... we don't even have a release date yet. We could have to wait till something like June, May maybe, April if we're lucky, September if we're not. If it were any other game... this would be easier to deal with. But it's Brawl. And I want Brawl. Now.

It's gonna hurt to get online later when the rest of the world has already played the hell out of Brawl. Oh, and I just really want the game.

I'm really considering just buying that Freeloader and importing Brawl if it takes any longer to at least announce a release date. Is that a good idea?

PAL screws us over. !@#$% sucks.

59
Updates / A Hoffy Review: Super Mario Galaxy.
« on: February 24, 2008, 12:40:28 am »
A Hoffy Review:
Super Mario Galaxy




Developer: Nintendo (EAD Tokyo)
Publisher: Nintendo
Release Date: USA: November 12, 2007, AUST: November 27, 2007
Genre: Platformer, Action/Adventure
Rating: E (ESRB), G (OFLC)
Platform: Nintendo Wii
Players: 2


Games in the Super Mario franchise are seldom released. When I say that, I don't mean titles like Mario Party 2051 or Mario & Sonic at the Ice Cream Social, I'm talking about the Mario games that really matter - the ones that uphold the tradition of perfecting and renewing the platform genre in some new and unique way. These are games like the classic hit Super Mario Bros. 3, or the not-yet-classic New Super Mario Bros. Even Yoshi's Island fits into this category. These are the games that deliver the wonderful piece of mushroom magic to each and every Nintendo console and handheld released; these are the games that dare to try what you may never have even thought possible, the games that bring Shigeru Miyamoto's twenty-something-year-old creation into our homes, onto our screens and into our hearts. It's a shame The Legend of Zelda franchise has received more attention by Nintendo in recent years, because Mario games deserve every bit of recognition from producers and consumers for their level of challenges, immense creativity and outright charm. But now, Super Mario Galaxy has arrived to not only continue the tradition of gaming perfection, but to send it up the wall, upside down, into the air and surfing away on the back of a manta ray. Read on, brave Mushroom Kingdomers.

"It will blow your mind more than once, and it will make you smile again and again."

Gameplay: 10.0
If Super Mario 64 were Super Mario Bros., and Super Mario Sunshine were Super Mario Bros. 2, then, respectively, Super Mario Galaxy would have to Super Mario Bros. 3. Or in other words, outrageous would be the most appropriate word to define Super Mario Galaxy, understatement or no. All you have to do is take an effortless glance at the box art and you know that this Mario game is - excuse the severely overused pun - out of this world. But in case you haven't caught on yet, Super Mario Galaxy is pretty much Super Mario 64 in space. It's just that simple. Gamers will still have to use every ounce of platforming skill they have, including wall jumping and stomping Goombas, but this time around players will be performing these age-old tasks beyond the atmosphere. And this is where Super Mario Galaxy's gameplay mechanics shine - with the force of gravity.


Mario goes looking for the city of Rapture.

From the word go, an otherworldly gravitational force will affect players as Mario begins his quest on a small spherical planet. There's no enemies at this point, and no way you could possibly lose a precious life. All you have to do is walk around on a ball. If you happen to fall into a crater, you'll descend straight through the planet and end up on the other side. If you do a long jump, you'll go flying while still being pulled down by gravity. If you find a Launch Star, all you have to do is shake the Wii remote and Mario will blast off into the unknown, eventually landing on another planetoid. And so the process continues. The effects of gravity is simply what makes Super Mario Galaxy fun. There are countless crazy planets you'll stumble upon, and each will hold you down while you traverse it. Furthermore, these gravitational effects never get old throughout the quest, as Super Mario Galaxy is always throwing crazily imaginative space conundrums at you, and all you have to do is take them as they come and just keep on platforming, while smiling in awe. It's certainly a new twist on the genre, and something that you can only expect from the creative minds at Nintendo. Perhaps the greatest aspect of the "gravity on platforming" mechanic is that it will blow your mind more than once, and it will make you smile again and again. Super Mario Galaxy is a console platform game, and possibly the greatest (and only) one the industry has seen in years.

"Just when I was ready to settle down and head for the final boss, another set of galaxies were thrown at me."

This Mario game also controls fairly well, and it's a good thing too. Players will be able to use the Wii remote and nunchuk peripheral to perform the standard jump, the triple jump, the long jump, the back-flip, as well as ground pounds, wall jumps and side flips. New to Mario Galaxy (and a move you'll end up using quite a lot) is the spin. As Mario has been stripped of his punches and kicks, this is essentially Mario's only melee attack. You can use it to knock enemies off balance, activate miscellaneous objects, launch between celestial objects (using a launch star) and pretty much anything else. It's just a simple action, and it's utilized easily by effortlessly shaking the Wii remote or nunchuk. Overall this game controls like a dream - the motion controls are very responsive, Mario's movements are executed well (it's a lot easier to walk in a straight line in any direction) and like all Mario games, there are several hidden mechanics like surfing on the back of a manta ray on an intergalactic waterway, balancing on top of a glass ball while carefully rolling to your destination, and even an elegant ice skating segment. Perhaps the only flaw is when Mario is walking over a particularly thin object and he runs in an undesired direction. But this happens so rarely that it's easy to shrug off... especially considering the camera never fails to present the ideal viewpoint. Though, it doesn't make any sense that you can control the camera view in some places and not in others.


... Nope, nothing even remotely disturbing here.

Don't think the game is restricted to small, spherical worlds either. What the Mario fanatics will find with Super Mario Galaxy is the beloved larger scale worlds - like those from Super Mario 64 and Sunshine - but with gravity effects left, right and center. Not all of the worlds are space-related either; gamers will still find the standard water, fire, snow and desert worlds, but don't be surprised if it's not how you imagined it would be. That is what's great about Super Mario Galaxy, it seamlessly and effectively spins a new twist on a classic formula. The level design in this game is some of the best in the series. Every area is a refreshing, new and sometimes disturbing experience, and you'll be able to soar through these galaxies at their best as you walk on the walls, the ceiling, the base and what have you. Whether you're buzzing around on flower petals in Honeyhive Galaxy or jumping around on ice cream and cake in Toy Time Galaxy, there's never a dull moment in Galaxy. Admittedly some of the worlds are smaller than those of Sunshine, and there was one later galaxy that bore a striking resemblance to one of the earlier ones - but when you consider how many more levels there are... you'll definitely be astounded. I for one was very surprised at the number of worlds, and the variety of atmosphere between each of them. Just when I was ready to settle down and head for the final boss, another set of galaxies were thrown at me. Each world has so many features that come to life and add a distinct flavour to the location. You'll stumble upon tall towers, lighthouses, ghost ships and other bizarre foundations, scorching volcanic pools, Captain Olimar's ship and even a war-struck asteroid complete with a myriad of Bullet Bills. This is one of those games that doesn't want you to stop playing, and chances are you won't want to turn off your Wii either. Oh, and let's not forget about some of the cleverly designed puzzles waiting to be solved, all of which fit perfectly in their respective worlds. Who can complain?

"The fact of the matter is, Super Mario Galaxy doesn't look like a sixth-generation title, and it doesn't look particularly ugly either."

Super Mario Galaxy is still a Mario game, and that will always hold true. When the game begins, players will be thrown into a realm in which they can collect 120 stars across 42 different galaxies. Fifteen of these galaxies are the central worlds, or in other words, they have a specific theme like snow, desert or ghosts, and they have six or seven stars each. But then you also have the other 27 galaxies, which have one or two. Each star has a specific mission assigned to collecting it, which usually involves completing mind-boggling platforming, smashing fierce bosses or collecting hidden goodies. If you're aiming to finish the game as quickly as possible - which means you only have to collect 60 stars - you'll probably get to the credits screen in something like ten hours. But, completing Super Mario Galaxy in such a way is boring, short, and ridiculously easy. If you're a real man, you'll go for the big 120 stars - which will likely add another ten to twenty hours to your playtime. Not only that, but you'll find collecting all of the stars is bloody hard. You'll have to face harder bosses, trek narrower platforms and overall complete ridiculously difficult tasks. Ah yes, getting those 120 stars is quite a feat... but very worth it in the end. And then there's the power-ups. Super Mario 64 was the last game in the series to use the transformation caps, and even then, there were only three different kinds and you had time limit restrictions. Super Mario Galaxy has a total of seven different power-ups, including the long-absent Fire Flower and Invincibility Star. New to the series is the Ice Flower, the Bee Mushroom (providing infinite fun), the Boo Mushroom, and the Spring Mushroom. Some of these power-ups are kind of difficult to control, but are a lot of fun nonetheless. In short, if you play Mario Galaxy expecting the greatest platformer since something you saw on the Super Nintendo, you will not be disappointed.


"I know, we'll have the Bullet Bill cannon set up next to the glassy barrier. Mario will never progress that way!" Nice thinking Bowser, you friggin' idiot.

Graphics: 10.0
What a graphical achievement! Nintendo EAD Tokyo have unlocked the Wii's secret a little too early, having figured how to create the most graphically and technically impressive piece of software available for the Wii. Smooth, fluid animation, real-time lighting effects, refraction, reflection, transparencies are the go with this game, and it looks excellent. Super Mario Galaxy leaves the realms of "what a pretty Wii game" and "it looks almost as good as a late Xbox game" in the dust, as it enters the realm of "hang on, this game looks pretty damn good." The fact of the matter is, Super Mario Galaxy doesn't look like a sixth-generation title, and it doesn't look particularly ugly either - something the Wii definitely needs. There's never a framerate issue, as the game keeps running at 60 frames per second, bringing out the colours amazingly. Characters are brought to life with their cute animation, and the exceptional texture work and artistic design gives each world that sense of individuality. Run this game in 480p on a 16:9 widescreen TV with component cables and you will fall in love with the Italian plumber. It's a milestone on the Wii, and a technical effort all the same. Developers should bloody well take note.

"Long-time Mushroom Kingdomers will also be delighted to know that plenty of old tunes have returned."

Sound: 10.0
As if the graphics weren't amazing enough, Nintendo EAD Tokyo have ran the whole nine yards to complement their outstanding visual achievement. Super Mario Galaxy is the first game Nintendo have developed to use an orchestra extensively - within the background music and in cinematic scenes. And what an incredible soundtrack Nintendo have composed. As soon as you step foot into Good Egg Galaxy, you'll recognise the tune and you'll be humming it for the rest of the day. Not only is this soundtrack catchy, but it implements itself so well within the intergalactic themes of the game. It's a large-scale orchestra playing for large-scale worlds, and it fits together seamlessly. The Battlerock Galaxy and Buoy Base Galaxy just sound epic. Long-time Mushroom Kingdomers will also be delighted to know that plenty of old tunes have returned from Super Mario Bros., Super Mario Bros. 3, Super Mario Land, Super Mario World and Super Mario 64. Airship theme? Check. Bowser's 64 theme? Check. Athletic theme? Check. Underwater, Underground and the well-renowned Mario Bros. theme? You better believe they're in there. This, complete with classic sound effects and you've got yourself the greatest Mario soundtrack in history.


Not shown: Shine Get!

Story: 7.0
One hundred years ago, a large comet passed over the Mushroom Kingdom. The comet dropped small star bits as it passed over. The Toads of the kingdom, astounded by this beautiful sight, collected the star bits and held a festival to commemorate the passing of the comet. This year, the festival is to be held once again as the comet lights up the sky and drops Star Bits across the land. As Mario walks into Toad Town, he notices an airship armada approaching Castle Toadstool, Princess Peach's Castle. The airships cause havoc upon the town, while a school of UFOs rip the castle from it's foundation and take it into orbit. Leading the armada is none other than Bowser, who, surprisingly, wants to take away Princess Peach for unknown purposes. Mario attempts to enter the castle as it leaves the atmosphere, but is blasted away by the spell of a Magikoopa. What does Bowser need Peach for this time? What fate awaits Mario?

"It's not the lame, utterly stupid piece of work you had to deal with when you played Sunshine."

So, the basic gist of the plot is: Bowser has kidnapped Peach, Mario has to rescue her. Pretty much the same as always, right? Well, not exactly. Super Mario Galaxy has increased the sense of drama in the cutscenes, and this is definitely evident throughout the course of the game. It's not the lame, utterly stupid piece of work you had to deal with when you played Sunshine, it's something on a much larger scale. The storyline doesn't necessary evolve until towards the end of the game, but when it does, it doesn't do a half-bad job of it. There's also plenty of interesting characters you'll meet across the course of the game, including the members of the Toad Brigade, Guppy the Shark, and a Boo who wears pilot goggles whom I've forgotten the name of, among other weird and wonderful characters. Players who work hard at obtaining those power stars will also find a side-story in the Library, which tells of the history of one of the game's main characters, Princess Rosalina. While this back-story is mostly irrelevant to the main storyline, it's actually quite a sad and moving tale, and worth checking out if you're ever bored. For those who don't really give a toss, the game won't force this story upon you, so you'll never have to see it if you don't want to. Overall, the storyline isn't as great as something from a Paper Mario game, but it does go places other Mario games have not dared to.


After World 8-4, Bowser finally got rid of that stupid axe.

Overall: 9.8
Orchestrated music, impressive visuals, great controls, lots of content, gravity effects are lots of fun, Bee Mario, Spring Mario.
Controls mess-up rarely, story is still a little dull, Spring Mario.
Super Mario Galaxy is one of those games you can't miss. The platform genre on consoles has been otherwise dead for the last ten or so years, having had no attention in favour of first-person shooters, RPGs and such. Most assumed the genre could never be revived, but Super Mario Galaxy kicks those assumptions into the depths a black hole. I've said it once and I'll say it again, Super Mario Galaxy has the ability to make you smile. There's just so many cool, little tricks to discover in this universe of gameplay, complemented by melodic audio, astounding visuals and brilliant control. The story is otherwise unimpressive for the most part, but so what? Why should the lacklustre story bring down the score of an incredible game? It definitely shouldn't, and it definitely doesn't. For many, Super Mario Galaxy will be the first AAA game on Wii, for others it will be a part of a wide collection. But no matter which way you look at it, Super Mario Galaxy is the perfect reason to own a Wii, it is one of the best Mario games ever made, and one of the best games of 2007. Oh, and what about Super Luigi Galaxy? Well, you'll have to play the game to find out about that one.

60
Entertainment / i has aqired 1(s) xbx630
« on: February 22, 2008, 06:48:42 am »
Those who study and remember my life stalkerishly will no doubt recall the period of my life last year when I bought an Xbox 360. Not only had a purchased two mediocre-ish games (Kameo: Elements of Power and Dead or Alive 4) but I had also purchased a 360 with a spastic hard drive, that somehow corrupted the system and it had it refusing to satisfy my HD gaming pleases. It was then when I took the 360 back to story and replaced it, free of charge. So I took it home and that one didn't work either. Tired of this nonsense, I simply went back into the store and got my money back. It was a difficult time for me.

And then I kept delaying using the money to buy a working 360. I was extremely cautious that it wouldn't work. But just last weekend I heard you can send your Xbox to Microsoft should it encounter problems relating to the Red-Ring-Of-Death and they will replace it, free of charge - and shipping costs! That was enough to buy me over, and thus I purchased my working 360 and a copy of a game I've been longing to play for quite some time - BioShock.

btw, the 360 actually works.

So BioShock. I think it's great. Excellent world, excellent art, excellent interaction with characters (or recorded tapes, they're sort of the same thing), excellent sense of fear of survival, excellent sense of a corrupt dystopia, excellent 1950s-style background music, excellent everything. So far I haven't found a flaw with this game, which I think is pretty cool.

I don't know what other games I'll be getting. Recommendations would be nice, but otherwise the only other games I really want are Resident Evil 5 and Banjo-Kazooie 3, which aren't out yet. I'll get Halo 3 because if I don't my friends will hate me. Other than that, we'll see.

Oh, and for those that want to find me on Live, I haven't signed up yet because my internet is !@#$% and I don't want to waste my 1 month free Gold without a multiplayer online game, my internet is !@#$%, and my internet is !@#$%.

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