Sorry if the title seems odd. What I am asking is when you have games created for mobile/handheld devices, should they be made with the gimmicks/features of the handheld or should they be made more as if on a console?
Examples:
Super Mario 64 DS had the option of using the buttons or stylus. I opted for buttons as it felt more suited for the game.
Goldeneye Rogue Agent/ Metroid are FPS games that can be done using the stylus. Once again, I choose the buttons over the stylus.
Phantom Hourglass/ ST use the stylus. I tried it but could not buy either as I hate being restricted to a stylus.
Any PSP games that are FPS/over the shoulder, I use the nub with the face buttons as "dual-analogue". Same with DS games(D-Pad is left stick, face buttons are right stick, if you understand what i am saying).
Basically, I like my handheld games to be more like the console games. Maybe that's why I enjoy my PSP more than the DS these days when it comes to new games. Not really into gimmicks and touch features. Heck, I can't even finish World Ends with You because it uses the stylus, not the buttons.
I'll just throw this out there as well:
Same goes with the Wii. I got rid of mine because at the time most games were using the sensor gimmick. Sure, it was fun for rail-shooters, but other than that, no. Racing games, every single one I set up to use the Wii-mote and chuck as a controller and not a magic wand. Sports games were irritating too. I had MLB 2K9. Had to swing the wii-mote. Any game that used teh classic controller was good in my eyes.
Anyway, couple of good topics there for discussion. As I typed this, I am wondering if I am falling behind the curve as I enjoy mouse/keyboard and controllers over anything that deals with real physical movement. Not that I am lazy, but when you are alone for 4 hours playing a game at 2:00am, waving my arm or body(Kinect) is unnecessary.