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Author Topic: Leduardo's Custom Tiles  (Read 154528 times)

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Re: Zelda Wind Waker Custom Tiles
« Reply #20 on: February 22, 2010, 05:11:29 pm »
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Miragos,
Someday I would like to see one day your sprites from The Mask of Sheikah.
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Re: Zelda Wind Waker Custom Tiles
« Reply #21 on: February 22, 2010, 07:12:24 pm »
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I got this graphic Majora's Mask, I hope it helps someone.
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Sinkin

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Re: Zelda Wind Waker Custom Tiles
« Reply #22 on: February 22, 2010, 08:48:17 pm »
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Miragos,
Someday I would like to see one day your sprites from The Mask of Sheikah.

I promise, you will see them soon. Btw, in case you don't know, I'm the creator and developer behind the game. If you want to help me with some sprites, just ask. There will always be something to do. I'm also working on the OoT 2D together with Xfixium, Cypras, Ethelon and Noseblunt3. I'm one of the spriters there. So, remember, if you want to help just shoot a PM to me and I will give you information.

And enjoy your stay here at ZFGC!  :)
« Last Edit: February 22, 2010, 08:54:38 pm by SinkinDevil »
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Ethelon

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Re: Zelda Wind Waker Custom Tiles
« Reply #23 on: February 23, 2010, 12:53:31 am »
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^^ Don't forget mammy and tompel.

These are really amazing though, it's good to see new spriters =P
The thorned fairy island could be a bit more purple-ish though, if you're comparing it to the actual one.
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Xfixium: "Leader"/Lead Programmer/Lead Spriter,  Cypras: Programmer, Ethelon: Tiler/Spriter, Darklink45: Spriter, Noseblunt3: Spriter,
SinkinDevil: Spriter, Dotyue: Spriter, Tompel: Tiler/Spriter, 
Mamoruanime: Tiler, DJvenom: Spriter
Re: Zelda Wind Waker Custom Tiles
« Reply #24 on: February 24, 2010, 06:56:32 pm »
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ok, I wish to participate in projects as a spriter. What can I do?
I don't Know nothing about game maker.
Actualy, in past, i worked a lot in rpg maker, but nowadays, i think I forgot almost all.
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Re: Zelda Wind Waker Custom Tiles
« Reply #25 on: February 24, 2010, 07:04:47 pm »
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Well, first thing you could do is go to the projects topic in the Zelda WIP board. Then get in contact with the projectleader Xfixium. Oh yes it is always nice to see members interested in other topics, beside the ones they created.
« Last Edit: February 24, 2010, 07:10:02 pm by Niek »
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Mirby

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Re: Zelda Wind Waker Custom Tiles
« Reply #26 on: February 24, 2010, 09:16:18 pm »
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Dangit! I could've used some RPG Maker knowhow! Anyways, you should totally do that, Led (mind if I call you that?)
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I like-like it :D
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Re: Zelda Wind Waker Custom Tiles
« Reply #27 on: February 24, 2010, 11:15:16 pm »
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ok,
I will try.
But first, I'll finish my Clock Tower in minish cap Style.
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Sinkin

Team Dekunutz
Re: Zelda Wind Waker Custom Tiles
« Reply #28 on: February 25, 2010, 11:05:49 am »
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ok,
I will try.
But first, I'll finish my Clock Tower in minish cap Style.

Clock Tower?! Geez! I can't wait!  :D
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Re: Zelda Wind Waker Custom Tiles
« Reply #29 on: February 26, 2010, 05:57:13 pm »
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Hi!

Finally I finish the custom sprite in MC style of Majora's Mask - Clock Tower .
I hope you enjoyed the result.
It was a difficult job, because I tried to be the most accurate reproduction.





See you.
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Xiphirx

wat
Re: Zelda Wind Waker Custom Tiles
« Reply #30 on: February 26, 2010, 07:58:43 pm »
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Hi!

Finally I finish the custom sprite in MC style of Majora's Mask - Clock Tower .
I hope you enjoyed the result.
It was a difficult job, because I tried to be the most accurate reproduction.





See you.

Holy !@#$% D:

I think the top orb needs dithering
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Re: Zelda Wind Waker Custom Tiles
« Reply #31 on: February 26, 2010, 09:15:41 pm »
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I tried to put the hatch on top orb, but was too burdened.
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Mirby

Drifter
Re: Zelda Wind Waker Custom Tiles
« Reply #32 on: February 26, 2010, 10:37:21 pm »
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That, sir, is epic!
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I like-like it :D
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Re: Zelda Wind Waker Custom Tiles
« Reply #33 on: February 26, 2010, 11:09:36 pm »
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That is absolutely gorgeous. I only have one criticism, about the perspective.



As the tower passes behind the clock, the slope of the tower seems to change (illustrated by the red lines). It's not terrible, but it does look a little strange.

Congrats though, this stuff is fantastic.
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Miragos

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Re: Zelda Wind Waker Custom Tiles
« Reply #34 on: February 26, 2010, 11:39:38 pm »
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Whoa, this is really awesome. There should be more MC style spriter like you. ;)
I made also a small illustration of what you could improve.


Red: As Nebeshin said, there is this small perspective error.

Green: Another problem is that the bottom of the clock is round, but the top isn't.
In MM the clock was not completely round like you did at the top of the clock.
There was one corner for every hour. However in the artworks the clock was round.
So you could use a clock like in the artworks or like in the game, but at the moment your's looks a little bit like a mix of both.

Blue: I think the transition between the blue highlighted part and the upper clock tower has too much contrast. At the upper part you used a light-gray, at the lower part you used a dark-gray and actually there isn't a real transition between the colors.

Yellow: I agree with Xiphirx. You should you use dithering. Furthermore I would recommend you to use the pattern you used for the the tower also for the top orb. In MM the orb used the design of the walls of the tower. 

Anyway, nice work. ;)

« Last Edit: February 27, 2010, 04:40:28 am by Miragos »
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rhalifax

Pixelated Tree
Re: Zelda Wind Waker Custom Tiles
« Reply #35 on: February 27, 2010, 01:15:34 am »
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man these are sick! =)

i too wish i had half of this spriting, man, other than some perspective issues (already pointed out by fellow zfgcers) this is really good. my sprites always look pillowly =P
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Re: Zelda Wind Waker Custom Tiles
« Reply #36 on: March 01, 2010, 08:37:39 pm »
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I'm working on.


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Dark-Hylian

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Re: Zelda Wind Waker Custom Tiles
« Reply #37 on: March 01, 2010, 08:52:43 pm »
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Damn. That blew my socks off. Really, really good. It looks like you've fixed out the shadowing on the bottom as well, and... wow...
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Miragos

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Re: Zelda Wind Waker Custom Tiles
« Reply #38 on: March 01, 2010, 09:06:47 pm »
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Oh my god. This is epic. O_O

The only thing you could improve are the nearly black outlines of the clock.
In my opinion the color you used is a little bit too dark.

But this sprite is epic.
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Re: Zelda Wind Waker Custom Tiles
« Reply #39 on: March 01, 2010, 10:23:00 pm »
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It looks nice except for the the the part with the sphere. For the shading I have to agree that you best use some dithering, because the color borders are to hard for such a big object. Second the footing of the sphere looks really weird as if it does not belong. And third the building at the top has a perspective in the depth direction. In MC a building does not have a perspective narrowing when going in to the depth or height. Look at the attachment. The left red line is what it should be and the right red line is what you made.

My advice for the disk on the clock, is that you can better make it separate. Because the disk needs a sun face for daytime and a moon face for nighttime.

With the lower door there are also some major errors. First the doormat seems to have a 2 pixel height, while the door post of the lower door is nonexistent. The perspective of the pillar next to that same door is wrong. It should be straight. Finally I must say that the lower area that Link should be able to walk on, does not conform the 16x16 tilesize or the 8x8 subdivision for solid barriers. The height of the ledges to the left of the stairs and the back of the stairs are to small.

Overall, It looks nice and all, but I don't think this is a usable sprite.
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