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Messages - Martijn dh

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41
Other Projects / Re: Horn of Balance
« on: August 27, 2023, 08:16:59 pm »
No home improvement this weekend. It's back to regular development again.  XD (The most important home stuff is done so the rest is postponed till next month)

Anyway, it's been a pretty fruitful weekend, with the focus on the latest batch of new art assets that came in. Includes some excellent new visuals for the desert boss. Can't show it off yet because I'm saving it for the trailer. I really loved the earlier sprites, but sadly those were a designed around an alltp enemy, so they had to go. The concept is still the same though and a lot of care was put into preserving the theme across the dungeon. If you look carefully you will see the lifecycle progression between the small and larger sandworms. In the length, number of teeth and in the tail which develops further and further. I like adding in stuff like that, because it adds just that little bit of extra believability to the world.

Oh, and while we were at it: we also added even more teeth to the boss. Oh yes! >:D Bosses can never have enough teeth!

Progress report:
Code: [Select]
v0.27.80 (25 augustus 2023)
* Worked with spriter on new artwork
* Implemented several new overworld tiles

v0.27.81 (26 augustus 2023)
* Worked with spriter on new artwork
* Made progress slightly adjusting desert boss code for new visuals

v0.27.82 (27 augustus 2023)
* Worked with spriter on new artwork
* Made progress implementing new desert boss sprites
* Added several extra NPC frames

42
Other Projects / Re: Horn of Balance
« on: August 20, 2023, 06:57:50 pm »
This weekends progress:
- Patched 2nd floor outside window frames
- Painted bedroom ceiling
- Work a little bit on the game

I'll be back with proper game development progress next weekend, hopefully.

Progress log:
Code: [Select]
v0.27.78 (12-13 augustus 2023)
* Put out a new spritework commission package
* Prepared SAGE 2023 booth (with demo 1.3)
* Spend nearly a day doing the rounds on the internet to update the all information about this game

v0.27.79 (18-20 augustus 2023)
* Tweaked and implemented tiles elevated ground
* Tweaked and implemented tiles for background grass
* Tweaked and implemented tiles for animated idle water (deep & shallow)
* Enlarged tile commission package a little

43
Other Projects / Re: Horn of Balance
« on: August 13, 2023, 03:51:34 pm »
For this weekend I took the time to write about the overall state of development.

First up: the starting post has been updated. Also, demo 1.3 has recently been released over on Itch.
Demo link: https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo/devlog/571291/05-demo-13-release
This is a smaller incremental update to fix a bug, add a new feature, and overall show tangible continued progress.
There might be another small demo 1.4 update with more features coming before reaching 2.0. (Here´s looking at you bombs and/or shield strafing). But we'll have to see how things go.

On that note: In the past I have stated to expect a Kickstarter later this year. My personal goals were far more specific: to complete demo 2.0 by SAGE2023 (=end of august). And then to do a Kickstarter event during the month of November, after two full months of advertising. Getting 2.0 out before SAGE is not happening by a long shot. (I'll be attending with just version 1.3). I have also become doubtful about these Kickstarter timeline due to the reasons listed below. So I want to clearly communicate that the Kickstarter event will likely be postponed until early next year. Development is still going strong, and never say never, but I want to be upfront about this! Call me crazy, but if I promise something it weighs heavily on me if I cannot deliver. There are also benefits to this story btw (for you all anyway).

My three reasons to reschedule are as follows (in order of impact):
  • Personal circumstances. I'll stay a bit vague here because sharing too much on the internet is unwise, but the last 1/1.5 month has been rough. Things related to my daytime job have changed significantly. Parts of my house are apparent in need of some costly repairs. And struggling with the creation of the mountain tileset, given the self-imposed deadlines, has been kinda draining. Stacking these factors has been putting me in a bad headspace, leading to delays, leading to a bad headspace, leading to delays, and so on. Nobody benefits from that, so simply pushing harder is a bad plan.
  • I do not want to rush things. Even given the point above, deadlines can always easily be reached: just ignore quality... and that simply is not me. I'd rather spend more time to it something to be fully proud of. Consequences be damned.
  • Doing a Kickstarter in November, December, January is not great given the holidays and other costly things people have going on (including other high profile releases they might prefer).
  • There are also more and more rumours that Nintendo's new console is coming soon. Some suggest a 2024 release even. That last one I take that with a heavy dose of salt, but the rest aligns with my own expectations. Developing Horn of Balance fully takes years, so I need to look years ahead. Adding a Nintendo console port to the Kickstarter event (directly or via stretchgoals) is preferred, so waiting for more information has benefits. (It's scary to promise a port without console/cost/access details).

So, what about the upsides?
Well. I'm upping the development budget for this demo, to also cover the extra development time till early next year. So postponing the Kickstarter will have no effect on the actually completion date of the full game. Additionally, the later Kickstarter will give me more room to breath and to work on the connected demo 2.0. This allows me to take a step back and add more things in a way that benefits the long term development (rather than just the immediate demo). An example: Instead of strictly adding in the grass tiles needed for demo 2.0, I've taken the opportunity to also redo the digging system to have similar sprites and that fit within the same set-up. As a result you can now dig in way more places than before, the game is easier to develop long-term and I have more opportunities to hide secrets. (Uuhm, wait. Forget about that last one. There are no secrets related to the shovel planned for the final game. This blogpost is over..... Pff. That was a close one. Nearly spoiled my killer gameplay feature to beat all the competition)

44
Other Projects / Re: Horn of Balance
« on: August 05, 2023, 08:26:21 am »
Here's a surprise update. On a Saturday no less, for a change.

One, because I have some other non-dev related plans for this weekend. And two, because I simply could not wait any longer to show of this awesome new artwork that I got in.
Yeah... both of those definitely apply in equal measure...  XD I swear...

Anyway, what do you all think? Does it represent the game well?

Beyond the new artwork a little bit more progress has also been made on the overworld/mountain tiles, but I'll save that for a future update.

EDIT: Can't seem to attach the image. That's rare. Maybe it's too big or something?
You can also see it here: https://www.kickstarter.com/projects/hornofbalance/horn-of-balance?ref=discovery


Progress report:
Code: [Select]
v0.27.74 (1-2 augustus 2023)
* Expanded names in the credits
* Made a more progress on the mountain tileset (and realised I missed several exception cases)
* Made progress on grass border tiles
* Switched DW background colors

v0.27.75 (3 augustus 2023)
* Created extra grass edge tiles for more flexibility
* Completely retiled all grass borders across the worlds

45
Other Projects / Re: Horn of Balance
« on: July 30, 2023, 07:57:51 pm »
I'll be taking another few days off from work soon, to finally get that mountain tileset done. It's soo close now. Just a few more tile. XD

Also, I've been working with a few artists this past week. As a result, all the sound effects needed for demo 2 are now in!

And: I've found a talented individual who is currently working on capsule art for the game. Not pixelart, but pretty high dev digital art. While I personally love pixelart (and all the work Kohari does for the project), going with a more "realistic" artstyle for capsule art is apparently preferred over on Steam. At the very least it'll show others that I'm willing to put a little more money behind the project. Honestly, I can't wait to show of the results.

Progress log:
Code: [Select]
v0.27.72 (25-28 juli 2023)
* Worked with poster and sound artists
* Implemented various new sounds
* Finished final sprites details for the 3 new enemies
* Made progress spriting new mountain tiles

v0.27.73 (29-30 juli 2023)
* Tweaked and placed various NPC's along the outside path to the demo dungeon
* Adjusted various NPC's dialogue for demo purposes
* Altered some enemy placements

46
Other Projects / Re: Horn of Balance
« on: July 23, 2023, 09:42:33 pm »
Another week, another bit of project progress.

Progress report:
Code: [Select]
v0.27.66 (17 juli 2023)
* Worked with spriter on boss sprites

v0.27.67 (18 juli 2023)
* Worked with sound editor (and implemented a few new sound effects)

v0.27.68 (19 juli 2023)
* Implemented new dungeon entrance tiles

v0.27.69 (20-21 juli 2023)
* Implemented two more sound effects
* Tweaked details behind spiked ball soundvolume
* Slightly tweaked overworld tilework
* Fixed sprite allignment issue when using atk/def “sprites” while interrupting the idle animations
* Fixed spiked ball animation (and spawning) not stopping during some specific pause states and situations
* Updated overworld masking for new spritework
* Implemented new shrubbery tiles

v0.27.70 (22 juli 2023)
* Added extra frames for summon character
* Added animation and additional frames for mud golem enemy

v0.27.71 (23 juli 2023)
* Implemented new visuals for 2 enemies in the desert dungeon (= not in the demo's; might be included in the trailer)
* Fixed color issue with desert dungeon crates
* Added extra enemy type: Mud golem

47
Other Projects / Re: Horn of Balance
« on: July 16, 2023, 08:30:34 pm »
Twitter is broken again today (can't see those I'm following like normal again) so I'll post the image here as well.

Kohari has been making awesome pixelart the last several days. Check out this upcoming enemy for example. (And part of your home, as a little bonus). This'll be the first enemy you encounter while you play around with your childhood friends. So it won't hurt you too much. Or will it? >:D

What should this earth golem? Any suggestions?


Progress report:
Code: [Select]
v0.27.64 (14-15 juli 2023)
* Commissioned Kickstarter capsule art
* Worked with spriter on more world/cave tiles
* Implemented new house tiles
* Implemented several new door sprites variants

v0.27.65 (16 juli 2023)
* Worked with spriter on more new sprites and tiles

48
Other Projects / Re: Horn of Balance
« on: July 10, 2023, 07:59:10 am »
I can be brief about last weekend's progress: I got back to my job and got completely drained in days.  Kinda what I expected really. Took part of the weekend simply to gain back some energy.

Also, some of the new tile commissions are running into delays due to illness. Not sure when things will be back on track, but it's best to give such things time.

However. It's not all bad news! I decided to take another crack at the mountain tileset. And actually even ending up making some progress.
What do you think? This is actually the third attempt, starting from scratch. At least each attempt is getting faster. I doubt I'll have the energy to complete it during the week, but maybe I can get back to completing it by the next weekend. It's a lot of work still, but I'm getting more and more optimistic about this style.

Progress report:
Code: [Select]
v0.27.62 (5 juli 2023)
* Fixed found issue with some item counts on the credits stats screen potentially being incorrect

v0.27.63 (8-9 juli 2023)
* Made progress spriting new mountain tiles

49
Other Projects / Re: Horn of Balance
« on: July 02, 2023, 09:56:58 pm »
Well, that was the last of my free days from work  :( . It has put a real damper on my motivation this week so progress was less than expected. Also some real life arrangements had to be made.

So I do hope you'll forgive the placeholder assets in this new screenshot. I just really want to show of the new overworld statues as well as the water edges. Especially the later took fairly time to implemented across the entire game. What do you think? We've also been making progress on the starting house and the demo dungeon entrance visuals. Hopefully I'll be able to show that off next weekend, depending on when they come in.

As for the larger picture. These last three months have been pretty productive. I've been working on the game almost non-stop for most of that time, sometimes well into the night. As a result the first demo was been released with three follow up updates. Almost all of the character actions in the full game have been completed. Handpixeled by myself (which I honestly did not expect to be able to do beforehand). Work has now fully started on the demo 2 overworld area. This means tackling the biggest challenges like pallets, style, trees, mountains and so forth. So it's really laying the groundwork for future expansions. The first early spritework has been coming in for two more areas. Concept art and basic components just yet, but that too is essential. And about 95% of all the sound effects needed in demo 2 are now either done or commissioned, expected to be delivered by the end of juli. So all in all I'm looking back quite satisfied.

The next main goal will be to complete demo 2 before SAGE 2023, very early in september. I'll likely even target for an earlier date, but more news will come at a later date.

As a final note: the next week or two might be rough for me as I get back into work again, and am expecting a 3 month backlog waiting for me. So I might post a little less during that period.

Progress report:
Code: [Select]
v0.27.57 (26-28 juni 2023)
* Made a little progress on implementing villain group
* Made a little progress implementing some new terrain tiles

v0.27.58 (29 juni 2023)
* Tweaked and implemented water edge tiling
* Cleaned up world tilesets
* Started edited demo dungeon outside entrance room

v0.27.59 (30 juni 2023)
* Tweaked and implemented outside statue object
* Edited shallow water object for easier use in outside areas
* Finished editing demo dungeon outside entrance room (for now)
* Changed game starting position and gear
* Edited villain visuals slightly

v0.27.60 (1 juli 2023)
* Worked with artist on new sprite/tile assets
* Finished adding NPC for each of the villains
* Implemented new visuals for various containers, like bushes

v0.27.61 (2 juli 2023)
* Implemented more new container visuals

50
Other Projects / Re: Horn of Balance
« on: June 30, 2023, 07:21:09 am »
Oof, that's rough.
No worries about offending. It makes me motivated to make the game even better, if anything. XD

51
Other Projects / Re: Horn of Balance
« on: June 29, 2023, 10:42:37 am »
You were thinking 20 dollars? Or less?

Like I said, the pricing can still change slightly between now and then. Both the project budget and pledge levels won't be final until I finish demo 2. So that I can do a final recalculation based on the latest state of development and lessons learned. All input is still very much welcome regarding pricing and kickstarter preferences.

52
Other Projects / Re: Horn of Balance
« on: June 28, 2023, 07:51:34 am »
It's all still undecided, but I'm leaning towards:
20 euro (= about 22 dollar) for an early bird pledge
22/23 euro (= about 25 dollar) for a regular copy
25/27 euro (= about 28/30 dollar) for a copy incl your name in the credits and a special discord role

With higher tier pledges for more rewards like the OST, beta access and getting your name/pet/avatar in the game.

How's that sound?

EDIT: Note that I aim to include between 8 and 16 full sized dungeons (depending on the success) so it's a bigger than average game.

53
Other Projects / Re: Horn of Balance
« on: June 27, 2023, 03:54:38 pm »
I like that idea! Shadow cast from the tree could really improve the visuals.
Putting it on the devlist right away.

54
Other Projects / Re: Horn of Balance
« on: June 25, 2023, 08:14:46 pm »
We have new trees! (As seen in the attachment) They differs quite a bit from the original lttp assets, but that was kinda the point in order to make them look fresh and to make the game feel more distinct. So I'm pretty pleased with how things turned out. XD

A lot of progress has also been made on putting out new asset commissions. These are actually the biggest sound and sprite packages I´ve ever send out if I´m not mistaking. So expect a huge jump in progress towards demo 2 once the results start coming in over the next few weeks.

And finally: I´ve been pinning down the scope of demo 2 in far greater more detail. Work has now been mapped out to update the coding and tilework in that area. So think along the lines of needing to update NPC texts, scenes, progression flags, item availability and so on.

So in summary, things are moving along quite nicely and the stage is set for good progress next week

Progress report:
Code: [Select]
v0.27.48 (14-15 juni 2023)
* Finished new hookshot solution
* Started work on wall mockups for future tilesets

v0.27.49 (16 juni 2023)
* Expanded shock animation to also display your attack weapon that was being used
* Added music fade out after succesfull boss fights
* Added ability to run through small pots and bushes

v0.27.50 (17 juni 2023)
* Made a start with some world redesign mockups
* Set up testing rooms for other tilessets and mountain areas
* Made babysteps towards spriting an overworld mountain tileset

v0.27.51 (18 juni 2023)
* Made a little progress on the mountain tileset

v0.27.52 (20 juni 2023)
* Put out next audio commission package
* Rewrote coding related to trees
* Fixed not being able to talk to specific trees
* Fixed not getting items from crashing into specific trees
* Implemented new tree visuals

v0.27.53 (21-22 juni 2023)
* Made a little progress on the mountain tileset
* Made progress on the wall tiles for a future dungeon

v0.27.54 (23 juni 2023)
* Made small sprite, icon and color changes to map menu
* Implemented new icons for world & bird map visuals
* Fixed error with very specific overworld water edge object
* Made progress boxing off demo 2.0 playing area
* Experimented with connection between world & bird map in the ingame menu

v0.27.55 (24 juni 2023)
* Added extra debug functions
* Disabled world map for demo 2.0
* Fixed map menu goal missallignments
* Integrated world map into the ingame menu (still using a few mockup asset) as the groundwork past demo 2.0

v0.27.56 (25 juni 2023)
* Put out new sprite commission package

55
Other Projects / Re: Horn of Balance
« on: June 14, 2023, 11:19:44 am »
Just a quick update that I just released demo 1.2 over on Itch:
https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo

The demo changes:
- New item added: level 2 boomerang (found in one of the secret chests in the demo)
- You can now probe walls for hidden secrets (via "grabbing" - a special animation will play if secrets are present)
- Added extra screen effects to make boss deaths more memorable
- Dropped player health and the starting revival item
- Made visual improvements to the demo dungeon map
- Added a few more sound effects
- Fixed error on gamepad options screen
- Several smaller tweaks and bugfixes

Progress report:
Code: [Select]
v0.27.45 (12 juni 2023)
* Finished implementing new character animation for summoning (excl actual summons)
* Performed a big resource and code housecleaning now that 316 hero body and 86 hero head sprites have been replaced in recent months
* Tweaked demo boss add stats
* Created early programmer visuals for some of the summoning sequences
* Worked with pixelartist
* Fixed masking issues in room outside demo
* Made progress implementing first summoning sequence
* Added error sound when trying to summon with insufficient magic

v0.27.46 (13 juni 2023)
* Worked with pixelartist on new trees
* Boomerangs now blocked by low borders. Fire, ice and medu magic is no longer blocked
* Made progress implementing new hookshot solution
* Added in another sound effect

v0.27.47 (14 juni 2023)
* Added boomerang to the demo equipment
* Fixed error when reentering the demo flying tiles room again too soon

56
Other Projects / Re: Horn of Balance
« on: June 11, 2023, 08:57:26 pm »
Another week. Another (short) weekly update.
It's mainly good news: All the planned character animations have now been fully pixelled and whatever is needed for the next demo has been implemented. That being said, I am taking a little more time to work ahead on some of the endgame items, which could be nice to include during a trailer.

Beyond that, a lot of time has been spend on emotes and sound effects this week. Which have all turned out really well if I do say so myself. And I've been trying to design a better Kickstarter booth image. Designing titlepages is more of an art than I realised however. Looking around on Fiverr there does not seem to be anybody (skilled) specialising in it either. So I may have to come back to it at a later time. Oh well.

Just a little longer and then my efforts will be directed towards the overworld redesign. Can't wait to get started on it.

Progress report:
Code: [Select]
v0.27.41 (6 juni 2023)
* Fixed switched text on keyboard controls page
* Fixed error on gamepad controls page
* Improved demo dungeon dungeon map detailing
* Implemented a few more new sound effects
* Made more progress creating new character animations for using the shovel

7 juni:
-Released new Discord emotes-

v0.27.42 (8-9 juni 2023)
* Finished new character animations for using the shovel
* Edited menu shovel icons

v0.27.43 (10 juni 2023)
* Worked on new art commission
* Set up new audio system for enemy sounds based on distance
* Implemented a few more new sound effects
* Dropped a few now obsolete resources

v0.27.44 (11 juni 2023)
* Expanded pallet swapper to display active stat boosts
* Replaced a few more sound effects
* Added visual indicator when boosts are about to end
* Prepared code for next audio commission package
* Integrated powder item into other items and cleaned up resources
* Finished implementing new character animation for using the shovel
* Fixed small visual issue when pressing directional buttons while in tall grass, but not actually moving

57
Other Projects / Re: Horn of Balance
« on: June 06, 2023, 11:37:55 am »
Just a slim update this time as I had family matter to attend to last weekend.

Progress report:
Code: [Select]
v0.27.35 (30 mei 2023)
* Reorganised enemy damage system
* Added new boomerang menu icons and descriptions
* Fixed murray in the menu when he shouldn't (which was somwhat in character to be fair)
* Implemented new boomerangs
* Tweaked credits stats page slightly
* Fixed collissions between boomerangs and containers
* Tweaked glove uses slightly further
* Made progress on new character animations for throwing the boomerang
* Made more progress on visuals released awaked sword 1 sequence

v0.27.36 (31 mei 2023)
* Worked with pixelartist
* Finished and implemented new character animations for throwing the boomerang
* Fixed oversight where the player is to throw a boomerang from any direction, including the back
* Created new sound effect
* Finished implementing new visuals for releasing lv1 charge sword
* Made progress on new hookshot solution
* Fixed visual allignment issue with hero terrain overlayer
* Fixed sprites being uncollected after releasing it when catching it with the boomerang and already at full hp/mp

v0.27.37 (1 juni 2023)
* Tweaked menu item colors slightly for a few items
* Created new character animations for using the hammer

v0.27.38 (2 juni 2023)
* Implemented new character animations for using the hammer
* Made glove animations a fraction faster
* Laid the groundwork for a potential awakened version of the hammer later down the line
* Made a start on new character animations for using the shovel
* Wall probing is now performed by "grabbing" the wall instead of walking against it with a drawn sword
* Created and finished new character animation for wall probing
* Sped up animation when releasing lvl1 charged sword
* Shovel animation visuals now have a slight variation based on the type of water you're digging up

v0.27.39 (3 juni 2023)
* Simplified the coding when using the shovel

v0.27.40 (5 juni 2023)
* Put out new emote and sprite commissions
* Worked with sound designer
* Prepared coding for upcoming sound effects

58
Other Projects / Re: Horn of Balance
« on: May 29, 2023, 08:01:06 am »
Here's a first ever: video gameplay of the new gauntlet items I'm currently implementing.
Now, would it have been simpler and faster to just stick with a rod or something to produce fire? Yes. But! Linden is so young and excitable. Of course the only option available is to produce fireballs with the most badass pose that comes to mind. ;)

As a general update:
I've been heavily focusing on character animations these last few weeks. My goal is to get it all fully completed before moving on to the other aspects again, as I've more or less gotten into a good flow at the moment. Most of it will not be visible in the next demo, but it IS all critical progress for the final game. Special effects and sound effects will have to follow later due to scheduling, but I'm quite excited to be nearing full completion of one of the game's core aspects.  XD

I'll leave it at that for now, with hopefully more good news next weekend.

Video:
https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/448/354/883/067/744/original/5e80d73c6e06625a.mp4

Progress report:
Code: [Select]
v0.27.27 (20 mei 2023)
* Fixed hardcoded hero name in welcome text. (How I missed that before is beyond me)

v0.27.28 (21 mei 2023)
* Created new character animations for swimming
* Created new character animations for diving
* Created new character animations for getting out of the water
* Next demo will have one less nest and 3/4th health at the start
* Sword charging for special attack now requires the sword to be awakened

v0.27.29 (22 mei 2023)
* Implemented new character animations for swimming
* Implemented new character animations for diving
* Added extra drowning effect
* Implemented new character animations for getting out of the water

v0.27.30 (23 mei 2023)
* Animated magical books
* Created character summoning sprites
* Implemented replacement menu sprites for the medallions
* Started work implementing new summoning animations
* Deleted a bunch of (now) obselete sprites

v0.27.31 (24 mei 2023)
* Made progress creating character animation for using gloves

v0.27.32 (25 mei 2023)
* Made progress adding extra screen effect during boss deaths

v0.27.33 (26 mei 2023)
* Finished adding extra screen effects to highlight boss deaths
* Fixed error in last Murray scene
* Created new sprites for using the rod of Medu in action
* Changed boss naming scheme in desert palace
* Created new character animations for using the rod

v0.27.34 (27 mei 2023)
* Worked with pixel artist
* Implemented new visuals for releasing lv2 charged sword
* Finished creating new character animations for using the gloves
* Started implementing new character animations for using the rod and gloves

v0.27.34 (28 mei 2023)
* Finished implemented new character animations for the rod
* Tweaked glove menu visuals
* Finished implemented new character animations for gloves
* Applied small tweak to the small intro font
* Tweaked medu magic visuals
* Tweaked ice shard visuals
* Added awakened versions of the gloves

59
Other Projects / Re: Horn of Balance
« on: May 20, 2023, 11:04:19 am »
Just a quicky update this weekend to let you know that I've just released demo 1.1 over on Itch.
Link: https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo

It's a small update containing the following new features:
  • Usable shield for defence against flying projectiles
  • Usable net for catching those elemental spirits
  • Rebind-able gamepad controls (experimental feature)
  • Updated the in-game menu navigation
  • Several small tweaks and bugfixes
Progress report:
Code: [Select]
v0.27.20 (8 mei 2023)
* Worked with spriter on villain group
* Implemented new visuals for other fast travel system
* Added extra sounds and effects to using the staff

v0.27.21 (11-13 mei 2023)
* Upgraded to better hardware
* Upgraded to Gamemaker - LTS version (for a more stable dev platform)
* Video capture and editing proof of concept completed
* Worked on next art commission

v0.27.22 (14 mei 2023)
* Performed demo performance by a lot (= own coding needs dropped from 4+Ms to <1 Ms; system performance remains at 16,5 Ms)
* Removed obselete debug functions
* Fixed intro boss text type
* Fixed small memory leak
* Fixed a few errors resulting from new gamemaker version
* Enemy hurt sounds no longer stack
* Rewrite how spirits are caught with the net (for better visual feedback and better gamefeel when sprites are grouped very closely together)
* Tweaked masking of latest NPC's
* Tweaked intro boss masking slightly
* Create new character animations for using the fire and stone elementals

v0.27.23 (15 mei 2023)
* Created new character animations for charging the sword (+walking with charged sword)
* Created new character animations for the sword release (excl special effects)

v0.27.24 (16 mei 2023)
* Removed (now) obsolete sprites
* Tweaked hero sprites in side sword swing animations
* Finished implementing new visuals for using stone elementals (excl. sndfx)
* Made progress implementing new visuals for sword charging (+ walking with charged sword)
* Made progress implementing new visuals for sword release (excl. special effects)
* Finished implementing new visuals for using fire elementals (excl. sndfx)

v0.27.25 (18 mei 2023)
* Finished implementing new visuals for sword release (excl. special effects)
* Put out new commission for pixel artist

v0.27.26 (19 mei 2023)
* Finished implementing new visuals for sword charging (+ walking with charged sword)
* Added ability to rebind the gamepad controls (= buttons only; excl. select/start)
* The sword beam is now only available when you have the strongest sword
* Did a full demo playtest. No gamebreaking bugs found. (Just one or two small issues)
* Fixed being invincible while running
* Fixed error in terrain debug display function
* Discovered and fixed long standing issue where skulls would be able to damage hero hiding under the bridge in the big chest room
* Added the net, shield to the demo; but disabled sword charging

60
Other Projects / Re: Horn of Balance
« on: May 19, 2023, 06:44:52 pm »
At your service ;)
Thank you for the many years of support.

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