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ZFGC CP => Overworld/Locations => World Design => King of Thieves => Accepted => Topic started by: MG-Zero on January 02, 2014, 01:30:30 am

Title: [Approved]Overworld
Post by: MG-Zero on January 02, 2014, 01:30:30 am
Alright, with the story arc complete, I think it's time to get the overworld in gear.  This is our current highest priority in the world design.  There are some things that need to be decided on right off the bat such as dimensions.  Also, how the map will be divided up.  Are we going to take the approach that MC took and break it into sections, or go with something more like lttp/lbw and make it one giant world?

We also need to keep certain dungeon orders in mind (the Goron Mines are immediately followed by the Valley of Death for example).

So, to start: The location of Hyrule Town.  Have we agreed on this at any point?  I can't remember.  In any case, I think it should be at either the center of the map or to the north.
Title: Re: [Current world priority]Overworld
Post by: MG-Zero on January 24, 2014, 01:48:53 am
Alright, this is our layout since no one has responded.  This is finalized and not to scale.
Title: Re: [Current world priority]Overworld
Post by: Mirby on January 25, 2014, 08:54:11 am
Makes sense to me.
Title: Re: [Current world priority]Overworld
Post by: Max. on January 26, 2014, 11:57:45 pm
Looks good to me, too. I was always overthinking this part, and freaking out about if each zone would have enough space, but it's great to just get it down.

As far as map division, I don't understand the difference between a link to the past and minish cap, I thought the division was the same, but ALTTP used pretty much the same tile set, while MC had different tiles depending on which area you were in. I've always liked the oracle series and link's awakening best, but I don't know that that would work well with the graphical style we have.
Title: Re: [Current world priority]Overworld
Post by: MG-Zero on January 27, 2014, 04:37:11 am
No it's not about the tileset, it's about the way each area transitions.  Lttp (and also ALBW), the overworld feels like one large area.  In Minish Cap, the areas feel more divided because of the way the map is partitioned.  This layout looks like it will lean more towards the Lttp method.

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