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Author Topic: Horn of Balance  (Read 461950 times)

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Re: Alttp - Horn of Balance
« Reply #1420 on: January 31, 2021, 08:21:09 pm »
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So this week I *completed* the new cucco enemies that were originally plan 2 years ago (including angry mode). But then I remember that you could also pick them and throw in the original so I'm still pondering on how best to include that feature. Still, I'm pretty happy with how they turned out. Also, in my game you can turn cucco's into undead cucco's and visa versa with magic powder (cause I felt like it). And a very select few humanoid enemies can even be transformed into cucco's with the powder (cause I thought it was funny).

Progress report:
Code: [Select]
0.22.144 (24 januari 2021)
* Finished scenes for bringing hostages to target locations
* Fixed depth issue in mine B2 room if NPC is following you

0.22.145 (25 januari 2021)
* Fixed collisions between bunny beam and trees

0.22.146 (26 januari 2021)
* Fixed pots not spawning over bunny beams anymore after bunny beam update

0.22.147 (30 januari 2021)
* Fixed error when freezing cukeman
* Added ability to switch between cucco types with magical powder
* Finished new enemies: Cucco (alive / bone version)
* Added abilty to turn more enemies into cucco's (with magic powder)
* Cleaned up block pushing code slighlty

0.22.148 (31 januari 2021)
* Adjusted movement script fairies (also used by various enemies) to prevent terrain collision issues
* Adjusted anti-faery movement to auto-correct endless movement loops (slowly)
* Started work on ability to grab and pick up cucco's

Stuff left to do:
Quote
Beta components:
- Add bombs or enemies falling from above
(MOSTLY) DONE - Finish chickens
- Add new enemy (humanoids)
- Add dungeon end scene
DONE - Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
DONE - Fairies get stuck in terrain (floating point error issue)
- Various smaller issues

NEW ENEMIES:
- Cucco / Undead Cucco
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pxl_moon (dotyue)

Team Dekunutz
Re: Alttp - Horn of Balance
« Reply #1421 on: February 04, 2021, 12:53:24 am »
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But then I remember that you could also pick them and throw in the original so I'm still pondering on how best to include that feature.

What about a Cucco Catch Sidequest/Minigame like the one in Minish Cap?

and another idea: Cucco Gliding, like the Minish Cap Function where you could glide with your hat from cliff to cliff in some regions because of gusts
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~~Resources~~
~Minish Cap Style~

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Re: Alttp - Horn of Balance
« Reply #1422 on: February 04, 2021, 08:36:20 am »
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Adding a cucco mini games sounds like fun. I'll look it up and take it under consideration for demo 24.

The engine isn't quite ready for gliding just yet. Maybe at a later date.
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Re: Alttp - Horn of Balance
« Reply #1423 on: February 07, 2021, 09:19:00 pm »
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Small update ('cause I took a few days to relax).

Progress report:
Code: [Select]
0.22.148 (1 februari 2021)
* Added ability to pick up and carry cucco's

0.22.149 (3 februari 2021)
* Fixed bug where Cucco's fly north endlessly if grabbed with specific timing

0.22.150 (7 februari 2021)
* Finished additional cucco features

Stuff left to do:
Quote
Beta components:
- Add bombs or enemies falling from above
DONE - Finish chickens
- Add new enemy (humanoids)
- Add dungeon end scene
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
NEW - Add small helmasaurus enemy
- Various smaller issues
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Re: Alttp - Horn of Balance
« Reply #1424 on: February 13, 2021, 09:36:59 am »
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A little bit of bad news - good news:

The bad - To my surprise Gamemaker forced me into the latest release ( = I can't return my project to previous versions). The plan was to schedule march/june to make that transition and deal with the fallout, but I guess that's been pulled forwards. :(

The good - Gamemaker improved the automated transition and I can at least launch and play without instant errors. (The upgrade attempt last year ended in a nightmare). There are a number of visuals issues now (likely due to a specific outdated feature I was meaning to get rid of anyway) and I'll still have to comb a massive number of scripts, but it looks WAY better than expected. XD

So all in all I'll have to postpone finishing the latest dungeon for now. At least untill the most glaring visual hickups are dealt with. I'll also release the current state after the weekend for those that want to help with bughunting new issues after this update.


EDIT: Uuuhm. Found out why I didn't remove that one outdated feature earlier. It's used literally thousands of times. Welp, it's going to be long weekend. XD
« Last Edit: February 13, 2021, 09:54:36 am by Martijn dh »
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Re: Alttp - Horn of Balance (alpha out)
« Reply #1425 on: February 14, 2021, 08:28:16 pm »
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As stated, here is the current state after the gamemaker update. It took all weekend going over tons of scripts but I'm hopefully optimistic that the game is fully playable again. Based on past experiences I was honestly expecting this thing to take closer to a month so I'm really happy about it. Haven't had time to also playtest though, so if anybody finds any kinds of new issues be sure to let me know.

@Miles07: In regards to your feedback and bugreports: the results are in here too except for two outstanding: the underwater prison dungeon alternative order (=which I'm still thinking on if/how to handle) and the underwater prison dungeon diving collisions (which I haven't gotten around to looking at yet).

Download
Demo version: 0.22.151
File Size: 20,00 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): http://www.mediafire.com/file/4bfbenskpqfxcjg/Zelda+0+22+151+alpha.zip/file

Progress report:
Code: [Select]
0.22.151 (12 februari 2021)
* Mandatory upgrade to latest Gamemsker 2.3 version
* Cleaned up unused dungeon skip functionality
* Replaced array_length_1d()

0.22.152 (13 februari 2021)
* Replaced array_length_2d()
* Replaced array_height_2d()
* Removed gml_pragma()
* Renamed depth_scale to depthLevel
* Converted / cleaned up code for audio scripting
* Converted / cleaned up code the first few misc objects
* Settled on new coding standards

0.22.153 (14 februari 2021)
* Converted / cleaned up code for various terrain objects
* Phased out image_single usage for image_index
* Experimented with first usage of new structs features

Stuff left to do:
Quote
Beta components:
- Add bombs or enemies falling from above
- Add new enemy (humanoids)
- Add dungeon end scene
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Add small helmasaurus enemy
- Various smaller issues
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Re: Alttp - Horn of Balance
« Reply #1426 on: February 22, 2021, 03:05:48 pm »
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Wasn't feeling great yesterday evening, so a delayed progress report.
I'm not entirely sure, but I'm currently suspecting the Gamemaker upgrade created new issues beyond my earlier estimation (= I suddenly encountered an array related error when destroying pots/grass  - which makes no sense since Miles07 tested that not too long ago). :huh:

Weekly progress report:
Code: [Select]
0.22.154 (17 februari 2021)
* Settled on coding standards for Struct usage
* Converted / cleaned up more terrain objects

0.22.155 (20 februari 2021)
* Added placeholder scenes for end of game

0.22.156 (21 februari 2021)
* Tweaked the underwater prison dungeon order
* Added third secret chest to underwater prison
* Fixed visual issue textbox
* Fixed error when stunning enemies
* Fixed error when destroying containers

Stuff left to do:
Quote
Beta components:
- Add bombs or enemies falling from above
- Add new enemy (humanoids)
- Add dungeon end scene
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Add small helmasaurus enemy
[NOW ONLY 1 ISSUE LEFT] - Various smaller issues
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Re: Alttp - Horn of Balance
« Reply #1427 on: February 23, 2021, 05:08:19 am »
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Wasn't feeling great yesterday evening, so a delayed progress report.
I'm not entirely sure, but I'm currently suspecting the Gamemaker upgrade created new issues beyond my earlier estimation (= I suddenly encountered an array related error when destroying pots/grass  - which makes no sense since Miles07 tested that not too long ago). :huh:
[/quote]

Hello there my friend long time no see, great to know that you are progressing so much in the project, that i have to download the newest version to try it out, and see what is new, i'll feedback, and thanks again for your great work.
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Re: Alttp - Horn of Balance
« Reply #1428 on: February 23, 2021, 07:44:27 am »
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Thanks you for your continued support!

Note that the game crashes upon destruction of grass and pots so be sure to save often. Also, picking up containers has a similar issue (=found late last night; also already fixed on my end). Sorry about releasing it in that state. I was unaware.
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Miles07

Knight of ERA
Re: Alttp - Horn of Balance
« Reply #1429 on: February 23, 2021, 03:05:45 pm »
  • Long live the Chaos!!
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I'll wait for the next stable version before demoing again.
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Re: Alttp - Horn of Balance
« Reply #1430 on: February 28, 2021, 08:49:38 pm »
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Had some days off so there has been decent progress.

Weekly progress report:
Code: [Select]
0.22.157 (22 februari 2021)
* Finished scene for end of game
* Fixed HUD being draw during credits
* Tweaked room near mines boss encounter
* Added placeholder scene for mines boss encountered
* Fixed error in container destruction script

0.22.158 (23 februari 2021)
* Finished scene after mines boss encounter
* Added placeholder scene for mines completed
* Started work on new enemy: boulder trap

0.22.159 (25 februari 2021)
* Finished new enemy: inside boulder trap

0.22.160 (26 februari 2021)
* Added boulder traps to mining town dungeon

0.22.161 (27 februari 2021)
* Improved text engine to also work with moving camera
* Finished mining dungeon end scene

0.22.162 (28 februari 2021)
* Tweaked mining town dungeon end scene
* Made it so all enemy body parts show the same colors when damaged
* Started adding new enemy: hokkubokku

Stuff left to do:
Quote
Beta components:
DONE - Add bombs or enemies falling from above
- Add new enemy (humanoids)
DONE - Add dungeon end scene
DONE - Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Add small helmasaurus enemy
- Test underwater main prison room collissions while diving

New enemies:
- Boulder trap
- Hokkubokku (Work in progress - not located in mining town dungeon)
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Re: Alttp - Horn of Balance
« Reply #1431 on: March 14, 2021, 08:30:09 pm »
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Currently (also) working on some non-demo related aspects cause I need some variation to keep things fresh.

Progress report:
Code: [Select]
0.22.163 (1 maart 2021)
* Made distance enemies get pushed back from damage customizable
* Finished adding new enemy: Hokkubokku

0.22.164 (3 maart 2021)
* Started work on new enemy: Helmasaurus

0.22.165 (13 maart 2021)
* Finished new enemy: Helmasaurus

0.22.166 (14 maart 2021)
* Added more options to the way enemy depths are determined
* Started work on new early game boss

Stuff left to do:
Quote
Beta components:
- Add new enemy (humanoids)
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
DONE - Add small helmasaurus enemy
- Test underwater main prison room collissions while diving

New enemies:
- Hokkubokku (Now finished)
- Helmasaurus
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Re: Alttp - Horn of Balance
« Reply #1432 on: March 21, 2021, 09:05:43 pm »
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Currently almost finished with a new boss for the intro cave: "Evil overlord"

Progress report:
Code: [Select]
0.22.167 (20 maart 2021)
* Made progress on new boss
* Fixed issue with boss sequences (as a result of latest GML update)

0.22.168 (21 maart 2021)
* Added green chest and shortcut to starting cave
* Added scenes surrounding new boss
* Nearly finished new boss (just a depth issue and stats left)

Stuff left to do:
Quote
Beta components:
- Add new enemy (humanoids)
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Test underwater main prison room collissions while diving
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Re: Alttp - Horn of Balance
« Reply #1433 on: March 28, 2021, 08:33:59 pm »
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And here is the new weekly update:

Progress report:
Code: [Select]
0.22.169 (25 maart 2021)
* Improved masking in starting cave
* Finished new early game boss

0.22.170 (26 maart 2021)
* Adjusted depth of stalfos body pile
* Tweaked power switch room in the mining town mines
* Tweaked Helmasaurus King stats slightly
* Helmasaurus King helmet can now only be damaged if cracked first
* Tweaked hammer collision masking when facing up

0.22.171 (27 maart 2021)
* Reorganised enemy soldier scripting
* Started work on Tarosu soldiers

0.22.172 (28 maart 2021)
* Made progress on Tarosu soldiers

Stuff left to do:
Quote
Beta components:
IN PROGRESS - Add new enemy (humanoids)
DONE - Tweak boss fight
DONE - Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
IN PROGRESS - Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Test underwater main prison room collissions while diving
NEW - Add NPC's to intro cave

New boss:
Dungeon A0: "Evil overlord" 
Show content
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Re: Alttp - Horn of Balance
« Reply #1434 on: April 05, 2021, 09:18:38 pm »
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So I've basically added everthing I wanted in order to complete the next demo for release.. except that I ran into a few more minor bugs while playtesting. So I'm keeping it to myself just a little bit longer. Here's to hoping I don't find any more issues during playtesting this coming week.  XD

Also, I'm considering to enter the SageExpo this year:
https://www.sonicfangameshq.com/forums/ams/the-sage-21-guidelines-and-deadlines.34/

Hit me up if anybody wants to help out with create a trailer or booth visuals.


Progress report:
Code: [Select]
0.22.173 (2 april 2021)
* Finished new enemies: Tarosu soldiers

0.22.174 (3 april 2021)
* Started adding NPC's in the starting area and cave

0.22.175 (4 april 2021)
* Edited various NPC's texts in the mining town
* Added old man NPC
* Made more progress adding NPC's to the starting area and cave

0.22.176 (5 april 2021)
* Finished adding NPC's to starting area
* Finished adding missing containers to mining town dungeon
* Reviewed and edited enemy placements in mining town dungeon

Stuff left to do:
Quote
Beta components:
DONE - Add new enemy (humanoids)
DONE - Add proper enemies and placements to the dungeon
DONE - Balance container contents
DONE - Add further balance to the dungeon
NEW - Fix bug where NPC's sometimes go missing if you reenter area's

Other reported points left to adress (after the beta):
- Test underwater main prison room collissions while diving
DONE - Add NPC's to intro cave

New enemies:
- Tarosu soldiers
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Re: Alttp - Horn of Balance (demo 23 out)
« Reply #1435 on: April 11, 2021, 09:23:57 pm »
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And here it finally is: demo 23 is out
I've playtested the game from start to end this weekend and all known errors and game breaking bugs have now been fixed.

After this I'll likely take a little while to just tinker around before setting a new scope for demo 24. The poll has the graveyard cathedral as the highest so that's something I'll take a serious look at. Also, I have some more boss ideas and might still further improve the mines and mansion dungeons. We'll see how it goes and what your feedback will be.

Download
Demo version: 0.23.00
File Size: 24,27 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): https://www.mediafire.com/file/1a3ovts2ic2vfsb/Zelda+0+23+00+(public+demo).zip/file

Differences in v23 compared to v22:
Added a fully finished new dungeon: Mining town
Added new boss and (custom) NPC's to starting area
Added new 8 enemies (including Cucco's !)
Upgraded to latest version of GameMaker Studio 2
   (and spend months fixing the damage)
Items and enemies now effected by water / pits
Added special ore and pressure plates
Added conveyor belts to transport items through walls and to other rooms
   (conveyor belts now also effect items and can change directions)
Added scene at the end of the game
Added a ton of fixes, tweaks and smaller additions


Progress report:
Code: [Select]
0.22.177 (10 april 2021)
* Slightly tweaked text of children in the starting cave
* Tweaked desert palace central room slightly
* Fixed visual hickups with sandpits as used by desert boss and Deibadora enemies
* Tweaked stats of some enemies
* Fixed GML error bug when destroying seperated Stalfos head before the body
* Upgraded to latest GML version
* Fixed error related to one specific sandpit in the desert palace
* Fixed visuals of a few wall lights
* Fixed error when breaking floors while carrying pots
* Fixed NPC's dissappear under certain conditions
* Fixed error with Beamos enemies
* Lots of small tweaks

0.22.178 (11 april 2021)
* Tweaked stats of some more enemies
* Made various changes to the mining town dungeon
* Fixed error when dying while being followed by NPC
* Soldier weapons no longer block (most) projectiles
* Switched visuals of two hostages
* Fixed two breakable walls using the same index
* Fixed visual issue Florine fight
* Tweak some dialogue in scenes
* Fixed trigger issue in final dungeon opening sequence
* Fixed trigger of credits music
* Tweaked some tiles in final dungeon
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Re: Alttp - Horn of Balance
« Reply #1436 on: April 18, 2021, 10:53:19 am »
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Pouvez vous me dire comment tuer le monstre au début du jeu car je n'y arrive pas .Merçi
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Re: Alttp - Horn of Balance
« Reply #1437 on: April 18, 2021, 08:19:11 pm »
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Pour tuer le seigneur maléfique, vous devez l'attraper avec votre filet.
(Désolé, les indices sont uniquement en anglais).

---

To kill the evil overlord, you have to catch it with your net.
(Sorry, the hints are only in English).
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Re: Alttp - Horn of Balance
« Reply #1438 on: April 25, 2021, 08:56:56 pm »
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I've been working on added worldmaps finally (=See attached image for the status on the spriting progress).

I've also been trying to replicate the mode7 map style, but the Gamemaker camera's seem to break all of my surfaces for some reason. :huh: They all either reset or get drawn upside down, funnily enough. Building mode7 via shaders is a bit too complex for me just yet, so I'll likely just implement the world map as a plain image (=like in the original after the mode7 view).

Weekly progress report:
Code: [Select]
0.23.01 (13 april 2021)
* Tried out the new 9-slize functionality and cleaned up item menu and textbox draw coding

0.23.02 (15 april 2021)
* Upgraded to latest Gamemaker version
* Also cleaned up map menu draw coding

0.23.03 (17 april 2021)
* Played around with camera's to recreate mode 7 – appears to really messes up the game / surfaces

0.23.04 (18 april 2021)
* Experimented with shaders to fake a 3d worldmap – couldn't get it to work

0.23.05 (23-25 april 2021)
* Started tiling worldmaps
« Last Edit: May 02, 2021, 12:52:01 pm by Martijn dh »
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Re: Alttp - Horn of Balance
« Reply #1439 on: May 02, 2021, 08:39:51 pm »
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Made progress adding a worldmap, as you can see in the attached image. It's not "exactly" the same as in the original, but I believe it catches the spirit well enough. Still a long way to go though as I still have to think up a way to determine Links positioning and center the camera on that.

Weekly progress report:
Code: [Select]
0.23.06 (27 april 2021)
* Made progress finishing the worldmap sprites

0.23.07 (30 april 2021)
* Made progress building custom mode7 shader

0.23.08 (1 mei 2021)
* Scrapped shader idea
* Fixed issues with surfaces while using cameras

0.23.09 (2 mei 2021)
* Started implementing overworld map menu
* Redid game goal tracking set up (so goals also show up on the worldmap)
* Tweaked a little bit of text for kids in the intro cave
* Tweaked coding to detect game goal progression
* Made progress spriting the LW overworld map
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