Make the aimer smaller, and the sensitivity more sensitive. :D
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ERROR in
action number 1
of Alarm Event for alarm 0
for object giant_evil_metroid:
Error in code at line 2:
direction=point_direction(x,y,samus.x+8,samus.y+8)
at position 38: Unknown variable x
-When you open a red door, you cannot to in. You have to leave the room then come back before you can go through it.I know about this one, and I uploaded a new version and it SHOULD Be fixed now.
-If you're on the title screen and you press down when you don't have a save file, you get an error.Oh geeze, I hadn't even bothered to think of that! Thanks!
-The vertically moving platforms are kind of weird. You'll go right through them if they're moving up.I've been really struggling to get the platforms to work. I'm thinking of just scraping them.
Bug while fighting the metroid boss:Hmmmm....how very odd...QuoteERROR in
action number 1
of Alarm Event for alarm 0
for object giant_evil_metroid:
Error in code at line 2:
direction=point_direction(x,y,samus.x+8,samus.y+8)
at position 38: Unknown variable x
Bug while fighting the metroid bossI got that error to. I think it happen if you die during that boss fight.Quote
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ERROR in
action number 1
of Alarm Event for alarm 0
for object giant_evil_metroid:
Error in code at line 2:
direction=point_direction(x,y,samus.x+8,samus.y+8)
at position 38: Unknown variable x
Bug while fighting the metroid bossI got that error to. I think it happen if you die during that boss fight.Quote
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ERROR in
action number 1
of Alarm Event for alarm 0
for object giant_evil_metroid:
Error in code at line 2:
direction=point_direction(x,y,samus.x+8,samus.y+8)
at position 38: Unknown variable x
If the Samus object is destroyed when you die, that would cause the error, since you
are trying to find the x value of an instance that no longer exists.
No music in the room right after I loaded a game, it comes back when I go into another room though.Yeah, I noticed that glitch one, I'll write that down...
As said before, too much particle effect, either remove all that fancy particles around Samus, or add a function to enable/disable it. OR, replace it with a less fancy effect. This also applies to the charge beam and screw attack effects.I can understand that you don't like Samus's glowing, but how could you possibly hate the charge beam and screw attack effects? Their so pretty!
Some slowdowns in the room just before you learn how to scan.I've never seen that...
I won't compliment the graphics since most of them are rips from SM, Metroid Zero Mission and Metroid Fusion (I said most, not all of them, of course). The save station is rather ugly, you should try to make one that would stick to the style, or ask a spriter here. I'm sure someone would be glad to help, it's only one sprite and this project has a huge amount of potential.Hey! I made that save station myself in AutoCAD! It's based directly off the Super Metroid Save stations, actually.
Right after you get the speed booster, you need to get the missile launcher, well if when you go through the door, your mouse is located behind Samus, she will halt in front of the door. Meaning, I had to try it 3 times before understanding that the mouse was causing the problem, you should let the player move even though the mouse is in the opposite direction.Actually, it really has nothing to do with the mouse. But if you try re-downloading it, the problem has been fixed now.
Sound effects are really not that great, especially when Samus gets hit. In fact that's the only one you should change.I ripped those sounds directly from the Metroid Prime games, you don't like them?
Text messages are goddamn nice, BUT those appearing when you grab an upgrade, are a pain because they pause the game. Those messages (as I see it) are configured to let you play while you read (instead of having a huge text box and having to read through before continuing to play).Could you clarify what you mean here?
Huge amount of features, too bad two of them are not so useful. Scanning is not as important as it is in Prime, you could have made some nice enigmas with it. Same goes to the grapple beam, I used it only once.Hey, I tried to cram in as much scanable stuff as possible! If I had anymore it would be just random, unimportant stuff.
All the beam upgrades look rather ugly, try to grab some shooting sprites that stick to that style.I disagree! I think their quite lovely! Particularly the Annihilation Beam
The leech beam, instead of having huge things of energy flying around and coming to you, you should make them small round things (like in Prime), and that would go straight to you, at light speed! Right now you have to wait for them to get to you...The leech beam is still undergoing a lot of consideration. I don't think I'm going to keep it, honestly.
The lock-on feature, although it's more of a gadget, it works well. Except for one thing, if I lock-on a creature and move up until I can't see it anymore, Samus still locks on that creature. You should automatically remove the lock-on feature when the creature is not on the screen anymore.Yes, that's a good suggestion, but what about bosses that frequently move off screen? It would be annoying to have to re-target them. Although I guess I could make bosses an exception.
Otherwise, it's an awesome game. Awesome physics engine, the room engine is nice too, I love it how the background moves like in Metroid Zero Mission. The Ship escape was a very good addition to the whole Metroid concept, it's a never seen before, NICE! This game is just AWESOME, I hope you're going to add things in it, make it longer. Adding a background story at the beginning of the game would be terrific!Oh, it most certainly WILL become longer. I've got a whole new environment in the works right now. The environment presented in the demo here is absolutely microscopic compared to the size the NEW environment will be!
Well to be honest with you, I haven't had the chance to try out the annihilation beam, since I kinda rushed through the demo. I missed two upgrades : The Time Suit, and the previously stated beam. If you would be good enough to write up a quick walkthrough of some sort to find all the upgrades.Actually, to be honest, the time suit isn't in the demo, but the sprites and code for it are fully functional though. I simply didn't have anywhere to put it cause the environment was so crammed full of upgrades. Also, there are several upgrades hidden in places you may not have expected to look. But the Annihilation beam isn't that hard to find, actually..
As for the saving station, AutoCAD is not the way to do it... If you want to sprite, at least try to do it properly : pixel by pixel. I can only recommend that you use one from the original games :But I made a ton of the sprites in AutoCAD!(http://img.photobucket.com/albums/v244/americanto/3dsprites.png)
Super Metroid (I see how yours looks a lot like it) or Metroid Zero Mission
But quite frankly, I would request a custom made one.
I'm eagerly awaiting a new demo with part of the storyline and the new environment, please keep up the good work, it's been a long time since I have been so enthusiastic towards a fangame.Thank you, really. These are the kind of complements that make this all feel worthwhile.