ZFGC

Projects => Zelda Projects => Topic started by: Joker on April 13, 2006, 05:36:57 pm

Title: OOT 2d++ (Website in construction)
Post by: Joker on April 13, 2006, 05:36:57 pm
OK I edit my post to show you 5 new screen from the game. I'll edited again for all the screen i've posted yet. OK It's done!

(http://img177.imageshack.us/img177/2799/menu19gm.png) (http://imageshack.us)
(http://img177.imageshack.us/img177/4353/menu27om.png) (http://imageshack.us)
(http://img177.imageshack.us/img177/6981/menu35mv.png) (http://imageshack.us)
(http://img516.imageshack.us/img516/2274/kokforsht13ix.png) (http://imageshack.us)
(http://img177.imageshack.us/img177/4174/kokforsht77kt.png) (http://imageshack.us)
(http://img213.imageshack.us/img213/2743/titrejour7zd3xc.png) (http://imageshack.us)
(http://img96.imageshack.us/img96/5558/oot2d8zg0og.png) (http://imageshack.us)
(http://img384.imageshack.us/img384/6796/kokforsht144ck.png) (http://imageshack.us)

(http://img98.imageshack.us/img98/8783/oot2d5jr.png) (http://imageshack.us)
(http://img83.imageshack.us/img83/4463/shadowtemple2hv.png) (http://imageshack.us)
(http://img507.imageshack.us/img507/2751/chip81dq.png) (http://imageshack.us)
(http://img157.imageshack.us/img157/8587/watertemple12hb6bm.png) (http://imageshack.us)
(http://img524.imageshack.us/img524/1456/watertemple15hb5sv.png) (http://imageshack.us)

So I hope you like it. :)



Hi everybody, I'm new on this forum but not in Zelda's gamemaking. So I present you my game : Ocarina of Time 2d ++ .

We are 2 in the team, me and Whyz (nickname) but he don't comes on any forum cause he don't has time, so it's always me who gonna show you the improvement of the of the project.

So the game is programming in Flash by Whyz and me, I make the graphs.
Anyway, I'll tell you, the game is very advanced but the demo is not for now.

We want to make you wait and we want to completed everything correctly.

So here's a screen of our project :(http://img98.imageshack.us/img98/8783/oot2d5jr.png) (http://imageshack.us)

So give me your comments  (w00t)
Title: Re: OOT 2d++
Post by: CrystalAngel04 on April 13, 2006, 05:43:18 pm
Welcome to the forums and I have to say nice screenshot, of all the OoT 2d's ive never seen a screen shot from the Spirit Temple. My only piece of critizism is the resolution of the screen, thats pretty big and it makes the HUD incredibly small but other than that I look forward to seeing a demo
Title: Re: OOT 2d++
Post by: LiNk1090 on April 13, 2006, 05:46:47 pm
Well ya got to admit that's one of the best games I'v ever seen made by fan's!!! well seing as you got alot up to the spirit temple I'm looking forward to a demo in the next couple days ;D ;D ;D ;D Keep up the good work :D :D :D
Title: Re: OOT 2d++
Post by: pxl_moon (dotyue) on April 13, 2006, 06:40:10 pm
yet another oot 2d ^^;; ok... just give credit to the makers of your graphics ( like that link for example )
Title: Re: OOT 2d++
Post by: Fox on April 13, 2006, 06:46:17 pm
yet another oot 2d ^^;; ok... just give credit to the makers of your graphics ( like that link for example )
Word.
Also, no offense; but that screen doesn't look real at all to me... maybe it IS a mock-up and you just called it "screen"... I mean, seriously. That's just too cool for a screenshot! (On top of that, why would anybody start with the spirit-temple at all when doing a 2D-remake?)
Title: Re: OOT 2d++
Post by: CrystalAngel04 on April 13, 2006, 07:08:25 pm
yet another oot 2d ^^;; ok... just give credit to the makers of your graphics ( like that link for example )
Word.
Also, no offense; but that screen doesn't look real at all to me... maybe it IS a mock-up and you just called it "screen"... I mean, seriously. That's just too cool for a screenshot! (On top of that, why would anybody start with the spirit-temple at all when doing a 2D-remake?)

He said he's no stranger to Zelda Gamemaking so possibly this may have been in the works for some time

/me shrugs
Title: Re: OOT 2d++
Post by: aab on April 13, 2006, 07:20:36 pm
I shrug too.
Whats to say hes made a spirit temple earlier than anything else? - Could just be a test room using tiles from the spirit temple.
Title: Re: OOT 2d++
Post by: Joker on April 13, 2006, 08:09:45 pm
First of all, this is a screen from the game, and it's not a mockup. I'm the graphist of the project, so I can go at the speed I want. All the chipset for the temples are done. And I put all the credits for the people'graphs I take. But the Iron Knuckles is made by me. I'm not starting this project, it's been months and months I'm on it. I want to recreate the feeling when u played oot. Maybe be that's why u said it doesn't look like a screen but a mockup.

The demo is coming... not for now but we'll post all the news here. I'll show you a screen ( Not a mock-up) from the Shadow Temple in a couple hours... So, stay connected...

And thank u for the comments.
Title: Re: OOT 2d++
Post by: Joker on April 13, 2006, 08:23:12 pm
I give the credit in my game for the hud, and why u want to use it?

Anyway, credit for link512.
Title: Re: OOT 2d++
Post by: Fox on April 13, 2006, 08:25:58 pm
First of all, this is a screen from the game, and it's not a mockup. I'm the graphist of the project, so I can go at the speed I want. All the chipset for the temples are done. And I put all the credits for the people'graphs I take. But the Iron Knuckles is made by me. I'm not starting this project, it's been months and months I'm on it. I want to recreate the feeling when u played oot. Maybe be that's why u said it doesn't look like a screen but a mockup.

The demo is coming... not for now but we'll post all the news here. I'll show you a screen ( Not a mock-up) from the Shadow Temple in a couple hours... So, stay connected...

And thank u for the comments.
Wow! My apologies, then! That's really cool! I'm sorry that I didn't read your first post properly, really... I'm looking forward to more! :)

How ironic that your name is joker :P
That's what I thought too. :P XD
Title: Re: OOT 2d++
Post by: Moon_child on April 13, 2006, 08:27:25 pm
Can you tell us what you've done already? I mean what did you actually finished? That you're in the spirit temple shows you're very far. Did you started with the spirit temple or did you just started from Kokiri Forest?
Title: Re: OOT 2d++
Post by: LiNk1090 on April 13, 2006, 08:46:52 pm
Ya may we plz have a demo like today pretty plz ;D ;D :D :D :) :) :)
Title: Re: OOT 2d++
Post by: sciky on April 13, 2006, 08:50:24 pm
If its true that you're that far into the game then thankyou, finally there's someone who hasn't told us about their game until they're near the end and a demo is possibly near.
Title: Re: OOT 2d++
Post by: CrystalAngel04 on April 13, 2006, 08:52:12 pm
Ya may we plz have a demo like today pretty plz ;D ;D :D :D :) :) :)

lol take a chill pill, the demo will come out when they feel like it but for now, just take a couple of nice deep breaths XD
Title: Re: OOT 2d++
Post by: Piers on April 13, 2006, 08:53:09 pm
Maybe he's making the game backwords. (Thats actually an origanal idea and would come for some ironic demos)
Title: Re: OOT 2d++
Post by: LiNk1090 on April 13, 2006, 09:01:14 pm
Xd it just looks so cool another thing, Dampe' is mroe than half done his game, why hasn't he given us a demo ???
Title: Re: OOT 2d++
Post by: Moon_child on April 13, 2006, 09:04:20 pm
You're wrong about that he's more halfway done with the 1ST DEMO NOT THE WHOLE GAME.
Title: Re: OOT 2d++
Post by: Fox on April 13, 2006, 09:10:08 pm
Yeah, you guys... don't trip! I can already see how it's gonna be like:
"He has a screenshot of Spirit-Temple!"
"Maybe he's halfway through!"
"HEY! He's done with the game!!!1oneone!"

And then everybody will shed big tears for only  a walking-demo and a flame-war will result... uck...

joker, better release that demo soon, before the crowd smexplodes! ;D
Title: Re: OOT 2d++
Post by: Pyro on April 14, 2006, 01:19:13 am
Yeah what that german said =D

But yeah, >_> This looks cool...I guess, but like crystal said "Resolution to big" >_>

Anyways, I dont think thats Link512's HUD since his is all...PSWHEWE SHINEH! YA!
Title: Re: OOT 2d++
Post by: Joker on April 14, 2006, 01:41:48 am
So, hi again guys, I said I was going to show u a screen from the Temple of Shadow, so here it is:
I change the frame for the buttons and Whyz is programming on his side.

(http://img83.imageshack.us/img83/4463/shadowtemple2hv.png) (http://imageshack.us)
 
So give me your comments, I hope u recognize the place and hope u like it! ;)
Title: Re: OOT 2d++
Post by: Penguin on April 14, 2006, 02:12:49 am
Wow, thats nice.  Need any beta testers? XD
Title: Re: OOT 2d++
Post by: Joker on April 14, 2006, 02:23:29 am
Well, thanks, and for the beta testers, no I don't need anybody, I have all my guys for that.

Title: Re: OOT 2d++
Post by: AleX_XelA on April 14, 2006, 02:31:32 am
Nice screens Joker! Maybe you should consider helping the OoT2d Community Project! Good luck with your game, and hopefully you will release something soon!
Title: Re: OOT 2d++
Post by: Moon_child on April 14, 2006, 06:21:44 am
It would be great if you answered my question!
Title: Re: OOT 2d++
Post by: Chaotic_Death on April 14, 2006, 06:24:24 am
HEY! He's done with the game!!!1oneone!
LOLZORZ DEMO PLZX


...
Seriously, though, awesome job.  I'm loving the sprites, though maybe you could makes the circluar pillar in the shadow temple a bit more circluar.  And the screen does look a bit too big, but I guess I could get used to it in time.  Keep up the good work!
Title: Re: OOT 2d++
Post by: OSL on April 14, 2006, 06:35:53 am
Change the size of the window to something smaller.
nice job
Title: Re: OOT 2d++
Post by: Riisnæs on April 14, 2006, 06:54:13 am
@Joker:  Nice screens there, what was the other forum called that ure from?  So we can talk to Whys and the other people. 
Title: Re: OOT 2d++
Post by: Fox on April 14, 2006, 06:54:39 am
Holy snap, this is awesome. Too good to be true, I'm looking forward to a soon demo. :)
Title: Re: OOT 2d++
Post by: Hoffy on April 14, 2006, 07:48:31 am
Wow. Amazing. Good work, although the screen resolution is a little large.

Bring in the demo...
Title: Re: OOT 2d++
Post by: Kleaver on April 14, 2006, 08:46:03 am
Flash coding, thats not something you see every day. It looks very promising and I hope you van finish some more.
Title: Re: OOT 2d++
Post by: Moon_child on April 14, 2006, 08:51:07 am
You can't have 8 heart containers if you're in the Shadow Temple!
Title: Re: OOT 2d++
Post by: Hoffy on April 14, 2006, 08:54:41 am
You can't have 8 heart containers if you're in the Shadow Temple!
Why not? It's not like you have to take the Heart Containers from the bosses. Try playing Ocarina of Time with just 3 hearts without dying, I've done it. It's something to be proud of :D!
Title: Re: OOT 2d++
Post by: King Tetiro on April 14, 2006, 09:08:54 am
Yeh I know it's makes the game more interesting
Title: Re: OOT 2d++
Post by: Fox on April 14, 2006, 09:26:05 am
Sure does, I hardly died, since I took every heart-container...

*Thinks about 3-hearts-quest...*
Title: Re: OOT 2d++
Post by: aab on April 14, 2006, 11:03:09 am
So, hi again guys, I said I was going to show u a screen from the Temple of Shadow, so here it is:
I change the frame for the buttons and Whyz is programming on his side.

(http://img83.imageshack.us/img83/4463/shadowtemple2hv.png) (http://imageshack.us)
 
So give me your comments, I hope u recognize the place and hope u like it! ;)
When i played master quest, i thought about what that particular area would look like in 2d: The reason being how unusual it would eb to push around that object and rotate with it as you push, as well as how many animation frames would be needed to recreate it in that detail.
So...How many frames has that state got for its full rotation? ..As its flash you might be rotating components of it i suppose, but with the actual statue it'll need unique frames.
Also, how does the pushing of the statue work...Is it like, get in position, then hold own a key and as long as you do it moves link around and rotates the thing?
Title: Re: OOT 2d++
Post by: Piers on April 14, 2006, 01:42:51 pm
Why is the name of the file shadowtemple2hv? Wheres screenshot number one? (Or is it a MOCKUP, duh duhn duhnn duhnnn)
Title: Re: OOT 2d++
Post by: Pyro on April 14, 2006, 02:24:37 pm
These might be mockups o_O Because..

1. If link was pushing that stone...he'd be pushing it...not..walking into it xD
2. I dont think any game makers show the FULL screen when playing...even in full screen, and if it was in GM, and it was full screen...it would look sorta....zoomed in because when GM is full screen it sorta looks stretched...so I dunno...

And if it is real...nice
Title: Re: OOT 2d++
Post by: Quebecraft on April 14, 2006, 03:03:18 pm
Hi all! I'm new at this forum! But the game OoT2D++ seems very good! I'm from Zelda-Solarus' Forum. I hope the demo of the game will be very nice!
Title: Re: OOT 2d++
Post by: Joker on April 14, 2006, 03:39:39 pm
Ok Iread almost all your comments and I dunno why you think this is a mockup. The resolution of the screen is like that in our game, why I have to do it smaller?

For the name of the screen, I called it Shadow Temple 20, so I dunno why its written 2hv ????

For the heart containers, sorry but we can have 8 heart at Shadow Temple, you choose or not to take full heart after boss's death.

For the rotation of the pillar, I've made it but it taook me so much time. You don't see link push on the screen cause he's not pushing. If he would, it would be written action on the blue button.

Anyway, I hope you ike it! :)
Title: Re: OOT 2d++
Post by: Fox on April 14, 2006, 05:05:59 pm
Better get on with a demo before the people explode here. XD
Title: Re: OOT 2d++
Post by: Joker on April 14, 2006, 06:35:28 pm
Like I said the demo is not for now ;) , but here's a map test to show u lots of new things.
I took all what u said for the frame and I did it again. I hope this is the good one. :)

(http://img507.imageshack.us/img507/2751/chip81dq.png) (http://imageshack.us)

Thanks u for all your comments, it makes me happy and make me want to continue to give you the best game i can.
Title: Re: OOT 2d++
Post by: Piers on April 14, 2006, 06:38:37 pm
You forgot two doors in the "Screenshot".
Title: Re: OOT 2d++
Post by: Joker on April 14, 2006, 06:40:38 pm
What do u mean i forgot 2 doors?

This is a map test...so I don't understand...
Title: Re: OOT 2d++
Post by: Piers on April 14, 2006, 06:48:11 pm
There is a door under the walkway and another on the left side that leads to the boss room. I'm sorry if I'm just being a jackass but I've been jacked by too many oot 2ds to take any seriously.
Title: Re: OOT 2d++
Post by: TomPel on April 14, 2006, 06:49:30 pm
Seriously, i love those sprites and tiles :o! But maybe you should make the screensize still a bit smaller? Anyways, looks just awesome ^_^
Title: Re: OOT 2d++
Post by: Joker on April 14, 2006, 06:52:11 pm
Piers, I just said it was a map test so there's any doors on the left side and another under the walkway.
I don't know where u are refering this in OOT cause it's not in the game.
Title: Re: OOT 2d++
Post by: Piers on April 14, 2006, 06:55:02 pm
Once I get there on my Oot rom all show you.
Title: Re: OOT 2d++
Post by: Joker on April 14, 2006, 06:59:03 pm
Oh, I think i know what you are talking about, are u talking of the entrance of the temple of fire...

I took the 3 statues, and the door but it's not in the temple of fire.
Title: Re: OOT 2d++
Post by: Piers on April 14, 2006, 07:00:58 pm
Oh, I think i know what you are talking about, are u talking of the entrance of the temple of fire...

I took the 3 statues, and the door but it's not in the temple of fire.
Ok.
Title: Re: OOT 2d++
Post by: Moon_child on April 14, 2006, 07:08:16 pm
Its !@#$% annoying that you ignore my questions.
Title: Re: OOT 2d++
Post by: Joker on April 14, 2006, 07:11:35 pm
Hummmm,sorry Hyrule_boy, but maybe I just missed your questions. So what is it again ??
Title: Re: OOT 2d++
Post by: Moon_child on April 14, 2006, 07:13:50 pm
Can you tell us what you've done already? I mean what did you actually finished? That you're in the spirit temple shows you're very far. Did you started with the spirit temple or did you just started from Kokiri Forest?
Title: Re: OOT 2d++
Post by: Joker on April 14, 2006, 07:21:26 pm
Ok well, I said that based chipset are done for all the temple, lots of mapping. We started from kokiri forest, but programming is very long. I just can tell u that we've programming 3 temples when link is a child, and the Forest Temple. I have to do exterior tiles and interiors for hyrule. Anyway, On my side , graphically, it's going well.

Now that I told u that, I don't want to hear people frustrated cause we didn't give a demo yet. We'll give the demo when it's going to be the time.

Hope I answered your questions.
Title: Re: OOT 2d++
Post by: Moon_child on April 14, 2006, 07:23:33 pm
Thank you for finnaly answering my questions! Another question if you've done so much already why're there only 2 screens?( btw They're amazing!)
Title: Re: OOT 2d++
Post by: Fox on April 14, 2006, 07:26:35 pm
There are three, actually. ;)
Plus, what will the demo contain that you release, joker?
Title: Re: OOT 2d++
Post by: Joker on April 14, 2006, 07:29:54 pm
First , there's 3 screen, :P ,why... It's simple. We don't want to show you everything now and after nothing, we want to show more screen as we can, but time by time. After there's gonna be a demo.

Cause if we show u everything now, it's gonna be fun but after a while, the topic gonna be down a lot.
Anyway, I'll show u more screens in a bit of time.


Fox: I can't tell u now, cause it's like if i tell u that the spirit temple, the shadow temple will be include in the demo. Sorry, but I just can't tell u :P
Title: Re: OOT 2d++
Post by: Fox on April 14, 2006, 07:36:59 pm
Well, I thought it would be smart to release a demo with Link's child-hood, since you say that you have three temples of Young Link done (there are only three). You would have the most advanced and best OoT2D demo ever. Really. :)
Title: Re: OOT 2d++
Post by: Moon_child on April 14, 2006, 07:37:16 pm
First , there's 3 screen, :P ,why... It's simple. We don't want to show you everything now and after nothing, we want to show more screen as we can, but time by time. After there's gonna be a demo.

Cause if we show u everything now, it's gonna be fun but after a while, the topic gonna be down a lot.
Anyway, I'll show u more screens in a bit of time.


Fox: I can't tell u now, cause it's like if i tell u that the spirit temple, the shadow temple will be include in the demo. Sorry, but I just can't tell u :P

Sounds cool but I really want to see a screen from Kokiri Forest!
Title: Re: OOT 2d++
Post by: AleX_XelA on April 14, 2006, 07:38:22 pm
joker, this looks very promising, your best move would be to release a demo of all child Link's accomplishments (as HoF said). Nothing else to add.
Title: Re: OOT 2d++
Post by: Chaotic_Death on April 14, 2006, 07:40:35 pm
He's saying that he doesn't want to show you guys everything, because then when a demo finally does come out, there won't be any surprises.

It's like what Nintendo does with their Zelda games, for example TP.  Show screens from the beginning through the first dungeon, but keep the rest secret until release, because then that'd spoil the rest of the game and it wouldn't be any fun.
Title: Re: OOT 2d++
Post by: Piers on April 14, 2006, 07:42:47 pm
He's saying that he doesn't want to show you guys everything, because then when a demo finally does come out, there won't be any surprises.

It's like what Nintendo does with their Zelda games, for example TP.  Show screens from the beginning through the first dungeon, but keep the rest secret until release, because then that'd spoil the rest of the game and it wouldn't be any fun.
Or he's bullshitting us and dosen't feel like making more mockups.
Title: Re: OOT 2d++
Post by: AleX_XelA on April 14, 2006, 07:43:53 pm
I'm sorry but this time I'm with Piers. And wasn't there a rule that you can't post WIPs unless you have a demo?
Title: Re: OOT 2d++
Post by: Piers on April 14, 2006, 07:44:49 pm
I'm sorry but this time I'm with Piers. And wasn't there a rule that you can't post WIPs unless you have a demo?
Thanks for agreeing with me but that rule ain't true here or alot of topics would have been closed.
Title: Re: OOT 2d++
Post by: Fanuilos on April 14, 2006, 07:47:56 pm
Does it really matter if he is just making this up?  You don't have to pay any attention to this OoT 2d.  If you don't believe him then just leave him alone.  It's not as if the forum is going to be affected from another OoT 2d fake.
Title: Re: OOT 2d++
Post by: Joker on April 14, 2006, 07:51:53 pm
Well, what the f*** with u guys, I posted 3 screens in like 2 or 3 days. Where's the problem.... I don't want to show you everything I said, to keep the surprise. Whatever, those who think I'm doing Mockups, don't post here anymore.

I knew I should not tell u what I've done yet, cause u think I'm bullshitting. And, u'll be like if I don't post a demo in the next days, you'll be frustrated and u'll said I'm doing mockups. But I'm not doing F****** mockups, Well, come and try to do the game if you're better than everyone. I would see you. Unable to do 1/10 of what I done yet.
Title: Re: OOT 2d++
Post by: AleX_XelA on April 14, 2006, 07:53:48 pm
Well don't get pissed off like that, if the game exists, where's the problem? You just gotta know the whole oot2d issue is a bit tabou here. Well sorry to get you on your nerves, I won't bother you anymore, and good luck with your game!
Title: Re: OOT 2d++
Post by: Chaotic_Death on April 14, 2006, 07:55:48 pm
You guy realize that the only reason that you're claiming that these things are fake is because it's a remake of OoT2D?  If this were any other fangame with 3 screenshots and no demo, you wouldn't give a damn if it was fake or not.  You probably wouldn't care about it at all.

If he doesn't want to release anything else, that's his choice, so just lay off and find something else to do.  But if all you have to do is sit around here waiting for someone to release a demo of another OoT remake, then all I can say to you is: get a life.
Title: Re: OOT 2d++
Post by: Fanuilos on April 14, 2006, 07:56:14 pm
I apologies joker.  ZFGC members have had a hard time with OoT 2d's.  A lot of members feel that they have been cheated out of many other OoT 2ds.  Please continue with your project.  Everyone else, give him a break.   

Well don't get pissed off like that, if the game exists, where's the problem? You just gotta know the whole oot2d issue is a bit tabou here. Well sorry to get you on your nerves, I won't bother you anymore, and good luck with your game!
You know, maybe he doesn't know of the whole OoT 2d issues that have happened here.
Title: Re: OOT 2d++
Post by: AleX_XelA on April 14, 2006, 07:57:23 pm
I apologies joker.  ZFGC members have had a hard time with OoT 2d's.  A lot of members feel that they have been cheated out of many other OoT 2ds.  Pleasevcontinue with your project.  Everyone else, give him a break.   

Well don't get pissed off like that, if the game exists, where's the problem? You just gotta know the whole oot2d issue is a bit tabou here. Well sorry to get you on your nerves, I won't bother you anymore, and good luck with your game!
You know, maybe he doesn't know of the whole OoT 2d issues that have happened here.

That's why I told him :D
Title: Re: OOT 2d++
Post by: Fox on April 14, 2006, 07:58:16 pm
Still, it pisses me off when people make fools of us and attract anybodies attention with something like that.
And what surprises? It's frickin OoT. All of us played that game...

Joker, things are heating up... make your move...
Title: Re: OOT 2d++
Post by: Fanuilos on April 14, 2006, 07:58:30 pm
I apologies joker.  ZFGC members have had a hard time with OoT 2d's.  A lot of members feel that they have been cheated out of many other OoT 2ds.  Pleasevcontinue with your project.  Everyone else, give him a break.   

Well don't get pissed off like that, if the game exists, where's the problem? You just gotta know the whole oot2d issue is a bit tabou here. Well sorry to get you on your nerves, I won't bother you anymore, and good luck with your game!
You know, maybe he doesn't know of the whole OoT 2d issues that have happened here.

That's why I told him :D
Not really, all you did was tell him that OoT 2d was a bit of a taboo here.
Title: Re: OOT 2d++
Post by: AleX_XelA on April 14, 2006, 07:59:55 pm
Oh alright, but then again, I don't want to write down the complete story behind OoT2D... And naming his game "OoT2d++" made me think he knew about "OoT2d+" and thus knew something about the whole OoT2d issue.

Also, I don't think those are mock-ups, it takes long to sprite and tile maps like that. But then again, the most stubborn can pull that off.
Title: Re: OOT 2d++
Post by: Fanuilos on April 14, 2006, 09:07:44 pm
Oh alright, but then again, I don't want to write down the complete story behind OoT2D... And naming his game "OoT2d++" made me think he knew about "OoT2d+" and thus knew something about the whole OoT2d issue.

Also, I don't think those are mock-ups, it takes long to sprite and tile maps like that. But then again, the most stubborn can pull that off.
I agree, the screenshots are not mock ups.   Also, people who make mock ups usually try to make everything absolutely perfect and often times nobody is in the process of walking.   
Title: Re: OOT 2d++
Post by: Moon_child on April 14, 2006, 10:11:41 pm
Woah everybody give him a break... I understand that some people are getting crazy because he's so far. I mean nobody else then TRM got so far. But we don't are happy if he gets pissed of and leaves. Just all relax take a deep breath *Hyrule_boy takes 50 deep breaths :P*. And all join me to Lon Lon bar. And we'll drink some milk. :P
Title: Re: OOT 2d++
Post by: Piers on April 14, 2006, 10:16:40 pm
Alright all agree they MAY be real screens. I have my doubts but all keep em to my self. Anyway good job and hope theres a demo soon. Ps: Hyrule_boy there is no Lon Lon bar in GB style so I guess well go without you. XD
Title: Re: OOT 2d++
Post by: Moon_child on April 14, 2006, 10:17:34 pm
lol piers *Shows a GB style Lon Lon bar!* XD
Title: Re: OOT 2d++
Post by: aab on April 14, 2006, 10:58:36 pm
I dont mind the large resolution.
Its original, suits the scale of adult link, the maps are quite wide, and it allows us to see as you would in OOT, not on a much smaller screen.
Riding Epona about Hyrule field on a 'normal' resolution would be frustrating.
Title: Re: OOT 2d++
Post by: Moon_child on April 14, 2006, 11:36:12 pm
I agree with you and it also suprised me that he's making it with flash! since most people use GM!
Title: Re: OOT 2d++
Post by: Hoffy on April 14, 2006, 11:54:29 pm
I still think the game looks great. I really want to encourage everyone to just... restrain yourselves from doubting this fangame's existance. If Joker says he's making it, then he's making it. Let's just leave it at that :).

Anyway, I'm very much looking forward to a demo of your game. Your work so far is excellent. And I hope you don't give up. It seems that you've already completed a nice part of the game, so keep up the good work ;).
Title: Re: OOT 2d++
Post by: Kren on April 15, 2006, 12:56:04 am
I still think the game looks great. I really want to encourage everyone to just... restrain yourselves from doubting this fangame's existance. If Joker says he's making it, then he's making it. Let's just leave it at that :).

Anyway, I'm very much looking forward to a demo of your game. Your work so far is excellent. And I hope you don't give up. It seems that you've already completed a nice part of the game, so keep up the good work ;).
agree, this is looking really good, I want to see more screenshots but since you don't want to spoil it then im fine. :P
Title: Re: OOT 2d++
Post by: LiNk1090 on April 15, 2006, 01:11:01 am
Man I would really appreciate it if you would release a demo with the three dungeons as young link today plz!! ;D ;D
We all really wan't one, pretty plz :D :D :D :D ;D ;D ;D ;D :) :) :) :)
Title: Re: OOT 2d++
Post by: DanTheMan on April 15, 2006, 01:31:57 am
Man I would really appreciate it if you would release a demo with the three dungeons as young link today plz!! ;D ;D
We all really wan't one, pretty plz :D :D :D :D ;D ;D ;D ;D :) :) :) :)

Chill.  Patience is a virtue you know.  He'll release it when it's ready, not before. 

Granted, people said the same thing about TRM's OoT2D, but let's leave that out of it. 
Title: Re: OOT 2d++
Post by: LiNk1090 on April 15, 2006, 04:13:35 am
I was just exited because he's done mor e then half the game sorry though :)
Title: Re: OOT 2d++
Post by: Joker on April 15, 2006, 08:10:22 pm
So here we go, another screenshot from our game OOT 2d ++, I hope u recognize the place again.
I put some things differently, but anyway... I let go my imagination :P

On the screen, u see the system for the hookshot, it's finally done. Hum, what else to say...
Anyway, take a look and give me ure comments.

(http://img157.imageshack.us/img157/8587/watertemple12hb6bm.png) (http://imageshack.us)
Title: Re: OOT 2d++
Post by: TomPel on April 15, 2006, 08:13:38 pm
... Sick! I just love that screenshot! Seriously, i`m really starting to anticipate  this ^_^. Keep up the "sick" work *thumbs up*
Title: Re: OOT 2d++
Post by: Kleaver on April 15, 2006, 10:29:59 pm
Yeah, that shot looks friggin great.
Title: Re: OOT 2d++
Post by: Penguin on April 15, 2006, 10:32:16 pm
Any demos soon? Also I love the spider guys.... It reminds me of how I used to love oot. Wiat... I still do love oot XD.
Title: Re: OOT 2d++
Post by: Hoffy on April 15, 2006, 10:34:48 pm
Wow. Nice work Joker. I love all the custom tiles you've used for the Water Temple there. Great work ;).

Any demos soon?
He already said the demos are not for now.
Title: Re: OOT 2d++
Post by: aab on April 16, 2006, 02:14:10 am
(http://img157.imageshack.us/img157/8587/watertemple12hb6bm.png) (http://imageshack.us)
A few questions about that shot:
How would i hit the crystal switch?
Hookshot...Arrows...Boomerang usually having limited direction in 2d.
Title: Re: OOT 2d++
Post by: Alex2539 on April 16, 2006, 02:25:00 am
note the little red dot next to it. I'd take it as being the hookshot's target.
Title: Re: OOT 2d++
Post by: LiNk1090 on April 16, 2006, 03:20:42 am
I really hope you finish this, the sprites look awsome :D
Title: Re: OOT 2d++
Post by: Riisnæs on April 16, 2006, 10:30:10 am
@Joker:  Nice screens there, what was the other forum called that ure from?  So we can talk to Whys and the other people. 
Title: Re: OOT 2d++
Post by: Moon_child on April 16, 2006, 12:09:12 pm
Woah that looks frikking sick... Amazing.... oh and maybe its an idea to post those other screens in the 1st page because its not fine to scoll al the pages for the screens! :D
Title: Re: OOT 2d++
Post by: aab on April 16, 2006, 12:26:20 pm
I was about to post that lol.
note the little red dot next to it. I'd take it as being the hookshot's target.
Ah.

So..when there are multiple targets, pressing a key will switch between them, by switching to..the closest target to the one your targeting?? ..the next in line within a field of view of your direction (ie loop through each thats within Pi/2 of which ever direction link faces) ?? ..Could even have link able to turn through various angles (to appear rotating) and face targets?? (though that'd be less practical).
Title: Re: OOT 2d++
Post by: FarFromHomeFish on April 17, 2006, 05:37:14 am
These are beautiful screenshots!

I couldn't help but notice that every one of your screenshots has a different resolution... the first screen is 560x480 pixels (which, as some have already pointed out, is uncommon), and the second screen is 592x416... also an odd resolution. And then there's a third screen that has yet another different resolution of 364x366! I'm curious, have you nailed down a final resolution for your engine yet? Or can your engine change resolutions on the fly? That's a new concept - do you find it jolting when your game window changes sizes every time you move from room to room?

Your tileengine must be kinda weird as well: at one point I was sure you were using a tile size of 15x15 or perhaps 31x30, but then I couldn't help but notice when looking at your screenshots that many tiles don't line up with one another; take a look at this image:
(http://home.comcast.net/~mithrandel/misc/weird.gif)
Can your engine place tiles on pixel boundaries, instead of just being able to place them on tile boundaries? I don't believe I've ever seen anything like that before in a real game. How cool!
Title: Re: OOT 2d++
Post by: mraig on April 17, 2006, 05:46:28 am
I have been browsing this board, and so far this is by far the best post on it.

These are beautiful screenshots!

I couldn't help but notice that every one of your screenshots has a different resolution... the first screen is 560x480 pixels (which, as some have already pointed out, is uncommon), and the second screen is 592x416... also an odd resolution. And then there's a third screen that has yet another different resolution of 364x366! I'm curious, have you nailed down a final resolution for your engine yet? Or can your engine change resolutions on the fly? That's a new concept - do you find it jolting when your game window changes sizes every time you move from room to room?

Your tileengine must be kinda weird as well: at one point I was sure you were using a tile size of 30x30 or perhaps 31x30, but then I couldn't help but notice when looking at your screenshots that many tiles don't line up with one another; take a look at this image:
(http://home.comcast.net/~mithrandel/misc/weird.gif)
Can your engine place tiles on pixel boundaries, instead of just being able to place them on tile boundaries? I don't believe I've ever seen anything like that before in a real game. How cool!
Title: Re: OOT 2d++
Post by: FarFromHomeFish on April 17, 2006, 05:55:42 am
I have been browsing this board, and so far this is by far the best post on it.

I've given up egotism for Lent, so I'll have to let the King of All Cosmos (http://en.wikipedia.org/wiki/King_of_All_Cosmos) speak for me:
Quote from: King of All Cosmos
...best post... It is good to be loved, don't you think so, Prince?

Title: Re: OOT 2d++
Post by: Fox on April 17, 2006, 06:29:30 am
Heh. This post is indeed very authentic and the best in the topic. However, the tiling-problem might be an issue of using flash.
But you're right about the resolutions. That's very odd and suspicious.
Title: Re: OOT 2d++
Post by: Riisnæs on April 17, 2006, 02:25:02 pm
@Joker:  Nice screens there, what was the other forum called that ure from?  So we can talk to Whys and the other people. 

[Edit]

FFHF, I believe in your point, I believe we have all been X'd!

(http://epguides.com/JamieKennedyExperiment/cast.jpg)
Title: Re: OOT 2d++
Post by: Pyro on April 17, 2006, 02:37:50 pm
Nice screen...but...why are you just showing one specific part of like one temple, why dont u show us a few pics of a few different temples? Like, it seems TO perfect.....I dunno and I also belive in your point FFHF xD

Also you should really make some animations >_> cause its gonna look retard using the hookshot with his arm down >_< and him pushing the block by just walking into it >_<

You know, im not saying these ARE mocks...but...you'd think he would have animations...this is kinda makin me think he took OSM's Link and just posted it in......and changed colors/added weapons/etc...
Title: Re: OOT 2d++
Post by: Fox The Cave on April 17, 2006, 05:08:14 pm
Wow...wow...I truly am impressed. While I think the resolution should be smaller, this is now probably my favourite OoT2D game out there, and it's by far the most advanced/finished.

You better not quit working on this...!
Title: Re: OOT 2d++
Post by: Joker on April 17, 2006, 07:03:35 pm
Here we go with another screen of the temple of water, I hope u like it. The chest is bad I know, I'll try to modify it. The final resoltuion we took is 288 by 266. It's gonna stay like this.

(http://img524.imageshack.us/img524/1456/watertemple15hb5sv.png) (http://imageshack.us)

Anyway give me ure comments. :)
Title: Re: OOT 2d++
Post by: TomPel on April 17, 2006, 07:25:52 pm
Here we go with another screen of the temple of water, I hope u like it. The chest is bad I know, I'll try to modify it. The final resoltuion we took is 288 by 266. It's gonna stay like this.

(http://img524.imageshack.us/img524/1456/watertemple15hb5sv.png) (http://imageshack.us)

Anyway give me ure comments. :)
Yeah, that resolution isn`t bad! Looks great, as always. Keep it up ^_^
Title: Re: OOT 2d++
Post by: Moon_child on April 17, 2006, 07:58:34 pm
It would be better to post all the screens on the 1st page people don't wanna scroll many pages to see all the screens!
Title: Re: OOT 2d++
Post by: Fox on April 17, 2006, 08:06:04 pm
I just noticed that the numbers to display the rupee-ammount are green, even though they're only at 48, what is not the ammount for any full-filled bag of rupees. Still, very nice one, Joker.
Title: Re: OOT 2d++
Post by: Piers on April 17, 2006, 08:12:09 pm
I just noticed that the numbers to display the rupee-ammount are green, even though they're only at 48, what is not the ammount for any full-filled bag of rupees. Still, very nice one, Joker.
I'm not even going to say anything about this one. Anyway: Looks good.
Title: Re: OOT 2d++
Post by: Joker on April 17, 2006, 08:23:29 pm
For the rupees, we did that just to make a contrast between the keys and rupees. White and white dosen't look good. When the bag is full the ruppee gonna turn red.

Thank u for ure comments, and H_B, I'll do that tonight ;)
Title: Re: OOT 2d++
Post by: Scooternew on April 18, 2006, 12:28:46 am
I was wondering something. The way you are drawing the rupees - are you using a sprite and then drawing based on the image index, or using (my favorite) font_add_sprite, and then drawing the rupee sprite as text?

Just wondering.
Title: Re: OOT 2d++
Post by: Penguin on April 18, 2006, 01:19:27 am
I was wondering something. The way you are drawing the rupees - are you using a sprite and then drawing based on the image index, or using (my favorite) font_add_sprite, and then drawing the rupee sprite as text?

Just wondering.
Hes not using GM, he is using flash.
Title: Re: OOT 2d++
Post by: Joker on April 18, 2006, 04:00:08 am
Yersterday night, i did an animated gif for my game. Those who want to support it, just put it as your ''avatar''.

Here we go : (http://img59.imageshack.us/img59/12/animation28bn.gif) (http://imageshack.us)

I know its simple, but I like it a bit....
Title: Re: OOT 2d++
Post by: Scooternew on April 18, 2006, 04:57:16 am
Oh yeah, that's right. I forgot.
Title: Re: OOT 2d++
Post by: Joker on April 18, 2006, 05:07:33 am
Oh :( , it sucks when its on avatar, the size is not good. anyway , for Zelda Solarus' Formus, it's the good size so I don't know why it's not here....
Title: Re: OOT 2d++
Post by: Fox The Cave on April 18, 2006, 09:26:12 am
I'm just going to put it in my signature, it'll look good there next to that big ol' SoG banner.
Title: Re: OOT 2d++
Post by: aab on April 18, 2006, 11:01:09 am
Oh :( , it sucks when its on avatar, the size is not good. anyway , for Zelda Solarus' Formus, it's the good size so I don't know why it's not here....
Yeah..just look at mine, all stretched out.
Quote
I know its simple, but I like it a bit....
I like it to. Its quick and sweet.

Anyway...alot of the comments in this topic have been for and against the legitamate nature of this game.
Most of the comments make no sense though lol eg: "link would be pushing that block" or " a game that changes res (though thats prolly the most effective one so far)". Link would only be pushing if the person programming the game had made him do so. The game could have a changeable resolution, as it could be within a window, and jokers simply cutting out froma  full PrintScreen what he wants us to see.
If anyones gonna say anything else, at least make it not instantly questionable.
Title: Re: OOT 2d++
Post by: TomPel on April 18, 2006, 12:19:25 pm
Yersterday night, i did an animated gif for my game. Those who want to support it, just put it as your ''avatar''.

Here we go : (http://img59.imageshack.us/img59/12/animation28bn.gif) (http://imageshack.us)

I know its simple, but I like it a bit....
Pretty nice and simple! I was also wondering why is this oot2d++? What does the ++ stand for?
Title: Re: OOT 2d++
Post by: Fox on April 18, 2006, 01:55:12 pm
Same here; I thought that would stand for C++ as the language you could program it in, but you're doing it in flash, so I guess not...
Edit: But I guess it's just to differ the version from the others. Like calling it OoT2D Number 13 or something.
Title: Re: OOT 2d++
Post by: TheDarkJay on April 18, 2006, 03:19:27 pm
It seems to fit. In C++ the suffx '++' increases the number by 1 (granted, after it looks at what the value is. so std::cout << hello++; would display the value of hello and then add 1 to it) so it is kinda a short way of saying OoT2D Number *whatever the last one was plus one*

Anyway, this looks good. I don't usually like flash games, though flash movies are cool (GO FOAMY), but this game does look good.
Title: Re: OOT 2d++
Post by: Fox on April 18, 2006, 05:17:55 pm
It seems to fit. In C++ the suffx '++' increases the number by 1 (granted, after it looks at what the value is. so std::cout << hello++; would display the value of hello and then add 1 to it) so it is kinda a short way of saying OoT2D Number *whatever the last one was plus one*
But it ain't the first OoT2D. :P

Anyway, this looks good. I don't usually like flash games, though flash movies are cool (GO FOAMY), but this game does look good.
D: And what about Homestar Runner?!
:P
Title: Re: OOT 2d++
Post by: aab on April 18, 2006, 06:03:55 pm
It seems to fit. In C++ the suffx '++' increases the number by 1 (granted, after it looks at what the value is. so std::cout << hello++; would display the value of hello and then add 1 to it) so it is kinda a short way of saying OoT2D Number *whatever the last one was plus one*
But it ain't the first OoT2D. :P
yeh, as OOt2d++ would evaluate to OOt2D lol.
++lastOOt2d or to be all C, *( OOT2Darray+sizeof(OOT2Darray) ), or OOT2Darray[sizeof(OOT2Darray)] (C++ i'd be involving std::list<Oot2dRemake>::iterator's), but they would suck compared to OOt2D++, so i also thought C++ at first when i read the title.
Title: Re: OOT 2d++
Post by: TheDarkJay on April 18, 2006, 06:12:42 pm
O.O A bit too deep.

I may understand that, but how many others here can???

EDIT: Yay! Top Of The Thread Post. Time To To The Top Of The Thread Dance

*a-doo a-doo a-doo-doo-doo*
Title: Re: OOT 2d++
Post by: AleX_XelA on April 19, 2006, 10:55:10 pm
Those screens are defenitely mock-ups, why? Because on another forum, one guy said : "Hey how come on every screen, the hud shows "Navi", whereas that button should only appear when Link needs her or when he is targetting an ennemy? Only on your screenshots he isn't doing anything in particular." Joker said : "LoL I missed a spot, I have taken this hud a long time ago and it had navi. But in the game there will be a button to put away navi, that's all."

The conspiracy ends here. I'm sorry but I really had to post this, here's the link to the forum but it's in French :

OoT2D ++ on zelda-solarus boards (http://forums.zelda-solarus.com/index.php/topic,13014.50.html)

I really think this should be changed to Pre-Productions and Ideas.
Title: Re: OOT 2d++
Post by: Hoffy on April 19, 2006, 11:20:07 pm
Those screens are defenitely mock-ups, why? Because on another forum, one guy said : "Hey how come on every screen, the hud shows "Navi", whereas that button should only appear when Link needs her or when he is targetting an ennemy? Only on your screenshots he isn't doing anything in particular." Joker said : "LoL I missed a spot, I have taken this hud a long time ago and it had navi. But in the game there will be a button to put away navi, that's all."

The conspiracy ends here. I'm sorry but I really had to post this, here's the link to the forum but it's in French :

OoT2D ++ on zelda-solarus boards (http://forums.zelda-solarus.com/index.php/topic,13014.50.html)

I really think this should be changed to Pre-Productions and Ideas.
Stop discouraging Joker14 from completing the game >.<... You realize that every time someone says "The Game isn't real", Joker is just going to feel less appreciated and he won't bother completing the game at all?
Did it every occur to you that maybe they haven't programmed Navi yet? Maybe they haven't sprited her yet? Just... enough with the conspiracies and let the poor guy make his game. Sheesh.
Title: Re: OOT 2d++
Post by: Joker on April 19, 2006, 11:23:32 pm
Wtf..?? It doesn't mean that the screens I posted are mock-ups. Cause they're not. And, on the other topic, I said that there's a button for navi, to put her or let her out.

Z is for the sword
X is the action button
C is the left arrow
V is down arrow
B is right arrow
G is for Navi

So I don't know why u say that its all mock-ups...
Thank you Hero of Fire for supporting me.
Title: Re: OOT 2d++
Post by: AleX_XelA on April 20, 2006, 02:58:06 am
Sorry, I will refrain from posting like this again. Keep up the progress and show us new screens! (Check your PMs too!)
Title: Re: OOT 2d++
Post by: Moon_child on April 20, 2006, 05:10:30 am
Pffff what do we want? this guy is really far and all that some people can say he's faking this..... >_>
Title: Re: OOT 2d++
Post by: pxl_moon (dotyue) on April 20, 2006, 05:50:00 am
Wtf..?? It doesn't mean that the screens I posted are mock-ups. Cause they're not. And, on the other topic, I said that there's a button for navi, to put her or let her out.

Z is for the sword
X is the action button
C is the left arrow
V is down arrow
B is right arrow
G is for Navi

So I don't know why u say that its all mock-ups...
Thank you Hero of Fire for supporting me.

why dont you use "w, a, s, d"? or the arrow keys? its strange using other keys...


Pffff what do we want? this guy is really far and all that some people can say he's faking this..... >_>

the problem is that he shows a dungeon which is there where "nobody" is.... and he wouldnt be the first one who says that his project is further then he is...
Title: Re: OOT 2d++
Post by: Moon_child on April 20, 2006, 02:29:47 pm
Yeah? Who did it too then?
Title: Re: OOT 2d++
Post by: OSL on April 20, 2006, 10:30:45 pm
Those screens are defenitely mock-ups, why? Because on another forum, one guy said : "Hey how come on every screen, the hud shows "Navi", whereas that button should only appear when Link needs her or when he is targetting an ennemy? Only on your screenshots he isn't doing anything in particular." Joker said : "LoL I missed a spot, I have taken this hud a long time ago and it had navi. But in the game there will be a button to put away navi, that's all."

The conspiracy ends here. I'm sorry but I really had to post this, here's the link to the forum but it's in French :

OoT2D ++ on zelda-solarus boards (http://forums.zelda-solarus.com/index.php/topic,13014.50.html)

I really think this should be changed to Pre-Productions and Ideas.
Stop discouraging Joker14 from completing the game >.<... You realize that every time someone says "The Game isn't real", Joker is just going to feel less appreciated and he won't bother completing the game at all?
Did it every occur to you that maybe they haven't programmed Navi yet? Maybe they haven't sprited her yet? Just... enough with the conspiracies and let the poor guy make his game. Sheesh.
wasn't a rule for that?
where are the mods when you need them!?
Title: Re: OOT 2d++
Post by: Acropol on April 21, 2006, 01:48:39 am
good project! screenshots look great!

much better than that oot2d  :-X


edit:... oh? so it's fake?
Title: Re: OOT 2d++
Post by: Alex2539 on April 21, 2006, 03:13:38 am
No, that's just what a bunch of people are saying. Maybe it's fake, who knows? It's innocdnt until proven guilty though. Unless you have evidence that this is not real, then I'd take his word on it and everyone just shut your yaps and maybe support the guy a bit. If he's actually this far, and you turn him off making it, what does that say about the people here?

Give the guy a break.
Title: Re: OOT 2d++
Post by: Moon_child on April 21, 2006, 05:06:58 am
Time will learn if its fake or not... and I believe its not fake...
Title: Re: OOT 2d++
Post by: Fox on April 21, 2006, 09:04:19 am
Those screens are defenitely mock-ups, why? Because on another forum, one guy said : "Hey how come on every screen, the hud shows "Navi", whereas that button should only appear when Link needs her or when he is targetting an ennemy? Only on your screenshots he isn't doing anything in particular." Joker said : "LoL I missed a spot, I have taken this hud a long time ago and it had navi. But in the game there will be a button to put away navi, that's all."

The conspiracy ends here. I'm sorry but I really had to post this, here's the link to the forum but it's in French :

OoT2D ++ on zelda-solarus boards (http://forums.zelda-solarus.com/index.php/topic,13014.50.html)

I really think this should be changed to Pre-Productions and Ideas.
Stop discouraging Joker14 from completing the game >.<... You realize that every time someone says "The Game isn't real", Joker is just going to feel less appreciated and he won't bother completing the game at all?
Did it every occur to you that maybe they haven't programmed Navi yet? Maybe they haven't sprited her yet? Just... enough with the conspiracies and let the poor guy make his game. Sheesh.
wasn't a rule for that?
where are the mods when you need them!?
Everybody can have his or her own opinion about a game, and as long as you don't insult other people, it's alright, though it's not appreciated.

Wtf..?? It doesn't mean that the screens I posted are mock-ups. Cause they're not. And, on the other topic, I said that there's a button for navi, to put her or let her out.

Z is for the sword
X is the action button
C is the left arrow
V is down arrow
B is right arrow
G is for Navi

So I don't know why u say that its all mock-ups...
Thank you Hero of Fire for supporting me.

why dont you use "w, a, s, d"? or the arrow keys? its strange using other keys...
Couldn't agree with you more, but maybe that'll change with the reveal of the positions of the C-buttons...
Title: Re: OOT 2d++
Post by: Joker on April 21, 2006, 12:06:01 pm
For the buttons I mean,

Z for the sword
X is the action button
C is left C-Button
V is down C-Button
B is right C-Button
G is for Navi

To move link , it will be normal directional keys. Up,down, right, left. Sorry, maybe it was just not clear to u guys.
Title: Re: OOT 2d++
Post by: Fox on April 21, 2006, 01:10:58 pm
LOL! I mis-read it at first and thought you mean the C-buttons, then I read yue's post, read again your post and was like wtf. :P

Yeah, that control is rather common.
Title: Re: OOT 2d++
Post by: TheDarkJay on April 21, 2006, 02:18:11 pm
Sounds cool, though mt personal 'preference' for N64-style controls is

Arrows To Move
W A S D for c-buttons
Q for Left Trigger
E for Right Trigger
X for Z-Button
Z for B
C for A
Enter for start button

but that is just me...
Title: Re: OOT 2d++
Post by: AleX_XelA on April 21, 2006, 02:20:15 pm
Sounds cool, though mt personal 'preference' for N64-style controls is

Arrows To Move
W A S D for c-buttons
Q for Left Trigger
E for Right Trigger
X for Z-Button
Enter for start button

but that is just me...

Where are the A and B buttons?
Title: Re: OOT 2d++
Post by: Fox on April 21, 2006, 02:22:33 pm
And why would I need the L-Button - except for the map switching off, which I never used.
Title: Re: OOT 2d++
Post by: TheDarkJay on April 21, 2006, 02:26:53 pm
Sounds cool, though mt personal 'preference' for N64-style controls is

Arrows To Move
W A S D for c-buttons
Q for Left Trigger
E for Right Trigger
X for Z-Button
Enter for start button

but that is just me...

Where are the A and B buttons?

Oops, forgot about them..

EDIT! Fixed, if only I could fix my memory...what was I typing again? Something about pie?
Title: Re: OOT 2d++
Post by: LiNk1090 on April 21, 2006, 08:31:47 pm
Lol I really hope that in next couple of days Joker releases demo :)
Title: Re: OOT 2d++
Post by: YoVoBaller on April 25, 2006, 09:51:28 pm
Ack! Everyone keeps saying it's fake, or they want a demo. Leave him alone! Patience is STILL a virtue.

Oh yeah: Supports
Title: Re: OOT 2d++
Post by: minishlink on April 28, 2006, 05:14:18 pm
Salut Joker14, trop bien ton projet mais tu devrais mettre ?? jour ton premier post  ;)
Quote from: Google.com
Hi Joker14,You're project is too great, but you ought to update your first post ;)
[Alex Edit]J'ai mis une traduction meilleur que celle de Google.

Title: Re: OOT 2d++
Post by: YoVoBaller on April 28, 2006, 05:27:29 pm
heh I actually understood the French :-D
Title: Re: OOT 2d++
Post by: Joker on April 28, 2006, 08:16:40 pm
Humm..I. I'm back. If you guys wanna know whats happening qith the project, just go on here: http://forums.zelda-solarus.com/index.php/topic,13014.100.html

Maybe I'll post some news here, but for now I can't...
Title: Re: OOT 2d++
Post by: Moon_child on April 28, 2006, 08:18:08 pm
Can you just frikking tell it us hello? not everyone understands french!
Title: Re: OOT 2d++
Post by: YoVoBaller on April 28, 2006, 08:19:56 pm
Oh snap... I don't think I'll be able to read that...  :-[ I guess I'll have to get a translator...
Title: Re: OOT 2d++
Post by: sciky on April 28, 2006, 08:21:30 pm
Ooh! I love that title screen with the sun rising and everything,, looks great, but yes can we have an english translation of that, we'd like to know what else you've done XD. I have a feeling part of it says you've almost (or have) finished the movement engine.
Title: Re: OOT 2d++
Post by: Joker on April 28, 2006, 08:42:11 pm
Well not everyone understand english. I'm *frikking* french, not bilingual. So try to do like me. I'll not post here for the moment because there was too much pression. So if you wanna know the news, you know what to do...
Title: Re: OOT 2d++
Post by: Moon_child on April 28, 2006, 08:47:38 pm
Yeah slapping you till you tell it us! :P just joking
Title: Re: OOT 2d++
Post by: DugOLas on April 28, 2006, 10:20:04 pm
Well not everyone understand english. I'm *frikking* french, not bilingual. So try to do like me. I'll not post here for the moment because there was too much pression. So if you wanna know the news, you know what to do...
well yknow this is an english forum...
Title: Re: OOT 2d++
Post by: Alex2539 on April 28, 2006, 10:31:30 pm
And he's speaking English. He's refered you to another forum which contains more information (and a very nice title screen if I may say so). That forum is a French one. The entire internet-using world isn't going to learn and use English for your leisure. Either read English on the English forum or read French on the French forum. It's your choice.
Title: Re: OOT 2d++
Post by: Fox The Cave on April 29, 2006, 07:43:38 am
Great title screen, nice and atmospheric.

I didn't find I needed to know French to find the screenshot.
Title: Re: OOT 2d++
Post by: Moon_child on April 29, 2006, 10:46:51 am
And he's speaking English. He's refered you to another forum which contains more information (and a very nice title screen if I may say so). That forum is a French one. The entire internet-using world isn't going to learn and use English for your leisure. Either read English on the English forum or read French on the French forum. It's your choice.
Well I wasn't planning to learn french for this XD it would just be nice to tell the news he posted on that forum.
Title: Re: OOT 2d++
Post by: AoDC on April 29, 2006, 11:26:48 am
Link to forum please?
Title: Re: OOT 2d++
Post by: Piers on April 29, 2006, 11:36:16 am
(http://img411.imageshack.us/img411/8342/titre15on4pq.png)
Thats the titlescreen thats a recouler of Daniel's.
http://img100.imageshack.us/my.php?image=anim0pb.swf
Thats it animated but the moon keeps changing shape.
And thats all except they're really doubting him over there.
Title: Re: OOT 2d++
Post by: Joker on April 29, 2006, 05:16:09 pm
Hum, you didn't post the good title screen and the good animation. Here it is: http://kevstok.free.fr/ootremixpp/titlescreen2.html (That's the animation for the title) but we are going to di it again with these colors : http://img217.imageshack.us/img217/4128/titrejour7zd.png

At the same time, here's the family tomb in the cemetary made by me. (http://img53.imageshack.us/img53/6452/tombe3nv.png) (http://imageshack.us)

Hope you like it. :)
Title: Re: OOT 2d++
Post by: Joker on April 30, 2006, 10:43:53 am
Sorry for the double post but here's a screen of Link's house in the Kokiri forest.

(http://img96.imageshack.us/img96/5558/oot2d8zg0og.png) (http://imageshack.us)

Give me your comments ;)
Title: Re: OOT 2d++
Post by: Fox on April 30, 2006, 12:24:06 pm
Sweet.

Though the rupee-numbers look odd.
Title: Re: OOT 2d++
Post by: Penguin on April 30, 2006, 03:11:27 pm
AWESOME. If you release a demo I bet you would get like 200 more posts. XD
Title: Re: OOT 2d++
Post by: TomPel on April 30, 2006, 05:39:27 pm
Yeah, awesome. But why are the colors so... Brown? Anyways, keep up the great job dude *thumbs up*
Title: Re: OOT 2d++
Post by: Piers on April 30, 2006, 05:49:07 pm
Didn't you say the numbers of rupees are green so you don't mistake them for keys?
Title: Re: OOT 2d++
Post by: Fox on April 30, 2006, 07:18:36 pm
And why are the actions in french now? O_o;
Title: Re: OOT 2d++
Post by: AleX_XelA on April 30, 2006, 07:28:00 pm
And why are the actions in french now? O_o;

Mainly because the team that is developing the game is French.
Title: Re: OOT 2d++
Post by: Fox on April 30, 2006, 08:59:52 pm
And why are the actions in french now? O_o;

Mainly because the team that is developing the game is French.
I know, but it wasn't french before, was it.
Title: Re: OOT 2d++
Post by: Alex2539 on April 30, 2006, 09:13:47 pm
Actually, there wasn't any text in the action icon in any of the other screenshots. So odds are it was, but there was no way of knowing :P.
Title: Re: OOT 2d++
Post by: mozza on May 01, 2006, 01:48:23 am
nice work, i like the screenshot and the sprites but there is some waste of space on the sides (but thats just me)
Title: Re: OOT 2d++
Post by: Joker on May 02, 2006, 01:00:19 am
Ok, here we go, I post a screen from the kokiri forest. Ichange the green button that when there nothing assigned to it, it's transparent. Anyway, I hope I recreate the feel when you play OoT 2d.

Maybe there some mistakes, but give me your comments.

(http://img384.imageshack.us/img384/6796/kokforsht144ck.png) (http://imageshack.us)

Hope you like it...
Title: Re: OOT 2d++
Post by: AleX_XelA on May 02, 2006, 01:04:02 am
Looks neat! I like the style, not really LTTP but more custom! Very good nevertheless! Although you should change the rupee letters and the hearts too, because you can't see the hearts easily... Keep it up!
Title: Re: OOT 2d++
Post by: Quebecraft on May 02, 2006, 01:06:23 am
Hey Joker14 and AleX_XelA! I'm ed_cool from Zelda Solarus! And your screen is very too cool! The Kokiri, the tree house, the hole where Link past, all are just too nice!

Good Job, man!  :D
Title: Re: OOT 2d++
Post by: Alex2539 on May 02, 2006, 01:22:28 am
I agree about the hearts. Make them brighter so they stand out against the background. Otherwise, it's looking good as ever!
Title: Re: OOT 2d++
Post by: elemental_tj on May 02, 2006, 02:25:02 am
VERY VERY Good job Joker! I love it! ;D Can't wait until you release a demo.... I agree with the hearts thing too. The transparent thing is nice also! Keep up the very awesome work! ;)
Title: Re: OOT 2d++
Post by: TomPel on May 02, 2006, 04:46:51 am
Wow, that kokiri forest looks sweet! I love the custom tiles ^_^. Great job dude
Title: Re: OOT 2d++
Post by: Moon_child on May 02, 2006, 08:06:51 am
Ok, here we go, I post a screen from the kokiri forest. Ichange the green button that when there nothing assigned to it, it's transparent. Anyway, I hope I recreate the feel when you play OoT 2d.

Maybe there some mistakes, but give me your comments.

(http://img384.imageshack.us/img384/6796/kokforsht144ck.png) (http://imageshack.us)

Hope you like it...
Nice screen but that Kokiri should be on the left.
Title: Re: OOT 2d++
Post by: AleX_XelA on May 02, 2006, 09:25:52 am
Ok, here we go, I post a screen from the kokiri forest. Ichange the green button that when there nothing assigned to it, it's transparent. Anyway, I hope I recreate the feel when you play OoT 2d.

Maybe there some mistakes, but give me your comments.

(http://img384.imageshack.us/img384/6796/kokforsht144ck.png) (http://imageshack.us)

Hope you like it...
Nice screen but that Kokiri should be on the left.

Here, it makes more sense to have him on the right, rather than leaving that empty space... The game won't be the exact replica of the 3D OoT, there will be some changes.
Title: Re: OOT 2d++
Post by: Moon_child on May 02, 2006, 10:00:23 am
Ok, here we go, I post a screen from the kokiri forest. Ichange the green button that when there nothing assigned to it, it's transparent. Anyway, I hope I recreate the feel when you play OoT 2d.

Maybe there some mistakes, but give me your comments.

(http://img384.imageshack.us/img384/6796/kokforsht144ck.png) (http://imageshack.us)

Hope you like it...
Nice screen but that Kokiri should be on the left.

Here, it makes more sense to have him on the right, rather than leaving that empty space... The game won't be the exact replica of the 3D OoT, there will be some changes.

I know but in OOT you didn't had that empty space on the right.
Title: Re: OOT 2d++
Post by: DugOLas on May 02, 2006, 05:20:53 pm
I know but in OOT you didn't had that empty space on the right.
>.> stop complaining...
things dont nesicarily have to be EXACTLY the same, in fact EXACTLY the same is lame.
Title: Re: OOT 2d++
Post by: AleX_XelA on May 02, 2006, 05:34:20 pm
^ Exactly, what I just said, Hyrule_Boy, I'm sure your remake won't be the exact same as OoT...
Title: Re: OOT 2d++
Post by: Moon_child on May 02, 2006, 05:44:33 pm
I know but in OOT you didn't had that empty space on the right.
>.> stop complaining...
things dont nesicarily have to be EXACTLY the same, in fact EXACTLY the same is lame.

I'm not complaining I give him constructive critism and he said
Quote
Maybe there some mistakes, but give me your comments.
So you and Alex stop annoying me.
Title: Re: OOT 2d++
Post by: AleX_XelA on May 02, 2006, 06:22:06 pm
How is "that Kokiri should be on the left." constructive criticism? I'm sure he checked it out on the real game before placing him, he must have a good reason to put it there, he has some originality. And I don't want to annoy you, I'm just defending the fact that this remake isn't supposed to be the exact replica of the real game.
Title: Re: OOT 2d++
Post by: Fox on May 02, 2006, 06:49:19 pm
You guys, don't loose your head... Hyrule_Boy DID give constructive critism, don't go mad at him. He said it should be on the other side, he didn't even insult joker14. It was - a tip. IMO the game should be as similar as possible to its original. It can't be 100% of course. But still.
I think Hyrule_Boy thought of the Kokiri being placed on the right as probably... let's say laziness. Joker14 was too "lazy" to re-tile it just for an NPC. I don't think Hyrule_Boy gets mad at joker, he just stated his opinion as well as you guys do. Just... leave it like that, okay?

On-T: The screen is nice, the style is atmospheric, even though it may be not exactly the same atmosphere as OoT. But it's nice anyway. And apparently you'll stay with taht new rupee-numbers...
I like it. Keep it up! ^_^
Title: Re: OOT 2d++
Post by: elemental_tj on May 02, 2006, 09:38:29 pm
WOOOO! I LOVE IT! ;D
The colors are great and I don't care for the ruppee thing either
I just want you to keep it up.
Title: Re: OOT 2d++
Post by: LiNk1090 on May 03, 2006, 08:45:42 pm
When do you think you will release a demo if you re truly this far ??? ???
Title: Re: OOT 2d++
Post by: Moon_child on May 03, 2006, 08:47:15 pm
Can't you read? What the hell is wrong with you? you asked this for the 50 time if it isn't more! He will release a demo when its done. Can't you realize how annoying it is for him that people like you ask many times for an demo. Sheesh!!

[Alex Edit]  - That could have been said much more politely. "What the hell is wrong with you?" is borderline flaming. Be nice.
Title: Re: OOT 2d++
Post by: AleX_XelA on May 03, 2006, 08:47:56 pm
When do you think you will release a demo if you re truly this far ??? ???

What H_b said AND he is far in graphics, but nearly no programming is done, better be patient.
Title: Re: OOT 2d++ (News screens)
Post by: Joker on May 07, 2006, 09:10:48 am
Ok, so I did what I was supposed to do long time ago. I've put all the screens on the first page, and I put 5 new ones. So go check and give your comments!
Title: Re: OOT 2d++ (News screens)
Post by: MaJoRa on May 07, 2006, 09:43:49 am
Ok, so I did what I was supposed to do long time ago. I've put all the screens on the first page, and I put 5 new ones. So go check and give your comments!

OMFG - Those screenshots are AMAZING! You are so far! I have never seen OOT2D in this quality, and i just LOVE  the koriki forest!
Title: Re: OOT 2d++ (New screens)
Post by: AoDC on May 07, 2006, 09:53:39 am
Those... Kokori Forest screenshots... are the most beauitiful shots I have EVER seen!
Title: Re: OOT 2d++ (New screens)
Post by: AleX_XelA on May 07, 2006, 10:13:27 am
joker14, after a long moment of silence you come back with wonderful screens!!! Great Job! Keep it up!
Title: Re: OOT 2d++ (New screens)
Post by: Calvein on May 07, 2006, 10:44:17 am
The resolution is better but :

(http://img311.imageshack.us/img311/9243/kokforsht77kt3cj.png)

There no wall here and the path is..weird :s



Trees and wall by Cham ( image here (http://img315.imageshack.us/img315/9661/mokup3ja.png) )

Houses by .TakaM...

Bush by aab...

Link and Navi by OSM

Sorry but an old sprite thief keep a sprite thief (I havn't say that your steal those sprite at all, just I can't have confidence...
Title: Re: OOT 2d++ (New screens)
Post by: TomPel on May 07, 2006, 11:03:50 am
Look's great, but like Calvein said :/... Anyways, nice graphics
Title: Re: OOT 2d++ (New screens)
Post by: Moon_child on May 07, 2006, 11:27:15 am
Nice new screens.
Title: Re: OOT 2d++ (New screens)
Post by: aab on May 07, 2006, 11:28:48 am
I dont immediately see anything by me..Oh wait, that little grass thing lol ... How did you know lol?
Well, for me credit lists are a released product / along with each demo thing - As long as theres no false claims until then.

joker14:
(http://img.photobucket.com/albums/v335/aabants/4joker14WaterTempleWallAccident.png)
(   => as in 'should be more like'   )
Title: Re: OOT 2d++ (New screens)
Post by: Downsider on May 07, 2006, 12:01:43 pm
The GUI is spreading out every screenshot its in a different position!  Keep the same resolution =/  It looks weird.  Weird makes me sad.
Title: Re: OOT 2d++ (New screens)
Post by: Riisnæs on May 07, 2006, 12:38:55 pm
So will this be made in english too?
Title: Re: OOT 2d++ (New screens)
Post by: Calvein on May 07, 2006, 12:45:56 pm
I dont immediately see anything by me..Oh wait, that little grass thing lol ... How did you know lol?
Well, for me credit lists are a released product / along with each demo thing - As long as theres no false claims until then.

I wasn't what I mean, just 'cause I remember him on another board and he stole some sprite so...I pay attention.
Title: Re: OOT 2d++ (New screens)
Post by: Joker on May 07, 2006, 05:22:35 pm
Ok so thanks all of u for the comments :), the demo should be post not in too much time. For Calvein, I stole graphics when I was starting zelda making. Now, I do my own stuff and try too make things the best.

And where do you see my walls on Cham's mockup.It was base, the colors and everything from that, but I did them. I did the walls! The trees, I change the colors and put it on the alttp base. And whatever, I can use those graphs if I want, As long as I put the credits. Just what I did. It will be on the demo, cause it has no sense to post credits with each screens u show. And what the hell is wrong with you, Calvein.
Sorry but an old sprite thief keep a sprite thief (I havn't say that your steal those sprite at all, just I can't have confidence
What are you trying to do. Influence people ?? Everybody takes ressources from the others. You too. We just have to give credits, and I did it, so if you post just to say that the path is weird or I'm a thief, well don't post. And for the wall who is not supposed to be there, well I put it cause it makes the forest more beautiful. If not it's empty. And one thing again: The game will not be as the same everywhere as OoT.
Title: Re: OOT 2d++ (New screens)
Post by: Scooternew on May 07, 2006, 05:31:45 pm
I don't see how anyone can accuse anyone else of sprite stealing unless they don't use any of Nintendo's sprites.
Title: Re: OOT 2d++ (New screens)
Post by: Lightz on May 07, 2006, 05:37:15 pm
Holy !@#$% thats actaully pretty nice.....At first I thought this game was a huge waste of your time..but now...not so much.
Title: Re: OOT 2d++ (New screens)
Post by: Joker on May 07, 2006, 05:39:42 pm
What do u mean you thought it was a huge waste of my time. Thanks for the comments. :P
Title: Re: OOT 2d++ (New screens)
Post by: Piers on May 07, 2006, 05:44:08 pm
What do u mean you thought it was a huge waste of my time. Thanks for the comments. :P
well so many people make an oot 2d and waste valuable programming skills on it and he thought this one would be a waste too. Looks greate by the way.

Also: What will you do if someone else finshes an Oot 2d before you?
Title: Re: OOT 2d++ (New screens)
Post by: Joker on May 07, 2006, 05:45:59 pm
If someone finished it before, well I'll got the engine and I'll start majorask mask 2d with some graphics from me.
Title: Re: OOT 2d++ (New screens)
Post by: Moon_child on May 07, 2006, 06:05:14 pm
Ok so thanks all of u for the comments :), the demo should be post not in too much time.
What will the demo contain?
Title: Re: OOT 2d++ (New screens)
Post by: Joker on May 07, 2006, 06:07:51 pm
Everything until you quit kokiri forest. ;) But, not in too much time is not 2 days but some weeks.
Title: Re: OOT 2d++ (New screens)
Post by: Moon_child on May 07, 2006, 06:09:15 pm
ok btw can you tell us exactly which area's you have done from the whole game?
Title: Re: OOT 2d++ (New screens)
Post by: Lord Spaztic on May 07, 2006, 06:17:38 pm
The resolution is better but :

(http://img311.imageshack.us/img311/9243/kokforsht77kt3cj.png)

There no wall here and the path is..weird :s



Trees and wall by Cham ( image here (http://img315.imageshack.us/img315/9661/mokup3ja.png) )

Houses by .TakaM...

Bush by aab...

Link and Navi by OSM

Sorry but an old sprite thief keep a sprite thief (I havn't say that your steal those sprite at all, just I can't have confidence...

So wait I can use those If I give credit? I know
But they so damn Cool!
I meant Chams stuff
Title: Re: OOT 2d++ (New screens)
Post by: Joker on May 07, 2006, 06:19:38 pm
Well, I don't know if you guys know that the project was starting on programnming cause Whyz left the project, but I keep all my graphs. So, I have to do everything again. But I'm finished with Kokiri's Forest. I'm working on the Great Deku Tree (inside).

Lord Spaztic: No, you can't cause I didn't made a sheet with my graphs where it said that u can use but give credits. So nno, you can't.
Title: Re: OOT 2d++ (New screens)
Post by: Lord Spaztic on May 07, 2006, 06:22:46 pm
oh well kokiri Forset looks cool can`t wait for demo
Title: Re: OOT 2d++ (New screens)
Post by: Link.57 on June 05, 2006, 04:09:46 pm
Hello every body !
I am the progammer of this game...

I give you the userbar of the game OOT 2D ++ for the moment:

(http://img152.imageshack.us/img152/4372/oot2dfan2jo.jpg)
Title: Re: OOT 2d++ (New screens)
Post by: El Huesudo II on June 05, 2006, 05:18:01 pm
Wow, this game looks really nice.

I'll play it when there's a demo (if my comp resists... XD)
Title: Re: OOT 2d++ (New screens)
Post by: Link.57 on June 10, 2006, 02:33:18 pm
I will show you the screen titrates with his good colors, and the moon is modified, and more detailed. 

Here:   

(http://img143.imageshack.us/img143/4490/titre5kh.png)

Thank you to comment on.
Title: Re: OOT 2d++ (New screens)
Post by: Eidarloy on June 14, 2006, 11:18:52 am

(http://img152.imageshack.us/img152/4372/oot2dfan2jo.jpg)

Hihi, by me ;D :P

Hum... your title is superbe, I support this game
This title is animated ?
Title: Re: OOT 2d++ (New screens)
Post by: alirazaq on June 15, 2006, 06:24:14 am
i like the dark gloomy look of the kokiri forest can i be a beta tester
Title: Re: OOT 2d++ (New screens)
Post by: Dark Xion on June 15, 2006, 01:22:23 pm
K, I spent the last hour reading all the posts in this topic lol, and all I have to say is WOW!!!! That is amazing, my company is always looking for spriters to sprite professionally if you ever feel like spriting for games besides Zelda games (why must I get pwned by copyright laws!!! whyyyyy?!?!?!) But anyways I agree, this is the most in depth and complete OoT2D game I have ever seen, and I loved the little C++ conversation a few pages back lol, but I agree, I understood it but not everyone else can/will, but it's funny cause if I ever write a book on programming I was gonna title it "C is equal to C+1" which basically means C++ lol. Anyways keep up the good work, it'll be sweet when a demo comes out but no rush man, quality over quantity man (well quantity is sorta almost directly related to speed and.... aw foreget it, you know what I mean lol). But yeah man, can't express the awsomeness of the graphics, I rarely finish games for my own company cause I always get side tracted on other projects (it's an amazement we havnt gone under) so to see that kind of devotion just touches me man lol, anyways peace out good luck can't wait to see more please consider that job thing for after u finish this and I'll check back to this topic quite often.
Title: Re: OOT 2d++ (New screens)
Post by: alirazaq on June 15, 2006, 10:36:46 pm
when is the demo coming outand your HUD in a couple pics looked misplaced and
Can i be a beta tester
Title: Re: OOT 2d++ (New screens)
Post by: Joker on June 17, 2006, 06:31:01 pm
Here's a part of the forest, I had to do it again , cause it has been delete from my computer.(http://img396.imageshack.us/img396/5747/forpa34iz.th.png) (http://img396.imageshack.us/my.php?image=forpa34iz.png) I do not need beta testers, and for the hud thing, read across the topic to know why some screens have too big resolutions.
Title: Re: OOT 2d++ (New screens)
Post by: Oni_Link on June 17, 2006, 06:48:49 pm
Seriously i do not remember a cliff on the left side of links house or all those trees
Title: Re: OOT 2d++ (New screens)
Post by: Joker on June 17, 2006, 07:09:27 pm
Well, I'm making some things differently, and I'm trying to fill up the forest so it could look like a forest. I don't want any empty places.
Title: Re: OOT 2d++ (New screens)
Post by: Oni_Link on June 17, 2006, 07:17:29 pm
So this isn't an exact remake
Title: Re: OOT 2d++ (New screens)
Post by: pxl_moon (dotyue) on June 17, 2006, 07:33:29 pm
So this isn't an exact remake

ehem... no remake is "exact"... and when you want to do a good remake in an different dimension / platform... then changes are needet... it dosent change the game... just details... when you want an "2D copy" / "exact remake" then get TRM's
Title: Re: OOT 2d++ (New screens)
Post by: Oni_Link on June 17, 2006, 07:38:31 pm
You can have an exact remake
Title: Re: OOT 2d++ (New screens)
Post by: pxl_moon (dotyue) on June 17, 2006, 08:14:23 pm
You can have an exact remake

but you dont have to -.-... its another sort of making oot... TRM makes a direct remake, joker has another sort of an remake, so just let him do it
Title: Re: OOT 2d++ (New screens)
Post by: LiNk1090 on August 12, 2006, 11:59:41 pm
Whatever happend to this project?
Title: Re: OOT 2d++ (New screens)
Post by: sciky on August 13, 2006, 11:50:50 am
Yes seriously this game looked very nice and that it had made a lot of progress, can we have some word on an update please.
Title: Re: OOT 2d++ (New screens)
Post by: Moon_child on August 13, 2006, 12:19:33 pm
I think it died!
Title: Re: OOT 2d++ (New screens)
Post by: sciky on August 13, 2006, 12:44:10 pm
Poke it with an update stick.
Title: Re: OOT 2d++ (New screens)
Post by: Downsider on August 13, 2006, 01:00:33 pm
I think it died!
I was talkin to the maker guy.  Whats his name.  And he said hes working on a new project that would be better for him.  Yeah it died  >:(
Title: Re: OOT 2d++ (New screens)
Post by: cb43569 on August 16, 2006, 10:40:49 am
I like the new screens, but Flash? Ugh.
Title: Re: OOT 2d++ (New screens)
Post by: Joker on August 17, 2006, 05:09:05 pm
Ok I have to tell you all that the project is in continuation. It didn't died, but I had a problem and so, i was not sure if i wanted to continue it.

But now, I tell you. We're making it, me and Link57, and we're gonna give you some screens in not too much time. Thank you all for understanding. Oh and the game is not made in Flash anymore, that was with Whyz, Now it's in GM.

See ya
Title: Re: OOT 2d++ (New screens)
Post by: Joker on August 23, 2006, 03:22:08 am
(http://img182.imageshack.us/img182/3028/sanstitreir8.png) (http://imageshack.us)

(http://img520.imageshack.us/img520/333/screen12fe3.png) (http://imageshack.us)
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Moon_child on August 23, 2006, 06:58:53 am
That means you had to start over well good luck.
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Deku_stick on August 23, 2006, 07:05:06 am
good luck with youre new sprites , and i like the collors
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Riisnæs on August 23, 2006, 08:26:55 am
How far are you now?  good luck BTW! :)
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: King Tetiro on August 23, 2006, 02:00:29 pm
Is there an english version?
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Joker on August 23, 2006, 02:02:12 pm
That means you had to start over well good luck.
I just continue...
good luck with youre new sprites , and i like the collors
Thanks
How far are you now?  good luck BTW! :)
The forest is finished, and the part when u go get the sword too is finished. Now I'm working on lost woods.
Is there an english version?
Yes there will be one, but for now,we make it in French. Anyway that's not a bid deal :)
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: King Tetiro on August 23, 2006, 02:03:14 pm
I thought it was German, LOL :D
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Joker on August 23, 2006, 02:04:41 pm
I thought it was German, LOL :D
German?? Where do you see German  :o lol

Here's: i forgot (http://img247.imageshack.us/img247/6828/comparmenuip0.png) (http://imageshack.us)

I dunno why it's all streched up. Well in the game, it's normal as the original. And the background is animated.
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: King Tetiro on August 23, 2006, 02:06:03 pm
SWEET! 10/10. Nothing wrong, good job
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Joker on August 23, 2006, 02:07:32 pm
If everything goes well, I might start Deku Tree in 2 or 3 days, and about 3 weeks for the demo. ;)
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: King Tetiro on August 23, 2006, 02:08:05 pm
Yay! Can't wait, Deku tree in Awesome LTTP style!
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Joker on August 23, 2006, 02:10:55 pm
Yay! Can't wait, Deku tree in Awesome LTTP style!
U mean in Joker's style  8)
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: King Tetiro on August 23, 2006, 02:11:55 pm
Yeah Joker's LTTP style! Go Joker's Style!
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Joker on August 23, 2006, 02:17:31 pm
Here's all the minibans of the game.  ;)

(http://img222.imageshack.us/img222/9691/microbannrd4.png)

(http://img53.imageshack.us/img53/8159/banncn1.png)

(http://img57.imageshack.us/img57/4708/support22xk.png)

(http://img146.imageshack.us/img146/1199/support2rn.png)

(http://img152.imageshack.us/img152/4372/oot2dfan2jo.jpg)
Title: Re: OOT 2d++ (New screens)
Post by: Downsider on August 23, 2006, 03:40:55 pm
Ok I have to tell you all that the project is in continuation. It didn't died, but I had a problem and so, i was not sure if i wanted to continue it.

But now, I tell you. We're making it, me and Link57, and we're gonna give you some screens in not too much time. Thank you all for understanding. Oh and the game is not made in Flash anymore, that was with Whyz, Now it's in GM.

See ya

..  No more Flash.  BS
If your not going to continue the Flash one, are you going to make the Flash version opensource?
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Joker on August 23, 2006, 03:49:35 pm
I don't got the flash version anymore, and now it's beeing make on Game maker 6.0
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Norlem on August 26, 2006, 08:21:17 pm
I don't got the flash version anymore, and now it's beeing make on Game maker 6.0
Hmm a tip man use 6.1 or whatever its calld ive herd verision 6.0 is REALY buggy <(0-0)>
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Fox on August 26, 2006, 10:54:23 pm
Yes, always go for the latest version...
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Riisnæs on August 27, 2006, 12:02:57 pm
I don't got the flash version anymore, and now it's beeing make on Game maker 6.0

You deleted it???  How can you delete a game thats that far in progress? I find that hard to believe.
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Joker on August 27, 2006, 06:47:54 pm
Damn, read the pages before, it's all written why and stuff...
Stop bugging me about the Flash version please.
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: hawthorneluke on August 27, 2006, 08:45:44 pm
im pretty sure they meant the newest version of gm (gm6.1)
which i highly recomment using instead of gm6.0, as 6.0 had a huge bug in its release which made games crash after about half an hour. that may of been fixed in a new 6.0, but i'm not too sure, either way you have nothing to loose yet stuff to gain by using version 6.1...
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Link.57 on August 29, 2006, 07:35:36 am
Hello !  ;D

Programming advances. The title is animated, it's as in OOT on N64.

If you go outer the Kokiri Forest, it's written : Kokiri Forest. In French, sorry.  ::)

The Deku Shiel is finished in programming.

The demonstration 1.0 is : 63 % (for the moment.)

Good bye.  ;)
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: yoshi04 on August 30, 2006, 08:34:00 am
Good job Link57 ^^ The programation will be excellent i'm sure  ;)
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Link.57 on August 30, 2006, 05:15:38 pm
Thank you very much for your encouragement.  ;)
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Riisnæs on August 30, 2006, 06:49:52 pm
Damn, read the pages before, it's all written why and stuff...
Stop bugging me about the Flash version please.


Maybe you could clean your topic up and post all the information people care about in the first post!  I don't wanna read through 17 pages of "Good luck!" and "OMG ITS FAKE" just to get the info I want.  Like most other fan-games-topics, you should replace the "Hillo mai name is jokar and me and whyz r wurking on a fangame omg flash OOt we are ze fench" with "The flash version is disconetinued for...yatta...yatta...reasons and replacing it will be my GM version see screenshots below...yatta...yatta...demo...yatta...so on".  It would help alot!
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Joker on August 30, 2006, 08:48:04 pm
Damn, read the pages before, it's all written why and stuff...
Stop bugging me about the Flash version please.


Maybe you could clean your topic up and post all the information people care about in the first post!  I don't wanna read through 17 pages of "Good luck!" and "OMG ITS FAKE" just to get the info I want.  Like most other fan-games-topics, you should replace the "Hillo mai name is jokar and me and whyz r wurking on a fangame omg flash OOt we are ze fench" with "The flash version is disconetinued for...yatta...yatta...reasons and replacing it will be my GM version see screenshots below...yatta...yatta...demo...yatta...so on".  It would help alot!
I said it on page 16, so was it that hard to read couple of pages from a project that looks cool? And you say that i'm french and blabla....Yes, I'm not speaking perfectly english, but you understand what i say. I would like to see you talk in French...No anglophones are trying to learn french, they all wanted that the frenchies learn english... So you have to give us respect for that.
Title: Re: OOT 2d++ (Screen from Deku Tree inside!!!(p.17))
Post by: Joker on August 31, 2006, 11:39:52 pm
Ok I double post to show you a new screen from the project. One from the interior of the great deku tree. (http://img462.imageshack.us/img462/9743/screendonjonqa5.png) (http://imageshack.us)

I hope you like it. :) Don't worry, all the credits are on our credit's list.
Later for others news...
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: King Tetiro on September 01, 2006, 05:22:57 am
Ok I double post to show you a new screen from the project. One from the interior of the great deku tree. (http://img462.imageshack.us/img462/9743/screendonjonqa5.png) (http://imageshack.us)

I hope you like it. :) Don't worry, all the credits are on our credit's list.
Later for others news...

That screenshot rocks! I love it! 1000000000/10
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Moon_child on September 01, 2006, 05:27:59 am
Looks good but why is link blocking with his shield to the left while a Deku scrub shoots down? :P
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: King Tetiro on September 01, 2006, 05:36:23 am
In OOT, the Deku Scrub shots right at you!
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Moon_child on September 01, 2006, 05:38:48 am
In OOT, the Deku Scrub shots right at you!
lol I know how A Deku scrub attacks but I don't see why he blocks his shield to the left while there is no danger there.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: King Tetiro on September 01, 2006, 05:42:09 am
Oh that well I do that in OOT so I can do something else (Read a book,etc) until he strikes.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Moon_child on September 01, 2006, 05:49:14 am
Oh that well I do that in OOT so I can do something else (Read a book,etc) until he strikes.
Whatever you do not get the point.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: King Tetiro on September 01, 2006, 07:48:23 am
Oh sorry, I went a tad off the point ni the last 2 posts. What was the point again?
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Link.57 on September 01, 2006, 08:33:41 am
Hi !

I give you a new banner animated :

(http://img526.imageshack.us/img526/1268/bannanimeootae9.gif)

Sorry Daniel Barras for the range, as on your banner for OOT 2D.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: TheDarkJay on September 01, 2006, 08:55:59 am
Link looks hyper...

EDIT: DAMN FireFox!!! It's not slowing the .GIF down for some reason... It looks fine in IE...
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Joker on September 01, 2006, 11:35:20 am
Link is blocking, just to show you some move. Cause always seeing him walking is boring. I just wanted to show you the shield move from side view.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: King Tetiro on September 01, 2006, 11:36:50 am
Yeah I know, That's why making the doing something is good.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Moon_child on September 01, 2006, 11:48:56 am
Link is blocking, just to show you some move. Cause always seeing him walking is boring. I just wanted to show you the shield move from side view.
Why didn't you let him block his shield towards the nut the Deku Scrub shot?
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: TheDarkJay on September 01, 2006, 01:00:25 pm
Because we don't usually see pictures of Link using Maybe the shield from the side? Well, I've not seen very many...
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Link.57 on September 01, 2006, 01:23:14 pm
Link is blocking, just to show you some move. Cause always seeing him walking is boring. I just wanted to show you the shield move from side view.
Why didn't you let him block his shield towards the nut the Deku Scrub shot?

Because it's more nice when Link's shield is directed towards the side.  ;)
But in game, we can use Link's shield : up, down, right and left.

Thank you all, for your comments.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Moon_child on September 01, 2006, 07:52:39 pm
Link is blocking, just to show you some move. Cause always seeing him walking is boring. I just wanted to show you the shield move from side view.
Why didn't you let him block his shield towards the nut the Deku Scrub shot?
But in game, we can use Link's shield : up, down, right and left.

Woah!!!
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Joker on September 01, 2006, 09:16:06 pm
Why don't you post for good reasons?? Cause saying Woahh and trying to be funny is not cool. Try to critic the screen and give your comments.:

Anyway, here more news:

(http://img148.imageshack.us/img148/4598/m1cy3.png) (http://imageshack.us) Map menu

(http://img385.imageshack.us/img385/9942/m2nf3.png) (http://imageshack.us) Equipement menu

(http://img148.imageshack.us/img148/7241/m3ge9.png) (http://imageshack.us) Object menu

(http://img148.imageshack.us/img148/5954/m4wq9.png) (http://imageshack.us) Cursor for song

(http://img479.imageshack.us/img479/8297/m5ip1.png) (http://imageshack.us) Cursor for ''Medals''

(http://img468.imageshack.us/img468/1562/m6hu8.png) (http://imageshack.us) Cursor for hearts

(http://img479.imageshack.us/img479/6915/m7fo7.png) (http://imageshack.us) Square cursor

This is all old screens so there's missing some things in the map behind or on the hud or whatever like the arrows to change to another menu. It just to show you that all the menu are coded very well with the good cursors. Hope you like it.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: hawthorneluke on September 01, 2006, 09:18:48 pm
are all these screens in game ones or mock ups?
and if they are in game, how far have you got with your engine
sorry if im asking already answered questions
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Joker on September 01, 2006, 09:23:32 pm
These are absolutely not mockups, they are in game screens, all what you see are in-game.
And for the engine, there's a couple of things we are still working on. The intro is almost done, well the text engine is done, so.. Hum what else? The rupee engine is done, sword engine is done, swimming is almost, cutting plants is done, heart is done, we are working on ''pots'' engine, etc

A demo will come soon, like in 2 weeks maybe, if all goes well, from the beggining to when Saria gives you the ocarina.
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: Riisnæs on September 01, 2006, 09:55:59 pm
Damn, read the pages before, it's all written why and stuff...
Stop bugging me about the Flash version please.


Maybe you could clean your topic up and post all the information people care about in the first post!  I don't wanna read through 17 pages of "Good luck!" and "OMG ITS FAKE" just to get the info I want.  Like most other fan-games-topics, you should replace the "Hillo mai name is jokar and me and whyz r wurking on a fangame omg flash OOt we are ze fench" with "The flash version is disconetinued for...yatta...yatta...reasons and replacing it will be my GM version see screenshots below...yatta...yatta...demo...yatta...so on".  It would help alot!
I said it on page 16, so was it that hard to read couple of pages from a project that looks cool? And you say that i'm french and blabla....Yes, I'm not speaking perfectly english, but you understand what i say. I would like to see you talk in French...No anglophones are trying to learn french, they all wanted that the frenchies learn english... So you have to give us respect for that.

First of all I'm Swedish, second....J'ai etudie le francais au Canada!  :)
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: King Tetiro on September 02, 2006, 05:50:07 am
2 weeks? Yay! I can't wait!
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Moon_child on September 02, 2006, 09:12:13 am
Did you ever consider the game in multiple languages? Instead of only french.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Link.57 on September 02, 2006, 09:14:08 am
For screenshots, I like it.  ;D


Link is blocking, just to show you some move. Cause always seeing him walking is boring. I just wanted to show you the shield move from side view.
Why didn't you let him block his shield towards the nut the Deku Scrub shot?
But in game, we can use Link's shield : up, down, right and left.

Woah!!!

Huh ?! Link's shield : up,down,left,right.

Damn, read the pages before, it's all written why and stuff...
Stop bugging me about the Flash version please.


Maybe you could clean your topic up and post all the information people care about in the first post!  I don't wanna read through 17 pages of "Good luck!" and "OMG ITS FAKE" just to get the info I want.  Like most other fan-games-topics, you should replace the "Hillo mai name is jokar and me and whyz r wurking on a fangame omg flash OOt we are ze fench" with "The flash version is disconetinued for...yatta...yatta...reasons and replacing it will be my GM version see screenshots below...yatta...yatta...demo...yatta...so on".  It would help alot!
I said it on page 16, so was it that hard to read couple of pages from a project that looks cool? And you say that i'm french and blabla....Yes, I'm not speaking perfectly english, but you understand what i say. I would like to see you talk in French...No anglophones are trying to learn french, they all wanted that the frenchies learn english... So you have to give us respect for that.

First of all I'm Swedish, second....J'ai etudie le francais au Canada!  :)

That's cool !  8)
I am French, and Joker too.
So, I am happy.  ;D

Did you ever consider the game in multiple languages? Instead of only french.
For the moment, just in French.  ;)
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Kevin-1990 on September 02, 2006, 10:30:38 am
The screenshots look very nice, But they have have like a dark tan in it..
Not that its bad. I rather looks cool, any waz
Good luck, If you need some help I??ll be happy to help.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Moon_child on September 02, 2006, 10:47:24 am
For the moment, just in French.  ;)
Do you realize that most people speak English instead of French?
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Link.57 on September 02, 2006, 11:08:55 am
Hyrule_boy :
Yes, but we are on a French Zelda forum...
So, for the language, we will see.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Joker on September 02, 2006, 04:09:40 pm
Yes, i said it couple pages ago, we'll be doing one french version and one english.
But no others languages, cause i think it's a lost of time.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Moon_child on September 02, 2006, 04:35:23 pm
Yes, i said it couple pages ago, we'll be doing one french version and one english.
But no others languages, cause i think it's a lost of time.
You will make 2 versions for it?
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Joker on September 02, 2006, 04:54:34 pm
Yes.
1 english and 1 french.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Moon_child on September 02, 2006, 05:29:44 pm
You can easily make it in 1 version.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Joker on September 02, 2006, 05:36:40 pm
I know but we'll see, cause we are planning to give out the demo in french before in english... Anyway, we'll see.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Riisnæs on September 02, 2006, 06:25:32 pm
Make the text-resources external, like TRM, that way people can make their own language translation easily.  ;)
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Joker on September 02, 2006, 06:29:50 pm
Maybe but I don't see the point to make like japanese versions or chinese or anything else. It's just stupid. I'm not here to make the best game ever made, i'm just here to make a cool game that everyone (almost) will like. So those japanese or chinese or whatever man or the forums know how to talk in english, so they're gonna play english version :P
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Riisnæs on September 02, 2006, 06:42:35 pm
Maybe but I don't see the point to make like japanese versions or chinese or anything else. It's just stupid. I'm not here to make the best game ever made, i'm just here to make a cool game that everyone (almost) will like. So those japanese or chinese or whatever man or the forums know how to talk in english, so they're gonna play english version :P

Haha true dat.  ;D
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Joker on September 02, 2006, 07:35:44 pm
Here you go, another beautiful screen for you guys.   :)
(http://img70.imageshack.us/img70/4181/mojofront1lf2.png) (http://imageshack.us)
Hope you like it, and remember, it's not exactly the same as the original cause i want to put some original things. But you'll all recognize every place in the game, don't worry, be happy! :P
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: AleX_XelA on September 02, 2006, 07:39:23 pm
I'm in love with that Deku Tree! Keep up the good job!
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Link.57 on September 02, 2006, 07:45:48 pm
Good job for graphics, Joker.  ;D
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: TomPel on September 02, 2006, 07:51:44 pm
Yeah, nice screenshot, but i can see that dekutree is edit of one i made some time ago. So credits would be also nice
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Joker on September 02, 2006, 08:01:15 pm
Don't worry Tomp', we put all the credits on a list in our game so don't worry and thank you for that nice Deku. ;) Sorry if i didn't say it before!  :)
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Riisnæs on September 02, 2006, 08:06:49 pm
joker14, your sprites are amazing, keep up the great job!  :)
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: TomPel on September 02, 2006, 08:08:55 pm
Hey, no prob. I'm happy that dekutree is used for something :D
Anyways, i love the sprites! Can't wait to play a demo of this
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Calvein on September 03, 2006, 01:03:45 am
I though the wall and the floor of this screen (http://img462.imageshack.us/img462/9743/screendonjonqa5.png) are too detailled, it make a bit contast, i don't very like it :/
Anyways when I'll have my PC i'll say you wat I dislike :d
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Link.57 on September 03, 2006, 08:46:24 am
This screen is improvide (colors) :

(http://img333.imageshack.us/img333/2370/sanstitre8ac4.png)

What's your comments ?
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Sailordolly on September 05, 2006, 07:16:40 pm
I like it! ^_^
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Norlem on September 07, 2006, 05:46:02 pm
ure stuff got some neat colours, im not going to say anything is mockup since i got no proof in anyway anyway this looks neat if its real, keep it up! ;)
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: King Tetiro on September 07, 2006, 06:33:01 pm
Those screens are awesome
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: xdragonsb on September 14, 2006, 04:09:35 am
I will remake your
"HUD"
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Link.57 on September 15, 2006, 04:10:11 pm
Why ? What's the problem ?
Title: Re: OOT 2d++ (Updated: 2 new screens----p.16)
Post by: cb43569 on September 15, 2006, 04:34:04 pm
im pretty sure they meant the newest version of gm (gm6.1)
which i highly recomment using instead of gm6.0, as 6.0 had a huge bug in its release which made games crash after about half an hour. that may of been fixed in a new 6.0, but i'm not too sure, either way you have nothing to loose yet stuff to gain by using version 6.1...

I don't know if anybody's replied to this yet, but that was 5.3 with that glitch, and it was fixed in 5.3a. Keep it cool, man, Mark knows how to sort out his bugs.

Looking great, guys, keep it coming! I "w00t" for one of the best Zelda fangames here (even though that's not saying much).
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Axeon on October 07, 2006, 07:54:13 pm
I??m just wondering.. Is this still being worked on??
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: NeoGeo-x on October 07, 2006, 08:55:56 pm
(http://awphuch2000.dyndns.org/sigs/bump.jpg)
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Oni_Link on October 07, 2006, 09:04:18 pm
(http://img157.imageshack.us/img157/8587/watertemple12hb6bm.png) (http://imageshack.us)
For some reason this one screen was my favorite part of the game when I was 6 i don't know why but I just always
 remember this part when I think of this game
I also Love how you fill up the empty scenes in the kokori forest that is just beautiful
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Hammer Bro. Mike on October 07, 2006, 10:00:04 pm
This OOT remake looks awesome! I love the cool look for Kokiri Forest.

I have a question. Do you think you'd make an OOT Master Quest of this game? I think it would look awesome too.

Keep up the good work! ;D
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Oni_Link on October 08, 2006, 03:30:56 am
Yeah how are you gonna make the hookshot parts work

I was thinkin once oyu clicked the hookshot on the HUD it makes the cursor visible and then changes
the cursor to the red dot and then once you click on an object it shoots

am I right?
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Kevin-1990 on October 08, 2006, 04:23:01 pm
They really look good, you could never make something like that with rpg maker :(
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Joker on October 08, 2006, 06:36:41 pm
I??m just wondering.. Is this still being worked on??
Yeah, don't worry! It's because of school if it don't go fast :)
This OOT remake looks awesome! I love the cool look for Kokiri Forest.

I have a question. Do you think you'd make an OOT Master Quest of this game? I think it would look awesome too.

Keep up the good work! ;D
We'll try to finish the normal version first :)
Yeah how are you gonna make the hookshot parts work

I was thinkin once oyu clicked the hookshot on the HUD it makes the cursor visible and then changes
the cursor to the red dot and then once you click on an object it shoots

am I right?
Well, all i can tell you for the hookshot system is that it's gonna be new, you never seen that :)

And thanks to others for comments, they are very appreciated, ah yeh i almost forgot to tell you that the intro of the game is now finished. And thanks to the bumpasaurus....

We'll show you oot in 2d , not like some people who say that and didn't show up for a long time  :P
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: King Tetiro on October 08, 2006, 06:48:28 pm
When's the demo?
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Oni_Link on October 08, 2006, 07:09:04 pm
When's the demo?
Probably when he gets back from school
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Joker on October 08, 2006, 07:11:16 pm
Around Christmas, it will be your present to all of you :D
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: King Tetiro on October 08, 2006, 07:14:20 pm
I'll try to make a christmas card for you then (BTW, I was wondering, if I present you a sprite of Tetiro, would you show me what he's like in your style?)
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Oni_Link on October 08, 2006, 07:31:11 pm
Around Christmas, it will be your present to all of you :D
Im not christian do I like not get it  :lol: no that lol is to serious i'll stick to this one :P
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: King Tetiro on October 08, 2006, 07:35:26 pm
Poor you. I feel sorry.  :(
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Oni_Link on October 08, 2006, 07:39:07 pm
Poor you. I feel sorry.  :(
Yeah poor me who gets a 3 day holiday twice a year where 50$ are handed out by the grownups like nothing (I have a lot of uncles)
Yah poor me with the amount of money I get i could just buy the the game off of him

ANYWAYS GETTIN OF TOPIC
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: King Tetiro on October 08, 2006, 07:42:26 pm
Lucky son of a ....

Yeah Back on topic.
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Oni_Link on October 08, 2006, 07:53:47 pm
Lucky son of a ....

Yeah Back on topic.
heh heh heh he

yeah so i was wondering is joker in a team of people or is it just him
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Kevin-1990 on October 08, 2006, 08:13:13 pm
wow if the demo is comeing on christmas I be sure to test it :D
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Trask on October 09, 2006, 01:49:27 am
Read through all 22 pages cause I was freakin bored. Now, I really liked the adult Link sprites from the original Flash version that you made Joker; I hope you keep the same style. I really like the size of the rooms and the sprties, not sure why but when I see 2D projects everything is as tiny as can be, kind of annoying. So I think it adds a real nice effect to it. Can't wait for the demo, looks to be a real winner. Following TRM, Dampe' and Knightmare's versions. Though haven't heard anything about Knightmare's in awhile.

For the demo, is it going to be straight forward as if we were playing the game or you going to let us get some random stuff to play with such as the hookshot?

Either way, good job Joker and to you Link.57, I'll say the same once I see your work! :P
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Joker on October 09, 2006, 05:13:06 pm
Thanks for the comment!
The demo will be like the game, you'll start in kokiri Forest and you'll have to go in Deku Tree, just like OOt.

Stay tuned tonight guys, cause you'll have 2 surprise!!!  ;D
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: King Tetiro on October 09, 2006, 05:14:38 pm
Cool. Can't wait!
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Kevin-1990 on October 09, 2006, 05:24:58 pm
Whats the suprize :d
I NEED TO KNOW :D :P :P :P

dancing in exitment :P  :dance:
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: Trask on October 09, 2006, 06:32:32 pm
Awesome, can't wait! And I so wanted an excuse to use this:  :jellytime:
Title: Re: OOT 2d++ (Screen from Deku tree(inside!!)(p.17))
Post by: MyNameLawl on October 09, 2006, 07:00:00 pm
It looks better than the OoT2Ds I've seen before, although there was one made with OoS/OoA sprites that was pretty good compared to the real game.
Title: Re: OOT 2d++ Surprise!!!
Post by: Joker on October 09, 2006, 11:57:53 pm
First surprise, the other one will be tommorrow, i got something to do before so enjoy this one!
(http://img99.imageshack.us/img99/1152/ootun6.png) (http://imageshack.us)
Comments!!
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Scooternew on October 10, 2006, 12:05:32 am
*sweats* your graphics are beautiful.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Piers on October 10, 2006, 12:24:44 am
 It's really good but I have a couple complaints:

-The button looks so bland compared to the rest of the floor. (As in it was from a different style) Try to spice it up.
-According to the mini-map, that cliff is much further away from link. This would suggest it isn't working properly or is not up to scale compared to the rest of the room.

 Other then that it is really an amazing piece of work.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: AoDC on October 10, 2006, 12:35:34 am
Nice screeny - I cant wait for the next one :D
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Soulja on October 10, 2006, 01:33:58 am
-According to the mini-map, that cliff is much further away from link. This would suggest it isn't working properly or is not up to scale compared to the rest of the room.

I don't think the cliff is on the mini map  :lol:
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Piers on October 10, 2006, 02:03:30 am
-According to the mini-map, that cliff is much further away from link. This would suggest it isn't working properly or is not up to scale compared to the rest of the room.

I don't think the cliff is on the mini map  :lol:
It isn't but that room has two cliffs, one on the left and one streight up. (The one seen in the screen) If you where to move up, you'd come across that cliff in the screen and not be able to get on the cliff on the left because it is being blocked by the one streight up. (All according to the mini-map) So that means, he tiled the room wrong (Which I doubt) or the mini-map is off by scale. (Which is more plausable)

 It is really complicated to explain but if you seen the room in Ocarina of time, you'd understand.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Joker on October 10, 2006, 02:12:46 am
Seriously dude, I don't understand what do u mean... The little cliff just ahead of link, it will be jumpable, just like in the real oot.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Piers on October 10, 2006, 02:16:04 am
 Ah, !@#$% it. You won't see it unless you can see through my eyes.
Title: Re: OOT 2d++ Surprise!!!
Post by: King Tetiro on October 10, 2006, 06:26:06 am
First surprise, the other one will be tommorrow, i got something to do before so enjoy this one!
(http://img99.imageshack.us/img99/1152/ootun6.png) (http://imageshack.us)
Comments!!

That rocks I give it 100000000000000000/10
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Calvein on October 10, 2006, 08:05:18 am
I don't like the wall and the floor, it's too detailled.

There is a big difference between Kokiri forest and inside the Deku tree, i don't like that :/

You can add some bush, rocks or something else, it's a bit empty.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Riisnæs on October 10, 2006, 02:25:06 pm
the floor tiles look a bit repetetive, and the walls look way to pixelated (???), but otherwise it's good.  Oh and the button looks too big.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Kevin-1990 on October 10, 2006, 02:26:27 pm
WOOOW love the screenie, love the bottum :P
nice going :)
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Scooternew on October 10, 2006, 08:17:01 pm
Quote
That rocks I give it 100000000000000000/10
NO WAI!!!
Title: Re: OOT 2d++ Surprise!!!!!
Post by: King Tetiro on October 10, 2006, 08:18:07 pm
YES WAY!
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Joker on October 10, 2006, 08:30:19 pm
Sometime, people are asking so much... damn, just play the original again and you will see that its almost the same. Anyway...
Title: Re: OOT 2d++ Surprise!!!!!
Post by: rhalifax on October 10, 2006, 08:36:31 pm
Looks pretty good can't wait for a demo.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Trask on October 10, 2006, 09:32:29 pm
Sometime, people are asking so much... damn, just play the original again and you will see that its almost the same. Anyway...

Oh yeah, we demand perfection!  :P   :lol: Just kidding, looks cool; If he spends all the time on the little things that only people who has played the game way too much, the game will never get done. We will play beyond the Korki forest one day!

Title: Re: OOT 2d++ Surprise!!!!!
Post by: Koh on October 10, 2006, 09:42:30 pm
question is, how do you know  the second suprise is the demo?
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Oni_Link on October 10, 2006, 11:06:38 pm
Sometime, people are asking so much... damn, just play the original again and you will see that its almost the same. Anyway...
listen im preety sure the only reason that he is making it diffrent is one it looks better and
two he doesn't want it to look just like TRM's and Dampe's god!
I think it looks way better
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Scooternew on October 11, 2006, 12:41:52 am
Of course people expect some degree of perfection. If you are going to remake a !@#$% awesome game, I will only accept it if it is !@#$% awesome, the reason being that you many resources available, and even the plot - so it's much easier to make the game. Also, I don't wanna see a crappy game make a good one look bad.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Joker on October 11, 2006, 01:33:04 am
Seriously, is the game looking bad?

I showed you what is oot in 2d, like nobody did before. I didn't use only alttp like Dampe or TRM. Seriously, all my graphs are custom... This is a lot of work if u don't know.

Anyway, I'm the only oot 2d in lttp style (or custom should i say) here that is real. TRM is such a ****, and still after 4 years. Dampe use alttp only and his game is beeing made with rpg maker, so the controls will be bad. So, I think that this game is OOT 2d, and it's the most true to the original.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: AoDC on October 11, 2006, 01:51:25 am
I guess, but did you have to talk down on them? :(

They still have good games.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Scooternew on October 11, 2006, 02:15:53 am
joker14, are you serious? Your game looks !@#$% awesome! Whether you've actually done anything spectacular coding wise, I don't know, but  your graphics are amazing. I love the style.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Oni_Link on October 11, 2006, 02:56:10 am
Seriously, is the game looking bad?

I showed you what is oot in 2d, like nobody did before. I didn't use only alttp like Dampe or TRM. Seriously, all my graphs are custom... This is a lot of work if u don't know.

Anyway, I'm the only oot 2d in lttp style (or custom should i say) here that is real. TRM is such a ****, and still after 4 years. Dampe use alttp only and his game is beeing made with rpg maker, so the controls will be bad. So, I think that this game is OOT 2d, and it's the most true to the original.
I mean he is a good buddy there ain't nothing wrong with daniel

what about daz123's OOT2d
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Scooternew on October 11, 2006, 04:00:10 am
I thought you were gonna show us a new "surprise" tonight. What is it?
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Trask on October 11, 2006, 05:29:34 am
Surprise!!!!
(http://img176.imageshack.us/img176/8630/boredomwc2.gif)

He'll get around to it and it looks great Joker!
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Piers on October 11, 2006, 09:14:11 pm
Anyway, I'm the only oot 2d in lttp style (or custom should i say) here that is real. TRM is such a ****, and still after 4 years. Dampe use alttp only and his game is beeing made with rpg maker, so the controls will be bad. So, I think that this game is OOT 2d, and it's the most true to the original.
You can't say that. What about Oot2d+? That game looks pretty good and is showing some progress every since whatshisname got back. Also, for all you know, the original Oot2d is real, you have no proof, for all you know, those excuses are real. (As crappy as they are) Have you been to Arizona, searched his house, computer and lap/btop? I think not.

 One thing I also don't get is how you don't credit TRM because without him, your game wouldn't exist, either would over 70% of games here would. He brought us all together for his game but we stayed to make our own.

 You also have no right to criticize Dampe, for he is going beyond Rpg maker's limits and making his game in a not as flexable game maker as you. Sure, you can finish your Oot but he has to finish his Oot with more limits then Game Maker will ever have which will give him more respect in the end.

 - Piers

Title: Re: OOT 2d++ Surprise!!!!!
Post by: Raze_Element on October 11, 2006, 09:52:59 pm
I personally want to actually se an oot2d game FINISHED. We have to remember, this game was a very large game. There were many more staff members, including coders, graphic designers, etc. They worked long and hard hours for many months, and they were determined. We are looking at people who want to make a 2d game, with more features but in 2d graphics, with around 4-8 spriters, and 1-3 coders. They aren't getting paid to do this stuff, so actually seeing a finished version of this game that is true to the original plus some added features attempted by a small amount of people is just insane in my book.

If you guys can finish an oot, even if it isn't that good, you will have my upmost respect.  :)
Title: Re: OOT 2d++ Surprise!!!!!
Post by: rhalifax on October 11, 2006, 10:56:12 pm
I personally want to actually se an oot2d game FINISHED. We have to remember, this game was a very large game. There were many more staff members, including coders, graphic designers, etc. They worked long and hard hours for many months, and they were determined. We are looking at people who want to make a 2d game, with more features but in 2d graphics, with around 4-8 spriters, and 1-3 coders. They aren't getting paid to do this stuff, so actually seeing a finished version of this game that is true to the original plus some added features attempted by a small amount of people is just insane in my book.

If you guys can finish an oot, even if it isn't that good, you will have my upmost respect.  :)

All I have to say is true that.
There's been so many attempts but they have all failed, I haven't kept up with the news lately but didn't TRM have 95 percent of it complete?
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Trask on October 11, 2006, 11:19:39 pm
According to the guys over at Dampe's site he is near done, but is currently in the army.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Joker on October 11, 2006, 11:47:58 pm
I'm so annoyed that people are always protecting TRM. Yes, he brang people here, and yes it's because of him my game exists, but damn, just listen 2 seconds about his game...

His game is not true, he never showed us something concrete. We saw a poor demo, and now, he's saying that the game will look professional and poo like this.
He came here saying he was going finally to release ''the demo'', but months passed and months passed, no screens, nothing concrete again, and then some pooty excuses like oh i'll be gone for some time, and when i'll be back, i'll give you trailer, and new screens, and blabla, again and again...

Just open your eyes, yes he's a good guy, but the way he lies is so evident, jeez....Am i the only person who see it. And plus, he put in his signature that the game is 99%, what a liar!!

It shocks me, cause some people work good on their ''real'' project, and don't have a lot of attention like him. Anyway...

For Dampe's project, i didn't say it was bad, it's very good, i just said that he's gonna get critics because he makes his game on rpg maker, and it's not everybody who likes to walk case per case. I love his project, i was just talking about this point...
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Piers on October 12, 2006, 12:13:21 am
I'm so annoying that people are always protecting TRM. Yes, he bring people here, and yes it's because of him my game exist, but damn, just listen 2 seconds about his game !@#$%...

His game is not true, he never showed us something concrete. We saw a poor demo, and now, he's saying that the game will look professional and !@#$% like this. If u don't see that, you are all dumb people.
He came here saying he was going finally to release ''the demo'', but months passed and months passed, no screens, nothing concrete again, and then some shitty excuses like oh i'll be gone for some time, and when i'll be back, i'll give you trailer, and new screens, and blabla, again and again...

Just open your eyes, yes he's a good guy, but the way he lies is so evident, jesus christ....Am i the only person who see it. And plus, he put in his signature that the game is 99%, what a lyer!!

It shocks me, cause some people work good on their ''real'' project, and don't have a lot of attention like him. Anyway...
I agree his excuses are lame, unthoughtful and sometimes plane stupid but you really have no proof his game is true or not. (I personally am in the middle, TRM just needs someone to argue for his side right now) As I have said before, have you been to his house, searched his computer, etc? Without doing all that, we will never know the real truth.

 Maybe TRM is done the game but dosen't want to release it for some strange reason. (I wouldn't.... <_< >_> ... just so I can laugh well presenting cool screenshots) Maybe he has been lying the whole time for attention or he may be working on it but not nearly done, how much do we really know?

 We don't know him personally, we know him as an internet person. A person behind their computer can say anything and make it beleivable. He may not be 2(Forget the number), he may be a 12 year old. He may be working on the game, he may not. His hair may be blond, it may be red.

 What I'm getting at is you have no evidence towards anything this man says without meeting him in real life.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Joker on October 12, 2006, 12:17:11 am
Well, part of truth but, i mean, all we can know his against him and people believes is game. Do u know what i mean?
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Raze_Element on October 12, 2006, 12:18:49 am
I'm so annoying that people are always protecting TRM. Yes, he bring people here, and yes it's because of him my game exist, but damn, just listen 2 seconds about his game funk...

His game is not true, he never showed us something concrete. We saw a poor demo, and now, he's saying that the game will look professional and poo like this. If u don't see that, you are all dumb people.
He came here saying he was going finally to release ''the demo'', but months passed and months passed, no screens, nothing concrete again, and then some pooty excuses like oh i'll be gone for some time, and when i'll be back, i'll give you trailer, and new screens, and blabla, again and again...

Just open your eyes, yes he's a good guy, but the way he lies is so evident, jesus christ....Am i the only person who see it. And plus, he put in his signature that the game is 99%, what a lyer!!

It shocks me, cause some people work good on their ''real'' project, and don't have a lot of attention like him. Anyway...

For Dampe's project, i didn't say it was bad, it's very good, i just said that he's gonna get critics because he makes his game on rpg maker, and it's not everybody who likes to walk case per case. I love his project, i was just talking about this point...

Well, I just have to say, I've seen countless oot2d projects worked on and failed because the game is so big. If you can finish the game, you will have my upmost respect. I mean you are doing this with a friend whereas the 3d version had many employees. You are working on a game that is the 2d version of it. I am just saying, oot was a great game, if you can make the entire thing, ill be suprised. Many of the people who "attempted" to do this, had coding experience, yes, but they just got tired of working on it and saw that they were making minimal progress, so they just stopped.

I just hope you finish the game, dont put over the top goals, like adding tons and tons of things, the game will never be finished.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Piers on October 12, 2006, 12:23:08 am
Well, part of truth but, i mean, all we can know his against him and people believes is game. Do u know what i mean?
Yes, I understand your reasons for not beleiving him. =)
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Oni_Link on October 13, 2006, 12:27:56 am
So what can we expect in the demo as far as gameplay wise
Title: Re: OOT 2d++ Surprise!!!!!
Post by: rhalifax on October 13, 2006, 01:00:46 am
I'm so annoying that people are always protecting TRM. Yes, he bring people here, and yes it's because of him my game exist, but damn, just listen 2 seconds about his game funk...

His game is not true, he never showed us something concrete. We saw a poor demo, and now, he's saying that the game will look professional and poo like this. If u don't see that, you are all dumb people.
He came here saying he was going finally to release ''the demo'', but months passed and months passed, no screens, nothing concrete again, and then some pooty excuses like oh i'll be gone for some time, and when i'll be back, i'll give you trailer, and new screens, and blabla, again and again...

Just open your eyes, yes he's a good guy, but the way he lies is so evident, jesus christ....Am i the only person who see it. And plus, he put in his signature that the game is 99%, what a lyer!!

It shocks me, cause some people work good on their ''real'' project, and don't have a lot of attention like him. Anyway...

For Dampe's project, i didn't say it was bad, it's very good, i just said that he's gonna get critics because he makes his game on rpg maker, and it's not everybody who likes to walk case per case. I love his project, i was just talking about this point...

Well, I just have to say, I've seen countless oot2d projects worked on and failed because the game is so big. If you can finish the game, you will have my upmost respect. I mean you are doing this with a friend whereas the 3d version had many employees. You are working on a game that is the 2d version of it. I am just saying, oot was a great game, if you can make the entire thing, ill be suprised. Many of the people who "attempted" to do this, had coding experience, yes, but they just got tired of working on it and saw that they were making minimal progress, so they just stopped.

I just hope you finish the game, dont put over the top goals, like adding tons and tons of things, the game will never be finished.

Yeah I mean if you keep adding 'extras' its going to take forever, you may even have to cut some things (example the water temple may have to be changed a bit) but as long as you can actually program the whole game and its decent you are going to have many fans, we know that its not going to be perfect and you would have to have major elite skills to complete a 3d game like OoT into a 2d game. You're trying and we give you props for that, just produce us a decent demo and hopefully a decent full version, we'll look forward to it! ;D
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Oni_Link on October 16, 2006, 12:13:59 am
Hey if you want I can translate the game to english
Title: Re: OOT 2d++ Surprise!!!!!
Post by: linkw204 on October 22, 2006, 07:35:45 pm
those graphics are godly.Love it.
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Trask on October 23, 2006, 01:26:18 am
Indeed they are, how are things going Joker/programming guy whom I can't remember at the moment...sorry...um... disco link!!! :dance:
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Link.57 on October 28, 2006, 08:39:27 pm
Here the modification of the last screen :

(http://img233.imageshack.us/img233/9964/oot1yy0.png)

Have you any comment ?
Title: Re: OOT 2d++ Surprise!!!!!
Post by: Riisnæs on October 29, 2006, 12:21:51 am
Excellent, much better.  ;D
Title: Re: OOT 2d++
Post by: Joker on October 29, 2006, 08:32:03 pm
Thanks!

Anymore comments?
Title: Re: OOT 2d++
Post by: Oni_Link on October 29, 2006, 10:16:53 pm
Hey joker don't think it but this
(http://alirazaq.hassanpur.com/t.png) NO USING WITHOUT MY PERMISSION!!!
yeah I made this for my cousin because I love the style you use but that is 100% custom
other than the treasure chest okay I just used your sheet to get colors so when his game comes out don't think he stole your tiles
because he didn't so you know I love your project wouldn't wanna steal anything from it so yeah just telling you now before you jump the gun
Title: Re: OOT 2d++
Post by: Trask on October 29, 2006, 10:55:34 pm
Nice, I like the torches and their allumination.
Title: Re: OOT 2d++
Post by: Oni_Link on October 29, 2006, 11:05:30 pm
Nice, I like the torches and their allumination.
Yeah that is cool
Title: Re: OOT 2d++
Post by: Joker on October 30, 2006, 03:50:43 am
Hey man, why getting my colors, i don't want you to use these colors, it's especially for oot 2d ++ and nothing else, so if i see another project with those colors, man....

Just tell your cousin to get his own style, and not someone else one's.  >:(
Title: Re: OOT 2d++
Post by: Krynn on October 30, 2006, 04:01:44 am
There at so many OoT2D's :P

I hope this gets finished. Good work so far.
Title: Re: OOT 2d++
Post by: TomPel on October 30, 2006, 11:51:14 am
Hey man, why getting my colors, i don't want you to use these colors, it's especially for oot 2d ++ and nothing else, so if i see another project with those colors, man....

Just tell your cousin to get his own style, and not someone else one's.  >:(
Dude, you can't tell someone not to use those colors! You didn't make them, so anyone has right to use them.
Anyways, looks nice, though i don't like the HUD buttons (pillowshaded much?). Nice tiles though
Title: Re: OOT 2d++
Post by: Joker on October 30, 2006, 12:15:07 pm
Yes I can, man, he just told me he used my sreens to get his colors, thats steal... Damn, why people don't understand that to make a game, you need to get your own style and not someone else one's...
Title: Re: OOT 2d++
Post by: TomPel on October 30, 2006, 12:17:13 pm
Yes I can, man, he just told me he used my sreens to get his colors, thats steal... Damn, why people don't understand that to make a game, you need to get your own style and not someone else one's...
Like you used Nintendo's style? Lttp much?
Title: Re: OOT 2d++
Post by: Joker on October 30, 2006, 12:19:25 pm
At least i changed the colors, man c'mon Tomp', you probably know what i mean...
Title: Re: OOT 2d++
Post by: .TakaM on October 30, 2006, 12:23:10 pm
Hey joker don't think it but this
(http://alirazaq.hassanpur.com/t.png) NO USING WITHOUT MY PERMISSION!!!
yeah I made this for my cousin because I love the style you use but that is 100% custom
other than the treasure chest okay I just used your sheet to get colors so when his game comes out don't think he stole your tiles
because he didn't so you know I love your project wouldn't wanna steal anything from it so yeah just telling you now before you jump the gun
Im pretty sure you want to give the impression you made the little tree stump, if so- you didnt, its from FSA

and as for the little 16x16 tree, you didnt make that either, its mine.
Title: Re: OOT 2d++
Post by: TomPel on October 30, 2006, 12:24:49 pm
Yeah, i know what you mean. But even if you tell him not to, you can't stop him or anything if he decides to use your colors. He just will be concidered as a thief.
Anyways, back on-topic. Is there gonna be a demo? If so, when would it be released to the public?
Title: Re: OOT 2d++
Post by: Joker on October 30, 2006, 12:26:50 pm
The demo will be around christmas!

And there is gonna be a site for this game, not in too long, we are working with that.
Title: Re: OOT 2d++
Post by: Oni_Link on October 30, 2006, 03:49:48 pm
Hey joker don't think it but this
(http://alirazaq.hassanpur.com/t.png) NO USING WITHOUT MY PERMISSION!!!
yeah I made this for my cousin because I love the style you use but that is 100% custom
other than the treasure chest okay I just used your sheet to get colors so when his game comes out don't think he stole your tiles
because he didn't so you know I love your project wouldn't wanna steal anything from it so yeah just telling you now before you jump the gun
Im pretty sure you want to give the impression you made the little tree stump, if so- you didnt, its from FSA

and as for the little 16x16 tree, you didnt make that either, its mine.
nO that tree is yours .TakaM I already credited you
The chest is TRM's I credited him

If you don't want my cousin to use them then thats totally cool I am just a big fan of your style so sorry
Title: Re: OOT 2d++
Post by: Krynn on October 31, 2006, 12:36:28 am
The demo will be around christmas!

And there is gonna be a site for this game, not in too long, we are working with that.
I'll be looking forward to the demo!
Title: Re: OOT 2d++
Post by: Joker on October 31, 2006, 04:04:51 pm
Thanks a lot for your support guys!

The design for the site is partly done, and its very beatiful, you'll see! ;)
Title: Re: OOT 2d++
Post by: Moon_child on October 31, 2006, 10:24:40 pm
At least i changed the colors, man c'mon Tomp', you probably know what i mean...
lol you do not want that people use the same colors?  :lol: did you invend those colors or something?  :dance:
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on October 31, 2006, 10:59:47 pm
Dude, you know what i mean, don't try to make u the little funny guy ...lol
It's just, that i worked hard to find the exact color i wanted and all the style along with these colors. So he just has to do the same thing..
Title: Re: OOT 2d++ (Website in construction)
Post by: Oni_Link on November 01, 2006, 12:32:32 am
Dude, you know what i mean, don't try to make u the little funny guy ...lol
It's just, that i worked hard to find the exact color i wanted and all the style along with these colors. So he just has to do the same thing..
Look he is not using them so shut up dang why are you getting pissed over some colors (http://alirazaq.hassanpur.com/forum/images/smiles/icon_claw.gif)
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on November 01, 2006, 12:39:17 am
I won't shut up man, i'm just saying my opinion. Man if your cousin want to be a real maker, well he's gonna have to make his proof and show his OOWWNN STYLE!!

I'm not angry at all, this situation is just funny... and Oni_Link i was talking to H_B.. :jellytime:
Title: Re: OOT 2d++ (Website in construction)
Post by: Oni_Link on November 01, 2006, 12:46:33 am
I won't shut up man, i'm just saying my opinion. Man if your cousin want to be a real maker, well he's gonna have to make his proof and show his OOWWNN STYLE!!

I'm not angry at all, this situation is just funny... and Oni_Link i was talking to H_B.. :jellytime:
whatever man you can't guard colors
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on November 01, 2006, 12:48:02 am
Hey seriously man, you don't understand nothing... Maybe that's why you got like 5 games and never done nothing with these.
Title: Re: OOT 2d++ (Website in construction)
Post by: Oni_Link on November 01, 2006, 12:52:16 am
Hey seriously man, you don't understand nothing... Maybe that's why you got like 5 games and never done nothing with these.
1 I only have 2 games out ( I know you were exaggerating)

2 Yeah I work on one of them at a time so don't think you are better than me with your mockups

[MinEdit]
Oni_Link, I've been seeing a lot of this from you recently. Whether it is a joke or not, stop. You have no proof that these are mockups, and you have no right to call them such, or insult any other fan game projects for that matter.
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on November 01, 2006, 12:56:03 am
With my mockups?!?! You think thats it's all mockups? Man your so stupid !@#$%, if you don't like it here, just get the **** out man, nobody is telling you to post here. And if someone has to learn something here, it's for sure you man.

[MinEdit]
joker14, that will be enough flaming out of you. This is your warning. Too much flaming has been going on in these forums recently, and it's going to come to an end. If you took offense to his mockup post, ignore it.
Title: Re: OOT 2d++ (Website in construction)
Post by: AleX_XelA on November 01, 2006, 01:06:57 pm
He has every right to call them mock-ups, as long as he has no proof stating otherwise.
Title: Re: OOT 2d++ (Website in construction)
Post by: rhalifax on November 01, 2006, 01:56:49 pm
He has every right to call them mock-ups, as long as he has no proof stating otherwise.

yes its true he can but lets please stop fighting. anyways hows progress going on the game?
Title: Re: OOT 2d++ (Website in construction)
Post by: Cassyblanca on November 01, 2006, 02:03:14 pm
Actually, he has no right to call them mockups unless he has proof that they are, because many fan game developers, particularly on these forums, take offense when their work is called a mockup.
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on November 01, 2006, 05:30:47 pm
Anyway, he can calls them anything he wants, i don't care. These are not mockups and i know it. I would not do a site if it was just mockups right?!?

For the others, excuse me for this 26th page, it won't happen anymore. Anyway, some screens are in preparation for the site. Maybe a trailer too. Would you prefer a trailer or 3 new screens? :P
Title: Re: OOT 2d++ (Website in construction)
Post by: TomPel on November 01, 2006, 06:20:24 pm
Trailer, definetely. It would show a lot more than few more screenshot (we've seen many already)
Title: Re: OOT 2d++ (Website in construction)
Post by: Riisnæs on November 01, 2006, 07:13:48 pm
Go for the trailer, that would prove that they aren't mockups.
Title: Re: OOT 2d++ (Website in construction)
Post by: Krynn on November 01, 2006, 07:35:43 pm
Go for the trailer, that would prove that they aren't mockups.
Well... I don't think there mockups, but yah. Trailers are overall nicer :D!
Title: Re: OOT 2d++ (Website in construction)
Post by: Calvein on November 01, 2006, 07:47:17 pm
Go for the trailer, that would prove that they aren't mockups.

That doesn't prove anything (yup, i've done a trailer for my game long time ago, without any programmation).

So a little demo :D
Title: Re: OOT 2d++ (Website in construction)
Post by: TheDarkJay on November 01, 2006, 07:54:07 pm
Programming a Trailer is possible...and fun :)
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on November 01, 2006, 08:10:51 pm
Go for the trailer, that would prove that they aren't mockups.

That doesn't prove anything (yup, i've done a trailer for my game long time ago, without any programmation).

So a little demo :D

If you read just a little bit in the topic, you'll see that i said so many times the demo was for ''around Christmas''.
Title: Re: OOT 2d++ (Website in construction)
Post by: Krynn on November 01, 2006, 08:11:26 pm
Go for the trailer, that would prove that they aren't mockups.

That doesn't prove anything (yup, i've done a trailer for my game long time ago, without any programmation).

So a little demo :D

If you read just a little bit in the topic, you'll see that i said so many times the demo was for ''around Christmas''.
Lol... I hate people that don't read the topic then comment on it xD
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on November 01, 2006, 08:13:07 pm
Exactly what i was thinking!
Title: Re: OOT 2d++ (Website in construction)
Post by: Krynn on November 01, 2006, 08:15:17 pm
:P

I'll be looking forward to the demo.  ;)
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on November 01, 2006, 08:16:54 pm
Yeh, cool, don't worry ;)

I hope you're gonna go see the site too :)
Title: Re: OOT 2d++ (Website in construction)
Post by: Drew200 on November 02, 2006, 02:24:58 am
Joker, seeing this topic raised my spirits. Usually I'm rolling my eyes saying "Ah, there's another fake." But the way you act, the screens, and just your personality make me put my full trust into you. Keep doing what you do best, and make this game kick some ass.
Who cares what most Arseholes think, right? Prove them wrong.
I'll be standing alongside cheering you on the whole way :D

And to you mods... stop picking on him, he's only defending himself. How the hell would you like someone dissing up your game, calling it a fake, harassing him.
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on November 02, 2006, 02:29:57 am
Thanks for your support dude, and yes i'll prove it cause i'm not a lier. I'll give a great game, and a great site. I' working on it right now, and i made some good progress! ;)
Thanks again!  :)
Title: Re: OOT 2d++ (Website in construction)
Post by: Drew200 on November 02, 2006, 02:37:46 am
No problem man, I'll wait for your demo, and I'll be patient.
Do you have MSN or AIM, by chance? Just so you could maybe tell me when a demo comes out, or something like that, because I probably won't be here a lot around Christmas.
Maybe email me?
I'm not sure, lmao
Title: Re: OOT 2d++ (Website in construction)
Post by: LiNk1090 on November 02, 2006, 11:52:06 pm
Drew has a very good point, ignore all the nasty coments from other people joker just make your game, of all the OoT 2D's yours shows thre most promise, egven mroe promise the TRM's, he hasn't shown any update past hyrule field. Keep up the great weork :);)
Title: Re: OOT 2d++ (Website in construction)
Post by: Oni_Link on November 03, 2006, 12:31:32 am
Drew has a very good point, ignore all the nasty coments from other people joker just make your game, of all the OoT 2D's yours shows thre most promise, egven mroe promise the TRM's, he hasn't shown any update past hyrule field. Keep up the great weork :);)
Learn to spell or just use spell check
Title: Re: OOT 2d++ (Website in construction)
Post by: Drew200 on November 04, 2006, 02:29:35 am
He's commenting someone, thusly cancelling out the spelling.
Don't provoke flame
Matter of factly, I didn't even notice it
Title: Re: OOT 2d++ (Website in construction)
Post by: Kame on November 04, 2006, 02:31:21 am
No problem man, I'll wait for your demo, and I'll be patient.
Do you have MSN or AIM, by chance? Just so you could maybe tell me when a demo comes out, or something like that, because I probably won't be here a lot around Christmas.
Maybe email me?
I'm not sure, lmao
Dude, get topic notifications. :P

http://forum.zfgc.com/index.php?action=notify;sa=on;topic=843.405;sesc=cd9b636a172901791fc878cc2ba39b69
Title: Re: OOT 2d++ (Website in construction)
Post by: Drew200 on November 04, 2006, 02:33:05 am
Quote
Session verification failed. Please try logging out and back in again, and then try again.
Why, thankyou kind sir! ;)
Long time no see :D
Title: Re: OOT 2d++ (Website in construction)
Post by: Hammer Bro. Mike on November 05, 2006, 03:09:49 am
What was that about? Anyway, this game is still looking good! :)
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on November 05, 2006, 03:12:10 am
Thank you. Here two comparaisons 3D to 2D :

(http://img443.imageshack.us/img443/6598/comp3ht4.png)

AND

(http://img433.imageshack.us/img433/8/comp2lg5.png)
Title: Re: OOT 2d++ (Website in construction)
Post by: Hammer Bro. Mike on November 05, 2006, 03:16:16 am
Awesome screens! Keep it up! :D
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on November 05, 2006, 03:18:37 am
Thank you very much for your encouragements, Mike.  8)
Title: Re: OOT 2d++ (Website in construction)
Post by: Kevin-1990 on November 06, 2006, 04:20:48 pm
Thank you. Here two comparaisons 3D to 2D :

(http://img443.imageshack.us/img443/6598/comp3ht4.png)

AND

(http://img433.imageshack.us/img433/8/comp2lg5.png)

WOW they cool very nice
keep up the good work
Title: Re: OOT 2d++ (Website in construction)
Post by: Drew200 on November 07, 2006, 01:52:00 am
Wait... who's Link 57
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on November 07, 2006, 03:53:24 am
One of the programmer of the game.

Thanks for good comments people :)
Title: Re: OOT 2d++ (Website in construction)
Post by: Trask on November 07, 2006, 04:08:22 am
Yar, good screens; December isn't so far away nor is Christmas, so this looks to be a good way to celebrate ^.^
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on November 07, 2006, 09:41:18 pm
Yeh sure, and those who go on Solarus, there will be something like the z3 but over there, so if you, re speaking a bit french and you want to prepare something, go for it. The demo of this game will be there, and there's gonna be a surprise for everybody, I'm telling!! :)

Be ready guys ;)
Title: Re: OOT 2d++ (Website in construction)
Post by: Kevin-1990 on November 07, 2006, 10:17:44 pm
Yeh sure, and those who go on Solarus, there will be something like the z3 but over there, so if you, re speaking a bit french and you want to prepare something, go for it. The demo of this game will be there, and there's gonna be a surprise for everybody, I'm telling!! :)

Be ready guys ;)

Are some people still working on solarus
I though it was dead :S
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on November 07, 2006, 11:48:46 pm
Well yes, there's a lot of news about TP, and Christopho, creator of Solarus and Mercuri's Chest, has a lot of things to do, so he's not always there.

Go on the forums, there's a couple of games that looks cool!
Title: Re: OOT 2d++ (Website in construction)
Post by: MyNameLawl on November 08, 2006, 04:03:47 am
Still looking pretty good, although I'm not really as excited for this as I would be for MM or TWW being made in 2D, but then again I wouldn't really know for sure.  Keep up the good work. :)
Title: Re: OOT 2d++ (Website in construction)
Post by: Kevin-1990 on November 10, 2006, 12:57:12 pm
well I have the demo of soluras, but I already have it long time
its really awesome
but any way back to topic
NEed any help ?
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on November 11, 2006, 05:51:37 pm
No doesn't need any help for the project.

Anyway, if the demo is not ready for Chritmas, it will be programmers' fault, cause all my graphics are done for the demo. So, if it's not ready for Christmas, don't say I'm a lyer, it won't be my fault. Link57 is very lazy about programming...
Title: Re: OOT 2d++ (Website in construction)
Post by: Trask on November 12, 2006, 12:47:32 am
A lazy programmer *gasp* Well, here's hoping.  8)
Title: Re: OOT 2d++ (Website in construction)
Post by: Kevin-1990 on November 12, 2006, 11:36:15 pm
lol any way, any updates on the projecys or site?
Title: Re: OOT 2d++ (Website in construction)
Post by: Trask on November 28, 2006, 01:40:01 am
Yar, mr. programmer type person, things going well?
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on December 02, 2006, 09:20:21 pm
Here screenshots of the intro :

(http://img118.imageshack.us/img118/3116/ultimescreenintropk0.png)
Title: Re: OOT 2d++ (Website in construction)
Post by: Kevin-1990 on December 02, 2006, 10:56:53 pm
Here screenshots of the intro :

(http://img118.imageshack.us/img118/3116/ultimescreenintropk0.png)

nice screenies, but what laguage is it :S??
why isn't it english
Title: Re: OOT 2d++ (Website in construction)
Post by: DanTheMan on December 02, 2006, 10:59:23 pm
Looks French to me, although I could be wrong.  I study Spanish, so all I can say for certain is that the screens are not in Spanish, lol.  As far as "why isn't it in English" you must understand that providing the game in English probably isn't his first priority right now.  The creator of this game is merely French, and English translations will come later on.
Title: Re: OOT 2d++ (Website in construction)
Post by: Last Wizard of TheCentury on December 02, 2006, 11:01:39 pm
Those look awesome
nice mockups
Title: Re: OOT 2d++ (Website in construction)
Post by: Kevin-1990 on December 02, 2006, 11:18:50 pm
Looks French to me, although I could be wrong.  I study Spanish, so all I can say for certain is that the screens are not in Spanish, lol.  As far as "why isn't it in English" you must understand that providing the game in English probably isn't his first priority right now.  The creator of this game is merely French, and English translations will come later on.

aha, well I the screenies look great :)
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on December 03, 2006, 01:09:31 am
Thank you, every body. The game is in French.

Those look awesome
nice mockups

They are not mockups, but screens taking when I test the game. ;)
Title: Re: OOT 2d++ (Website in construction)
Post by: Last Wizard of TheCentury on December 03, 2006, 01:10:07 am
Thank you, every body. The game is in French.

Those look awesome
nice mockups

They are not mockups, but screens taking when I test the game. ;)
that makes them even more awesome
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on December 03, 2006, 01:12:13 am
You will be able to see it in the demo 1.0. It's comming soon ! :)
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on December 03, 2006, 07:52:41 pm
Yeh guys, IT'S COMING OUT SOON !! ;)
Title: Re: OOT 2d++ (Website in construction)
Post by: Zerolink on December 03, 2006, 08:09:25 pm
Will there be an English version of the game? Cause I know I'll be pretty bummed, with this game looking so awesome and all, if I don't know what's going on (I mean sure, we've all played OoT...but still...French text isn't cool). Still looking forward to the demo though...this is looking really good, and actually legit!
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on December 03, 2006, 08:19:55 pm
Yeh there will be a english version, but a bit after the french one.
Title: Re: OOT 2d++ (Website in construction)
Post by: Darunia on December 04, 2006, 06:26:36 pm
Anywas its cool with me, mon ami. This looks really promissing!
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on December 04, 2006, 11:56:50 pm
Thanks a lot my friend, and all the others too. Thanks for your comments!

Anyway, the demo is doing good, I tested it 20 minutes ago, and i can tell you that it's fantastic, with all the sounds and stuff, it makes it incredible. I'm impatient to put it here ;)

Title: Re: OOT 2d++ (Website in construction)
Post by: Last Wizard of TheCentury on December 05, 2006, 12:04:40 am
Awesome I can't wait

Is this the first OOT2D to have an actual demo
Title: Re: OOT 2d++ (Website in construction)
Post by: DanTheMan on December 05, 2006, 12:57:26 am
Actually, as far as I am aware, Knightmare made a fully working demo through Kokiri Forest for his OoT GB project.  I'm not sure exactly where it ends (as running fullscreen Game Maker programs tends to crash my system) but I believe the entire Deku Tree dungeon is accessible.
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on December 05, 2006, 02:06:11 am
Knightmare did one, but with gb graphics, so no relation at all with oot. My custom graphics are more related to it. I think it's gonna be the first custom/alttp demo of oot.
Title: Re: OOT 2d++ (Website in construction)
Post by: DanTheMan on December 05, 2006, 03:20:20 am
I see where you're coming from, but I must disagree.  His GB graphics are just as valid as your LttP ones, as they both follow the basic premise of "Ocarina of Time in 2D"

But still, after all the different OoT2Ds that have been worked on, it would be good to see more than one come out with a solid demo, so I'm rooting for you all the way.
Title: Re: OOT 2d++ (Website in construction)
Post by: Last Wizard of TheCentury on December 05, 2006, 05:55:04 am
Was there a release date set for the demo or you guys just going to release it whenever
Title: Re: OOT 2d++ (Website in construction)
Post by: Kevin-1990 on December 05, 2006, 07:14:16 pm
Is there ganna be another demo :O
WHEN :O
Title: Re: OOT 2d++ (Website in construction)
Post by: GieVeNT on December 05, 2006, 07:16:11 pm
Hey if you speak french then check out Zelda Solarus there is more screens.

Will you release the French version here as soon as it comes out though or will you wait until it is translated.  I'd rather play in French either way.
Title: Re: OOT 2d++ (Website in construction)
Post by: Kevin-1990 on December 05, 2006, 07:18:25 pm
duh I play every zelda game, exept its way harder when you dont know what they are saying :P
Title: Re: OOT 2d++ (Website in construction)
Post by: Zerolink on December 05, 2006, 09:02:56 pm
Wow, I forgot all about Zelda Solarus...I played that long time ago... (as much as you can play a French Zelda game anyway) It was really good. What happened to it?
Title: Re: OOT 2d++ (Website in construction)
Post by: Trask on December 06, 2006, 05:09:38 am
Again, beautiful graphics. Nice to see something different amongst the many OOT remakes. Hope the gameplay is as equally impressive.
Title: Re: OOT 2d++ (Website in construction)
Post by: Moon_child on December 06, 2006, 06:10:16 am
Knightmare did one, but with gb graphics, so no relation at all with oot. My custom graphics are more related to it.
You got to be kidding me you think your recolored alttp sprite's give it more relation?
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on December 06, 2006, 03:01:40 pm
No, what i wanted to say is that it's more ''ressemblant'', don't know how to say it in english. It was not negative for Knightmare.
Title: Re: OOT 2d++ (Website in construction)
Post by: cb43569 on December 06, 2006, 03:30:38 pm
Hey if you speak french then check out Zelda Solarus there is more screens.

Okay, why don't you post them, then :)? No problem, I'll do it:

Quote from: Link 57, translated
Good evening, all. Yaadadadadadadadada, french stuff, yayadadadadadadadadada... yadadadadadadadada! MORE FRENCH STUFF!!1!

To recover the time lost caused by this small muddle, let's start by admiring these screenshotss taken from the intro and everything before being able to control our dear fore-mentioned hero Link:

(http://img118.imageshack.us/img118/3116/ultimescreenintropk0.png)

I obviously did not take all the intro, just the main thing. You might also notice that the screens which have already been posted have been improved.

:). Google Translate + Manual Editing = win ;D!

EDIT: Screenshot french translation:

Quote from: w00t, manual translation
Screenshot 7:
Navi...
Navi, where are you?
Come to me...

Screenshot 8:
Fly, Navi, fly! The destiny of the
forest, (something), the world depends
on you!

...yes, my French sucks <_<. Don't rub it in, please.
Title: Re: OOT 2d++ (Website in construction)
Post by: Deku_stick on December 06, 2006, 03:52:29 pm
my frensh is being better and better so soon i can read what they are saying :P
Title: Re: OOT 2d++ (Website in construction)
Post by: Moon_child on December 06, 2006, 03:55:59 pm
No, what i wanted to say is that it's more ''ressemblant'', don't know how to say it in english. It was not negative for Knightmare.
Good to hear anyway instead of making 2 versions of the game you can make one version. Where you can choose English or French.  ;D
Title: Re: OOT 2d++ (Website in construction)
Post by: cb43569 on December 06, 2006, 03:58:26 pm
my frensh is being better and better so soon i can read what they are saying :P

*coughBabelfishcough*

or

*coughGoogleTranslatecough*

or

*coughwww.freetranslation.comcough*


...:) ;).
Title: Re: OOT 2d++ (Website in construction)
Post by: GieVeNT on December 06, 2006, 04:51:44 pm
Ya I should've posted that and my French isn't exactly fluent either.
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on December 15, 2006, 11:22:00 pm
New banner :

(http://img241.imageshack.us/img241/8688/microbannal0.png)

 ;)
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on December 16, 2006, 09:47:06 pm
A screen for you tonight:
(http://img207.imageshack.us/img207/3069/sanstitre1ug2.png) (http://imageshack.us)
Title: Re: OOT 2d++ (Website in construction)
Post by: ChainsOfFate on December 16, 2006, 09:50:20 pm
Looks really neat! I love the new style you've developed. Keep up the good work!
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on December 16, 2006, 10:25:04 pm
Thanks for the comments.

C'mon guys, stop seeing, post! We need more answers :D
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on December 16, 2006, 11:31:39 pm
Here the last version of the titlescreen :

(http://img287.imageshack.us/img287/9499/untitledjh2.png)
Title: Re: OOT 2d++ (Website in construction)
Post by: Meteos on December 16, 2006, 11:50:38 pm
nice title very unique colors there
Title: Re: OOT 2d++ (Website in construction)
Post by: TheRealMethuselah on December 16, 2006, 11:52:10 pm
It sucks that everyone and their mother uses my Sword and Shield for their title screens, I wonder if anyone will ever try to make their own.
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on December 16, 2006, 11:54:13 pm
It's because yours is perfect.
Title: Re: OOT 2d++ (Website in construction)
Post by: Meteos on December 16, 2006, 11:54:29 pm
It sucks that everyone and their mother uses my Sword and Shield for their title screens, I wonder if anyone will ever try to make their own.
My cousin always uses that "everyone and there mother" lmao

yeah but it still looks nice TRM
Title: Re: OOT 2d++ (Website in construction)
Post by: TheRealMethuselah on December 16, 2006, 11:55:47 pm
Quote
It's because yours is perfect.
Gracias.

Quote
yeah but it still looks nice TRM
thank you... It was just a comment.
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on December 16, 2006, 11:56:00 pm
It's because yours is perfect.

Yes, and credits are given.
Title: Re: OOT 2d++ (Website in construction)
Post by: TheRealMethuselah on December 16, 2006, 11:57:24 pm
I didn't say you couldn't use it, I just said everyone uses mine... but you guys are doing a good job on your project.
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on December 16, 2006, 11:59:13 pm
Thanks a lot, coming from you is very cool.
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on December 16, 2006, 11:59:51 pm
Look at this :

(http://img146.imageshack.us/img146/6866/swordbylink579oo.png)

This sword was made by me one year ago (not exactly).
Title: Re: OOT 2d++ (Website in construction)
Post by: Meteos on December 17, 2006, 12:02:17 am
Look at this :

(http://img146.imageshack.us/img146/6866/swordbylink579oo.png)

This sword was made by me one year ago (not exactly).

It should be blue instead of purple
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on December 17, 2006, 12:05:16 am
Look at the modification :
(the color is changed)

(http://img141.imageshack.us/img141/1896/swordpf1.png)
Title: Re: OOT 2d++ (Website in construction)
Post by: TheRealMethuselah on December 17, 2006, 12:06:08 am
It's a nice sword, but not in the style of LTTP.
Title: Re: OOT 2d++ (Website in construction)
Post by: Meteos on December 17, 2006, 12:07:53 am
Look at the modification :
(the color is changed)

(http://img141.imageshack.us/img141/1896/swordpf1.png)

the black on the handle of teh sword has to be lighter blue

the oultine stays black
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on December 17, 2006, 12:08:28 am
Trm, did u see link57 avatar? How does this place looks in your game?
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on December 17, 2006, 12:09:24 am
It's a nice sword, but not in the style of LTTP.

Thanks.

The sword who is on the OOT2D++ title is your, or a graphic designer was made it ?
Title: Re: OOT 2d++ (Website in construction)
Post by: TheRealMethuselah on December 17, 2006, 12:10:50 am
I made the shield myself, the sword was made for me but edited a long time ago (2003).

Quote
How does this place looks in your game?
More LTTP (top-down non-isometric) style to mine.
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on December 17, 2006, 12:12:13 am
U didn't answered my question :P

Like did u see screenshot of the water temple on the first page? Is it similar in your game or you've taken alttp tiles?
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on December 17, 2006, 12:13:19 am
I made the shield myself, the sword was made for me but edited a long time ago (2003).

Okay, thanks.
Title: Re: OOT 2d++ (Website in construction)
Post by: Meteos on December 17, 2006, 12:14:13 am
U didn't answered my question :P

Like did u see screenshot of the water temple on the first page? Is it similar in your game or you've taken alttp tiles?

I think his are all custom like yours so his have a unique look
Title: Re: OOT 2d++ (Website in construction)
Post by: TheRealMethuselah on December 17, 2006, 12:14:35 am
joker14, this isn't my topic so I didn't think it would be appropriate to discuss my project here, but mine is completely different from yours and mostly edited LTTP tiles.
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on December 17, 2006, 12:15:40 am
We're just talking about differences ours has with yours, so we're still talking about our game.
Title: Re: OOT 2d++ (Website in construction)
Post by: TheRealMethuselah on December 17, 2006, 12:17:37 am
Right on, right on  ;)
Title: Re: OOT 2d++ (Website in construction)
Post by: Trask on December 25, 2006, 07:41:16 pm
63% eh? Suppose no demo for X-mas :o
Title: Re: OOT 2d++ (Website in construction)
Post by: Unfortunate420 on December 29, 2006, 06:40:21 am
Its looking good, but I've noticed you missed your Christmas deadline for the demo and the site is still not done.

Its all good though. Hope we get something soon. Maybe a gameplay video or some more screens.

I read all 30-some pages of comments...I love the "Its Real" and "Its fake" drama. It makes this thread more soap opera-ish.

I want to make a game. I wonder if there are people like me who want to get together and come up with some ideas. Hmmm.
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on December 30, 2006, 05:37:05 am
The demo v1.0 is at 85% now, but it will be slowed down a bit due to Twilight Princess...
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on December 30, 2006, 10:09:51 pm
The demo v1.0 is at 85% now, but it will be slowed down a bit due to Twilight Princess...

Twilight Princess is very good. How to make to stop playing there ? ;D :P
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on January 05, 2007, 12:48:59 am
I'm posting to give you some news guys.
First, the site is getting done, it will be open soon.

Second, we need some designs for the site, so we're asking you if soebody is interested in that. If yes, just send me a message or add me on msn.
Title: Re: OOT 2d++ (Website in construction)
Post by: Alex2539 on January 05, 2007, 02:29:29 am
I'm interested to see how this plays out. The screenshots are good, but will we have a product that lives up to them? ;P

I'm sure we will.
Anywho, I checked out the topic at that French forum and the first thing I noticed in your other topic is that the people posting are a lot more supportive than they are here. Almost everyone that posts has a suggestion or a comment to try and improve it, here we just get a lot of "Woot".
Title: Re: OOT 2d++ (Website in construction)
Post by: Mitsu on January 05, 2007, 02:31:18 am
I'm posting to give you some news guys.
First, the site is getting done, it will be open soon.

Second, we need some designs for the site, so we're asking you if soebody is interested in that. If yes, just send me a message or add me on msn.

that kind of thing i would love to do, if only i had computer talent.
Title: Re: OOT 2d++ (Website in construction)
Post by: cuff on January 05, 2007, 03:41:28 am
u use a chrono edit link
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on January 05, 2007, 02:21:31 pm
u use a chrono edit link

Yes, what's the problem ? We gave credits.
Title: Re: OOT 2d++ (Website in construction)
Post by: cuff on January 06, 2007, 12:27:44 am
i was gonna use him
Title: Re: OOT 2d++ (Website in construction)
Post by: Link.57 on January 06, 2007, 02:26:55 am
i was gonna use him

You can use him but don't use the same colors please. :)
Title: Re: OOT 2d++ (Website in construction)
Post by: Axeon on January 24, 2007, 10:04:44 pm
Hm.. is this project dead? :'(
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on January 25, 2007, 01:12:38 am
No, don't worry, it's just we didn't have lot of time these weeks.
Title: Re: OOT 2d++ (Website in construction)
Post by: AoDC on January 25, 2007, 02:20:00 am
Hm.. is this project dead? :'(
Just because their isn't a daily update, doesn't mean the project is dead =)
Title: Re: OOT 2d++ (Website in construction)
Post by: Axeon on January 25, 2007, 09:00:46 pm
Okay good, thank you :)
Title: Re: OOT 2d++ (Website in construction)
Post by: Bomberman10 on May 05, 2007, 11:43:22 pm
OK for starters, translate it to english. YO you should port this to the DS.
Title: Re: OOT 2d++ (Website in construction)
Post by: Koh on May 06, 2007, 12:13:46 am
OMG, DUde this topic is  way past the deadline.
Title: Re: OOT 2d++ (Website in construction)
Post by: Infinitus on May 06, 2007, 12:18:04 am
Please don't gravedig.
Title: Ocarina of Time 2D++
Post by: Link.57 on May 06, 2007, 11:54:56 am
hi ! I've a lot of screenies of the start of the game to give you :

Screenshot n° 1 (titlescreen) (http://img156.imageshack.us/img156/6449/screen1mo5.png)
Screenshot n° 2 (choose file) (http://img254.imageshack.us/img254/7967/screen2nd4.png)
Screenshot n° 3 (enter name) (http://img156.imageshack.us/img156/3789/screen3vi3.png)
Screenshot n° 4 (choose file) (http://img156.imageshack.us/img156/8500/screen4uq9.png)
Screenshot n° 5 (load) (http://img440.imageshack.us/img440/3148/screen5vq1.png)
Screenshot n° 6 (introduction 1/5) (http://img291.imageshack.us/img291/1475/screen6bc7.png)
Screenshot n° 7 (introduction 2/5) (http://img291.imageshack.us/img291/4100/screen7pm8.png)
Screenshot n° 8 (introduction 3/5) (http://img257.imageshack.us/img257/7998/screen8gs7.png)
Screenshot n° 9 (introduction 4/5) (http://img254.imageshack.us/img254/6550/screen9ge2.png)
Screenshot n°10 (introduction 5/5) (http://img410.imageshack.us/img410/9566/screen10xz2.png)
Screenshot n°11 (Link's House 1/2) (http://img410.imageshack.us/img410/9408/screen11wa6.png)
Screenshot n°12 (Link's House 2/2) (http://img201.imageshack.us/img201/1686/screen12pf0.png)
Screenshot n°13 (Kokiri Forest  1/10) (http://img249.imageshack.us/img249/6272/screen13gq4.png)
Screenshot n°14 (Kokiri Forest  2/10) (http://img87.imageshack.us/img87/1230/screen14rq8.png)
Screenshot n°15 (Kokiri Forest  3/10) (http://img355.imageshack.us/img355/2497/screen15za2.png)
Screenshot n°16 (Kokiri Forest  4/10) (http://img355.imageshack.us/img355/4715/screen16kg4.png)
Screenshot n°17 (Kokiri Forest  5/10) (http://img355.imageshack.us/img355/1447/screen17ri9.png)
Screenshot n°18 (Kokiri Forest 6/10) (http://img104.imageshack.us/img104/4697/screen18kv1.png)
Screenshot n°19 (Kokiri Forest 7/10) (http://img249.imageshack.us/img249/3986/screen19tf3.png)
Screenshot n°20 (Kokiri Forest  8/10) (http://img48.imageshack.us/img48/6826/screen20lr3.png)
Screenshot n°21 (Kokiri Forest  9/10) (http://img404.imageshack.us/img404/293/screen21nl1.png)
Screenshot n°22 (Kokiri Forest 10/10 -Objects window-) (http://img404.imageshack.us/img404/6682/screen22sf5.png)

the first demo is coming soon ! ;)
Title: Re: OOT 2d++ (Website in construction)
Post by: MemoreX on May 06, 2007, 03:51:43 pm
So cool, like always! I hope you finish it soon (the demo, not the wole game!).

PS : Why's your project in the graveyard?
Title: Re: OOT 2d++ (Website in construction)
Post by: Antidote on May 09, 2007, 08:13:53 pm
because it's about as dead as the dinosaurs in the school textbooks <_<
Title: Re: OOT 2d++ (Website in construction)
Post by: Joker on May 09, 2007, 08:40:51 pm
Lol, the project isn't dead actually, we didn't give more news about it, cause we rebuilded from zero all the engines. So now, the forest is almost complete.
Title: Re: OOT 2d++ (Website in construction)
Post by: Mirby on May 18, 2007, 05:20:56 pm
This seriously looks.. I don't know how to describe it..
/me says, "Frickin' Sweet!"
That works. Can't wait to play it when I get to a computer where I can.
Title: Re: OOT 2d++ (Website in construction)
Post by: Meteos on May 29, 2007, 09:45:34 am
Is that Joker guy gone?
Or is this just another badly raped April Fools joke like all the other OOT2D?
For that matter where the heck is the website? That thing has been under
construction for over 4 months now
Title: Re: OOT 2d++ (Website in construction)
Post by: AoDC on May 29, 2007, 10:24:19 am
Quote
Lol, the project isn't dead actually, we didn't give more news about it, cause we rebuilded from zero all the engines. So now, the forest is almost complete.
Posted this month by him early, and also, he was last active on the 25th. I doubt it's dead.
Title: Re: OOT 2d++ (Website in construction)
Post by: Meteos on May 30, 2007, 01:01:01 am
oh I see, well I love the screens seems like this project could make up for demo 4.
I don;t even care if he doesn;t finish it. As long as I can play a little
Title: Re: OOT 2d++ (Website in construction)
Post by: Game maker N00b on May 30, 2007, 07:47:50 pm
oh I see, well I love the screens seems like this project could make up for demo 4.
I don;t even care if he doesn;t finish it. As long as I can play a little

Thats not the situation for me... When i has finnished the demo, then i will just think about the rest :(

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