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Author Topic: OOT 2d++ (Website in construction)  (Read 128136 times)

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Re: OOT 2d++ (Updated: 2 new screens----p.16)
« Reply #240 on: August 23, 2006, 02:17:31 pm »
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Here's all the minibans of the game.  ;)









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Re: OOT 2d++ (New screens)
« Reply #241 on: August 23, 2006, 03:40:55 pm »
  • Oh.
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Ok I have to tell you all that the project is in continuation. It didn't died, but I had a problem and so, i was not sure if i wanted to continue it.

But now, I tell you. We're making it, me and Link57, and we're gonna give you some screens in not too much time. Thank you all for understanding. Oh and the game is not made in Flash anymore, that was with Whyz, Now it's in GM.

See ya

..  No more Flash.  BS
If your not going to continue the Flash one, are you going to make the Flash version opensource?
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Hm.
Re: OOT 2d++ (Updated: 2 new screens----p.16)
« Reply #242 on: August 23, 2006, 03:49:35 pm »
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I don't got the flash version anymore, and now it's beeing make on Game maker 6.0
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"Zelda: The Last Day" (Pause)
D??mo v1.0: [|||||-----] :41%

''The Legend of Zelda : Ocarina of time 2D++'' (Pause)
D??mo 1.0 : [++++++||] = 85%
Re: OOT 2d++ (Updated: 2 new screens----p.16)
« Reply #243 on: August 26, 2006, 08:21:17 pm »
  • Save the Sprites! Save as .PNG
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I don't got the flash version anymore, and now it's beeing make on Game maker 6.0
Hmm a tip man use 6.1 or whatever its calld ive herd verision 6.0 is REALY buggy <(0-0)>
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Fox

Turnbeutelvergesser since 1988.
Re: OOT 2d++ (Updated: 2 new screens----p.16)
« Reply #244 on: August 26, 2006, 10:54:23 pm »
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Yes, always go for the latest version...
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Re: OOT 2d++ (Updated: 2 new screens----p.16)
« Reply #245 on: August 27, 2006, 12:02:57 pm »
  • odens knop
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I don't got the flash version anymore, and now it's beeing make on Game maker 6.0

You deleted it???  How can you delete a game thats that far in progress? I find that hard to believe.
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|LEUS HERTAN MINAT|
Re: OOT 2d++ (Updated: 2 new screens----p.16)
« Reply #246 on: August 27, 2006, 06:47:54 pm »
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Damn, read the pages before, it's all written why and stuff...
Stop bugging me about the Flash version please.
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"Zelda: The Last Day" (Pause)
D??mo v1.0: [|||||-----] :41%

''The Legend of Zelda : Ocarina of time 2D++'' (Pause)
D??mo 1.0 : [++++++||] = 85%
Re: OOT 2d++ (Updated: 2 new screens----p.16)
« Reply #247 on: August 27, 2006, 08:45:44 pm »
  • 笑い男
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im pretty sure they meant the newest version of gm (gm6.1)
which i highly recomment using instead of gm6.0, as 6.0 had a huge bug in its release which made games crash after about half an hour. that may of been fixed in a new 6.0, but i'm not too sure, either way you have nothing to loose yet stuff to gain by using version 6.1...
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: OOT 2d++ (Updated: 2 new screens----p.16)
« Reply #248 on: August 29, 2006, 07:35:36 am »
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Hello !  ;D

Programming advances. The title is animated, it's as in OOT on N64.

If you go outer the Kokiri Forest, it's written : Kokiri Forest. In French, sorry.  ::)

The Deku Shiel is finished in programming.

The demonstration 1.0 is : 63 % (for the moment.)

Good bye.  ;)
« Last Edit: August 29, 2006, 07:37:44 am by Link.57 »
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yoshi04

Re: OOT 2d++ (Updated: 2 new screens----p.16)
« Reply #249 on: August 30, 2006, 08:34:00 am »
Good job Link57 ^^ The programation will be excellent i'm sure  ;)
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Re: OOT 2d++ (Updated: 2 new screens----p.16)
« Reply #250 on: August 30, 2006, 05:15:38 pm »
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Thank you very much for your encouragement.  ;)
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Re: OOT 2d++ (Updated: 2 new screens----p.16)
« Reply #251 on: August 30, 2006, 06:49:52 pm »
  • odens knop
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Damn, read the pages before, it's all written why and stuff...
Stop bugging me about the Flash version please.


Maybe you could clean your topic up and post all the information people care about in the first post!  I don't wanna read through 17 pages of "Good luck!" and "OMG ITS FAKE" just to get the info I want.  Like most other fan-games-topics, you should replace the "Hillo mai name is jokar and me and whyz r wurking on a fangame omg flash OOt we are ze fench" with "The flash version is disconetinued for...yatta...yatta...reasons and replacing it will be my GM version see screenshots below...yatta...yatta...demo...yatta...so on".  It would help alot!
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|LEUS HERTAN MINAT|
Re: OOT 2d++ (Updated: 2 new screens----p.16)
« Reply #252 on: August 30, 2006, 08:48:04 pm »
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Damn, read the pages before, it's all written why and stuff...
Stop bugging me about the Flash version please.


Maybe you could clean your topic up and post all the information people care about in the first post!  I don't wanna read through 17 pages of "Good luck!" and "OMG ITS FAKE" just to get the info I want.  Like most other fan-games-topics, you should replace the "Hillo mai name is jokar and me and whyz r wurking on a fangame omg flash OOt we are ze fench" with "The flash version is disconetinued for...yatta...yatta...reasons and replacing it will be my GM version see screenshots below...yatta...yatta...demo...yatta...so on".  It would help alot!
I said it on page 16, so was it that hard to read couple of pages from a project that looks cool? And you say that i'm french and blabla....Yes, I'm not speaking perfectly english, but you understand what i say. I would like to see you talk in French...No anglophones are trying to learn french, they all wanted that the frenchies learn english... So you have to give us respect for that.
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"Zelda: The Last Day" (Pause)
D??mo v1.0: [|||||-----] :41%

''The Legend of Zelda : Ocarina of time 2D++'' (Pause)
D??mo 1.0 : [++++++||] = 85%
Re: OOT 2d++ (Screen from Deku Tree inside!!!(p....
« Reply #253 on: August 31, 2006, 11:39:52 pm »
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Ok I double post to show you a new screen from the project. One from the interior of the great deku tree.

I hope you like it. :) Don't worry, all the credits are on our credit's list.
Later for others news...
« Last Edit: September 01, 2006, 12:30:05 am by joker14 »
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"Zelda: The Last Day" (Pause)
D??mo v1.0: [|||||-----] :41%

''The Legend of Zelda : Ocarina of time 2D++'' (Pause)
D??mo 1.0 : [++++++||] = 85%

King Tetiro

Leader of Phoenix Heart
Re: OOT 2d++ (Screen from Deku tree(inside!!)(p....
« Reply #254 on: September 01, 2006, 05:22:57 am »
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Ok I double post to show you a new screen from the project. One from the interior of the great deku tree.

I hope you like it. :) Don't worry, all the credits are on our credit's list.
Later for others news...

That screenshot rocks! I love it! 1000000000/10
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  • Phoenix Heart
Re: OOT 2d++ (Screen from Deku tree(inside!!)(p....
« Reply #255 on: September 01, 2006, 05:27:59 am »
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Looks good but why is link blocking with his shield to the left while a Deku scrub shoots down? :P
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King Tetiro

Leader of Phoenix Heart
Re: OOT 2d++ (Screen from Deku tree(inside!!)(p....
« Reply #256 on: September 01, 2006, 05:36:23 am »
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In OOT, the Deku Scrub shots right at you!
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  • Phoenix Heart
Re: OOT 2d++ (Screen from Deku tree(inside!!)(p....
« Reply #257 on: September 01, 2006, 05:38:48 am »
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In OOT, the Deku Scrub shots right at you!
lol I know how A Deku scrub attacks but I don't see why he blocks his shield to the left while there is no danger there.
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King Tetiro

Leader of Phoenix Heart
Re: OOT 2d++ (Screen from Deku tree(inside!!)(p....
« Reply #258 on: September 01, 2006, 05:42:09 am »
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Oh that well I do that in OOT so I can do something else (Read a book,etc) until he strikes.
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  • Phoenix Heart
Re: OOT 2d++ (Screen from Deku tree(inside!!)(p....
« Reply #259 on: September 01, 2006, 05:49:14 am »
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Oh that well I do that in OOT so I can do something else (Read a book,etc) until he strikes.
Whatever you do not get the point.
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