Ooh! If you're building the map from the ground up, program in support for spheremapped textures at some point
That was always my biggest peeve with HL's bsp engine, although if textures are baked I doubt it will be possible. Just a small request if you do add anything to the map compilation process
I'm downloading all the tools again right now. I hope Hammer won't give me any trouble because I just realized I'm on an up to date ATI card and they used to always give me issues : [