ZFGC
ZFGC CP => Artwork => King of Thieves => Sprites/Tiles => Topic started by: Max. on July 12, 2015, 08:08:47 pm
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Okay, so while this ball is rolling, we were thinking that the town's interiors make sense to finish next. We've already got the thieves' hideout done, but there's a bunch more houses, shops, suspicious abandoned structures with maybe treasure, etc. So I've got a map of the town with all the known interiors labeled on their exterior. Additionally, if there's an NPC accepted for the place, I'll link to their topic so when we design, we know what's already established about each location.
I figure I'll just put this topic here, and when we finish an interior I'll make a note here, and then make a new topic with the collected finished ones.
Anyway, here's what we've gotta do. Question marks indicate that we've got more doors than we've got businesses, they need to be filled in with something so if anyone has ideas let's hear them.
---Hyrule Slums:
DONE - Thieves' Hideout
Cobbler/Tailor Shop - http://zfgc.com/forum/index.php?topic=39496.0
DONE Ingo's Pawn Shop - http://zfgc.com/forum/index.php?topic=39467.0
DONE Tavern
DONE Sebastian McHeadflippy and his Mother - http://zfgc.com/forum/index.php?topic=40709.0
DONE - Stanley's House
? (south of tavern, near bridge)
? (adjacent to Hideout)
---Old Town Market:
DONE Old Town Cafe
DONE Ingo's Emporium - http://zfgc.com/forum/index.php?topic=39467.0
DONE Fortune Teller's Shop - http://zfgc.com/forum/index.php?topic=40033.0
DONE? Hyrule Postage and Trading Co. - http://zfgc.com/forum/index.php?topic=39644.0
DONE (waiting for tileset) - Potion Shop - http://zfgc.com/forum/index.php?topic=39614.0
DONE Angelo the Sculptor's Studio - http://zfgc.com/forum/index.php?topic=40455.0
Shooting Gallery/Ammo Shop - http://zfgc.com/forum/index.php?topic=39437.0
DONE Bookstore
DONE The Cleaner's House - http://zfgc.com/forum/index.php?topic=40661.0
DONE Tailor Shop
? (In narrow alley west end)
? (In northwest courtyard, corner)
---Hyrule Terrace:
DONE Demi and Fructo's Candy Manor - http://zfgc.com/forum/index.php?topic=40131.0
DONE Tingle's Bistro
DONE Nigel's Antiques - http://zfgc.com/forum/index.php?topic=39802.0
DONE Kale's Grocery - http://zfgc.com/forum/index.php?board=357.0
DONE Apartments- Eugene, Bernice, and Forsithia
Gale's Gallery
? (only has a roof entrance)
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I guess some houses could be just normal town´s people living there who don´t have a roll in the story whatsoever, and they have chests with rupees or something for link to steal.
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I like the way the majority of town residents in Twilight Princess and Zelda II are handled: only a few would converse with the hero in a positive manner, which seems quite realistic. I guess the same could be done with houses? Only a few of them are open to Link, but the rest are owned by people who don't take kindly to thieves?
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Here is the Potion shop completely made up by me!
I had an idea for Syrup and someone else running this shop.
This could work like in Wind Waker, you bring Chu-Jelly to Syrup and she makes the potions for you, but the man ( Wizzrobe/Hylian Husband?) sells them to you.
I made it two floors since in the Town, the building has two floors.
What do you think?
The empty pots get filled with their respective potions after bringing her Chu-Jelly.
This could be like a little sidequest also, they first start out with no Chu-Jelly, and the shopkeeper tells you to bring some since they have run out. After bringing the three types of Chu-Jelly, they give you something in return.
And if they where married, this could mean that Maple is their daughter? Just an idea.
Also, do you like the skulls in there, or should I change them to pots?
Max, Can you edit the main post and add this in?
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If someone would make a TMC-style sprite of the guy from ALttP who sells you potions, that could work for the "dad" character.
Hmm... who do we know who can make TMC-style sprites..? 'Jv'J
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If someone would make a TMC-style sprite of the guy from ALttP who sells you potions, that could work for the "dad" character.
Hmm... who do we know who can make TMC-style sprites..? 'Jv'J
Do you mean this guy? (Its Maple from the GBA version)
In the original version its Syrup
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Another indoor map for coding!!
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If someone would make a TMC-style sprite of the guy from ALttP who sells you potions, that could work for the "dad" character.
Hmm... who do we know who can make TMC-style sprites..? 'Jv'J
Do you mean this guy? (Its Maple from the GBA version)
In the original version its Syrup
Yes. I know it's supposed to be Maple (they changed the sprite in the GBA remake to use Maple's design from OoX), but the older design is ambiguous enough that I used to never be able to tell what the person was (guy or girl, old or young).
I dunno, it was just an idea. :-[
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If someone would make a TMC-style sprite of the guy from ALttP who sells you potions, that could work for the "dad" character.
Hmm... who do we know who can make TMC-style sprites..? 'Jv'J
Do you mean this guy? (Its Maple from the GBA version)
In the original version its Syrup
Yes. I know it's supposed to be Maple (they changed the sprite in the GBA remake to use Maple's design from OoX), but the older design is ambiguous enough that I used to never be able to tell what the person was (guy or girl, old or young).
I dunno, it was just an idea. :-[
I tried something for the old guy!
What do you think?
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Actually, that seems to work. The hat looks a bit too small, though, for his head.
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He is a small guy! XD
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Okay, so as I mentioned in that other topic (sorry for accidentally temporarily deleting this one, m'bad.), we can't have Syrup running the potion shop because it's run by a chemist.
But, thinking about that today I heard a radio story about developing film and it gave me an idea for a couple characters and a sidequest (which I put here: http://zfgc.com/forum/index.php?topic=41380.0 ). If we decide to accept these characters, then we could put a few bottles of miscellaneous chemicals in the upstairs and it'd have a purpose to go along with the chemist character. Opinions?
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Have chemistry sets and beakers to fit with a chemist? Sounds plausible. But maybe you'd end up calling him an alchemist instead, since that term is more inline with the time period that Hyrule is supposed to reflect (European middle ages), and chemists (non-alchemy) didn't come around until closer to the Renaissance period.
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I REALLY like this version! I made it only one floor, and added bottles and "Alchemist" stuff.
What do you guys think?
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I did the three apartments of the hyrule terrace.
The last one belongs to Eugene and the second one I thought could belong to the poet lady in Minish cap? Just an idea to bring an NPC from Minish cap into the "?" houses.
What do you think?
EDIT: It is just a mockup, I might change the walls and the floor to make them more elegant, since they belong to a richer area, but if you like it the way it is, then it will stay that way.
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I like the potion shop! It's got a great combination of mystery and science, it's appealing. I tinkered with it a little, and added in barrels of the 3 potions you can buy, threw a beaker on the table. Not that I didn't like the candles, I just wanted room for the barrels of potion :p
Anyway, about the apartments- yes, it would be nice if they could be distinct from the other buildings you've done so far. Maybe some combination of different floors or walls or rugs. We want some variety in the interiors. As far as Percy (which by the way, I always thought was a guy because of his name), I'm trying to avoid just tossing some random dude into a house because all the other NPCs go through the NPC forum, get accepted/rejected, and we know a lot about them which helps with planning sidequests and dialogue. Feel free to submit a character over there, though:
http://zfgc.com/forum/index.php?board=355.0
As far as the books go though, I honestly think they'd be better suited for Eugene's house. He's a judicial clerk with an obsession with catching Ingo doing something illegal, so it makes sense that he'd be going through tons of law books and court cases, maybe Ingo's tax forms and receipts, trying to find something-anything- that would allow him to arrest Ingo. That's pretty much all Eugene does, I think, so books and papers might make more sense in his house.
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I like the potion shop! It's got a great combination of mystery and science, it's appealing. I tinkered with it a little, and added in barrels of the 3 potions you can buy, threw a beaker on the table. Not that I didn't like the candles, I just wanted room for the barrels of potion :p
Anyway, about the apartments- yes, it would be nice if they could be distinct from the other buildings you've done so far. Maybe some combination of different floors or walls or rugs. We want some variety in the interiors. As far as Percy (which by the way, I always thought was a guy because of his name), I'm trying to avoid just tossing some random dude into a house because all the other NPCs go through the NPC forum, get accepted/rejected, and we know a lot about them which helps with planning sidequests and dialogue. Feel free to submit a character over there, though:
http://zfgc.com/forum/index.php?board=355.0
As far as the books go though, I honestly think they'd be better suited for Eugene's house. He's a judicial clerk with an obsession with catching Ingo doing something illegal, so it makes sense that he'd be going through tons of law books and court cases, maybe Ingo's tax forms and receipts, trying to find something-anything- that would allow him to arrest Ingo. That's pretty much all Eugene does, I think, so books and papers might make more sense in his house.
Wow max!! That is way better!!
I will see what I can do for the apartments and will change the book room for Eugine´s.
Now I tried to do the Pawnshop. I added the showcases from Vasu´s shop in the Spriters resource made by Yue. I think it looks nice, what do you think of the mirror on the back? Does it look nice?
Tell me what you think.
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Dude! I think the mirror is awesome! Nice work.
The glass cases look good too, but I think they're more appropriate for the Emporium (the nicer shop Ingo runs in Old Town.), same with the nice potted plants, they're classy and seem more like a rich thing. So this could work better for the Emporium, except that the door would need to be moved over, maybe a window could go where the door is now.
For the pawn shop, we should probably stick with the rougher wooden shelves, with random junk on them, maybe some stuff from Ezio's (was that the hat's name? Or the dude from assassin's parkour) workshop in Minish Cap. Random junk the poor people sold.
Also, for gameplay purposes, we should have a wooden shelf in the Emporium, because there are going to be items Link can purchase there, like arrows and bombs and maybe an ammo upgrade sometime. Perhaps the glass shelf in the center can be wooden with for sale stuff on it, and curve around so when Link isn't allowed in the back room, Ingo can block it off.
But again, that mirror I think is perfect.
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Looks pretty fancy for a pawn shop. Is this to be located in the richer part of Hyrule Town?
If not, then approximating Clock Town's Curiosity Shop would best get the feel of a pawn shop, IMHO.
Max beat me... :(
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Yeah but I didn't think about the curiosity shop! That's like a perfect example of what it should look like!
(Except have a way into the back where the mirrors are.) (Well, I guess the curiosity shop did have that, actually.)
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Hmm so, the Pawn shop should be like the curiosity shop, and the emporium an edited version of what I did. Seams simple enough!
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I wanna give a go at the Potion Shop. Will post it soonish ~
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I wanna give a go at the Potion Shop. Will post it soonish ~
Go ahead! Everyone can help in this, the more help the better!
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I changed the floor and the walls of the apartments and a couple other things, what do you think?
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One of the Houses in the Slums should belong to Aladdin and Abu, remember max?
http://zfgc.com/forum/index.php?topic=40122.0
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I actually just figured they'd be by their soup cart all the time, didn't figure they'd have a house you could visit because they'd never be there, since they be out selling soup or playing music. There's usually lots of people in video game towns who you meet outside but don't have a corresponding house, as it would be empty, because they're outside. We don't need to make empty houses, unless they're there for the plot or for a hidden treasure.
Speaking of which, we could have one or two empty houses in the slums, maybe one in the rich part of town too (probably that one where the only way in is the ladder on the roof. Or one you can only access via the chimney.). Instead of someone living there, we'd just have a puzzle with a reward like a piece of heart, some rupees, seashells, or rings (if those get accepted).
The apartments, by the way, look pretty good. Maybe different people would have different rugs instead of them all matching.
Also, we might change a couple of the apartments depending on who ends up living there. We have a lot of un-reviewed NPCs (I did a bunch last night), and some of them can go into these ? houses. Also, other people can submit ideas for NPCs to live in these houses. I will review any ideas anyone else puts in there, but I can't exactly give myself feedback on my ideas :p
Hint hint, someone else should review some NPCs so we can have people to fill in Hyrule Town.
So yeah, summary- the empty apartments will probably need to change a little bit depending on accepted NPCs who fill them. Feel free to add you own ideas in the NPC board or the Locations board. And somebody look over my NPCs, lol. Then we can get the question marks filled in with something, and do those locations.
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It took some time, but I had to look up some references on different potion shop's.
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Good golly, miss Molly! That looks sweet. Is there room on the left end of the counter for 3 decanters of potion Link can buy from?
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Thanks, but I need to add some small things like you said, decanters, some extra tiles and such.
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It took some time, but I had to look up some references on different potion shop's.
I like this!
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Psyched to see what else you put in, Sinkin. And whatever other maps you do.
Update, Star approved a crazy cat lady NPC, so she got added to the map. The cat lady got added, not Star. OR ARE THEY ONE AND THE SAME?
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Psyched to see what else you put in, Sinkin. And whatever other maps you do.
Update, Star approved a crazy cat lady NPC, so she got added to the map. The cat lady got added, not Star. OR ARE THEY ONE AND THE SAME?
Have you discovered my secret???
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Have you discovered my secret???
Secret's out.
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ANYWAY.
Spritonic mentioned doing a few sketches of the insides of some places to try and make things go quicker. Here's some ideas I had for Fructo and Demi's Manor, Kale's Grocery, and the Tavern in the Slums.
More to come unless they get tiled first. Race is on.
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Have you discovered my secret???
Secret's out.
New profile pic? YES.
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It took some time, but I had to look up some references on different potion shop's.
That is freaking awesome Sinkin!! Can´t wait to see what you add in!
More to come unless they get tiled first. Race is on.
THE RACE IS ON!!!! WUARLGLAGLGALGLAAAARG!!
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Final version of the Potion Shop.
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Final version of the Potion Shop.
:o!!!
Now I REALLY like the moss on the floor!! Do you have the tileset?
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Final version of the Potion Shop.
:o!!!
Now I REALLY like the moss on the floor!! Do you have the tileset?
Not yet, I'll have to optimize it. Can post it here later!
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Kale´s grocery
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1. Possible names for the tavern: Tokay Tavern?
(I dunno; I literally went to zeldawiki.org and hit the Random Page link, and Tokays popped up.)
2. LOL the grocery is selling Octorok. I wonder how they taste...
BTW, why not Cuccos? :P
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1. Possible names for the tavern: Tokay Tavern?
(I dunno; I literally went to zeldawiki.org and hit the Random Page link, and Tokays popped up.)
2. LOL the grocery is selling Octorok. I wonder how they taste...
BTW, why not Cuccos? :P
Because you can't kill one without the rest of the population killing you.
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Ahhh, the Octorocs are a hilarious touch! I love it xD
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1. Possible names for the tavern: Tokay Tavern?
(I dunno; I literally went to zeldawiki.org and hit the Random Page link, and Tokays popped up.)
2. LOL the grocery is selling Octorok. I wonder how they taste...
BTW, why not Cuccos? :P
Because you can't kill one without the rest of the population killing you.
Hmm, or maybe you can...
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The Grocery Shop is a good start, but I have some things that might give it more life, hang on!
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The Grocery Shop is a good start, but I have some things that might give it more life, hang on!
I´m trying to hang on!! But the edge is too slippery, Im going to faaaaaaaaaaaaaaaaaaaaa
ANYWAY, here are the apartments again, but with the carpets changed, and added some bowls for the cats.
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THIS IS HERE SO I CAN SEE WHATS BEEN DONE SO FAR:
DONE - 16
NEEDS IMPROVING - 0
NOT DONE (KNOWN) - 5
NOT DONE (UNKNOWN) - 5
---Hyrule Slums:
Thieves' Hideout
Tavern
Cobbler/Tailor Shop
Ingo's Pawn Shop
Sebastian McHeadflippy and his Mother
?
?
---Old Town Market:
Potion Shop
Fortune Teller's Shop
Old Town Cafe
Hyrule Postage and Trading Co.
Ingo's Emporium
Bookstore
Angelo the Sculptor's Studio
Shooting Gallery/Ammo Shop
The Cleaner's House
?
---Hyrule Terrace:
Eugene's Apartment
Bernice the Cat Lady's Apartment
Forsithia´s Apartment
Terrace Tingle´s Bistro
Kale's Grocery
Demi and Fructo's Candy Manor
Nigel's Antiques
?
? (only has a roof entrance)
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Cool, lotsa stuff happened while I was asleep!
So, potion shop looks great! Let's try and get more of the businesses to that level of awesomeness and detail, otherwise it'll be too good and stick out! Haha. So dude, can somebody explain optimizing to me, I'm not sure exactly what that is.
Alright, so Kale's grocery, it's a great start. I do wanna say, Spritonic, dude, mix up your floors some, haha. You've started like everything with these blue brick floors. As for the rest, looks pretty good. Those octorocks are from King Mob's game, right? About the bins, it looks difficult to walk around in there, maybe we could push the top bins a tile closer to the wall so they overlap the wall and there's more room to walk? Anyway, Sinkin, I'm excited to see what you've got up your sleeve for this. I'm hoping for more weird Zelda foods. It's coming together great.
So the apartments, let's not jump the gun and say the one of the far left is done, haha, we still just don't know what's going inside. We're going to have to change it once an NPC to live there gets accepted. Another note, I think we're going to have it so one of the apartments has an attic you can access, which has a door that leads onto the roof (behind one of the parts that sticks up), so we'll need to figure out who that is, probably either the cat lady or whoever moves in next to her, and get that done too. As for the cat lady's apartment, can she have a chair upstairs that looks out a window. I think they all need windows, actually. They pay a lot for these apartments, they should get some windows!
Also, the Tavern. Tokay Tavern sounds good to me! 20 points to Miles for alliteration! Anyway, I didn't get why the top barrel was hanging out over the other two, so I pushed it back. I also didn't know why ALL the bottles were empty! Somebody has a drinking problem. So I did some different bottles, what do you guys think? They could also still be a little better.
Oh, also I changed the floor because for one thing, where the hell does somebody even GET blue bricks? lol.
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Cool, lotsa stuff happened while I was asleep!
So, potion shop looks great! Let's try and get more of the businesses to that level of awesomeness and detail, otherwise it'll be too good and stick out! Haha. So dude, can somebody explain optimizing to me, I'm not sure exactly what that is.
Alright, so Kale's grocery, it's a great start. I do wanna say, Spritonic, dude, mix up your floors some, haha. You've started like everything with these blue brick floors. As for the rest, looks pretty good. Those octorocks are from King Mob's game, right? About the bins, it looks difficult to walk around in there, maybe we could push the top bins a tile closer to the wall so they overlap the wall and there's more room to walk? Anyway, Sinkin, I'm excited to see what you've got up your sleeve for this. I'm hoping for more weird Zelda foods. It's coming together great.
So the apartments, let's not jump the gun and say the one of the far left is done, haha, we still just don't know what's going inside. We're going to have to change it once an NPC to live there gets accepted. Another note, I think we're going to have it so one of the apartments has an attic you can access, which has a door that leads onto the roof (behind one of the parts that sticks up), so we'll need to figure out who that is, probably either the cat lady or whoever moves in next to her, and get that done too. As for the cat lady's apartment, can she have a chair upstairs that looks out a window. I think they all need windows, actually. They pay a lot for these apartments, they should get some windows!
Also, the Tavern. Tokay Tavern sounds good to me! 20 points to Miles for alliteration! Anyway, I didn't get why the top barrel was hanging out over the other two, so I pushed it back. I also didn't know why ALL the bottles were empty! Somebody has a drinking problem. So I did some different bottles, what do you guys think? They could also still be a little better.
Oh, also I changed the floor because for one thing, where the hell does somebody even GET blue bricks? lol.
Optimizing, I think, means to have the tiles ready for coding, not all a mess.
yes the octorocks are from the king mobs screenshot of the harbour, in you picture, you show what it looks to be octorocks, so I added them.
I will add a chair to the cat lady and some windows!!
As for the tavern, I LOVE IT, MAX!!
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Added the chair and the windows.
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WOW! This is awesome, love the places you guys have made.
Didn't realize there where so many interior locations, I could help with some of these :)
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Feel free, the more help the better!
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WOW! This is awesome, love the places you guys have made.
Didn't realize there where so many interior locations, I could help with some of these :)
Yes dude!! Fell free to work on this too!! Can´t see what you come up with!
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Also, the Tavern. Tokay Tavern sounds good to me! 20 points to Miles for alliteration!
Hooray, points!
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Thanks to Leduardo´s Able sisters clothing shop, I could put this together.
I did NOT put blue bricks this time Max! haha! XD
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I can see things are shaping up. And uuuh, the grocery shop will be done today, I kinda went to bed early cause of the sleeping pills I'm on.
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I can see things are shaping up. And uuuh, the grocery shop will be done today, I kinda went to bed early cause of the sleeping pills I'm on.
Can´t wait to see it!!
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I was wondering if the fortune teller sisters where going to be scattered across hyrule, or all in the same place, because it would make sense that there is one in each area:
-Crystal would be in the Town
-Ruby would be in Death Mountain
-Sapphire would in the Zora´s domain / Lake Hylia
-Emerald would be in the Kokiri Forest.
That way the player doesn´t have to go all the way to Hyrule castle to see the fortune teller, but he can see the near one.
I need to know this since it will change the design of the Fortune teller shop.
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I was wondering if the fortune teller sisters where going to be scattered across hyrule, or all in the same place, because it would make sense that there is one in each area:
-Crystal would be in the Town
-Ruby would be in Death Mountain
-Sapphire would in the Zora´s domain / Lake Hylia
-Emerald would be in the Kokiri Forest.
That way the player doesn´t have to go all the way to Hyrule castle to see the fortune teller, but he can see the near one.
I need to know this since it will change the design of the Fortune teller shop.
You're correct, they're scattered across the regions. Crystal is in the town.
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This is fun how fast this is happening.
So, first review on the tailor/cobbler shop, Spritonic. First, good use of different floors, hahaha. Anyway, there's a couple things that confuse me here. In the top-left corner, why is there a gap in the shelves? Nobody can get back there anyway, right? Also, why are there SO MANY shelves? There's 48 shoes visible, which for a poor, struggling business in the slums, seems like they're very successful. The same might go for the mannequins with clothes in the front, six seems like a bit many displays for a shop this small. I might guess three would look better, but use your judgement.
Another thing that might be making this shop look a little bit rich is the carpet. That is a very fancy design for a carpet, I think the people in the slums might have something a little more plain.
One other thing that's a little confusing, is how does Esther work at that sewing machine? If she gets behind it, then she'd have to reach over it for all of her tools and couldn't get to those drawers. But if she worked in front of those tables, her stuff would be in the way of her reaching the sewing machine. How it is on the right, in the tileset, makes more sense. She could work on her sewing, and then reach behind her if she needs a tool.
One idea I had that you might want to think about is if the front, with the door, had the things they sell. Some clothes, a shelf with a couple shoes, etc. Then in the back was their workstations, where they MADE the shoes and clothes, rather than the entire store being split into shoes over here, clothes over here. But, it's your call, if it makes more sense to you to do it this way, do it your way!
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So I realized this evening that I'd forgotten to put the Tailor Shop where Link gets his all important green tunic on the map. So anyway, I gave it a shot. I used Minish Cap's house walls to try and shake it up, but I don't know if it'd be better to try and keep all the walls similar to give the town consistency. It shouldn't be too hard to change the walls if we decide.
So what do you guys think on this?
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Wow max that is way better than mine!! You are right, the shop I dis had too many shoes for a poor shop.
EDIT: I think that the walls should be changed to the other ones, Max, but it looks good as it is!
I did the Fortune teller shop, I think it looks great, what do you think?
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So I realized this evening that I'd forgotten to put the Tailor Shop where Link gets his all important green tunic on the map. So anyway, I gave it a shot. I used Minish Cap's house walls to try and shake it up, but I don't know if it'd be better to try and keep all the walls similar to give the town consistency. It shouldn't be too hard to change the walls if we decide.
So what do you guys think on this?
I think it looks good, the walls will be very easy to change in game if we decide to go down that route
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A little update to bring this one to the (Done) section.
I just changed the floor :P
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So probably a silly question, and probably has been answered and I'm just blind as a bat, but what do you use to make the maps? I'm really curious as to what you guys are using and how much is done and what's left to do. No promises, but I might participate too, or maybe at the very least offer critique and suggestions.
So far, progress is looking great. Especially loving the potion shop, it's giving me Wind Waker vibes.
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So probably a silly question, and probably has been answered and I'm just blind as a bat, but what do you use to make the maps? I'm really curious as to what you guys are using and how much is done and what's left to do. No promises, but I might participate too, or maybe at the very least offer critique and suggestions.
So far, progress is looking great. Especially loving the potion shop, it's giving me Wind Waker vibes.
I use GraficsGale to put the tiles together and MS paint to edit them. GraficsGale is really easy to use and provides you a grid that helps you a lot while tiling.
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I tried to do this one so at least we have something done for it.
It still needs quite some work, like adding the Rocking horse upstairs and stuff, and maybe change the floor? I´ll let you guys decide, what do you think?
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So probably a silly question, and probably has been answered and I'm just blind as a bat, but what do you use to make the maps? I'm really curious as to what you guys are using and how much is done and what's left to do. No promises, but I might participate too, or maybe at the very least offer critique and suggestions.
So far, progress is looking great. Especially loving the potion shop, it's giving me Wind Waker vibes.
After you guys have laid them out and given me a tileset, I use the in-engine tool I built to map them into an xml format readable by the engine.
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Ah, okay. That makes sense. By the way, Spritonic, do you mean GraphicsGale? I have it, but maybe you didn't mean GraphicsGale. I'll have to check it out after I post, you got me kinda curious now.
Also as for the latest interior... some of the tile positions (table, cupboards, stairs, beds, etc.) remind me of Link's house in Minish Cap. Intentional? =P
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Ah, okay. That makes sense. By the way, Spritonic, do you mean GraphicsGale? I have it, but maybe you didn't mean GraphicsGale. I'll have to check it out after I post, you got me kinda curious now.
Also as for the latest interior... some of the tile positions (table, cupboards, stairs, beds, etc.) remind me of Link's house in Minish Cap. Intentional? =P
Yes I meant GraphicsGale :P
And yes, the house IS Link´s house, edited. That is why I said it need a lot of improving.
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Ah I see, fair enough. I probably need to catch up on a few things regarding the community project. But by the time I get into things, maybe everything will be completed. I am the slowest worker in the world, and you seem to be quite the opposite, haha. =P
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I tried what you guys said with the pawn shop and made it look like the curiosity shop!
Give feedback on it!!
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Alright! So, MG said he liked my tailor shop, so anybody else have any comments? If not, then I'm going to mark it off as done...
Anyway, cool, there's a couple things for me to review!
Fortune Teller's Shop:
So, the door should be on the other side, I think. Almost everything else, I love! The curtain is super rad, the crystal ball looks great. The space mural is very interesting, the purple goes well with everything.
I do have a problem with the plants though. For one thing, their shadow is actually lighter than the floor, so that doesn't make logic. Then they also seem to bright and cheery, I think we should get plants that look more mysterious, or else weird statues in the corner instead. Also, you left the carpet and table out of the tilesheet.
Cafe:
I don't see any problems here. I'm almost ready to accept it, but I had a couple changes I wanted to run by you, I stuck in some teacups and a kettle, and also shortened that shelf so I could put some containers (presumably from Lon Lon Ranch or whatever) in the corner. Because I was thinking, I guess they serve coffee here, but where do they even keep it? I also stuck a menu kind of thing up on the wall. Unless there's some problems with these changes, I'll mark this as done, too.
Sebastian's House:
So why did you just use Link's house? Haha, okay. Personally, I think this is a little large maybe, since these characters don't have anything going on really. Maybe just one floor would be fine, unless we stick some secret/treasure upstairs. But other than maybe size, I don't see any problems here! They're pretty straightforward characters anyway.
Curiosity Shop:
Love it! I went in and added a few more unique items to add interest. I love the new mirror! What do you think of the additional items I put in? (Oh, and don't ask why the file is named library.png, I have no explanation... -_-) Anyway, any other ideas, anyone? Otherwise, again, I'll mark it done.
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Alright! So, MG said he liked my tailor shop, so anybody else have any comments? If not, then I'm going to mark it off as done...
Anyway, cool, there's a couple things for me to review!
I say it is accepted already!!
Fortune Teller's Shop:
So, the door should be on the other side, I think. Almost everything else, I love! The curtain is super rad, the crystal ball looks great. The space mural is very interesting, the purple goes well with everything.
I do have a problem with the plants though. For one thing, their shadow is actually lighter than the floor, so that doesn't make logic. Then they also seem to bright and cheery, I think we should get plants that look more mysterious, or else weird statues in the corner instead. Also, you left the carpet and table out of the tilesheet.
I tried to fix it, I changed the plants to make them more mysterious and added the carpet and the table on the tilesheet. Tell me what you think.
Cafe:
I don't see any problems here. I'm almost ready to accept it, but I had a couple changes I wanted to run by you, I stuck in some teacups and a kettle, and also shortened that shelf so I could put some containers (presumably from Lon Lon Ranch or whatever) in the corner. Because I was thinking, I guess they serve coffee here, but where do they even keep it? I also stuck a menu kind of thing up on the wall. Unless there's some problems with these changes, I'll mark this as done, too.
I like it!!
Sebastian's House:
So why did you just use Link's house? Haha, okay. Personally, I think this is a little large maybe, since these characters don't have anything going on really. Maybe just one floor would be fine, unless we stick some secret/treasure upstairs. But other than maybe size, I don't see any problems here! They're pretty straightforward characters anyway.
I actually made it smaller than links house :P But I can make it smaller if you like...
Curiosity Shop:
Love it! I went in and added a few more unique items to add interest. I love the new mirror! What do you think of the additional items I put in? (Oh, and don't ask why the file is named library.png, I have no explanation... -_-) Anyway, any other ideas, anyone? Otherwise, again, I'll mark it done.
I love the new additions Max!!
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I gave it a shot since we already have the pawnshop. I think it looks good but the floor is the only problem, I gave you four different colour choices so you can pick the one you like, but if you want to add your custom one its fine!
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I gave this one a shot!! I added Moffet1990´s WW crate to make it look "Post-ish" I think it looks great! I haven´t added the floor yet, but I will be in a near future. And I don´t know what to put on the second floor, since in the description it says that there are 3 floors, but it doesn´t specify on each one.
ANYWAY! Tell me what you think of this so far!
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So, preemptive apology for a drop in response rate- I'm jotting this down as I'm packing for a roadtrip and I'll pretty much be traveling for the next month and a half without a computer :/
So, I still don't, personally, like what's going on with the plants in the Fortune Teller's shop. Maybe there's too many of them. Or maybe you could try/recolor that Aztec looking statue from a roof in Minish Cap Hyrule Town, but maybe take his weird long arms off. But that's just my personal opinion, if you think it looks good, then it's good!
For Ingo's Emporium, I think it's good. I'm not sure why anyone would build a counter with the door right in the middle though, usually those are always close to one end or another so they don't get in the way. I love the more narrow hallway with the mirror, I think that looks great. As for floor, I like the tan or blue.
For the HPTC, I think you've got some good ideas going on. My personal vision of it was more of an open first floor, with maybe arches all around and people running this way and that way. The second floor could be on the same map as the first floor, just encircling it, maybe look kind of like the postal center from wind waker, where the second level was a wooden platform going around the edge of the first floor. But yeah, that was just my personal vision, but I do think if it's got a bigger, more open first floor with people running around, that would be a little cooler and more grand.
Anyway, good work, as always! Keep it up, rockstar!
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So, preemptive apology for a drop in response rate- I'm jotting this down as I'm packing for a roadtrip and I'll pretty much be traveling for the next month and a half without a computer :/
So, I still don't, personally, like what's going on with the plants in the Fortune Teller's shop. Maybe there's too many of them. Or maybe you could try/recolor that Aztec looking statue from a roof in Minish Cap Hyrule Town, but maybe take his weird long arms off. But that's just my personal opinion, if you think it looks good, then it's good!
For Ingo's Emporium, I think it's good. I'm not sure why anyone would build a counter with the door right in the middle though, usually those are always close to one end or another so they don't get in the way. I love the more narrow hallway with the mirror, I think that looks great. As for floor, I like the tan or blue.
For the HPTC, I think you've got some good ideas going on. My personal vision of it was more of an open first floor, with maybe arches all around and people running this way and that way. The second floor could be on the same map as the first floor, just encircling it, maybe look kind of like the postal center from wind waker, where the second level was a wooden platform going around the edge of the first floor. But yeah, that was just my personal vision, but I do think if it's got a bigger, more open first floor with people running around, that would be a little cooler and more grand.
Anyway, good work, as always! Keep it up, rockstar!
Don´t worry about not posting for a while! You have a life, enjoy it!
I tried what you said max, but adding a few of my things!! I couldn´t do the surrounding platform because t was just too dificult, but I manage ton get a good "replacement" for you idea. I based it on the entrance of the MC Hyrule castle where there are some elevated parts that take you to the king and such.
Now, I had a few ideas for this place:
-Since it IS a "posting" AND "Trading" company, I made it so they are actually different jobs. The red (represented by the red crates) is the typical postage company/office and the blue (represented by the blue crates) is the new implemented trading company.
-The Trading Office could also have the Trading Man! Pretty much like the Post Man, he runs around and delivers stuff.
-The Stamping dude from Minish Cap is working on the post office , but I don´t know who will be working on the trading office, maybe the other dude from MC?
-The first room you see on top of the big ass behemoth I created, is still on the second floor, and the one beside it is on the third floor, represented by the different floor colours (also inspired by the castle)
-Some of the crates are put there specifically so link can jump onto the post office, a second way to get there, for fun.
I THINK that´s all. Tell me what you think of this ideas and if you like the new changes!!
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I thought of having the boss of the Trading co. on that desk! She is Tania.
I put an attachment so you can see her in the office with Paco the postman XD (Just to name them both).
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I fixed the door and chose the blue floor, thanks to Max.
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I figured that the final apartment should belong to Gloo!! I mean, why not?
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I made it one room, and added a couple more things. If no one has anything to say about this, I will say this is D-O-N-E.
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-The Stamping dude from Minish Cap is working on the post office , but I don´t know who will be working on the trading office, maybe the other dude from MC?
There's the girl who sells you the Swordmaster's Newsletters...
http://www.spriters-resource.com/game_boy_advance/legendofzeldatheminishcap/sheet/6555/
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-The Stamping dude from Minish Cap is working on the post office , but I don´t know who will be working on the trading office, maybe the other dude from MC?
There's the girl who sells you the Swordmaster's Newsletters...
http://www.spriters-resource.com/game_boy_advance/legendofzeldatheminishcap/sheet/6555/
That is who I was talking about Miles :P, but I think , if she were to be added, she would be an employee of the Trading office, don´t you think?
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Well, another interior done! This time the Bookstore/Library.
I personally like it a lot!!
I will say it´s DONE until said otherwise.
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I personally don't like the green carpet...I'd go with something more neutral
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red might match the bookcases better
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red might match the bookcases better
FIXED! Any better?
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yea that's definitely much better!
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Digging the book store, it's nice and simple, leaves room to hide puzzles/treasure.
Ingo's Emporium also, meets our needs, glad to be able to cross it off.
Sebastian's house too, done, I agree.
As for the apartments, I don't know about Gloo-Tan. He'd make more sense for us to put at a restaurant or grocery store, which would leave his house empty. My personal philosophy is if you're gonna build a space intentionally for a purpose (ie, this guy's apartment), you should make sure it's used for that purpose. The conflict is, we've got a grocery store which needs customers, and houses which need residents. If we have the same NPCs for both spaces, we'll stretch them thin and have emptier towns.
That's way overexplaining, haha, sorry. Basically, a different NPC besides Gloo-Tan might fit better, like Forsithia. But also, this is your game as much as mine (community!), so if you think it'd be better differently, that's your prerogative and go for it.
Anyway, side note, can we have a door/ladder to the attic in one apartment, and than have an entrance to the roofs from the attic? I think it'd be a good way to get up there.
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I redid the shop with Leduardo´s tent, it gave me Skyward Sword Vibes!
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I redid the shop with Leduardo´s tent, it gave me Skyward Sword Vibes!
The small candles and the glass ball cloth don't seem to fit with the rest.
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Digging the book store, it's nice and simple, leaves room to hide puzzles/treasure.
Ingo's Emporium also, meets our needs, glad to be able to cross it off.
Sebastian's house too, done, I agree.
As for the apartments, I don't know about Gloo-Tan. He'd make more sense for us to put at a restaurant or grocery store, which would leave his house empty. My personal philosophy is if you're gonna build a space intentionally for a purpose (ie, this guy's apartment), you should make sure it's used for that purpose. The conflict is, we've got a grocery store which needs customers, and houses which need residents. If we have the same NPCs for both spaces, we'll stretch them thin and have emptier towns.
That's way overexplaining, haha, sorry. Basically, a different NPC besides Gloo-Tan might fit better, like Forsithia. But also, this is your game as much as mine (community!), so if you think it'd be better differently, that's your prerogative and go for it.
Anyway, side note, can we have a door/ladder to the attic in one apartment, and than have an entrance to the roofs from the attic? I think it'd be a good way to get up there.
WOW I can´t believe I didn´t read this before! hahaha! I will see what I can do for Forsithia´s Apartment ;)
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I redid the shop with Leduardo´s tent, it gave me Skyward Sword Vibes!
The small candles and the glass ball cloth don't seem to fit with the rest.
This interior is really giving me a pain! AAAAAAAARAGAHGRGHRGRGAHARHRAHG!!!!!
I´ll let it go for now!
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I redid the shop with Leduardo´s tent, it gave me Skyward Sword Vibes!
The small candles and the glass ball cloth don't seem to fit with the rest.
This interior is really giving me a pain! AAAAAAAARAGAHGRGHRGRGAHARHRAHG!!!!!
I´ll let it go for now!
I should have elaborated on why they don't work. It's because they seem to "flat" compared to the other things in the room.
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I tried this out, Thought it be fun, AND IT WAS!!!
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To help you.
You could place some purple and green curtains and candles on the walls.
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I tried this out, Thought it be fun, AND IT WAS!!!
I noticed the new Tingle Bottles items. ;) Nice.
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Something that might help you- the tingle bottles as well as the candles Shane mentioned, have a lot of black outline, and the candles also seem like they're front/side view instead of looking more down from the top.
I like the fortune teller's shop with the round desk, although it seems like it might should be one tile closer to the back wall. Did you try it that way? Also, the door is still on the wrong side if you look at where it is in Hyrule Town :p
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... the candles also seem like they're front/side view instead of looking more down from the top.
Agreed. These sprites, which I made, were more for a front-view item icon, making it seem like Link would interact with them. You could do with altering the base to give it a depth, that was it looks like part of the foreground.
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Sinkin sent me this through PM, It looks awesome!
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I´m going to redo the Grocer, Sinkin. The tiles are not placed correctly, I will fix it!
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I put the tiles in the correct place, they were all messed up, I think it is done? It looks great! I love the Ice Grocery style it has, well done Sinkin!
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Yum! I'd love to have me some Octorok Shashimi! Haha!
As always, Sinkin and Spritonic, a job well done.
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Yum! I'd love to have me some Octorok Shashimi! Haha!
As always, Sinkin and Spritonic, a job well done.
Forsithia´s apartment added with stairs to go up, which she uses to go up to check on his grandfather. When you go up there, she tells you that she appreciates the company.
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Whaaat, that frozen food section is awesome. Great idea, Sinkin. Especially the bomb flowers, I loled. Not sure what's between the octorocks and mushroomhead guys though. And is that thing like a furnace, but for ice, that somehow makes it colder? :D
Apartments look pretty good. Weren't there windows a while ago? And I think one of those little wooden chairs Leduardo did would be great for the cat lady to sit and look out the window. Forsithia and her granddad are amateur meteorologists, maybe we could find some meteorological tools for them to have on a shelf upstairs? And we might as well do the little attic room there too. It should be pretty small though, just the ladder at the bottom and maybe a 4x8ish room with a door at the back to get onto the roofs.
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Just one thing I just noticed, we have another resident of the rich side that we missed. I see we have 3 unoccupied buildings there, so it should fit in one of them:
http://zfgc.com/forum/index.php?topic=39437.0
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Just one thing I just noticed, we have another resident of the rich side that we missed. I see we have 3 unoccupied buildings there, so it should fit in one of them:
http://zfgc.com/forum/index.php?topic=39437.0
I think that he owns the Shooting Gallery/Ammo Shop
That is what max put on the first post
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Ah you're right, good catch :P
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Ah you're right, good catch :P
I´m always attentive to find little errors!
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So. I finally got around to updating the list on the first page, whoops. Slipped my mind. There's a couple that are aaaaaaaalmost finished. The fortune teller's shop just has the door on the wrong side, the apartments need windows (maybe a wooden chair for Bernice), and meteorology instruments. And an attic.
Tingle's bistro I thought we could fix the outlines of the bottles, and I tried moving the golden tingle faces off the floor (why were they on the floor?) and onto the wall, like they're gold reliefs or effigies of some kind or something. I'm not 100% sure how this sprinting program for iPad. I bought works, hopefully this isn't a jpg.
Edit:
Damnit. $5 for a sprinting app and it can't export in anything other than jpg? This is kind of an oversight. Well, someone who can might consider making the bottles look more top-down and maybe moving the tingle faces as I tried to do...
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I'm working on the Tingle Bottles. Give me a minute.
EDIT: Here are some new bottles:
(http://i502.photobucket.com/albums/e429/ChaosMiles07/tingleBottles2_zpsphq6bz8p.png)
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Nice!
=)
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Are any of these complete? Come the release of the demo, I'd like to start putting the completed ones in game :)
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Are any of these complete? Come the release of the demo, I'd like to start putting the completed ones in game :)
DONE - 16
NEEDS IMPROVING - 0
NOT DONE (KNOWN) - 5
NOT DONE (UNKNOWN) - 5
---Hyrule Slums:
Thieves' Hideout
Tavern
Cobbler/Tailor Shop
Ingo's Pawn Shop
Sebastian McHeadflippy and his Mother
?
?
---Old Town Market:
Potion Shop
Fortune Teller's Shop
Old Town Cafe
Hyrule Postage and Trading Co.
Ingo's Emporium
Bookstore
Angelo the Sculptor's Studio
Shooting Gallery/Ammo Shop
The Cleaner's House
?
---Hyrule Terrace:
Eugene's Apartment
Bernice the Cat Lady's Apartment
Forsithia´s Apartment
Terrace Tingle´s Bistro
Kale's Grocery
Demi and Fructo's Candy Manor
Nigel's Antiques
?
? (only has a roof entrance)
There you go! ;) Look for the green ones in the post and start coding!
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FYI, Tingle's Bistro needs the new bottles before it can be accepted.
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Just wanted to stop by and say good work, guys. Thanks for doing a really good job with the sprites. This is what we have been aiming for...for years with KoT and it's finally happening, and I just wanted to thank everyone for a very good job well done :) keep it up!
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Are any of these complete? Come the release of the demo, I'd like to start putting the completed ones in game :)
DONE - 16
NEEDS IMPROVING - 0
NOT DONE (KNOWN) - 5
NOT DONE (UNKNOWN) - 5
---Hyrule Slums:
Thieves' Hideout
Tavern
Cobbler/Tailor Shop NO, NOT DONE
Ingo's Pawn Shop
Sebastian McHeadflippy and his Mother
?
?
---Old Town Market:
Potion Shop
Fortune Teller's Shop NOT DONE
Old Town Cafe
Hyrule Postage and Trading Co.
Ingo's Emporium
Bookstore
color=limegreen]Rich Tailor Shop[/color] (forgot this one)
Angelo the Sculptor's Studio
Shooting Gallery/Ammo Shop
The Cleaner's House
?
---Hyrule Terrace:
Eugene's Apartment NOT DONE
Bernice the Cat Lady's Apartment NOT DONE
Forsithia´s Apartment NOT DONE
Terrace Tingle´s Bistro NOT DONE
Kale's Grocery
Demi and Fructo's Candy Manor
Nigel's Antiques
?
? (only has a roof entrance)
There you go! ;) Look for the green ones in the post and start coding!
Hey, so check the first post, I recently got it updated. Spritonic, there's several buildings that need a tiny bit more work on them before they're finished. I've mentioned the small changes that need to be made a few times, which I can't make myself until I get back to my computer (in a week or two), but if they aren't done then I'll probably knock them out myself.
For now though, the interiors that I'd still like to see a little work on before they're finished:
Fortune Teller's shop - the door is on the left side, it should be on the right side.
Tingle's bistro - let's update the bottles to the ones Miles did which are in the proper perspective.
The apartments - there were windows, but they disappeared at some point, I'd like to see them back. One of the wooden chairs from Leduardo's KoT sheet would work well by Bernice's window. And something to personalize Forsithia's apartment, such as meteorology gear, would be a nice touch - to go to the extra effort and make the game above average.
And personally, I like the attic going out to an unseen door behind the tall roofs on the town map (if you think we should do a large ladder sticking out of the roof in the town instead, tell me why that's better so we can figure it out).
As for the cobbler/tailor in the slums, I remember discussing how it was really big and kind of had way too much stuff for a poor shop, but that never got changed. I recently tried to make it a small shop with a few shabby things for sale, but I really can't until I get back to my computer. :/
Anyway, not to end on a negative note because there's a small number of things that need to be changed, Star is right, we've gotten so much done, it's really amazing.
I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D
...This... this is amazing. *cries manly tears*
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D
Wow, I never thought we were this awesome...
SO! I made a few edits to the things max said to make them as we want them, done.
Tingle´s bistro: I added the bottles and took out the middle one. Why? because there is four tingles. the four statues, the golden tiles on the wall and the bottles represent them (They could serve their respective table?). The center table in the VIP table or something?
Apartments: added the windows, the wooden chair and meteorology stuff (Just added a desk with books and a poster with the constellations and stuff)
Fortune teller shop: I moved the door to the right side.
So what do you guys think on this?
[/quote]
Those are the changes.
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Dude, thank you! Good stuff.
As for the apartments, I'm almost ready to say done, but it strikes me as weird that Forsithia has the same poster in the exact same place upstairs and downstairs, haha. How do you feel about doing an attic as I discussed?
Otherwise, glad to write them off the list :D
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Dude, thank you! Good stuff.
As for the apartments, I'm almost ready to say done, but it strikes me as weird that Forsithia has the same poster in the exact same place upstairs and downstairs, haha. How do you feel about doing an attic as I discussed?
Otherwise, glad to write them off the list :D
I´ll try. but is it just stairs that take you to the roof or another room?
EDIT: I added a door with stairs, this could take you to the outside of the building or an attic with a big window.
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What I was thinking was a small rectangulat room with wooden floors and boxes. At the bottom is the top of the ladder, at the top is a door that leads onto the roof, it comes out behind the tall peak on that part of the roof (you can't see it).
I suppose stairs that lead right onto the roof would work too, I just thought the big ladder sticking through the roof was obtrusive and obvious.
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What I was thinking was a small rectangulat room with wooden floors and boxes. At the bottom is the top of the ladder, at the top is a door that leads onto the roof, it comes out behind the tall peak on that part of the roof (you can't see it).
I suppose stairs that lead right onto the roof would work too, I just thought the big ladder sticking through the roof was obtrusive and obvious.
Like so?
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Haha, no the idea is no there's no ladder coming out of the roof. Close though : )
What I trying to say is a vertical rectangle, with things in it like:
Door (to roof)
Space
Ladder (from second floor)
And then on the second floor it'd go back to having a ladder. So there's no big ladder top on the roof outside.
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Haha, no the idea is no there's no ladder coming out of the roof. Close though : )
What I trying to say is a vertical rectangle, with things in it like:
Door (to roof)
Space
Ladder (from second floor)
And then on the second floor it'd go back to having a ladder. So there's no big ladder top on the roof outside.
So I tried what you said. I put the ladder on the second floor to go to the attic. I put the end of the stairs on the attic to go back down if you want to. The door on the attic takes you to the back of the roof.
IF its not like that, do a sketch so I can see what you mean :P
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I attempted this one! It said it was a small studio so I made it small. Those white blocks are the marble blocks and that big lump on the table is supposed to be clay. The table on the right has the sculpting tools.
It still needs the floor, but that can be added really easily. I say it is done (Considering the floor can be one of the other interior floors)?
EDIT: I just realized that I put the door on the wrong side... WHY DO I KEEP DOING THIS!?!?
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It looks great! Haha, except for the door, obviously.
A couple things, clay isn't usually light gray, is it? It'd be nice if it were a different color than the marble. I'd also love to see a half-finished statue, which I could do next week when I get back to my computer if you don't.
But the size is perfect and I love the marble.
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Hey, I tried to add some half-finished sculptures to Angelo's studio. What do you think? Would it be better if everything was on floor level, so he could walk around them as he worked? I wasn't sure why there was, like, a stage.
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Hey, I tried to add some half-finished sculptures to Angelo's studio. What do you think? Would it be better if everything was on floor level, so he could walk around them as he worked? I wasn't sure why there was, like, a stage.
Awesome! I like the Sculptures!
I tried to do the Antique shop. It is simple, but it will do!
On the second floor there are thing that Nigel has been collecting:
-A glowy mushroom
-Darkworld bush
-Swamp Spike
-Swamp bush
-Goron sculpture
-Mystic seed/potato???
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Haha, mystic potato.
I tried adding some more stuff to it, what do you think? I thought he might have amassed a few more treasures while traveling than just some vegetation :p
(P.S. Miles I borrowed some of your wind waker items :D )
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Borrow away!
And the mystic potato looks like it came from Link Awakening, doesn't it?
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Borrow away!
And the mystic potato looks like it came from Link Awakening, doesn't it?
I actually made that up! haha! I never played that game... Time to get an emulator!
(Can´t believe I didn´t see this posts!)
Anyway, I will post something here soon!
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I made some interiors today!
I made the Cleaner´s house, Stanley the carpenter´s house and started working on Fructo´s manor!
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I made the second floor layout of the rooms and added the beds and windows and such.
it still needs the floor and lots of decoration like flower ports, the safe, the candy-cane poles and the piano? (what is that thing beside fructo´s bed in the concept?)
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I've been out of the loop on things in this thread, so can someone just give me a quick summary of whats happened? :)
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They look great, man! I think the thing beside Fructo's bed is, well there's a safe below his bed and it looks like a desk across the room from it. I don't see a piano, nor do I particularly imagine he's the musical type.
Quick summary, Steve: we've been making the interiors of all the buildings in Hyrule Town. We are, in fact, almost done with all the known buildings. There's still a couple miscellaneous buildings in town that haven't been assigned yet, which we'll either fill in as houses with more NPCs we accept, or businesses if we think of any we like, or we'll put puzzles in them.
If you check the first post, you can see which buildings have been done and which we still need to finish. I'll go through and collect them all to make a new topic in the accepted board once they're all done.
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They look great, man! I think the thing beside Fructo's bed is, well there's a safe below his bed and it looks like a desk across the room from it. I don't see a piano, nor do I particularly imagine he's the musical type.
What should the floor be for the manor? stone bricks like in the apartments?
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I worked on this a little bit more adding carpets and a few decorations here and there.
I think the floor should be white stonebricks or wood?
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Laminated wood paneling?
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Laminated wood paneling?
Laminated chocolate paneling?!?
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This is sooo awesome! CHOCOLATE FLOOR!!
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I think I need to set another appointment with my optometrist... I think I damaged something from eye-rolling that hard.
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I think I need to set another appointment with my optometrist... I think I damaged something from eye-rolling that hard.
At least he was excited about something cool rather than complaining about trees in a field.
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OH MY GOD EVERYTHING'S CHOCOLATE I LOVE IT. I don't even know what you haters are going on about, you just jealous because you never got your golden ticket. ;p
Ash, you don't need to bring up Mile's comments from a different topic to like, passively aggressively diss him or whatever. He's allowed to voice concerns about whether the field has too many trees or not, just like you and I are allowed to think "nope, the trees are fine". We will discuss anyone's thoughts, concerns, and suggestions in a reasonable manner, because this is a community project, and because the right thing to do is have a reasoned discussion/argument about it. Not to hold it against Miles and personally attack him based on how valid you personally think his concerns are.
To be honest, "does this field maybe have too many trees" is exactly the kind of !@#$% I've pulled a million times anyway. So be nice or at least polite, and I'm going to be eating this laminated chocolate floor. Because I love it. If you think we shouldn't have a chocolate floor we will rationally discuss it over chocolate.
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If you think we shouldn't have a chocolate floor we will rationally discuss it over chocolate.
Quite literally. Since the floor is chocolate.
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It doesnt have to be chocolate, maybe some kind of flooring that resembles chocolate.
Or maybe chocolate that doesnt melt? Magic chocolate??
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I made the big candy cane poles. I think that they are good, but they can be improved!
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OH MY GOD EVERYTHING'S CHOCOLATE I LOVE IT. I don't even know what you haters are going on about, you just jealous because you never got your golden ticket. ;p
Ash, you don't need to bring up Mile's comments from a different topic to like, passively aggressively diss him or whatever. He's allowed to voice concerns about whether the field has too many trees or not, just like you and I are allowed to think "nope, the trees are fine". We will discuss anyone's thoughts, concerns, and suggestions in a reasonable manner, because this is a community project, and because the right thing to do is have a reasoned discussion/argument about it. Not to hold it against Miles and personally attack him based on how valid you personally think his concerns are.
To be honest, "does this field maybe have too many trees" is exactly the kind of !@#$% I've pulled a million times anyway. So be nice or at least polite, and I'm going to be eating this laminated chocolate floor. Because I love it. If you think we shouldn't have a chocolate floor we will rationally discuss it over chocolate.
I am not personally attacking Miles for his opinion: I am pointing out his !@#$% attitude. I was just trying to show him that being sarcastic about somebody's excitement when he himself had just sarcastically whined about trees...you see what I'm saying? Don't throw me under the bus when the clear problem here has been his attitude - if you care so much about the community project then you would feel the same. This isn't the first occurrence either.
That is final. No more discussion in this thread about this.
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Alright, everyone chill out, no need to argue. Lets keep the discussion on the project
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So what do you think of the pillars? Are the ok or do they need more work?
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I think they're hilarious. Giant candy canes? Yes please.
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For the record, I think your work is great. The candy canes could probably use some shading work on the top but I'm not 100% sure -- something looks a little off about them but I can't point it out yet. Good job though.
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For the record, I think your work is great. The candy canes could probably use some shading work on the top but I'm not 100% sure -- something looks a little off about them but I can't point it out yet. Good job though.
Ah, this confused me too at first. Are they supposed to be flat on top to show the ceiling, or are they rounded?
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For the record, I think your work is great. The candy canes could probably use some shading work on the top but I'm not 100% sure -- something looks a little off about them but I can't point it out yet. Good job though.
Ah, this confused me too at first. Are they supposed to be flat on top to show the ceiling, or are they rounded?
They are ment to be attached to the ceiling for support. In the description it said that demi got rid of her dog because he was licking the candy canes and endangering the house.
So they are flat. Basically cilinder shape.
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I found an awesome sprite mc style of a safe and I decided to use it here. Here is the link to where I found it:
http://img254.imageshack.us/img254/9126/image003xz.png
http://www.gdunlimited.net/forums/topic/7044-the-project-zelda-engine-aka-zelda-starter-kit-with-download-links-pictures/page-3
So credit to SilentResident for making it.
The only thing left to do is fix the candy cane pillars and this is basically done!
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I can imagine some other thief breaking into Fructo's manor, seeing all the candy, and then stay content with licking those candy cane columns. Which gets him caught. Maybe one of his text blurbs can be about that event?
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This looks pretty freaking great! I agree, the candy cane pillars don't quite look right, but that's the only tjing I notice.
Perhaps the perfectly circular top is the problem? Maybe it should be more of an oval, ellipsoid since it's not viewed directly from the top, but slightly from the front.
Another small thing that miiight help is the way the stripe curves on the far left side, maybe the left most few pixels should shift up one or two pixels because the stripe looks a little like it dips down there? I dunno, you could try it and it might not work, can't tell.
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I edited the poles. Any better?
EDIT: shoot posted the fortune teller shop! XD
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That is the fortune teller's shop.
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That is the fortune teller's shop.
I edited the other post. I didnt realize!
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Haha, I figured. So, I think mapping them ellipsoid helped, but it still looks off to me. And the dots made me think it was a giant salt shaker at first!
I'm not sure what is going on with the top of the pillar, but maybe it could have like, a cap? That miiiight help, but I'm just spitting out ideas.
Here's the first pillar I saw on google with the right perspective (basically), maybe it can help?
(http://t14.deviantart.net/kBjGGuqCBvdP7bE416eWO0TWh8Y=/300x200/filters:fixed_height(100,100):origin()/pre13/ec01/th/pre/f/2013/280/1/f/pillar_by_nicnubill-d6pkzp3.png)
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I edited the pillars. Also I made a new chocolate floor, it's made by 10 8x8 tiles, and added the door tiles.
:)
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Those pillars are perfect! Nice job, dude :D
So, what was your approach to fixing them up? They look more circular that ellipsoid, so I guess my inclination was off there, I still don't completely understand Zelda's wonky-ass perspective. But I'd love to learn what I can from how you fixed them.
I also dig the more varied floor. And that it is still chocolate XD
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Dude that´s perfect!
So with the pillars this is done!
Add that to the list Max!
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Oh that's much cleaner! Now I know what I'm looking at!
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Those pillars are perfect! Nice job, dude :D
So, what was your approach to fixing them up? They look more circular that ellipsoid, so I guess my inclination was off there, I still don't completely understand Zelda's wonky-ass perspective. But I'd love to learn what I can from how you fixed them.
I also dig the more varied floor. And that it is still chocolate XD
Yeah Zelda has always had a weird perspective, especially in interiors.
The perspective does not deform the top face of an object. For example, in a cube you would see a square instead of a rectangle. The frontal face does get compressed vertically, also the frontal face should always be a shade darker compared to the top since the light source is at a 60 degree angle, not 45 (Note: the walls and doors have a 90 degree light source).
Since the pillar is a cylinder, the sides are receiving less light. You really need to use darker colors to give it more volume, if not then the pillar would look flat. :-\
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So whats going on with these? Are we done here? My goal is to start tiling the indoors after the sewers are finished
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So whats going on with these? Are we done here? My goal is to start tiling the indoors after the sewers are finished
There are about 3 to go. Look at the first post and see the ones that are done. I might put the ones done on one post all together.
Start with these! There are more that are done, but I have to go to school, post the rest here!
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Oh that's actually really good, I'll be able to get a good chunk of these done once the sewers are knocked out (taking a bit longer than I expected, this week has been kiiiillling me)
On another note, I may have the map editor ready for you guys to use soon!
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Starting optimizations for tilesets
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tileset optimized! tomorrow I start tiling these!
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tileset optimized! tomorrow I start tiling these!
Awesome! But for all the interiors done or the ones that were on the post? Because there are more that are done already.
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I'm starting with the ones in the post. I'll be building on the spritesheet when the first wave is complete.
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This also means we might should finish mapping the interiors we haven't finished yet. Which are:
Slums cobbler/tailor shop.
Shooting Gallery/Ammo shop
Gale's Gallery
Stanley's House (slums)
There are also 2 undecided houses in the slums, 2 in Old Town, and the one with just a roof entrance in the Terrace. We should make up some NPCs and/or sidequests to involve those houses, then get them finished once we know what needs to be inside.
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This is actually going very quick, much simpler to tile than the previous two hahaha
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Hey! So, I was going through the first post and it looks like I'd marked the Cleaner's house as done, but I don't see it anywhere in this topic? I figure I must have marked it as done accidentally, but did anyone do his house? I don't think I did. Anyway, unless someone else sees it, that one is also unfinished.
Which would, just for further reference, bring the list of remaining interiors to:
Slums cobbler/tailor shop.
Shooting Gallery/Ammo shop
Gale's Gallery
Stanley's House (slums)
Cleaner's House
As well as whatever goes in the 2 empty houses in the slums, 2 empty buildings in old town, and the roof entrance in the Terrace.
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Hey! So, I was going through the first post and it looks like I'd marked the Cleaner's house as done, but I don't see it anywhere in this topic? I figure I must have marked it as done accidentally, but did anyone do his house? I don't think I did. Anyway, unless someone else sees it, that one is also unfinished.
Which would, just for further reference, bring the list of remaining interiors to:
Slums cobbler/tailor shop.
Shooting Gallery/Ammo shop
Gale's Gallery
Stanley's House (slums)
Cleaner's House
As well as whatever goes in the 2 empty houses in the slums, 2 empty buildings in old town, and the roof entrance in the Terrace.
I did do both stanley´s and the cleaner´s house :P
Here:
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Phase one of this is complete! Phase 2 will begin when I figure out which ones to do next xD
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Aaand phase 2 in progress!
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Aaand phase 2 in progress!
Which ones are done? And which ones are in progress?
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Steve, could you post the tileset?
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Yea, this is the most up to date version. Still adding to it as I go along.
(https://github.com/ZFGCCP/kot-mono/blob/01882bd46bb6c8c4c5352767ee926a29df320120/Content/tilesets/indoors/castleTownIndoors.png?raw=true)
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Completed tiling the candy house. Moving on to the post office tonight.
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Post office complete
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Completed the tailor's shop and updated the tileset.
(https://github.com/ZFGCCP/kot-mono/blob/mgzero/Content/tilesets/indoors/castleTownIndoors.png?raw=true)
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Phase 2 of this is now complete! I'll post a list of whats done when I get home later.
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Woosh! Sorry this took so long. Completed ones are:
Ingo's Pawn Shop
Ingo's Emporium
Post Office
Tavern
Tailor Shop
Cafe
Sebastian's House
Ice Grocery (Kale's? Can someone confirm that?)
Fructo's Manor
Fortune Teller's Shop
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Ice Grocery (Kale's? Can someone confirm that?)
Yup, its Kale.
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Ok cool. Phase 3 of this has begun!
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Apartments are tiled
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Several buildings are now linked to the castle town. Demo 2 is on its way!!
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Woo! Is demo 2 going to have any of town's puzzles/sidequests? Or climbing areas?
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I'm not sure yet, I don't think I'm going to include any of the sidequests. Mainly because that would take away from the final game :) Climbing areas are likely gonna be a go though! If anyone has any suggestions for what to include for the demo, throw 'em out!
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I'm not sure yet, I don't think I'm going to include any of the sidequests. Mainly because that would take away from the final game :) Climbing areas are likely gonna be a go though! If anyone has any suggestions for what to include for the demo, throw 'em out!
I would like to kill some enemies :P
Also there should be some NPC's around town, just minish cap NPC's and some custom ones.
What about the music? Is there going to be any for the town?
Edit: one thing I noticed in the first demo is that when you leave a house, you appear metres away from the door, in the same spot where you were camerawise. I believe that this issue if fixed?
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What about the music? Is there going to be any for the town?
Yes! I have solved the music dilemma! :D
one thing I noticed in the first demo is that when you leave a house, you appear metres away from the door, in the same spot where you were camerawise. I believe that this issue if fixed?
Appearing meters away from the door is actually not a bug. One of the properties of the map changer is the coordinates where the player will appear in the next map. These are hardcoded in the editor, the game doesn't actually know where the door is. I *want* to eventually transition the map properly, but for now this is not implemented.
NPCs and things to kill noted :)
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It'd be sweet to show off some of our thief skills, probably via pickpocketing (like the last demo) and some climbing stuff, maybe the tutorial area on the roofs? It's set up for climbing on boxes, climbing up walls, and tightrope walking. Perhaps a semivaluable rupee or sidequest item or something could be at the end of the roof above the bread-selling stall. Also, if it'd help, I can go through the town map and mark out how I was thinking all the climbing places would work out when I designed it, if some aren't obvious.
If hiding in a barrel is programmed, that'd be one to include also :D
It'd also be cool if there were some goal for the demo. If not a sidequest, perhaps a very simple goal with a couple NPCs exclusive to the demo? Someone (Farin, Anton, random NPC) instructs Link to steal something from the nicer part of town. Perhaps he'd need to collect some items to get it? I don't know if that's beyond the scope of what you're thinking for this, probably is :p
Anyway, how'd you solve the music dilemma? What was the music dilemma, haha?
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Also, if it'd help, I can go through the town map and mark out how I was thinking all the climbing places would work out when I designed it, if some aren't obvious.
Yes, this would be very helpful!
Yea, I'll work on a goal for you guys to look forward to. Thief skills will definitely be on the table (although they're not coded yet -- do we have climbing sprites?). Also I noticed we don't have any mechanics defined for how tight roping works. This might be a good time to hammer that out (unless I just can't find it).
Anyway, how'd you solve the music dilemma? What was the music dilemma, haha?
Upgraded Monogame to their development build (3.5). 3.4 didn't have proper support for ogg vorbis, so it was blowing up everytime I tried to load a song
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Okay, it looks like there was actually a good bit less climbing and thieving than I'd kind of assumed : /
So I did a quick diagram, which is attached. The red arrows indicate the climbing places (I didn't mark places where you can go from roof to roof across planks because that is obvious and isn't really climbing anyway), and they're kinda few. So I added yellow question marks and arrows where it looks like you SHOULD be able to climb, but don't seem to be able to.
The yellow arrows are also kind of suggestions to allow climbing in those areas. I was thinking there could be some crumbling walls where the yellow down arrows are, which would allow Link to jump from the higher levels to the slums. Where there's a horizontal yellow arrow across the narrow western street, I was thinking hookshot. There's question marks around the market in the slums, because maybe the tents should be connected with ropes and hanging lanterns, so you could get around on them. Also in the bottom left corner, it seems like something should be going on there.
Anyway, most of that might not be possible at this late stage in the town's development, I dunno.
As far as sprites, I thought we're just using the regular ladder/wall climbing animation from Minish Cap for climbing. Do you need those?
As for defining tightrope walking, I tried to hammer it out in this topic but it wasn't ever settled:
http://zfgc.com/forum/index.php?topic=41371.0
"Rope walking- along clothes lines, etc. basically just treats these objects as bridges that you can traverse linearly from their endpoints, but Link moves slower and with a balancing animation."
That topic also mentions walking along narrow ledges (which we've definitely neglected in our design thus far), and moving which hanging below something (also neglected). We can make another topic to hammer out the thief skills, which I think we should.
And last side note, what format does the music need to be? I've always been a singer/songwriter, but this last week I've been tinkering around with like, orchestral arranging with the idea to try stuff out for the game.
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We did do the climbing animation for both thieve link and cap link. Its on the accepted section.
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ok great! I'm gonna start this then with vaulting and tight rope walking. Those should be the easiest. In the meanwhile, Max, is there anything else being added to Goron Mountain?
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Cool. Do you have the sprites for vaulting? I remember doing them once a long time ago but I don't think I made a sheet. I totally forgot about that as a thief skill, it's another thing that hasn't really been worked into the designs. I figure it'll just be over particular walls?
I've got a tiny bit more to add to Goron Mountain, yeah. Shouldn't take long. I can work in a narrow ledge or two to strafe along, also, going along with thief techniques. I'll see if I can knock that out tonight.
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Vaulting, as in pole-vaulting?
Which means, Link is going to receive a pole as an item, so that he can do it, right?
...Deku Sticks, anyone?
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Vaulting as in regular vaulting, like jumping over a low wall. Link does acquire a pole as an item in the third dungeon, but that is for dancing ; )
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Suddenly, I worry about this game's rating. :P
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I want to finish these out, but I have one big question.
WHERE IS THE TAYLOR SHOP ON THE OLD MARKET?!?
We worked on a tailor shop, which we didn´t settle which one it was. We had two different designs for that, one that I made, and one Max did. Both have a door on the LEFT wall, same as the cobbler shop on the slums. If we decided to use one of them for the old town, WHERE is the building??
I think Steve has already tiled it ingame, so its an issue.
I attached both mine and Max´s so you can see what I mean. And I believe we did settle for Max´s.
I also thought this ones were for the slums and not the old town.
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I worked of Gale´s gallery!
It is pretty straight forward, but if you guys want to add/remove something let me know!
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What might be confusing is that there are sort of two tailor shops in Hyrule Town. The one in old town is where Link goes to get his nice clothes, where he picks up the bracers. I did forget to mark that one on the map, my bad. It is in the central square, across from the cafe, just southwest of the Postage and Trading company.
The second tailor shop is the cobbler/tailor shop, in the slums. It's run by Bob and Ester, and you did start designing that one. However, we thought that design could be improved, I don't remember but I think some of the comments were that it looked too big and nice for a struggling business in the slums (like, maybe Bob should have one shelf of shoes, not five, maybe Ester should be selling fewer clothes and not have so many mannequins, maybe a less opulent carpet, perhaps a smaller store, etc.
So yeah, the tailor shop is done, but the cobbler/tailor for the slums still needs a little work.
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Oops, missed the Gallery. My first question is why is there a bed? Is it art?
I think it might be a little small to fully facilitate the sidequest with Ansel- when he takes his pictographs they'll be displayed on one of the walls, or perhaps all around the gallery, but among other art.
I think this space would really benefit from having other art- statues/sculptures, some paintings (there's some paintings of Valoo, Jabun, and the Deku tree that they made for Minish Cap but never used, I can try to find those for you). Maybe some weird installation art would be funny.
Another thing is you can put pretty much any sprite on a pedestal (or potted plants might work well), and there can be a funny disruptive plaque implying that it's art with a deep meaning. Like a plant labeled: "The Futility of Nature. Seed and Water on Soil."
Anyway, the walls look good and those frames work well for the photographs that eventually get taken.
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My first question is why is there a bed? Is it art?
I thought Gale lived there also XD. I´ll take that out.
We can put whatever crazy art we can, and I like the funny disruptive plaque idea! We can also add little eastereggs and hints from other titles, the Valoo, Jabun and Deku tree paintings would be one.
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Here, the artwork for those three can be found down on this page:
https://tcrf.net/The_Legend_of_Zelda:_The_Minish_Cap
We'll have to put those into frames though, I think they're designed to go into stained glass windows. Pretty much any item or NPC could pretty easily be turned into a statue, just change the colors to stone colors. I think it'd be great if many/most of the art had jokes to go along with it, but let's not rely too heavily on references to other games.
It would also make sense if most of the art (other than Ansel's photos) was focused just on Hyrule Town and the Royalty and stuff. That would suit the personality of the rich folks in town, and would make Ansel's pictures from around Hyrule sort of groundbreaking.
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Wow, long time since we worked on these XD
So I quickly made the shooting gallery just as it was described to me by Max a LONG time ago:
Shooting Gallery/Ammo shop - Has a counter with ammo (bombs, arrows, Deku nuts) on shelves behind it. Over on the other side of the shop is a long-ish gallery, like a rectangle [] with ropes hanging across it and slots in the walls. Targets come out of the slots along the ropes so Link can shoot them in the shooting game.
No one has been working on this project lately, why is that?
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Life has been busy unfortunately :( I'm also trying to work out a nasty bug in our map editor that's basically rendering it useless with certain graphics card drivers. So a lot of my dev time has been spent there instead of actual game features.
I *am* hoping to get another playable release out by year end
EDIT: Also, there *is* another zfgc-related project being worked on internally (not a game though)