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Author Topic: Majora's Mask - GB  (Read 95494 times)

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Re: Majora's Mask - GB
« Reply #80 on: June 08, 2006, 07:39:29 pm »
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Any updates HB?
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Re: Majora's Mask - GB
« Reply #81 on: June 08, 2006, 07:40:44 pm »
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Yeah I'm working on the sub screens and Tompel is working on the titlescreen I also made an icon for the exe.
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King Tetiro

Leader of Phoenix Heart
Re: Majora's Mask - GB
« Reply #82 on: June 08, 2006, 07:44:44 pm »
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@Hyrule_Boy- I had some more thoughts

Twinrova bow and arrow game- Lucky shot?
Photograph- Cursor
Wart- Lucky Shot

I'll keep thinking of more
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  • Phoenix Heart
Re: Majora's Mask - GB
« Reply #83 on: June 08, 2006, 08:04:23 pm »
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Great ideas but I've to finsish the main engine first so I'm again far away from that. These things are problems for later not for now.
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King Tetiro

Leader of Phoenix Heart
Re: Majora's Mask - GB
« Reply #84 on: June 08, 2006, 08:06:53 pm »
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Opps. Well, I'll try thinking of probs up to the first encounter with skull kid. Sound good?
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  • Phoenix Heart
Re: Majora's Mask - GB
« Reply #85 on: June 08, 2006, 08:09:11 pm »
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I know how I'm gonna do most of the things that includes the Skull kid.
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King Tetiro

Leader of Phoenix Heart
Re: Majora's Mask - GB
« Reply #86 on: June 08, 2006, 08:11:49 pm »
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I know but just in case. BTW, how are you going to do the jumping off cliffs thing?
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  • Phoenix Heart
Re: Majora's Mask - GB
« Reply #87 on: June 08, 2006, 08:14:25 pm »
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I coded jumping from a cliff already ages ago Mewgull uses my Jump off a cliff engine.
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Re: Majora's Mask - GB
« Reply #88 on: June 08, 2006, 10:42:42 pm »
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Not anymore.

Quote
Yeah I'm working on the sub screens
I made a nice little sub-menu screen engine when I was making the Registration menu engine, it's pretty cool actually... GB Style.

« Last Edit: June 09, 2006, 12:21:41 am by TheRealMethuselah »
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Re: Majora's Mask - GB
« Reply #89 on: June 09, 2006, 05:22:02 am »
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That looks really cool TRM.
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Re: Majora's Mask - GB
« Reply #90 on: June 09, 2006, 03:07:21 pm »
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I'll make them public so anyone can use the graphics.
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Re: Majora's Mask - GB
« Reply #91 on: June 09, 2006, 03:13:56 pm »
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Nice work, I can't wait ;).
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Re: Majora's Mask - GB
« Reply #92 on: June 09, 2006, 06:02:46 pm »
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Glad you like it anyway here's a screen from the Titlescreen.
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Re: Majora's Mask - GB(New screen)
« Reply #93 on: June 09, 2006, 06:16:38 pm »
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it looks good, but dont you think the "GB" should be below the "Majoras Mask" ?
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  • Freak GFX
Re: Majora's Mask - GB(New screen)
« Reply #94 on: June 09, 2006, 06:36:06 pm »
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Well if I would place it next to the title it wouldn't fit on the screen. ;)
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Goodnight

Once and future Captain
Re: Majora's Mask - GB(New screen)
« Reply #95 on: June 09, 2006, 07:34:02 pm »
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Screens look good so far.. sorry I've been too busy to keep up on this project. :P

I just played the Japanese version of Majora's Mask, and believe it or not, you can save 3 games instead of 2. So, I see no reason to artificially limit your game to just having 2. Just something to think about. ;)
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Re: Majora's Mask - GB(New screen)
« Reply #96 on: June 09, 2006, 07:35:05 pm »
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Lookin freakin awesome hyrule_boy. When do you think you might have a demo done,and what will it include,just the first three days?btw love that title screen :D
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Re: Majora's Mask - GB(New screen)
« Reply #97 on: June 09, 2006, 07:43:35 pm »
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@Goodnight:Thanks about the register I noticed that too but I'm not re-making the Japanese version. ;)
@Zoso_111:Glad you like it :) about the demo well the 1st demo will be an engine demo with probaly 1 transformation.  :)
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Re: Majora's Mask - GB(New screen)
« Reply #98 on: June 09, 2006, 07:57:53 pm »
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sweet, cant wait.Looks awesome ;)
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Re: Majora's Mask - GB
« Reply #99 on: June 09, 2006, 08:07:44 pm »
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Glad you like it anyway here's a screen from the Titlescreen.

Wow, that is so freaken cool.
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