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Author Topic: A Call for Progress  (Read 4676 times)

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Raen

Are you retarded or something?
A Call for Progress
« on: July 14, 2009, 06:11:21 pm »
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So, as most of you know, NCFC 2009 is coming up soon.

I was looking at the forums on the website for NCFC (http://www.nintendocfc.com/), and it looks like MFGG (a Mario fan game community, and hosts of this event, I believe) will be releasing a demo of their community project, and it's looking pretty good.

I don't know about you guys, but I think we have some really, really talented people here, and this community project could become something really, really awesome. I think it would be awesome to have something to show with this community project at NCFC, which will be held at the end of October.

So, here's what I'm asking for: We need some organization. We need to do some work, and get this project off the ground.
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Jeod

Team Dekunutz, Doubleteam
Re: A Call for Progress
« Reply #1 on: July 14, 2009, 09:06:58 pm »
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By October? Hm, originally our CP was Link's Awakening MC. However, the staff has not updated with the engine in a while, probably due to having lives. I myself am a pretty good graphic artist and already have resources for a LTTP styled Link's Awakening. I do use Multimedia Fusion 2, but if it's for a community project that will actually be worked on then I'll haul butt.
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Re: A Call for Progress
« Reply #2 on: July 14, 2009, 09:12:50 pm »
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Well there was also the request that we rip the resources from MC first, but people seem to like that less and it has stalled there.
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Raen

Are you retarded or something?
Re: A Call for Progress
« Reply #3 on: July 14, 2009, 09:17:21 pm »
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I want to try doing SOMETHING. Basically, I want some staff to step up and take charge of a community project that will get finished.
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pxl_moon (dotyue)

Team Dekunutz
Re: A Call for Progress
« Reply #4 on: July 14, 2009, 09:18:33 pm »
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By October? Hm, originally our CP was Link's Awakening MC.

well if theres enough for a demo till october.... the MFGG just puts up a demo too... and when i remember right then KIng Mob did the same last time
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
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Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: A Call for Progress
« Reply #5 on: July 14, 2009, 09:21:33 pm »
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Well you could start ripping tiles. This is what I've done already: http://home.student.utwente.nl/n.j.hoeijmakers/MCMaps/
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Jeod

Team Dekunutz, Doubleteam
Re: A Call for Progress
« Reply #6 on: July 14, 2009, 09:22:23 pm »
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Like I said, the staff is a bit busy with their own lives. Hence why this hasn't been updated and why the Weekly hasn't been going on. But we don't NEED the staff for this. Here's what we need.

1. Decision on the style. Go with majority, and keep debates short.
2. Planning. We're not making an entire game at first; we're making a demo.
3. Game Maker programmers. Judging by the amount of work needed, just one or two might do.
4. Graphics rip. LttP is abundant in terms of rips. For MC we can use Xfixium and Niek's tiles. It's just a demo.

5. Cooperation. The hardest part is starting. Maintaining is easier but still hard.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Raen

Are you retarded or something?
Re: A Call for Progress
« Reply #7 on: July 14, 2009, 09:24:40 pm »
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My particular specialty is mapping. Once I have proper tiles, I can blaze through the mapping process.
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Jeod

Team Dekunutz, Doubleteam
Re: A Call for Progress
« Reply #8 on: July 14, 2009, 09:25:57 pm »
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My particular specialty is mapping. Once I have proper tiles, I can blaze through the mapping process.

Same with me.

http://img34.yfrog.com/img34/4729/koholint.png
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: A Call for Progress
« Reply #9 on: July 14, 2009, 11:01:09 pm »
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Even though there isn't really a good plan yet, I'll open up the Minish Cap Engine board to regular members so that you can see some of the stuff I was working on and the thought process the team had - some posts might be deleted from the board that were meant to be private.

It's basically an improved Goodnight Link movement engine that evolved from a way to draw Link in pieces to not worrying about it and focusing on ice movement.

GM Minish Cap Engine - http://www.zfgc.com/forum/index.php?board=305.0
« Last Edit: July 14, 2009, 11:04:36 pm by 4Sword »
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Re: A Call for Progress
« Reply #10 on: July 15, 2009, 01:26:51 am »
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I've ripped a whole set of MC woods tiles from niek's maps. I would do the others when I get time.
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Re: A Call for Progress
« Reply #11 on: July 20, 2009, 08:36:45 am »
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Its looks like this project needs help :D
Tell me what needs to be added onto the engine, and i'll try to add it...  :o
but, no guaruntees.... i have my own game to worry about after all....  :'(
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Xiphirx

wat
Re: A Call for Progress
« Reply #12 on: July 21, 2009, 02:15:43 am »
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The reason why this is still at a halt is because the more talented people here, people who can actually get somewhere in a short time, do not use GM, which is what we chose ( D': ).

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  • For The Swarm
Re: A Call for Progress
« Reply #13 on: July 21, 2009, 09:07:35 am »
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The reason why this is still at a halt is because the more talented people here, people who can actually get somewhere in a short time, do not use GM, which is what we chose ( D': ).


I can make an engine.... IN GM!!!!!!!!!!!!!!  :D (IN A SHORT TIME) ;)
but i need to know what to put in it (obviously)  :P
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pxl_moon (dotyue)

Team Dekunutz
Re: A Call for Progress
« Reply #14 on: July 21, 2009, 09:22:02 am »
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The reason why this is still at a halt is because the more talented people here, people who can actually get somewhere in a short time, do not use GM, which is what we chose ( D': ).


I can make an engine.... IN GM!!!!!!!!!!!!!!  :D (IN A SHORT TIME) ;)
but i need to know what to put in it (obviously)  :P

All Link's Awakening features in a Minish Cap Quality I guess
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: A Call for Progress
« Reply #15 on: July 21, 2009, 09:27:39 am »
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The reason why this is still at a halt is because the more talented people here, people who can actually get somewhere in a short time, do not use GM, which is what we chose ( D': ).


I can make an engine.... IN GM!!!!!!!!!!!!!!  :D (IN A SHORT TIME) ;)
but i need to know what to put in it (obviously)  :P

I would say contact 4Sword and look at this board for details on the engine: http://www.zfgc.com/forum/index.php?board=305.0
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Re: A Call for Progress
« Reply #16 on: July 21, 2009, 05:56:55 pm »
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K, look... heres the deal. You guys make me a .gmk with all the sprites you need for the engine. I code it and give it back ;)
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