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Author Topic: Horn of Balance  (Read 462671 times)

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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #700 on: November 11, 2012, 02:42:45 am »
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does this demo play on any computer or do I need to install some sort of game player? Asking because I'll be getting it once I go over my friend's place. I know itll be too late for the event but I can still see if I find anything good or bad with the game so far..

You can run it in any computer, it's an .exe file.
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #701 on: November 11, 2012, 10:40:09 pm »
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Found and fixed a little glitch just in the nick of time. Here is a report of today's progress:

0.14.01 (11 november)
+ Altered Link's collision masking (now easier to get hit)
+ Tweaked Deibadora masking / AI
+ Tweaked masking cannonballs / popo / headless skeleton / bari's / cactus
+ Fixed issue: skeletons drop down during text as you light torches in dungeon 1 (also fixed in NCFC demo)
+ Fixed graphical errors in the overworld (also fixed in NCFC demo)
+ Tweaked arrows sticking to enemies
+ Finished new enemy: Spiked blocks (stationairy)
+ Finished new enemy: Stalrope
+ Tweaked Rope enemy
+ Added new enemy: Spiked block (automatic movement)
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #702 on: November 16, 2012, 07:46:02 pm »
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So, the NCFC is almost over and I've once again been humbled. :-\ I'm not really sure what went wrong but out of 5 entries (of which only two had an actual demo) I'm currently standing second to last....Ouch. I'll continue regardless, but some positive feedback would have been nice ego boost. Oh well. Guess I'll just have to try harder next time again. If anybody has any feedback or advise then I'm al ears. As usual.

Here is a new overview of the latest progress:

0.14.02 (16 november)
+ Addressed sound issues with automatic moving spiked blocks
+ Tweaked Sandman AI
+ Made various small alterations to dungeon 2
+ Added one new room to dungeon 2
+ Added new enemy: Spiked block (triggered movement)

Move! Move!
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #703 on: November 17, 2012, 10:10:03 pm »
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So, the NCFC is almost over and I've once again been humbled. :-\ I'm not really sure what went wrong but out of 5 entries (of which only two had an actual demo) I'm currently standing second to last....Ouch. I'll continue regardless, but some positive feedback would have been nice ego boost. Oh well. Guess I'll just have to try harder next time again. If anybody has any feedback or advise then I'm al ears. As usual.

Martijn! Hey, so you're in 3rd atm and you are close to Oracle of Secrets. It's EoA that's really killing it out there.

So, what I think happened is pretty simple. Your thumbnail presentation picture is probably the reason you haven't gotten more votes. EoA is made of eye-catching colors for one thing, and it's using graphics with more colors and it's just nicer on the eyes.

My advice for next year is this: Don't downsize your graphics to make a whole screen fit in the thumbnail. Keep the graphics scale at 1x, and of course, never let it stretch in any way. Use a screenshot of the most vividly colorful and interesting area, maybe capture some kind of fighting action or NPCs in the screenshot. Possibly overlay the game title graphic on top of the screenshot (placement depends on what is in the screenshot). Doing this will make it feel more like a representative graphic to the game as a whole rather than just a part. This makes a very subtle difference, but it's a very good way to go if done correctly. Next year, go ahead and put up your planned thumbnail here first, so the ZFGC community can give you feedback on what might make it look more inviting.

Besides the presentation, the only other thing I can think of as far as the actual game engine is that more people like MC graphics over the ALttP graphics. MC has more colors, the shading looks nicer, and the colors are more vivid. So my only other advice is to eventually make an alternate version that simply replaces the ALttP graphics with MC style, and possibly the audio as well. As long as you can easily grab the resources, this would be fairly simple to do. I believe that, if you did this, you'd get the most votes next time, easily. Your engine is solid and it's got a lot of content.
« Last Edit: November 17, 2012, 10:11:43 pm by Frozenç‚Ž »
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #704 on: November 18, 2012, 01:04:41 pm »
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Thank you. I'll keep that in mind for next year's event!

As for the minish cape visuals. I believe you are right in that it might be the way to get more votes. It just isn't for me. If that is the sole reason not to get to first place then I am perfectly at peace with it. I get that a lot of people care for those graphics more (maybe 'cause they are too young for alttp?), but there are also a lot of fangames based on the GBA and NES visuals so it's appearantly not for everyone. It also factors in that I like the alttp style far more myself as well.

Who knows. Maybe I will drastically change course in the far future, but changes are it will be to a public alttp game engine (like OpenZelda) or to a reskin/rebuild which could potentially make money (two completely opposite mindsets, I know XD).

While I'm posting. Here is the latest progress made:

0.14.03 (17 november)
+ Game starts now starts with 5 arrows
+ Fixed glitch with the spiked blocks
+ Fixed graphical issue picking up stones in the desert setting
+ Adjusted various things in existing rooms in dungeon 2
+ Tweaked Gel / Zol movement AI
+ Added more movable objects and chest contents
+ Added one of two pillar puzzles to dungeon 2's basement
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #705 on: November 18, 2012, 02:12:29 pm »
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Don't give up! This could be a perfect game to re-introduce ALTTP to everyone.
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #706 on: November 19, 2012, 12:11:34 am »
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I'm actually very glad to hear that you are sticking to ALttP. I like both the ALttP and MC graphic styles about equally, but there really aren't enough ALttP games, since MC has become the 2D Zelda standard, er something.
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #707 on: November 25, 2012, 09:34:59 am »
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Thank you both for the kind words. I meant to reply last week, but I've been busy (= now tutoring 4 children and on occassion working late).

The attachments seem to have been erased with the site migration so I'll repost the last one along with a new one.

Here is the latest progress:

0.14.04 (22 november)
+ Added second pillar puzzle to dungeon 2
+ Fixed glitch: missed release of the grab button

0.14.05 (24 november)
+ Tiles I use to visualise room borders are now always turned of ingame. So all screenshots and videos will hence forth be without those colored backgrounds.
+ Altered the titlesequence a little and added "PRESS SPACE"

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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #708 on: December 01, 2012, 10:17:48 am »
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Here is another small progress report from last week:

0.14.06 (25 november)
+ Added three new large crates as containers (require gloves)
+ Tweaked dungeon 2 room designs
+ Added (new) digging grid to several dungeon 2 rooms

*Also (since hyping is not a natural state of mind for me) I've promised myself to share one new screenshot or video each and every time I post in this topic. So check the attachement.
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #709 on: December 02, 2012, 05:37:16 pm »
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This weekend's progress report:

0.14.07 (2 december)
+ Fixed error with containers positioned outside of a diggrid
+ Added and implemented a movable bookcase
+ Rod's magic attacks can move through torches
+ Tweaked Leever AI (now appears less close to the character and only appear if he's within a certain distance)
+ (Re)designed 5 more rooms for the desert dungeon
+ Updated map of dungeon2
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #710 on: December 07, 2012, 03:51:41 pm »
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I can tell that there is a lot of effort in this one.
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #711 on: December 07, 2012, 06:29:22 pm »
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Thanks. It was indeed a bit of work to cover all the possibilities.

@Linkwolf48: I've attached your request in the attachment.
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #712 on: December 09, 2012, 01:24:05 am »
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A sandman?
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #713 on: December 09, 2012, 07:25:16 pm »
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Yes, he asked me if I had those sprites and the forum seemed like a handy way of giving them to him.

Here is this weekend's progress. It's a little less then normal, because I'm also helping out another project for a while.

0.14.08 (9 december)
+ Tweaked Leever / Sandman AI (will now only appear if Link is standing (slightly) on sand)
+ Slightly tweaked the credits sequence
+ Added new type of hitswitches: can alternate between on and off
+ Finished backdoor entrance to dungeon 2
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #714 on: December 16, 2012, 04:59:03 am »
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You are helping in another project? Who's?
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #715 on: December 16, 2012, 07:46:19 pm »
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I'm also working on programming the ingame menu in Echoes of Aurelia. It's in exchange for custom sprites (you'll likely love the custom boss sprites) and some variations is good every now and then.

As always. Here is this weekend's progress along with attached screenshots.

0.14.09 (15 december)
+ Masked and finished 5 rooms in the desert dungeon
+ Started work on the kitchen entrance scene

0.14.10 (16 december)
+ Finished work on the kitchen entrance scene
+ Tweaked leever AI (adressed appearing / dissappearing outside of sandy areas)
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #716 on: December 23, 2012, 12:52:19 pm »
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Here is this weekend's progress report. Along with another screenshot.

0.14.11 (22 december)
+ Screen refresh rate has been fixed to 60 fps
+ Fixed glitch with changing depths in sandy rooms (in some instances)
+ Optimized some backgrounds
+ Improved Leever AI (now stops following if you change floors and they are able to burrow)
+ Fixed surface errors in the hud
+ Fixed surface errors on the starting screens
+ Tweaked wall crashing

0.14.12 (23 december)
+ Tweaked AI soldier archers
+ Finished new enemy: Soldier Grunt Blue
+ Finished new enemy: Soldier Grunt Red
+ Added new enemies: Soldier Grunt Green + Yellow
+ Further optimized backgrounds
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #717 on: December 26, 2012, 05:10:20 am »
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The soldiers now have new colors? Do they get new weapons as well?
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #718 on: December 27, 2012, 12:37:11 pm »
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Well, I have been thinking about it but I haven't come up with any good ideas yet. I can think of other enemies like a sword, bow or spear (like a halbert) but those don't anything new to the gameplay. I'll listen to requests/suggestions if you have any though.

The extra color is because the world will be split into at least four areas. I seemed logical to already add the fourth version.
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Re: [NCFC demo] The Legend of Zelda: Horn of Bal...
« Reply #719 on: December 28, 2012, 06:39:15 am »
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For weapon suggestions, try these:
  • Throwing Spears
  • Battle Axe
  • Two-Handed Sword
  • Hammer
  • Hatchets
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