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Author Topic: OOT sprites in LTTP style  (Read 39488 times)

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Re: OOT sprites in LTTP style
« Reply #20 on: May 09, 2012, 03:58:58 am »
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Got bored so made the scarcrow(I used Master Yoshis child Goron sprite as my base)



I changed the front and back doors of the Lon Lon Ranch stable too. Im not quite sure if I like what the changes I made though. Was the north door better before, or better now that it stands out more?

Old


New
« Last Edit: May 09, 2012, 04:35:31 am by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #21 on: May 09, 2012, 05:01:54 am »
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Redone the scarecrow to be smaller -



Different arms -




EDIT - Redone him again with newerer arms and stuff -



or




I think done with him for now lol
« Last Edit: May 09, 2012, 06:23:44 am by Skeme KOS »
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Jeod

Team Dekunutz, Doubleteam
Re: OOT sprites in LTTP style
« Reply #22 on: May 09, 2012, 11:31:36 am »
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The lobger arms will make him more flexible if you intend to use him in a Majora's Mask fashion and have him dance.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
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Re: OOT sprites in LTTP style
« Reply #23 on: May 09, 2012, 04:05:40 pm »
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Ok, I think these ones below are the final versions(just undecided which head & hat I like best now ::)). Thanks to Jeod, I made two variations(one with normal arms, one with long) just incase someone wants to use it for a Majoras mask version.

Normal



Longer arms



Old Vs New
« Last Edit: May 09, 2012, 04:30:33 pm by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #24 on: May 13, 2012, 04:08:48 am »
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Using MaJoRas map as a base, I used my sprites to put together Lon Lon Ranch to see how it all looks!



http://img850.imageshack.us/img850/4532/lonlonranch.png

What do you guys think?

And here are some new and updated sprites/tiles -

Vase/Pot


Small Bench


Wooden Crate


Wooden Crate(Plain texture to match LTTP sign post)


Lon Lon Ranch Stable


Lon Lon Ranch House


Lon Lon Ranch Sign A


Lon Lon Ranch Sign B


Lon Lon Ranch Tree tiled to cliff LTTP style


Lon Lon Ranch Small Hut


Lon Lon Ranch Tall Building tiled to cliff


Lon Lon Ranch Vertical Outer Fence tiled to cliff


Lon Lon Ranch Horrizontal Outer Fence tiled to cliff


Tall Fence Tileset


Beetle



Kakariko Graveyard Butterfly animated



Kakariko Graveyard Ocarina Pad


Large Grave with flowers


Normal Grave with flowers


Pushable Grave with flowers


Hylian Grave mock up


Hyrule Castle Market Fountain


EDIT - How do I post a small image preview that opens up to full size if you click it?
« Last Edit: May 13, 2012, 03:53:16 pm by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #25 on: May 13, 2012, 05:44:19 am »
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Impressive. Not sure about the crates, but overall the ranch is very appealing.

Now redo your well.  :)



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Re: OOT sprites in LTTP style
« Reply #26 on: May 13, 2012, 05:57:20 am »
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Impressive. Not sure about the crates, but overall the ranch is very appealing.

Now redo your well.  :)




Thanks man! It plays really nice in game too! :) Looks a lot better too.
Big thanks goes to MaJora for the main map work.
It took me a while to figure out why you posted those statue sprites but now I see that they have the perfect base! Thank you for pointing it out to me lol
I'll see what I can do.
Im actually quite happy with my crates but youre right, theres something about them. It tokk me AGES to get to where they are now though lol Any ideas how I can make them better? I do think they are ok for now though and much better than all the other attempts I made in the past.
« Last Edit: May 13, 2012, 06:03:02 am by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #27 on: May 13, 2012, 02:49:28 pm »
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Quick 10 min WIP. I think the shape is too square atm so Im gonna make it more diamond shape like my older well -


Also, I updated the stables doors again in the posts above.
« Last Edit: May 13, 2012, 04:01:43 pm by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #28 on: May 13, 2012, 08:15:08 pm »
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Isn't Lon Lon supposed to be mirrored? As in...the house/barn in the south?
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Re: OOT sprites in LTTP style
« Reply #29 on: May 16, 2012, 03:11:24 am »
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Fishing pond WIP

Any critiques or suggestions? Should the pond be bigger for gameplay with the fishing rod?
« Last Edit: May 16, 2012, 03:17:17 am by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #30 on: May 16, 2012, 03:26:02 am »
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The little hole looks wayyy to big. It should be a crack in the wall if i remember correctly. Also the water coming out looks to unnatural/copypasted. Try making it not go completly straight, and try to not make it look like a repeated line. Also not a fan of the area with the desk. Seems like that would need a lot of custom.. Or maybe im remembering it wrong.
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Re: OOT sprites in LTTP style
« Reply #31 on: May 16, 2012, 03:46:23 am »
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Heres the desk area -



And heres the crack -


As you can see, the crack is quite huge.
Is it the stairs and border that you dont like in the desk area? I added those because I thought it looked too plain without them. I dont like the colours on the whole thing though so maybe thats what you dont like.
I made a load of different variations and recolours on the whole desk area and will show a few tomorrow and see which one you guys like best.
The water coming from the hole uses a simple mod of the LTTP water tiles, but maybe if I shortened the little stream, it would look better? I'll try your suggestions though and see how it looks.
I should add that I like to put my own take on these things instead of recreating them 100% accurate to OOT, which explains things like the stairs in the desk area. :)
« Last Edit: May 16, 2012, 08:37:47 pm by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #32 on: May 16, 2012, 11:37:46 am »
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Hmm, it seems a little big when I first saw it (the pond itself). But maybe that's just me.
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Re: OOT sprites in LTTP style
« Reply #33 on: May 16, 2012, 04:07:25 pm »
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Yup. It does look quite big in the pics for some reason, but when youre walking around it in-game, it seems way too small. The pond in OOT was massive in comparison.
Im pretty sure that I should make it a bit bigger(about 2-4 tiles max) for fishing to be more like it was in OOT. In OOT, I remember having to find a good spot to get the bigger fish...even standing on the log and casting the rod from there. My pond is so small at the moment that you could just cast from anywhere and your rod would reach the middle of the pond.
Or do you guys think this gameplay element is not important to recreate? If not, then I will leave the pond at its current size because it really is quite small when in-game(which I actually like, but I have gameplay in mind too.)
Maybe I should share the gamemaker file so you guys can check it out for yourselves?
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Re: OOT sprites in LTTP style
« Reply #34 on: May 16, 2012, 08:17:18 pm »
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Still WIP but this is the new size & shape which Im quite happy with for now -

« Last Edit: May 16, 2012, 08:52:18 pm by Skeme KOS »
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King Tetiro

Leader of Phoenix Heart
Re: OOT sprites in LTTP style
« Reply #35 on: May 20, 2012, 10:13:24 pm »
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Not too shabby. Keep up the good work!
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  • Phoenix Heart
Re: OOT sprites in LTTP style
« Reply #36 on: May 21, 2012, 12:29:37 am »
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I dont like how the crack is just resized hole... If you look at the picture the whole wall had weird cracks and stuff. Idk. Maybe its just an opinion.
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DJvenom

super-sage
Re: OOT sprites in LTTP style
« Reply #37 on: May 21, 2012, 02:48:41 am »
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The aquarium should be on the top part of the counter, so you get a side view of the fish IMO. Not bad though! Clever use of the swamp vines :D
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Re: OOT sprites in LTTP style
« Reply #38 on: May 21, 2012, 11:08:54 pm »
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Thanks guys! :) I'll definitely look into changing the water hole into a crack and putting the aquarium at the top of the desk counter for a side-on view later on, but for now, here is the complete(for now), tidied up version(Fixed tiling errors and palette inconsistencies).
Theres still some minor tiling errors left to fix with the desk areas stone wall and Im still not sure about the colour pallet I used for the wall and floor tiles...but it will do for now I think.

http://img259.imageshack.us/img259/1639/fishingpondfinal2.png
« Last Edit: May 21, 2012, 11:12:42 pm by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #39 on: May 21, 2012, 11:34:22 pm »
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Tileset
I actually had to make quite a few custom tiles to create this area -


Animations
Again, a lot had to be custom made. I will give the recommended animation speed to be used in Gamemaker when using a 30fps room speed for your game.
Please note that the animations seen below are not the proper speed. In-game they will be slower if you use my recommended speed settings.

Water hole Piece A(image_speed=0.1.2.5)


Water hole Piece B


Water hole Piece C


Water hole Complete piece


Aquarium with transparent water(image_speed=0.1.2.5)


Without transparent effect


Shallow water waves(they were static in LTTP) (image_speed=0.1.2.5)

UP


DOWN


LEFT


RIGHT


UP-LEFT


UP-RIGHT


DOWN-LEFT


DOWN-RIGHT


Lily pad A stepped on


Lily pad B stepped on


Pond shoot stepped on


Butterfly(image_speed=0.2.5)
« Last Edit: May 24, 2012, 04:36:25 am by Skeme KOS »
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