Also, keep in mind that this dungeon requires the cogs to open, which Ganondorf steals from Link. So part of the dungeon may involve you getting the cogs back so you can use them.
Hahaha I still have my original design for this that I made in Paint.Show content(http://i5.photobucket.com/albums/y194/dakirbymaster/tcc.jpg)
Seriously though hope what comes of this version is worthy of the series. XD
Not surprised. Just thought I'd share it though. XDHahaha I still have my original design for this that I made in Paint.Show content(http://i5.photobucket.com/albums/y194/dakirbymaster/tcc.jpg)
Seriously though hope what comes of this version is worthy of the series. XD
Actually, we thought something like that.
I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!
I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!Actually that's what I was thinking when I made that old-ass design up there XD
Ha. Hivemind must mean it's a good idea, then!I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!Actually that's what I was thinking when I made that old-ass design up there XD
Hivemind from 6 years ago you mean? XDHa. Hivemind must mean it's a good idea, then!I really love the idea where the entire dungeon is a clock and its interiors are gears. Does anyone remember the Ancients Temple in Final Fantasy VII with the haunted clock room? Sorry I'm just throwing my two-cents down but that I think would be a fantastic direction to start off with. Great job, Masterpaul and everyone else who contributed so far!Actually that's what I was thinking when I made that old-ass design up there XD
Sorry, what? I didn't understand. What we have until now are four floors. The first floor with twelve doors, with each of the numbers above. The mini-dungeons of each door will be related to getting the cogs, solving puzzles with the items and with the clock gears, and all that kind of things.
The second floor, we're having for the Zodiac signs, related with the months, and all that, although I think that may be changed. In each of these 12 mini-dungeons, the puzzle will be related with the signs (i.e. for Gemini, something about twins; i.e. for Saggitario, Link with the bow).
And the third floor will be long, and as Link moves through the floor, Link will be teleported to a little-tiny-mini-dungeon related to each of the Temples, in order, and after, a fight against the boss of each temple (this was suggested by Shadow, zdude in that days). After doing all that, Link will have to stand on a clock hand, that will begin spinn faster, and faster, and then begins to slow down and appears on the fourth floor. Then the battle against Sykes.
The second floor, we're having for the Zodiac signs, related with the months, and all that, although I think that may be changed. In each of these 12 mini-dungeons, the puzzle will be related with the signs (i.e. for Gemini, something about twins; i.e. for Saggitario, Link with the bow).There's a dungeon in Golden Sun: Dark Dawn like this that might be good to get some ideas from. I believe it was Craggy Peak Ruins.
The second floor, we're having for the Zodiac signs, related with the months, and all that, although I think that may be changed. In each of these 12 mini-dungeons, the puzzle will be related with the signs (i.e. for Gemini, something about twins; i.e. for Saggitario, Link with the bow).There's a dungeon in Golden Sun: Dark Dawn like this that might be good to get some ideas from. I believe it was Craggy Peak Ruins.
Blaze as I said with my answer to your PM earlier. The game is a community effort. Thus posting your current work is fine. Other members of the community can make suggestions which you can then adapt into the final design. It is a community project and community input is encouraged. There is no need for secretcy and make a spectacular contribution.
I have to agree with Kienamaru. Fighting previous bosses in the final dungeon is not much fun, especially because the accepted friendly NPC Seare also offers a boss rush mini-game afterwards. However making some singular tough enemies to fight like bosses is a good idea. You could perhaps make some additional boss characters or miniboss characters special o this dungeon. For example the these characters can refer to the main races in the game, for example: Sykes (for the Hylians), a giant mad scrub (for the deku), twinrova (for the gerudo's).
I've changed my response to a quick expaination of what we have so far, I don't mind change.Blaze as I said with my answer to your PM earlier. The game is a community effort. Thus posting your current work is fine. Other members of the community can make suggestions which you can then adapt into the final design. It is a community project and community input is encouraged. There is no need for secretcy and make a spectacular contribution.
I have to agree with Kienamaru. Fighting previous bosses in the final dungeon is not much fun, especially because the accepted friendly NPC Seare also offers a boss rush mini-game afterwards. However making some singular tough enemies to fight like bosses is a good idea. You could perhaps make some additional boss characters or miniboss characters special o this dungeon. For example the these characters can refer to the main races in the game, for example: Sykes (for the Hylians), a giant mad scrub (for the deku), twinrova (for the gerudo's).
I agree with Niek. Shadow, Blaze, you two don't seem to be accepting any input given to you in this thread. Kienamaru said something with quite an amount of depth and you disregarded what he said completely. Please consider everyone's opinion.
I happen to agree with Kienamaru and Niek: fighting previous bosses is a huge pain and I never liked doing it in videogames.