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Topics - AimesGames

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Zelda Projects / Legend Of Zelda: Silent Echoes
« on: September 05, 2021, 12:07:50 am »
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A long time ago when I was a teenager who had a dream of creating a Zelda game, I started making one.
I built my skills in Game Maker, and eventually made an engine that resembled what a somewhat Game Boy Zelda felt like,
I was determined to not use any example files, and I was determined on learning instead of copy and pasting.
I created an alpha build of Zelda: Forever Nightfall which featured a text engine, shield, sword, and save features.
After that, I stopped the project and started a project called Silent Echoes. It went from 2d to 3D, and then I gave up on it.
Now, going back to the gameboy style I am used to, I am starting up my Zelda game project once again with improved story, game-play, and feel.

The style is more of a Zelda Ocarina of Time meets Game Boy Zelda games.
This game starts off similar as Forever Nightfall, but without the cringey story I wrote for it.
This game is going to tackle on why Demise have hatred for the goddesses. I already have the intro written out, but I think I won't spoil that until the milk demo is fully completed.

While I have you all waiting, I will link my old cringey Zelda game demo here. The very beginning of gameplay is very similar to this where you have to receive the shop keeper's inventory from the monster.

It's an incomplete buggy mess. You were warned.



(I will properly write the names of the rippers momentarily)

Discussion / Good mood on a crappy day!
« on: April 25, 2015, 02:43:10 pm »
Today is super cloudy here, and it's rainy.  Which to me, puts me in a good mood.
I love playing Zelda games on rainy days, or watching other Zelda projects that people make on YouTube!

Speaking of which!
I feel like messing around with Blender.  I made a little simple game project, where you just walk.  And I was like.  Wow, that is so easy to do on Blender.  And well, I think I may just start transferring my game into Blender, which isn't nothing much except a title screen.  I want to do this so developing is faster.  You can also export your games, which I didn't know before which is why I turned away in the beginning.

And.  I really want to show you guys this person's Zelda game project made in Blender, and it really inspires me.

<a href="http://www.youtube.com/watch?v=BOBg3g-WLes" target="_blank">http://www.youtube.com/watch?v=BOBg3g-WLes</a>

MGZedit: Fixed the youtube link

Graphics / How to do this...(Got it)
« on: October 01, 2014, 03:52:24 pm »
I need your guy's help...
I am making my first Zelda game in 3D.  I can't effin get this thing to work.  So basically, I imported a premade model that was on Zelda capital, and I don't know how to put link's head back on.

Help me! Please and thank you! :C

Discussion / Legend of Zelda: Silent Echoes --- Ideas
« on: August 24, 2014, 05:34:19 am »
        So, I released a post about an upcoming game that I have been working on which got deleted. (The file did, not the post).
FYI, never try to use Linux if you are a Windows person.

        Anyways, I have been rethinking the graphics.  For all of my years using Game Maker, I've been using GBC tiles because they're easy to use.  I love them.  But, I don't want to use GBC on this project because it doesn't fit.  It's not how I want it.  So, I have a question to nice, helpful people. Can you make a tutorial on how to properly use MC's tile sets because when I map with them it turns out hideous.  Ew, no.  I want my game to look beautiful! :) It'd be nice if people would do tutorials on that, using proper techniques.

        I got my game idea from LOZ: Shadowgazer.  I loved the ideas in that game, and then it really inspired me to make Zelda: Silent Echoes.  What I am going to do with it will hopefully blow your minds.  I am going to attempt to make Silent Echoes as stable as I can.  I will be using HUB sprites that won't be mine (credit will be given of course).  Just to let you know, anyways. I will now put spoilers for people who like spoilers.  But this will give away the secret portal (which won't be much of a secret anyways in the playable demo).  Though, for people who really, really don't wanna see what the portal to Twilight is then don't look.

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In Silent Echoes, Link will be sleeping a lot.  The concept is a bit similar to LOZ: Link's Awakening.  However, Link uses his dreams to enter the Twilight realm.

That's all the spoilers you get, and that was a somewhat big one.  I hope you to see some tutorials on how to properly map Minish cap! ^-^

Zelda Projects / The Legend of Zelda OLD
« on: June 22, 2014, 11:54:54 pm »
Thank Fantym for the logo.

Hello.  I am some what still stalled on this project, though, it's only because I am learning 3D in Game Maker.
I am so excited to show what I have been working on... XD So, I did announce it somewhere that I was going to make this game into 3D, and I feel that it will fit most in 3D.  What I have learned is so far is that 3D is a lot more simple to modify than it is for 2D.  Some may disagree, but I think it's easier for me. ^.^

Here's a screenshot on what I have learned.  No, I didn't make that link model, that is a replica of OOT link.  I was hoping to use Majora's Mask Link because he in that game looks a lot better in my opinion. I just need to learn how to add textures to models in the right areas.  That's why link is blue.  It's just a random texture so I can show you~ 8)

*I also want to point out that a lot of comments aren't commented on this new update*

Camera is zoomed out.  But now I know how to have it show the model in different directions! :)

Graphics / Zelda logo needed!
« on: June 19, 2014, 02:49:10 am »

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