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Messages - UknownXL

Pages: 1 ... 3 4 [5]
81
Audio / Back Ground Sounds?
« on: June 07, 2008, 08:02:39 pm »
Where can I go to get the back ground sounds for zelda. Like birds chirping and such. Where can I get that?

82
 Wow, I played the demo. It was amazing. I got to give you guys props. It felt like playing a real zelda game, which I have never encountered from a fan game. Very inspirational. I cant wait to see the finished version. Keep up the good work.

83
Coding / Re: Collision Problem in My game? (action script)
« on: June 07, 2008, 05:20:45 pm »
 Yea I noticed that while looking over other languages. I just use AS2 I have never had a book. lol
I wish I did. I started wanting to make cartoons in flash, but I wanted to make it interactive using buttons and thats how it all began, but I plan on starting college soon ( for game programming ) so that probably will help too.

84
Coding / Re: Collision Problem in My game? (action script)
« on: June 07, 2008, 04:22:19 pm »
 So that was all coded? Interesting. That must have been difficult without being able to see everything. But yea ive seen it done before, but not on notepad. lol How did you learn action script without ever getting flash. Maybe a class. Everything I know is self taught. Its been 3 years since I started so i guess im doing pretty good. Still havent mastered collisions yet.

85
Coding / Re: Collision Problem in My game? (action script)
« on: June 07, 2008, 04:06:19 pm »
A line compliler? You mean you wrote the code in a different language and it was changed to action script? Or am I wrong?

86
Coding / Re: Collision Problem in My game? (action script)
« on: June 07, 2008, 03:37:59 pm »
 This is suppose to find the x and y shape of everything in the walls movie clip, it works, but not all the time. =( I can get stuck in walls and walk over things sometimes. So I need a better method or something. Do you think you could possibly lend a hand for help? All the code is on the main char and its refering to one movie clip called "Walls"

87
Coding / Re: Collision Problem in My game? (action script)
« on: June 07, 2008, 03:06:23 pm »
Im using hitTest with shapeflags. But I need something more accurate though.

88
Coding / Re: Collision Problem in My game? (action script)
« on: June 07, 2008, 03:45:51 am »
Okay I dont really know what im looking for here. What was the game called they made?

89
Coding / Re: Collision Problem in My game? (action script)
« on: June 07, 2008, 03:39:35 am »
Okay ill give em a try.

90
Coding / Re: Collision Problem in My game? (action script)
« on: June 07, 2008, 02:41:47 am »
Yea, its what I know. I just know a little basic and such besides that. But all my games are made in flash up to this point, but if he gets on hopefully he can help. It should be a fixable problem. I just dont know how to fix it.

91
Coding / Collision Problem in My game? (action script)
« on: June 07, 2008, 01:43:59 am »
--------------------------------------------------------------------------------
I am having some issues with collision detection in my upcoming game "The Guardian" and I was hoping someone here could help me out?

Sometimes the main char can get stuck in the walls and the collision isnt as accurate as I wanted. If anyone can help please reply here.

Here is the code for the collision. It is on the main character and everything that we are hitTesting is withing the walls movie clip.

onClipEvent (load) {
   this._name = "hiro";
   _root.RUN = 6;
}
onClipEvent (enterFrame) {
   if (Key.isDown(Key.RIGHT)) {
      if (_root.Walls.hitTest(getBounds(_root).xMax, _y, true)&&_root.hiroalive && !_root.hirohurt) {
         _root.pushes = true;
      } else {
         if (_root.pause == false and _root.attack == false &&_root.hiroalive && !_root.hirohurt) {
            this._x += _root.RUN;
            _root.pushes = false;
         }
      }
   } else if (Key.isDown(Key.LEFT)) {
      if (_root.Walls.hitTest(getBounds(_root).xMin, _y, true) &&_root.hiroalive && !_root.hirohurt) {
      _root.pushes = true;
      } else {
         if (_root.pause == false and _root.attack == false &&_root.hiroalive && !_root.hirohurt) {
            _root.pushes = false;
            this._x -= _root.RUN;
         }
      }
   }
   if (Key.isDown(Key.DOWN)) {
      if (_root.Walls.hitTest(_x, getBounds(_root).yMax, true) &&_root.hiroalive && !_root.hirohurt) {
      _root.pushes = true;
      } else {
         if (_root.pause == false and _root.attack == false &&_root.hiroalive && !_root.hirohurt) {
            _root.pushes = false;
            this._y += _root.RUN;
         }
      }
   } else if (Key.isDown(Key.UP)) {
      if (_root.Walls.hitTest(_x, getBounds(_root).yMin, true) &&_root.hiroalive && !_root.hirohurt) {
      _root.pushes = true;
      } else {
         if (_root.pause == false and _root.attack == false &&_root.hiroalive && !_root.hirohurt) {
            _root.pushes = false;
            this._y -= _root.RUN;
         }
      }
   }
}
 

92
Other Projects / Re: Break Out
« on: June 07, 2008, 01:30:25 am »
Where you going to college. I plan on starting after the summer. I jut graduated college and thats what I want to do with my life lol.

93
Other Projects / Re: The Guardian (WIP)
« on: June 07, 2008, 01:28:58 am »
OK I think that works. I would love for people to give me ideas for puzzles in dungeons.

94
Other Projects / Re: Break Out
« on: June 07, 2008, 01:21:14 am »
Oh did you try out the game? Im just wanting to know what you think about it.

95
Other Projects / Re: Break Out
« on: June 07, 2008, 01:20:28 am »
Okay then. Ill fix that up. I suppose.

96
Other Projects / Re: The Guardian
« on: June 07, 2008, 01:12:37 am »
 The game engine is completed and I have been working on it for 2 weeks lol. I just have to create the woods and the first dungeon. Anyone have any dungreon ideas?

97
Other Projects / Re: Break Out
« on: June 07, 2008, 01:10:17 am »
True, but I didnt really want anyone downloading my game either. Since I have a sponsorship agreement. But I wanted to share it with everyone here.

98
Other Projects / [WIP] The Guardian
« on: June 07, 2008, 01:00:37 am »
 This game was greatly influenced by The Legend of Zelda and it has been a project I have been writing for years. Im mainly writing here so others would possibly help me with story details, dungeons and maybe some action scripting of anyone here can do that.

The story takes place on a small island in the middle of the Sea. The island is called Neveah. The story begins with our main character "Hiro" awaking to a normal day. But soon after awaking he learns that The Village Guardian "Conrad" wishes to see him. Conrad lives deap in the forest and it is unsafe there. So when you try to enter you are stopped by the town bully and you can not proceed in tell you get a sword. (Which the black smith will do as long as you get the necessary items.) Once you get the items, he gives you the sword and shield. So yo can then enter the forest. But you have to fight the bully. Its the battle tutorial. But after defeating him you go through the forest killing goblins, and other enemies. But once to Conrads house. He tells you that his time as Guardian is coming to an end and that you will be is succesor. And that you must go to the guardians temple for your training, and obtain the guardians stone.
So what I need is some help with the puzzles and such with the 1st dungeon. The boss at the end, is a phantom version of you. Its you overcoming the fear and darkness within yourself.  So if you have any input or anything like that please reply here.

Pics





Progress
Main Char Programming 100%
Camera 100%
Neveah Island 70%
1st Dungeon 0%
Chat System 100%
battle system 70%
Wall Detection 90% needs improvement.
DayNightSystem 100%

Added a day night system and sound effects.

99
Other Projects / Break Out
« on: June 07, 2008, 12:41:53 am »
I know this is probably suppose to be in the downloads section, but the program you need to run this on your computer is around 800 bucks. But you dont need anything to view it on a website.

But this is my first ever finished game. I had alot of hours of work put into this and I wanted everyone here to see it. Because they helped me get me my start at game design years ago. But I got 2,000 dollars for this game and im working on my next game wich I will post here in a second. So everyone enjoy and tell me what you think.

 http://www.notdoppler.com/breakout.php

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