Oooooookay. So this game's original build had an error where it wouldn't load the overworld for some people. I think I've fixed that now, so if you tried this before and weren't able to play the game, try it again with the new build.
Sorry for the snafu.
Cheers
91
on: May 26, 2023, 08:32:09 pm
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Started by lierinwait - Last post by lierinwait | ||
92
on: May 20, 2023, 11:04:19 am
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Started by Martijn dh - Last post by Martijn dh | ||
Just a quicky update this weekend to let you know that I've just released demo 1.1 over on Itch.
Link: https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo It's a small update containing the following new features:
Code: [Select] v0.27.20 (8 mei 2023) |
93
on: May 19, 2023, 06:44:52 pm
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Started by Martijn dh - Last post by Martijn dh | ||
At your service
Thank you for the many years of support. |
94
on: May 19, 2023, 06:19:25 pm
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Started by Martijn dh - Last post by gm112 | ||
One thing that always puts a smile on my face is seeing you diligently still working at perhaps the longest running project in this sites history! Well, aside from Demo 4. I look forward to the big demo update
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95
on: May 07, 2023, 08:47:48 pm
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Started by Martijn dh - Last post by Martijn dh | ||
I've got some family things going on right and it got pretty late again while writing this. So please do excuse any typo's and such. 😅
The good news is that more tricky hero animations have been completed and implemented: jumping into water, using the net and using the staff. I really spend a lot of time to make those feel good and to not just go for something too generic. I'm keeping it a secret for now, but if you look at the gif for example you can see that the lady is actually holding up her dress in order to walk around. It's that level of detail that I'm talking about. Speaking of NPC´s. A lot of progress has also been made on sprites for the game´s main villain group. This will (mostly) be like a mercenary group, so expect a wide range of colorful characters. 😉 They will not be shown of for a long while, but I like to work backwards with bosses and such. So starting with the goal and then making sure the rest (like the setting and level) fit it. And thus there is already progress being made on this front. On the demo side: I had hoped for the next small update to also include the shield and net items (as both have recently been completed). This will fall through though as the required custom sounds are not ready yet (=my scheduling mistake) and I have to wait one or multiple months until I can ask for more. So, for now unless I find good placeholder sounds, those features are pushed back to the next big demo update. Progress report: Code: [Select] v0.27.14 (1 mei 2023) |
96
on: April 30, 2023, 09:07:52 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Hi all,
So you have noticed that the progress logs have been a lot longer these past few weeks. That is because I've taken a few months off from my regular job in order to work on the game (and just enjoy a bit of extra freedom). It was getting a bit much doing both things together and this will buy me some more peace of mind to look at the bigger picture again. I do not have grand plans to do this fulltime. It's just a little something that I've been saving up for for myself. Long story short: expect. As for progress on the actual game: - I believe I fixed the random movement issue that was reported. I've been hesitant to release an update yet though as I don't have a tester available right now. If anybody feels like helping out with that, please let me know. - The next demo will also include the shield as an equipable item. Check out the screenshot. It won't stop enemies from walking into you, but it will stop their nasty projectiles. - I've also been able to make really good progress with the inclusion of the 6 NPC's originally in your hometown, as well as new visuals for the fast travel system. I don't want to spoil anyone so I'll only be showing screenshots little by little over time. Progress report: Code: [Select] v0.27.07 (24 apr 2023) |
97
on: April 23, 2023, 08:14:13 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Skipping the bigger status update this week. Just working on a range of things right now as I adjust the plans for the next goals.
Progress report: Code: [Select] v0.27.00 (17 apr 2023) |
98
on: April 23, 2023, 12:26:20 am
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Started by lierinwait - Last post by lierinwait | ||
How long did it take you? 6-ish months? I was working full time so could only work on it occasionally, and I cheated and based it on an engine I'd build for a different game last year to reduce my workload. |
99
on: April 19, 2023, 05:14:41 am
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Started by lierinwait - Last post by MaJoRa | ||
That's pretty darn impressive, I won't get to playing it until later but the screen shots alone are quite cool to see.
How long did it take you? |
100
on: April 18, 2023, 12:43:12 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Just a quicky update.
It had come to my attention that the previous demo had issues a good while into the dungeon. I have just uploaded demo version 0.27.01 to Itch. All know issues have been resolved in that one. Link: https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo While I'm at it. If you want to see a nice playthrough of the game also check out: https://www.twitch.tv/videos/1796342153 |