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Author Topic: (Demo/Build 2)Open Source GB Zelda Engine (Build 2 Released!)  (Read 7910 times)

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Koh

(Demo/Build 2)Open Source GB Zelda Engine (Build...
« on: December 08, 2007, 12:07:45 am »
  • Tamer Koh
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INFO
Well, I can give several reasons why I am doing this, but I will only give 3:

-I could improve my coding
-People could have a GB source to use (along with credit)
-A new GB era to arise ;)

But if you really think about this, this would be enjoyable and helpful, so hopefully this will rise the way I hope it should. This is made in Game Maker 7.

CURRENT FEATURES
Movement: |||||||||| 100%
Ledge-Jumping: |||||||||| 100%
Jumping (Roc's Feather): |||||||||| 100%
Falling & Respawn: |||||||||| 100%
Transitions (Screen-Scrolling): |||||||||| 100%
Pushing (Blocks included): |||||||||| 100%
HUD (Credit Yoshi for Hearts & Rupees): |||||||||| 100%
Items: || 20%
Bombs (Link's Awakening Style) && Pickup-Bombs (Link's Awakening Style): |||||||||| 100%
Treasure Chests: |||||||||| 100%
Menu: |||||: 55%

SCREENSHOTS


DOWNLOADS
Build 2 Game: Open Source GB Zelda Engine Build 2 Game
Build 2 Game Maker 7 File: Open Source GB Zelda Engine Build 2 Game Maker 7 File

CONTROLS
Z: Z Button/main action button
X: X Button
Enter: Open Menu/Close Menu
Space: Opens Map
Ctrl: Take a screenshot (it will save as a .png, but not a real one.  Open it in paint or something and go to File -> Save As -> and save it as a real .png)
« Last Edit: December 29, 2007, 01:19:34 pm by dlbrooks33 »
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  • Megaclipse Games
Re: (WiP)Open Source GB Zelda Engine
« Reply #1 on: December 08, 2007, 12:21:01 am »
  • You got the Master Sword!
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awsome i cant wait till its done XD but what are u yousing?
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Come hither o traveler... I sing ye a song yet so melancholy, my voice speaketh the epitaph of darkness.Come into my world young Hylian.Darkest apocalypse hour approaches...Awaken from thy slumber whilst destiny's dreaming of ye soul. Dost thou haveith the time to end thy slumber? Lest thee interfere with my plan, death shall find ye!My mask sees the beginning is the end...I am Majora!
  • zfgc

Koh

Re: (WiP)Open Source GB Zelda Engine
« Reply #2 on: December 08, 2007, 12:26:16 am »
  • Tamer Koh
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Oh sorry, its made in Game Maker 7 (could be ported to 6, cause no extentions are used)
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Re: (WiP)Open Source GB Zelda Engine
« Reply #3 on: December 08, 2007, 07:00:50 am »
  • I need something new to put here...
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It sounds good, and I would support you, but this is probably your fifth try this year. Sorry.
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Pedlya

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Re: (WiP)Open Source GB Zelda Engine
« Reply #4 on: December 08, 2007, 07:06:13 am »
  • Vote for Harvey!~
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It sounds good, and I would support you, but this is probably your fifth try this year. Sorry.

He might have more knowledge of gm, no need to be a !@#$% :c.

Good luck on this man.
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: (WiP)Open Source GB Zelda Engine
« Reply #5 on: December 08, 2007, 02:27:11 pm »
  • Metal Up Your Ass.
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Looking foward to this XD..You could add pickup items or some enemies even..
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Re: (WiP)Open Source GB Zelda Engine
« Reply #6 on: December 08, 2007, 05:05:56 pm »
  • You got the Master Sword!
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Looking foward to this XD..You could add pickup items or some enemies even..
ya that tll be cool but do you need pro edition?
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Come hither o traveler... I sing ye a song yet so melancholy, my voice speaketh the epitaph of darkness.Come into my world young Hylian.Darkest apocalypse hour approaches...Awaken from thy slumber whilst destiny's dreaming of ye soul. Dost thou haveith the time to end thy slumber? Lest thee interfere with my plan, death shall find ye!My mask sees the beginning is the end...I am Majora!
  • zfgc

Koh

Re: (WiP)Open Source GB Zelda Engine
« Reply #7 on: December 08, 2007, 08:02:48 pm »
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Requires Pro, cause of alpha's and pro functions, such as draw_sprite_ext()
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Giverny

Christ on Acid
Re: (WiP)Open Source GB Zelda Engine
« Reply #8 on: December 08, 2007, 09:47:18 pm »
  • Bitte Scheiße
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A GB era rising now would be worse than a second holocost from a Jews view.
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THEGivernyPROJECT
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Re: (WiP)Open Source GB Zelda Engine
« Reply #9 on: December 08, 2007, 09:49:48 pm »
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A GB era rising now would be worse than a second holocost from a Jews view.
Yeah... GB sprites suck. They only looked that way because of the GB's lack of graphics power and screen size.
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Giverny

Christ on Acid
Re: (WiP)Open Source GB Zelda Engine
« Reply #10 on: December 08, 2007, 09:56:00 pm »
  • Bitte Scheiße
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yup. But now, how can people use these things? I'd rather see BS Zelda GFX than GB GFX. But this engine might still be interesting.
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THEGivernyPROJECT
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Re: (WiP)Open Source GB Zelda Engine
« Reply #11 on: December 08, 2007, 10:24:24 pm »
  • Drop down and give me 9000!
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Honestly I'm not so fussed with the use of GB graphics, even if it was awhile ago. Also GB sprites seemed to have lack of animation, not many frames per action but the simplicity makes it easier to work with. But then again GB graphics can be quite an eyesore to those who have already moved on and don't want to look back.

But of course some old games back from that era are being remade w/better graphics of course, so I guess you could always 'upgrade' the graphics yourselves ;).

Looks good, keep it up.
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I like potato.
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Re: (WiP)Open Source GB Zelda Engine
« Reply #12 on: December 09, 2007, 05:10:12 pm »
  • You got the Master Sword!
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Honestly I'm not so fussed with the use of GB graphics, even if it was awhile ago. Also GB sprites seemed to have lack of animation, not many frames per action but the simplicity makes it easier to work with. But then again GB graphics can be quite an eyesore to those who have already moved on and don't want to look back.

But of course some old games back from that era are being remade w/better graphics of course, so I guess you could always 'upgrade' the graphics yourselves ;).

Looks good, keep it up.
esactly what i was gonna say XD
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Come hither o traveler... I sing ye a song yet so melancholy, my voice speaketh the epitaph of darkness.Come into my world young Hylian.Darkest apocalypse hour approaches...Awaken from thy slumber whilst destiny's dreaming of ye soul. Dost thou haveith the time to end thy slumber? Lest thee interfere with my plan, death shall find ye!My mask sees the beginning is the end...I am Majora!
  • zfgc

Koh

Re: (Demo/Build 1)Open Source GB Zelda Engine (B...
« Reply #13 on: December 09, 2007, 09:46:27 pm »
  • Tamer Koh
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Build 1 is open to the public!

DOWNLOADS
Build 1 Game: Open Source GB Zelda Engine Build 1 Game
Build 1 Game Maker 7 File: Open Source GB Zelda Engine Build 1 Game Maker 7 File
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King Tetiro

Leader of Phoenix Heart
Re: (Demo/Build 1)Open Source GB Zelda Engine (B...
« Reply #14 on: December 09, 2007, 09:48:50 pm »
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Testing....I will report any bugs
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Re: (Demo/Build 1)Open Source GB Zelda Engine (B...
« Reply #15 on: December 09, 2007, 11:10:55 pm »
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The hole jumping room is too hard. I think you should decrease the hole size so it's easier to jump simple holes.
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Re: (Demo/Build 1)Open Source GB Zelda Engine (B...
« Reply #16 on: December 15, 2007, 06:01:40 pm »
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this is pretty cool
however jumping is good, landing isnt
you fall down too easily
i died so many times trying to get a feel for where to stand :P
you should make more though - GB stuff is easily available
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Re: (Demo/Build 1)Open Source GB Zelda Engine (B...
« Reply #17 on: December 25, 2007, 07:47:47 am »
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i love this engine!! it's great. I love the gb graphics.. "keep it simple stupid" creating custom sprites is really easy.. and with a engine like this us fan/independent game developers can focus on making the story and dungeons. i love this :]

the biggest annoyance is that jumping room.. It was very hard and i lost all my hearts.. you maybe should add the saving and game over system soon.. i didnt like how the stairs were.. i dont think that was in gb.. but it i didnt like moving that slow.. and then when walking up i started going slow before i hit the stairs.. a bug or glitch which i dont consider it being either because nothings wrong with the code you just havent scripted the restriction... i was able to swing the sword while mid air!! but anyways thank you so much to this addition to the comunity!! i really respect this
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Re: (Demo/Build 1)Open Source GB Zelda Engine (B...
« Reply #18 on: December 25, 2007, 01:30:08 pm »
  • Pichuscute
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i love this engine!! it's great. I love the gb graphics.. "keep it simple stupid" creating custom sprites is really easy.. and with a engine like this us fan/independent game developers can focus on making the story and dungeons. i love this :]

the biggest annoyance is that jumping room.. It was very hard and i lost all my hearts.. you maybe should add the saving and game over system soon.. i didnt like how the stairs were.. i dont think that was in gb.. but it i didnt like moving that slow.. and then when walking up i started going slow before i hit the stairs.. a bug or glitch which i dont consider it being either because nothings wrong with the code you just havent scripted the restriction... i was able to swing the sword while mid air!! but anyways thank you so much to this addition to the comunity!! i really respect this
the stairs are supposed to be like that, haven't played the gb games? and your supposed to be able to swing your sword in the air
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Re: (Demo/Build 1)Open Source GB Zelda Engine (B...
« Reply #19 on: December 25, 2007, 10:27:15 pm »
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yeah i did play the gb but i dont remember the stairs.. but very good engine!!
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