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Author Topic: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)  (Read 242968 times)

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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #180 on: April 06, 2010, 03:07:33 am »
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Hehe. I'm just gonna stick with my opinion over everyone's as far as Tingle is concerned. I'm quite pleased with him. Possibly one of my favorite sprites I've made in this style.

Said like a man!

Btw, I'd really like to see more of Zora's Domain. Though I understand that it can be pretty infuriating to lose work and to have to do it all over again.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #181 on: April 06, 2010, 03:44:00 am »
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Turns out I didn't lose it. But I started over regardless. Haha. All I have done at the moment is King Zora's throne room. But A good bit of my tiles are placeholder. I need tile sets of cliffs/walls/whatever you wanna call em. I can't find the angles I need. I basically have the entire light world map tiled and I'm picking around off of it.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #182 on: April 06, 2010, 05:24:18 am »
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Turns out I didn't lose it. But I started over regardless. Haha.
What do you mean you didn't loose it?
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #183 on: April 06, 2010, 05:39:18 pm »
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^ Means he didn't lose the work he did on Zora's Domain?
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Re: The Legend of Zelda: Ocarina of the Past
« Reply #184 on: April 06, 2010, 05:51:22 pm »
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Hmm, I just notice that the title says  "Teh ..." instead "The ..."  :P
« Last Edit: April 06, 2010, 05:53:06 pm by Niek »
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #185 on: April 06, 2010, 08:22:18 pm »
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Tingle is great as it is. Hard to say anything about the guard though. It'd be great to see him in somekind of mockup.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #186 on: April 06, 2010, 09:26:31 pm »
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^ Means he didn't lose the work he did on Zora's Domain?
Thankyou captian obvoiuse... I ment, was it in a tmp file, or what happenend?
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Re: The Legend of Zelda: Ocarina of the Past
« Reply #187 on: April 06, 2010, 10:27:05 pm »
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I need tile sets of cliffs/walls/whatever you wanna call em. I can't find the angles I need.

They shouldn't be hard to make though, right? Couldn't you use the other walls to as a reference to make the needed angles? Hmm, well, cool that you didn't lose your work, even if you are starting over anyway.

Btw, I just noticed the horse facing up and down in that latest sprite sheet! Well done! ... animate... DJ?... hmmm? ;)
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #188 on: April 07, 2010, 01:15:22 am »
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For the record, I like the guard AND Tingle. :P
Don't lose heart.

Tingle especially, though, is good. Except the balloon, as you've said.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #189 on: April 07, 2010, 01:18:51 am »
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Maybe your right, maybe I'm just being acist to the tingles and that yous is already perfect. :-\ Are you going to make Majora in humanoid form or the the Moon as well?
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #190 on: April 07, 2010, 02:37:33 am »
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The moon would be quite a feat. Honestly the best way to do the moon would be like so:



With the Moon in the background looming closer and closer. Not sure what location that would be best to put at though.. Haven't played much of Majora's Mask, and what I have played was so many years ago.  

Hmm.. maybe show a skyline over the wall in each section of town. Or make the top of clock tower separate from the bottom so that when you arrive at the top, you can see the moon.
« Last Edit: April 07, 2010, 02:53:35 am by Master Yoshi »
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #191 on: April 07, 2010, 02:47:48 am »
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Really? I was thinking of it being a Moon of constant size hovering above the the clock tower slowly comming closer to the ground. Then again my game is MC style, and the moon already crashed in it...
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #192 on: April 07, 2010, 02:55:02 am »
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A constant size would be far easier, actually. That's probably the best approach. Just slightly lowering the moon as time progresses.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #193 on: April 07, 2010, 03:09:25 am »
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I think the only place that screenshot method would work would be on top of the clocktower.

Besides that, I think you could get off just ignoring the moon in other areas, except the telescope view thing.

@Random
You weren't very specific in your original question, I merely answered your question xD
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #194 on: April 07, 2010, 03:18:22 am »
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Just a fun little mockup I did earlier. Now that I'm home from work, it's spriting time. :)
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #195 on: April 07, 2010, 03:37:53 am »
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Woot spriting time!
A constant size would be far easier, actually. That's probably the best approach. Just slightly lowering the moon as time progresses.
That is actualy what I said...
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #196 on: April 07, 2010, 03:42:26 am »
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Agreeing with you, sir.



I'm pondering on just how hard it would be to tile the entire land of Hyrule as a single map, similar to how it was done in ALttP. The only area that was separate was the Master Sword area, I believe. Someone correct me if I'm wrong. 

I believe it can be done, and I'm thinking about taking it on myself. Could be a lot of fun. Really, most of the existing ALttP tiles can be used. Though I believe when converting a 3d game to 2d, you need to make sacrifices and changes that better suit the 2d environment. For example, going by the map above, the Deku Tree would be facing east.. but the easiest way to go about that would be to have him facing south, obviously. So you'd have to make slight changes the layout of the area to suit that better. Also, pretty much all doors face south in ALttP. So I'd make adjustments so that all buildings are accessible from the south.

Hell, pretty much everything is North and South in ALttP. Ladders, stairs and whatnot. 

Also note that I love how the areas on that map that you cannot see in the game are fogged out with clouds. I'd like to attempt that on my map with the Death Mountain clouds.

« Last Edit: April 07, 2010, 04:56:14 am by Master Yoshi »
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #197 on: April 07, 2010, 07:21:39 am »
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Agreeing with you, sir.



I'm pondering on just how hard it would be to tile the entire land of Hyrule as a single map, similar to how it was done in ALttP. The only area that was separate was the Master Sword area, I believe. Someone correct me if I'm wrong. 
Then I have to correct you sir, because the ALttP overworld is not mapped in 1 complete map. This becomes painfully obvious when you look at sides where you can't cross to the next area. For example, look around Hyrule Castle.

http://www.vgmaps.com/Atlas/SuperNES/LegendOfZelda-ALinkToThePast-LightWorld.png

MaJoRa, has been tiling many OOT areas with LttP tiles and done a pretty good job with it. I suggest you browse the Resource -> Graphics section for his work.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #198 on: April 07, 2010, 07:24:35 am »
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I think he was talking in a technical sense Niek :P

The lost woods was constructed the same way and treated the same way as a cave or dungeon, whereas the rest was truly part of one "map" (I'm not using "map" in the GameMaker sense, where it's one big freakin' data type, but rather a collection of data meant as the same general unit).
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #199 on: April 07, 2010, 07:41:52 am »
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Okay so I sugest using an MC sence instead of ALttP mapping. It is simpler but it says much more. The top left one is the MC world map as an example. The bottem left is an example of what a fan may do with it. (I forgot who made it but credit does not go to me.) And the right one is the CPKoT aproach. It is actualy harder than MC and ALttP, but it is more elaborate and says more for itself. It may have never been finished, but it would look wonderfull if it was finished. (Thinking of finishing it for contributing to CPKoT when it comes back.) May I also sugest maying an addition to the lost woods where it says Zora's Domain then south from there make termina. Should't be too har cosidering the MC tiles already include clouds to cover up to nonused lands like ALttP, MM, and OoT does.
« Last Edit: April 07, 2010, 08:34:13 am by Random »
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