ZFGC
ZFGC CP => Artwork => King of Thieves => Sprites/Tiles => Topic started by: SpritingBrad on August 16, 2015, 04:05:50 pm
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I made link using the wind cog animation. Link charges it up and then throws it towards the direction he´s facing. I will attempt The other ones too.
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Looks good to me. I'll have to remove Link from the center of the tornado for coding purposes, but that shouldn't be a problem :)
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I don't get the cogs reference. What does that mean exactly? It reminds me of LoZ flute whirlwind. Very nice.
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MurrCatt, the cogs parts refers to a set of items important to the game. They're the plot device as well as items you can use. If you're interested in anything to do with king of thieves, you should check out the wiki! :D
http://wiki.zfgc.com/Category:King_Of_Thieves
You can get a good idea of the basic story and stuff there.
Anyway, looks pretty great man! I like how big the tornado is, really makes it feel like the cog is truly powerful.
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Wow Im glad you like it!
The frame of link in the tornado is the one on top the text! You only need to fip the tornado animation on the top of the sheet to make the tornado apear animation. If you dont the tornado will turn one way and then the otherway.
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I gave this one a go! Link charges up water and then pushes out a huge wave in the direction he´s facing. I edited the wave from here: http://spritefx.blogspot.com.es/2013/04/sprite-shock-waves.html
I thought it looked great! I hope nobody kills me for this...
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From the wiki:
Sea Cog
Holding the button assigned to the thief bracers with this equipped charges an attack when not adjacent to a door. When released, Link releases a concussive wave of water in a radius around him. When it hits enemies, it damages them. It can turn water wheels and nourish plants. Using this attack uses up a portion of Link's magic.
http://wiki.zfgc.com/KOT:Cogs (http://wiki.zfgc.com/KOT:Cogs)
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Other than the big water axe, this would probably work. The splashy summoning animation. But I think the cog's effect is supposed to be a circle expanding out from around Link.
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Yup, correct. The wave itself should surround Link
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I finally made the wave as a radius around Link! (I forgot to do it last summer XD)
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Not to be nitpicky, but I'm of the opinion that the wave would look better as a perfect circle.