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Author Topic: [WIP] Hyrule: Online  (Read 14264 times)

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Broojo02

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[WIP] Hyrule: Online
« on: July 10, 2008, 10:02:21 pm »
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Note: I'm now using Eclipse because it has better support but may change my engine at any time.

Game Name: Hyrule Online

Features:
#Alttp style graphics
#Ocarina of time in 2D
#6 races of hyrule: Kokiri, Hylian, Zora, Goron, Sheikah and Gerudo

Description: Hyrule Online is an ORPG being developed that is set before Ocarina of Time but in the same hyrule. Things are are little different, the sheikahs are still thriving in kakariko village, the gerudos are more firendly to other races and the great war of hyrule is yet to begin.

You choose from 6 races of hyrule to play as, start off in a hidden section of the Lost Woods and undergo training where at the end you choose whether you wish to be a warrior, mage or archer. You will then appear in Hyrule field and the whole of Hyrule is your oyster.

There will be an organised structure of temples, just like other zelda games, specific for your level that contain hordes of enemies, NPCs with quests, puzzles a mini boss and a main boss. The max level in this game is 150.

Armour: Certain races have the same armour. I think I will put them in 3 groups of 2 or 2 groups of 3. it just depends how different the sprites are :P
Weapons: Each race has a weapon specific for them, I won't say now in case someone steals but I have it all in my head Mr. Tweedy :D
Shields: See armour above.

Staff:
Broojo02: Head developer

Website / Forum:
Hyrule Online

Screenshots:
Early screenshots of Hyrule Field:







Enemies:
Armos:
Bari:
Beamos:
Biri:
Bubble (blue):
Bubble (green):
Bubble (red):
Cucco???:
Deku baba:
Deku scrub:
Dodongo:
Fake door:
Floor master:
Gerudo Guard:
Ghoma larvae:
Gold skultulla:
Iron knuckle:
Keese:
Keese (fire):
Keese (ice):
Leever:
Like Like:
Moblin:
Octorok:
Peahat:
Poe:
Shabom:
Skulltula:
Spike:
Stalchild:
Stalfos:
Tektite (blue):
Tektite (red):
Wallmaster:

Other Info: There is credit to give to the makers of some of the sprites above and I know of this :)
« Last Edit: October 26, 2009, 04:23:15 pm by Broojo02 »
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Re: [WIP] Hyrule Online
« Reply #1 on: July 10, 2008, 10:42:04 pm »
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Looks pretty promising, though maybe you should have each Race start off in their respective area. Like Zora starts in Zora's Domain, Goron in Death Mountain, etc.

I would offer to be a spriter, but I have a few other projects I'm working on. I would be a tester though if you would like.

Good luck!
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Re: [WIP] Hyrule Online
« Reply #2 on: July 10, 2008, 10:52:58 pm »
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This looks a lot like an eclipse-esque mmo engine. Please tell me the combat is zelda-like and not just press ctrl to attack.
I wish the best of luck to you though. Creating and maintaining an mmo is extremely difficult.
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Re: [WIP] Hyrule Online
« Reply #3 on: July 10, 2008, 11:01:26 pm »
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This game looks incredibly amazing, reminds me of oracle of life...( I miss that game :'( )

Best of luck with this one mate 8)
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Re: [WIP] Hyrule Online
« Reply #4 on: July 10, 2008, 11:06:58 pm »
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I was going to think of 3 things when I opened this topic.

1. It's a game maker game made by someone who can't program
2. It's a game maker game made by someone who can program, but not online things
3. It's a player worlds/Konfuze/whatever prewritten crappy online game engine.

Turns out it's number 3. I'm sorry, but I don't think the gameplay of Playerworlds/whatever engine you're using fits the Zelda series, plus you're making it look like your programmed the engine yourself and not even stating that you're using Playerworlds/whatever.
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Broojo02

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Re: [WIP] Hyrule Online
« Reply #5 on: July 10, 2008, 11:17:49 pm »
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Pyro: Thanks :) yeah I was gonna do that but then I wanted the harder enemies to be in other areas of the game like gerudo valley and death mountain so I just stuck to hyrule field :P.

whitechapel: o shi- I can change the attack key if you want...Thanks for the good luck :)

cheesepie: Thanks, hope you enjoy it when it is released.

Reo: I was going to think of 3 things when I create this topic.

1. People would say it looks great and would like to play it (cheesepie).
2. People would say the mapping looks crap but good luck anyway.
3. The wise asses who themselves have played about with MMO makers would bash it immediately, branding it a generic "Playerworlds" (eugh) engine. Assuming that I have added nothing myself to the source.

So forgive me if the gameplay isn't slash and dodge but its an RPG as I said in the first sentance of the description. Its made in Elysium diamond 3.3.0 with various aspects of 3.3.1. I have seen people play much worse s*** than this made with the same engine but they still enjoy it
« Last Edit: July 10, 2008, 11:22:13 pm by Broojo02 »
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DeathTailsz

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Re: [WIP] Hyrule Online
« Reply #6 on: July 10, 2008, 11:49:29 pm »
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Review "Well, the idea of an "Online" Legend of Zelda is fascinating.
Hopefully, the use of the Elysium Diamond is successful, or Eclipse.  (I, myself, have attempted this, but failed. [Mainly the fact that I didn't know how to port forward at the time.])  Anyways, good luck on future mapping, so on."

Overall: "All in all- Good screenshots, tiles, like the idea of NOT using Game Maker. (Have my reasons on this).  When it comes out, you'll probably (Most likely) have me all over it. (If it's not canceled)"

~Tailsz~  XD
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Broojo02

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Re: [WIP] Hyrule Online
« Reply #7 on: July 10, 2008, 11:56:24 pm »
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Review "Well, the idea of an "Online" Legend of Zelda is fascinating.
Hopefully, the use of the Elysium Diamond is successful, or Eclipse.  (I, myself, have attempted this, but failed. [Mainly the fact that I didn't know how to port forward at the time.])  Anyways, good luck on future mapping, so on."

Overall: "All in all- Good screenshots, tiles, like the idea of NOT using Game Maker. (Have my reasons on this).  When it comes out, you'll probably (Most likely) have me all over it. (If it's not canceled)"

~Tailsz~  XD

Cool, thanks for the review :D I just managed to port forward yesterday  ;) I tested it on canyouseeme.org

This game has been in planning for years, it won't be cancelled but it will probably have its slow areas.
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DeathTailsz

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Re: [WIP] Hyrule Online
« Reply #8 on: July 11, 2008, 12:54:44 am »
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Cool, thanks for the review :D I just managed to port forward yesterday  ;) I tested it on canyouseeme.org

This game has been in planning for years, it won't be cancelled but it will probably have its slow areas.

Yay!  I can't wait for the demo!  (Maybe i'll remake my old Zelda Online thing, you never know. xD)
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King Tetiro

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Re: [WIP] Hyrule Online
« Reply #9 on: July 11, 2008, 04:52:39 pm »
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Dude, if you really improve the graphics, It will rock!
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Broojo02

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Re: [WIP] Hyrule Online
« Reply #10 on: July 11, 2008, 05:27:08 pm »
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Yeah, I need more cute custom detail, there is a limit to my spriting prowess, I need people like King Mob to sprite for my game but they probably don't have the time.

And I would love to use that Hyrule City tileset thingy you created to put in my game but I doubt you will let me use it :(
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King Tetiro

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Re: [WIP] Hyrule Online
« Reply #11 on: July 11, 2008, 05:42:09 pm »
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Dude thanks for reminding me. King Mob wll know how to sprite with awesomeness. Thanks for the advice!
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DeathTailsz

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Re: [WIP] Hyrule Online
« Reply #12 on: July 11, 2008, 07:36:26 pm »
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Yeah, I need more cute custom detail, there is a limit to my spriting prowess, I need people like King Mob to sprite for my game but they probably don't have the time.

And I would love to use that Hyrule City tileset thingy you created to put in my game but I doubt you will let me use it :(

Mmm, the graphics seem good enough for me. (Even the most lack of graphics, gameplay will always triumph, but, it could use a few better tilesets though. :|)

I hate the fact that you can only do "Small" sprites for Elysium Diamond, unless you want to use the Big Sprite sheets. :\
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Kingknight

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Re: [WIP] Hyrule Online
« Reply #13 on: July 11, 2008, 07:50:12 pm »
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ooh... i certainly love the wallmaster :-[...
it haz a cool style 8)
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Broojo02

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Re: [WIP] Hyrule Online
« Reply #14 on: July 11, 2008, 08:05:11 pm »
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Thanks :) Some of the other sprites look a bit iffy but I can sort em out a bit later.
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Ahruon

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Re: [WIP] Hyrule Online
« Reply #15 on: July 11, 2008, 09:52:58 pm »
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Not bad... but tell me, where did I saw this game before ? Ther has been like a million attemps to make one Zelda Online game, but they all fail, what does these one have that not all the others do ?
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DeathTailsz

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Re: [WIP] Hyrule Online
« Reply #16 on: July 11, 2008, 10:10:19 pm »
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Not bad... but tell me, where did I saw this game before ? Ther has been like a million attemps to make one Zelda Online game, but they all fail, what does these one have that not all the others do ?
A totally confedant host/creator.
That's probably the reason why they all failed. :D (i think)

(Lol posting from my Wii.)
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King Tetiro

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Re: [WIP] Hyrule Online
« Reply #17 on: July 12, 2008, 06:24:48 am »
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Maybe interest? That's what kept me programming.
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Ahruon

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Re: [WIP] Hyrule Online
« Reply #18 on: July 12, 2008, 05:05:40 pm »
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Well then how many people you have to help you ?
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CrystalAngel04

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Re: [WIP] Hyrule Online
« Reply #19 on: July 12, 2008, 05:35:20 pm »
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Good luck with this project I'm interested to see how it turns out. All I do have to say however is you need to work on the mapping, it's currently just too bland. What makes an ORPG (or any game really) is often the amount of interaction one has with its rather engaging environment so make sure you keep that in mind.
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