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Author Topic: TLoZ: Curse of Archaia [DEC 4: New Info]  (Read 9918 times)

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TLoZ: Curse of Archaia [DEC 4: New Info]
« on: November 04, 2006, 12:31:59 am »
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The Legend
Long ago there was a land of peace and prosperity, with rolling green fields and high mountainous peaks. The land was known as Archaia, and it seemed that it would prosper for all of time. But it didn't. One day a cold wind was said to have passed over the land it everything vanished completely. Eons later a new nation called Hyrule began to grow on the same land that was once home to Archaia. The legacy of Archaia was long forgotten, but as of late strange occurrences have been stirring in Hyrule. A dark cloud swirls outward from the tallest tower of Hyrule Castle, covering the land with driving rain and lightning that threatens to destroy all life, and the King has become unreasonable, ordering the soldiers to take people from different villages and have them slaughtered in public for "disloyalty to the crown". One night a young man named Link who lives in the forest of Lon is awakened, so he ventures out into the pouring rain following a glimmer of light which leads him to the gates of Hyrule Castle...

The Screenshots

Link following Miri on a stormy night. Almost ready for a demo. :)

http://img.photobucket.com/albums/v47/moldorma/Zelda%20Fangames/cursescreen3.png
http://img.photobucket.com/albums/v47/moldorma/Zelda%20Fangames/cursescreen2.png
http://img.photobucket.com/albums/v47/moldorma/Zelda%20Fangames/curse-screen1.png

The Credits
Goodnight - Walking Engine
Miles Lombardi - Sword Engine/Hearts Engine
TRW - Text Engine
Moldorma - Updating HUD, Open and Enter Houses, Cut Bushes, Rain and Darkness Adjuster, Lots of Graphics
Nintendo - LTTP Style Graphics

The Other Info
This project is on hold until I get my new computer (Intel iMac) for christmas, which will be able to run windows at full speed (damn VPC), and also be able to run GM6 (again, damn VPC). I will start completely remaking the game (good thing I wasn't too far in) with completely custom graphics. See you then!
« Last Edit: December 05, 2006, 02:00:41 am by Moldorma »
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  • Lionfish Apps
Re: TLoZ: Curse of Archaia
« Reply #1 on: November 04, 2006, 12:44:55 am »
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BlitzMax Mr.Mac User?

 But anyway, the storyline sounds excellent... I expect to see a great fan-game out of this...
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Re: TLoZ: Curse of Archaia
« Reply #2 on: November 04, 2006, 12:50:45 am »
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80 dollars Mr. Piers? That's not very lady-like. :P
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gm112

Re: TLoZ: Curse of Archaia
« Reply #3 on: November 04, 2006, 01:09:11 am »
Blitzmax owns all.  :jellytime:
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Re: TLoZ: Curse of Archaia
« Reply #4 on: November 04, 2006, 01:11:56 am »
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I'll probably just stick with what I know (Flash, and I know it very well). Or I could try and muddle through the pain and tear-stricken lands on TNT-Basic. >_< Nah.
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  • Lionfish Apps
Re: TLoZ: Curse of Archaia
« Reply #5 on: November 04, 2006, 01:14:30 am »
  • Loopier than a bowl of Cheerios
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80 dollars Mr. Piers? That's not very lady-like. :P

free from a torrent, mr moldorma link? :P j/k
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gm112

Re: TLoZ: Curse of Archaia
« Reply #6 on: November 04, 2006, 01:26:40 am »
Torrents are for poor people.  :jellytime:
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Re: TLoZ: Curse of Archaia
« Reply #7 on: November 04, 2006, 01:54:03 am »
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I neeeever steal things though! >_> <_< *runs*
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Re: TLoZ: Curse of Archaia
« Reply #8 on: November 04, 2006, 02:19:16 am »
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Have you tried Bochs? May as well.

Sounds interesting, anyway. And you really need to get a PC. I love Macs, but they just aren't any good for game development.
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Re: TLoZ: Curse of Archaia
« Reply #9 on: November 04, 2006, 02:20:55 am »
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Kame: I have indeed tried Bochs, but years and years ago. I'm sure it's better now. And also, I am getting an Intel iMac for christmas, so that solves that problem (go bootcamp!)
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  • Lionfish Apps
Re: TLoZ: Curse of Archaia
« Reply #10 on: November 04, 2006, 02:30:22 am »
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Kame: I have indeed tried Bochs, but years and years ago. I'm sure it's better now. And also, I am getting an Intel iMac for christmas, so that solves that problem (go bootcamp!)
Well, sweetness! I have to say, with all the new stuff Apple's been adding to their products, plus the features in Leopard, I'm seriously considering buying an iMac when I get a new computer.
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Re: TLoZ: Curse of Archaia
« Reply #11 on: November 04, 2006, 02:58:18 am »
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MOLDORMA <3
Long time no see man, remember Kirby fan forums? Or whatever?
Haha anyways, when do you plan to start this off? :S
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Re: TLoZ: Curse of Archaia
« Reply #12 on: November 04, 2006, 03:02:32 am »
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Hey Drew! Yeah, I remember them. Weren't they called Dreamland Forums or summat? Anyways, I plan to start that ASAP. I'm getting Ubuntu Linux right now and from there I can get Wine and such. It'll work somehow. :P
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Re: TLoZ: Curse of Archaia
« Reply #13 on: November 04, 2006, 03:04:08 am »
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GASP NO! Sounds okeh I gess...  :o moo
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Re: TLoZ: Curse of Archaia
« Reply #14 on: November 04, 2006, 03:05:29 am »
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Want to show me a screen/WIP sometime? I like your games. I'll pop on AIM and check in sometime if you wanted
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Re: TLoZ: Curse of Archaia
« Reply #15 on: November 04, 2006, 02:30:39 pm »
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Yeah, I'll show you as soon as I have sumtin Drew.
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Re: TLoZ: Curse of Archaia
« Reply #16 on: November 07, 2006, 08:03:28 pm »
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News attack. My Virtual PC will work if I can clean the CD. So I'll probably make it in Game Maker. :) Cheers (cuz I'm so british =nwn=)
« Last Edit: November 07, 2006, 09:51:51 pm by Moldorma »
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Re: TLoZ: Curse of Archaia [NOV 16: Big ol' Upda...
« Reply #17 on: November 17, 2006, 02:10:31 am »
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Like I said, Big ol update. Screenshot, new story, some setting info, and more. I also have a little of the plot plotted out (no pun intended!) but only I and Moldrill know that stuff (he's my bro after all)
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Hammer Bro. Mike

Hammer Bro. Mike
Re: TLoZ: Curse of Archaia [NOV 16: Big ol' Upda...
« Reply #18 on: November 17, 2006, 09:56:58 pm »
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Pretty good so far. Are you going to change the screen resolution smaller or are you going to let it stay the same.
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  • Zelda Eternity
Re: TLoZ: Curse of Archaia [NOV 16: Big ol' Upda...
« Reply #19 on: November 17, 2006, 10:39:45 pm »
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Is there something wrong with the res I chose? I thought it was a good size. Not huge like the 640 by 480 it starts with, but not as small as, say, a gameboy game.
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