Currently still in the engine phase, my zelda fan game, with the help of Miragos and SinkinDevil, and some other people from different websites, has come along far enough in its tech engine stage, that I figure it's okay to post up here.
Game Progress: (Tech) Demo released. (See below)
The LegendLong ago, when the realm known as Hyrule was formed by the divine gifts of the three, Din, Farore and Nayru, when life first came into being, amidst the good and purity of this new world, an evil was born. Given the basic Adam and Eve situation, it manipulated the new beings into quarraling, causing battles to break out. By playing both sides of this war, the evil leeched off of the life forces of his victims. The bloodshed he caused saddened the Godesses, but they refused to do more than send a particularly strong spirit of courage, of wisdom, and of power down upon the earth.
The spirit of courage found its way to the heart of a young man, born and raised in the newly raised kingdom of Hyrule. This man, being a blacksmith, and inspired by the Godesses, created a sword of awesome power.
The spirit of wisdom found its way into a theif girl, cunning in her measures and sharp of tongue. Taking upon the spirit, she set out to enlighten the one who would save the world from the ever growing evil. This girl, using her knowledge, sought out this hero, along the way joining forces with the courageous smith.
The spirit of power found residence in the heart of a brave and noble ruler, of lands far to the east. He, being shown in a vision of the calamities of Hyrule, began the long and perilous journey. He faced many dangers, as the evil raised demons to combat him as he approached the land, attempting to keep the three from meeting. He succeeded in battle, making his way to the spot which he had been shown.
There, the three waited for the Hero of Fate, but he was never to appear. The and their followers, a group of strong-hearted men and women, fought bitterly against the onslaught of the now powerful evil. Almost two years had passed since the Spirits reached their hosts, and still, there was no sign of the Hero.
After a mighty battle, led by the legendary three, they managed to keep the enemy at bay, driving it back. However, the lady-theif was wounded severely, and her life could not be saved. Instead, the three combined their strengths and enshrined the blade, bestowing upon it the blessing of the Godesses, and fading away. This blade could only be removed from its shrine by one of pure heart, of strong mind, and of noble will.
The evil was victorious, but before the demonic power could destroy all that the Godesses created, intervention was granted. The three, seeing the destruction wrought by the demon, banished it to a hell so fierce, it faded back in and unto itself. However, its power was so great that they could not destory either the demon, or the portal through which it was cast down. Instead, they sank it into the earth, burying it in the bowels of the undergrounds, covering it over again, and creating a temple above the spot where it sank.
Then, recultivating the few shreds of life that still existed, they proceeded to begin the gradual healing of the horrific scars the land had suffered. Again, they returned to their heavens, and again, the people lived peacefully.
The tribes of the east formed aleigances with those of Hyrule, as well as with the hardy Gorums(later to be known as Gorons) of the north, and the Zoru of the South. Forming a strong alliance, the land prospered. Hundreds of years pass, and the history of the land is almost forgotten, only being recounted in sparse fairy-tales.
Every now and again, the sword is tried, and a hero attempts to remove it. However, none have suceeded, and the King of Hyrule, Dante Hyrule, has held a challenge for all swordsmen. The victor of the champion may marry his daughter, but almost more importantly, have a go at the sacred sword. Something along those lines
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The GeographyThe geography is of course, split into two maps, being the Normal and "Dark Worlds". Several familiar areas reappear, including Death Mountain (whos crater has sunken deeper and deeper into a chasm and mine) is still around, as well as the Forest of Silence (the Lost Woods is still around). However, knew areas, such as Mount Glices (An icy mountain, previously the fortress of a proud race) and Great Coast (Back from the dead in MM) have come into existance, as well as a few new races into the mix.
Dungeons have been planned out, and are estimated to have 9 total, but that, as well as the geography might change some throughout developement.
A Central Town is the base of operations mostly, as Hyrule Castle/Town are far up in the heights, and out of the way. Divided into quarters, each area of the town has a style and race to it, ie, gorons on the Death Mountain side, with blacksmithing and the like, a fishing hole on the Zora Side, near the coast...
Dungeons and ItemsThe OOT's Armor idea has not been lost, and an OOT like equipment selection will be avaliable, including clothes, boots, shield and sword. Each will be respective to a certain race or area, ie, water armor for the ocean, etc.
Dungeons have all been thought up, and I like most of them. Almost all of them have original bosses and designs.
In addition to the dungeons, a great deal of new, and a few original items have been added, including, for the first time in a 2-d Zelda Game(so far, I think), the Iron Boots, Phantom Shroud, Deku Whip, Gale Frond, and the Fire and Ice arrows.
Zelda is to be playable at at least one point in time, during various stages of her training. She actually becomes of great importance to the game, as she is needed, along with her soon to become formidable sheikah training, to complete the game.
Engine Progress:Still, this game is in the Technical Stage, so no glorious battles or anything yet, just screenies of, and the Tech Demos. I hope that it's cool to stay here, and progress updates will be made quite frequently. Any ideas or comments are accepted, and I would love to hear what you all think.
The engine has undergone many large and complex changes, but they're making the engine altogether more usable. Thus, the percentages shall be reset. Personally, I like this new system 10 times more.
Walking - 50%
Rolling - 10%
Swimming(Phase 1) - 10%
Heart System(NOT damage) - 10%
Rupee System - 10%
Key System- 100%
Locked Doors/Chest System - 5%
Damage to Link Engine - 5%*
Pick Up/Throw Engine -0%*
NPC AI(talking, walking, etc) - 20%
Text and Talking - 10%*
Room Changing - 20%(Big,big,big)*
Minimap - 15%
Inventory Menu - 0%
Equipment Menu - 0%
Item Usage - 0%
Game Over Screen - 0%*
Enemy AI - Keese - 0%
Enemy AI - Octorok - 0%
Enemy AI - Bow Moblin - 0%
Using Sword - 0%
Using Bow - 0%
Once All of the *s are at 85% or higher, I'll make an
real gameplay demo. Until then, tech demos will be offered in placation.
Screens********
Bunch of Minimap / Menu testing screens.
The last one shows that you can disable the minimap.
Edits and UpdatesBehold, the screenies!(Notice the Effigy change) =D
2/17/10.) Updates to the Progress, more information added. Name changed to Rod of Lumina.
2/23/10.) Updates to Progress. New screenies as well!
2/28/10.) Updated Progress, uploaded to the WIP Games section as well.
2/28/10.) Part 2! Updated Progress, posting another demo with complete (relatively) inventory shortly.
3/2/10.) Updated Progress, added new screens.
Edit): download basic demo from
http://www.zfgc.com/index.php#?action=games&sa=view&id=155 instead.
Have Fun!