(http://img403.imageshack.us/img403/6461/52042841.gif)I love your Gorons and how you made Majora bug-eyed. Roflmfaool!!! Are you going to make the skelaton version of the tree guy too? Btw, Deku Scrubs have 2 hands two go with their two feet. The Boss does not have a name. You still need to make the bunnhood too. This is one of the most amazing custom ALttP sprites I've seen. I mean serously, your goron is better than FSA's ALttP style goron.
Small update. A few new characters and a ton of edits to my old stuff.
On Majora's Mask... That's literally the best I could pull off with the limitations of the style. I wanted to give it a creepy look even though it's such a tiny sprite. Bug eyes worked. Lol.Looking forward to it. Are you going to create custom or non-canonical species?
I need to dig up my old King Zoras and Epona to show you guys.
And I want to attempt another Deku Tree soon.. that guy is fun as hell to sprite.
(http://img297.imageshack.us/img297/1397/triforcejuiceinjectedsh.jpg):o That is amazing!!! But, that kind of reminds me of the sheild monster with 3000Def from Yu-Gi-Oh. Are you going tosprite that object too? Can we see the sword version one? (Has high expectations and respect for you.)
Whipped this up a couple nights ago..
Keep your eye on this thread later this evening and tomorrow.Would be honered too. By the way, what time is it there? It is already evening here. (Its 9:00 PM)
Just whipped this up in about 10 minutes. Kind of a rough idea of how I'm gonna make my Deku Tree.. hopefully it turns out as good as I am imagining it. I feel like I got the general ALttP look and angle to it thus far.So this isn't done? Well then, shame on the other people who make ALttP Deku Trees becuase yours isn't done and it already looks better than this --> http://www.spriters-resource.com/custom_edited/zelda/dekutree2.gif (http://www.spriters-resource.com/custom_edited/zelda/dekutree2.gif). So your working on pogression on the tree atm?
Just whipped this up in about 10 minutes. Kind of a rough idea of how I'm gonna make my Deku Tree.. hopefully it turns out as good as I am imagining it. I feel like I got the general ALttP look and angle to it thus far.So this isn't done? Well then, shame on the other people who make ALttP Deku Trees becuase yours isn't done and it already looks better than this --> http://www.spriters-resource.com/custom_edited/zelda/dekutree2.gif (http://www.spriters-resource.com/custom_edited/zelda/dekutree2.gif). So your working on pogression on the tree atm?
I didn't meen to insult anyone, I'm just saying I prefer this one. Some may disagree with me, some may agree with me, it is all just preferances.I love how you've managed to already insult someone else over something made 5+ years ago. <_< It's really not the best way to maintain permission to use other peoples sprites (and yes, I can guarantee you're using a lot of DJ's sprites for your game.)Just whipped this up in about 10 minutes. Kind of a rough idea of how I'm gonna make my Deku Tree.. hopefully it turns out as good as I am imagining it. I feel like I got the general ALttP look and angle to it thus far.So this isn't done? Well then, shame on the other people who make ALttP Deku Trees becuase yours isn't done and it already looks better than this.
(http://www.spriters-resource.com/custom_edited/zelda/dekutree2.gif)
So your working on pogression on the tree atm?
And now a quick cut, recolor and paste of how I want my canopy to look, lol.Amazing! So what project are you working on?
I'm thinking that I won't do a complete canopy for it, being that that would be a pain in the arse to do. It would be easier to make the Deku Tree area have a boundary where you can't get the 'camera' past the top of the canopy. Wouldn't be that hard, really..
(http://img297.imageshack.us/img297/1397/triforcejuiceinjectedsh.jpg)
Whipped this up a couple nights ago..
(http://img256.imageshack.us/img256/4474/triforcejuiceinjectedsw.jpg)These two look really awesome. With the sword however I have noticed that the size of the hilt is to small compared to the blade. It kind of gives a Biggoron sword feel, instead of the Master Sword. The part where you grab the sword is to small and to thin.
(http://img3.imageshack.us/img3/2494/canopy.gif)I hope you will remove those leafs at the bottom edge of the canopy, because they do not fit the LttP style of trees. It looks more like a recolor FSA/MC style. ALttP has a fairly simple leaf structure, which does not contain any details about single leafs. MC however does have more detail in the canopy of trees.
And now a quick cut, recolor and paste of how I want my canopy to look, lol.
These two look really awesome. With the sword however I have noticed that the size of the hilt is to small compared to the blade. It kind of gives a Biggoron sword feel, instead of the Master Sword. The part where you grab the sword is to small and to thin.
I hope you will remove those leafs at the bottom edge of the canopy, because they do not fit the LttP style of trees. It looks more like a recolor FSA/MC style. ALttP has a fairly simple leaf structure, which does not contain any details about single leafs. MC however does have more detail in the canopy of trees.
(http://img16.imageshack.us/img16/4594/shadowy.gif)I honestly, really like it! It is better than MC deku trees too (and trust me, I love MC-style). This is actualy what I imagine a FSA style Deku Tree to look. (Although FSA is MC+ALttP.)
And I plan to animate the mouth like so: (http://img121.imageshack.us/img121/8666/mouthanimation.gif)Comming along nicle. (Woot I'm the first to comment on your almost complete tree.) I give it 8/10. I think around the roots you need to thicken the outline and give more detail rather than take some away. Also, the Deku Tree area (if we are talking about the outside and not inside) is just a basic forest tileset actualy. The only thing besides the actualy tree that isn't ALttP-ish is the Gossip Stone, and considering your skills should be simple. On the other hand, if you mean the inside, I think you should map out everything else and dungeons last becuase many people have tried and failed at making OoT2D projects. I think after this, you should try something terminian like the clocktower or the Stone Tower.
Also trying to decide how thick I want to outline it. I don't want to overdo it, but the outlines on most everything will have to be doubled like they are now.. It's the only way I can keep the depth of everything going. lol
When this thing is done, I want someone to tile me up the Deku Tree area.. but I want it to remain similar to what I have. With the enclosure towards the back of the tree under the canopy. I don't want anyone to be able to move the screen past the canopy which I won't have. lol
And then we can animate it with fairies and fireflies all over the place. Haha. Just thinking out loud here.
He is just trying to make an LttP version of the Deku tree, not to recreate the OOT area in 2D.Yes, but he mentioned "Deku Tree Area". What I ment is if you are maing interoir in 2D format, don't do it. If he is means the terrain of where it is, he needs to make an ALttP Gossip Stone.
(http://img441.imageshack.us/img441/1087/dekutree70.gif)The only things that bother me here (besides the pillow shading) is that the center of the tree is too webbed. Make it more narrow and add a sharp corner. Remember, trees usualy are angled, bent, rough. Also, there is a single ear on its left side, I think you should get rid of it. Also, the Canopy needs to be less cemetrical. I really love what you did with the Deku terrain, but you should make custom trees to match the Deku Tree's Canopy.
(http://img441.imageshack.us/img441/1087/dekutree70.gif)The only things that bother me here (besides the pillow shading) is that the center of the tree is too webbed. Make it more narrow and add a sharp corner. Remember, trees usualy are angled, bent, rough. Also, there is a single ear on its left side, I think you should get rid of it. Also, the Canopy needs to be less cemetrical. I really love what you did with the Deku terrain, but you should make custom trees to match the Deku Tree's Canopy.
Overall, I give it a 9.5/10
(http://img.photobucket.com/albums/v343/greenyoshi/KINGFINAL.png)
Whats with the new wave of awesome spriters D:?
Keep it up :3
This stuff is really REALLY awesome.:) HEYY yeah i saw that but its not as good as a guy on Deviantart made. But i took the colors from the guy on DA and put them on some of these and i have the deviation in my account on DA under "goron sprites i collected" (same username)
Remember this?
(http://i5.photobucket.com/albums/y194/dakirbymaster/Darunia.gif)
My friend The Sky Fish had it...
Looks pretty good, but maybe the head could be smaller? I'm pretty sure Ganondorf didn't have that large of a head compared to link o.oI agree with the head. Also, is that a cape? Besides that, its good.
I agree with ganondorfs head, but I also think he should be slightly thinner and shorter. In OOT he is only marginally bigger than adult link. Since that is your adult link next to him I dont think that it is proportional.Seconded.
I like his head. I don't know that the sprite would really look right if it were any smaller, and it would have to be for a smaller head to match.Now that you mention it, your right. I mean, he is a boss, he deserves to be atleast that size.
Also, bosses in LttP had lots of detail and were very large compared to Link; since you fight Ganondorf in OoT, that size at least is fitting.
Agahnim for example: (I'll just post the link to keep this thread's load time down)
http://www.youtube.com/watch?v=jVlCF2Ebo3U
Definitely the best Ganondorf I've ever put forth already. I'm pleased with myself. :)I'm pleased with yourself too. XD
Update:
(http://img638.imageshack.us/img638/6231/kingofthieves.png)
Still working on it, but this may be as good as he gets.
(http://img91.imageshack.us/img91/6059/eponawip.png)I like the fifth best. (The fourth looks fat.) For comparason, have you checked the FSA Epona? But to be honest, don't validly accept my opinoin on Epona. (I hate Epona.) I mean the only games he was in is OoT (Optional), MM (Semi-Minor), FSA (Minigame), and TP (Large Role). (There has also been an unamed horse from Lon Lon in MC that is theorised to be Epona.) So this is just what I think, but don't trust what I say about Epona for that reason. (Feels like a looser for saying all that. :P)
Nowhere near finished, but #5 is the newest one. Overall I am satisfied with the size and proportions, I just have to fix some angle issues and shading. It's going to be one of those sprites I tinker with for awhile until I get it right. Just like Ganondorf. Anyways, there's something to show you guys the progression of my Epona sprites throughout the past 7 years..
(http://img91.imageshack.us/img91/6059/eponawip.png)
Nowhere near finished, but #5 is the newest one. Overall I am satisfied with the size and proportions, I just have to fix some angle issues and shading. It's going to be one of those sprites I tinker with for awhile until I get it right. Just like Ganondorf. Anyways, there's something to show you guys the progression of my Epona sprites throughout the past 7 years..
(http://img228.imageshack.us/img228/6279/navianim.gif)
Quick Navi animation. Couldn't get the bottom wings to cooperate, so they don't move as of now. haha.
Now to add some fairy dust coming off of her. :p
Blah, my reasoning is that FSA style is MC link + lttp stuff. I just wanted to see what mc link would look next to that epona. Possibilities for OoT2D =PYes, but FSA also has more possible features than MC and ALttP, such as Bomb Flowers and movable buildings. It also has a more extended pallet than MC or ALttP becuase it is on Gamecube.
P.S.: It has never been confirmed that the horse in that sheet is Epona. It has only been assumed/speculated that it is Epona. The only horse in Capcom games confirmed to be Epona is the FSA Epona that shows up in Tingle's Tower's minigame. (Although, in FSA there'd have to be atleast two Eponas.)In MC fuse kinstones with the horse as a minish and the name will show as Epona.
Fun fact: Epona is the name of the Celtic horse goddess.
(http://img532.imageshack.us/img532/5838/yayr.png)(I don't now how to spell this midget's name.) Keafe's hair looks to white and female-like... Then again, thats his hairstyle. I give it a 8/10. Only crit for me is make the white a little closer to purple.
Surely everyone knows this guy. :)
Her? I thought Epona was a boy.And I have always thought Epona as girl. But because of you,
:'( :'( :'(
I just had Zora's domain completely mapped out and my GM crashed. My save file is corrupted as well. Gahhh!
Guess I'll try it again soon.
This is all I have accomplished lately. lolI think the exact oposite. The guar is perfect! The tingle needs altering, however.
This is all I have accomplished lately. lolI think the exact oposite. The guar is perfect! The tingle needs altering, however.
Hehe. I'm just gonna stick with my opinion over everyone's as far as Tingle is concerned. I'm quite pleased with him. Possibly one of my favorite sprites I've made in this style.
Turns out I didn't lose it. But I started over regardless. Haha.What do you mean you didn't loose it?
^ Means he didn't lose the work he did on Zora's Domain?Thankyou captian obvoiuse... I ment, was it in a tmp file, or what happenend?
I need tile sets of cliffs/walls/whatever you wanna call em. I can't find the angles I need.
A constant size would be far easier, actually. That's probably the best approach. Just slightly lowering the moon as time progresses.That is actualy what I said...
Agreeing with you, sir.Then I have to correct you sir, because the ALttP overworld is not mapped in 1 complete map. This becomes painfully obvious when you look at sides where you can't cross to the next area. For example, look around Hyrule Castle.
(http://img101.imageshack.us/img101/4627/1270593540324.jpg)
I'm pondering on just how hard it would be to tile the entire land of Hyrule as a single map, similar to how it was done in ALttP. The only area that was separate was the Master Sword area, I believe. Someone correct me if I'm wrong.
I think he was talking in a technical sense Niek :PI still think he is wrong. I think that they are still separate maps. I think that when Link is in one map, the adjacent maps that Link can travel to are loaded. And when Link crosses into the next map, that map gets activated and the old map is set as an adjacent map and new adjacent maps are loaded.
The lost woods was constructed the same way and treated the same way as a cave or dungeon, whereas the rest was truly part of one "map" (I'm not using "map" in the GameMaker sense, where it's one big freakin' data type, but rather a collection of data meant as the same general unit).
Okay so I sugest using an MC sence instead of ALttP mapping. It is simpler but it says much more. The top left one is the MC world map as an example. The bottem left is an example of what a fan may do with it. (I forgot who made it but credit does not go to me.) And the right one is the CPKoT aproach. It is actualy harder than MC and ALttP, but it is more elaborate and says more for itself. It may have never been finished, but it would look wonderfull if it was finished. (Thinking of finishing it for contributing to CPKoT when it comes back.) May I also sugest maying an addition to the lost woods where it says Zora's Domain then south from there make termina. Should't be too har cosidering the MC tiles already include clouds to cover up to nonused lands like ALttP, MM, and OoT does.Okay, that did not make any sense at all.
Okay, that did not make any sense at all.Sorry, I fixed it. (I forgot to post the attachment.)
I think he was talking in a technical sense Niek :PI still think he is wrong. I think that they are still separate maps. I think that when Link is in one map, the adjacent maps that Link can travel to are loaded. And when Link crosses into the next map, that map gets activated and the old map is set as an adjacent map and new adjacent maps are loaded.
The lost woods was constructed the same way and treated the same way as a cave or dungeon, whereas the rest was truly part of one "map" (I'm not using "map" in the GameMaker sense, where it's one big freakin' data type, but rather a collection of data meant as the same general unit).
Why I think this. When I let Link run with the Pegasus boots cross multiple maps, the first map shows a normal transition. At the second map I notice a slight lag as if the map had not been fully loaded yet.
But I'm not to sure about it. As I am no ROM hacker and I don't know how Nintendo programmed it.
:P you're thinking about it too gamemakery --Now I get it! (I don't use Game Maker or start from scratch, I use a custom system I made with my friends for 3D games that can be altered to 2D formats to make it have more possibilities like FSA does. So I wouldn't have understood it without this explanation.)
Think about it this way; Each room is a chunk of data. Lets say, the starting area for lttp and surrounding areas are structured like this-
F0 CC FF
1F 0C 0A
A0 3E 1A
Those offsets are referencing one major body for their data. Lets say they're referencing "Overworld". Overworld holds a ton of different chunks of data that are loaded on a need-to-use basis. If you move from 0C to 0A, its obviously loading 0A and discarding 0C.
Those offsets (though fake but used in this example) are for Overworld only. When you transition to a dungeon, or in this case "The Lost Woods", it's no longer referencing the Overworld, but a different collection of data entirely.
It's because of this that you can consider the Overworld to be a seperate map from the Lost Woods; since the Overworld is a collection of individual rooms that are loaded when needed, and the Lost Woods is part of an entirely different collection of rooms.
Actually, I was thinking about it and I can definitely say that Lost Woods, Zora's Domain and Death Mountain are separate parts. But I have the same suspicions about Lake Hylia and the desert. Ah well my head starts to hurt thinking about it to much.
Also I suggest checking out Hyrule Magic to see the inner workings of lttp. It's pretty handy.Never heard of it.
http://desnet.kodewerx.org/index.php?page=utilities&id=6 <Hyrule MagicCorrect me if I'm wrong, but wasn't sephiroth3 an old member here?
Unused enemies? Do want!
Gotta ask, was there ever a map to overworld ratio?
(Like in OOA and OOS it was one square per room)
Unused enemies! Why can't I open it. > .< Is there a place were I can see unused FS, FSA, or MC stuff?
Ah. I've seen the cannon soldiers elsewhere. Seems like they were in Ancient Stone Tablets, though I could be mistaken. Ancient Stone Tablets has a good bit of unused NPCs and animations.Can you post a screenshot of Fire Keese and Cannon Soldier from Hyrule Magic?
Unused enemies? Do want!
Nothin too special; fire keese and canon soldier :P
I think the canon soldiers are used in game, but off the screen, so you can't see them fire.
Unused enemies? Do want!
Nothin too special; fire keese and canon soldier :P
I think the canon soldiers are used in game, but off the screen, so you can't see them fire.
fire keese are a attack phase of ganon
http://www.youtube.com/watch?v=j3c3mb1m5ZQ
(http://img146.imageshack.us/img146/5351/gossipface.png) It looks so happy! XD
It's cute. :3
Right...No sence in negative sarcasam.
No, the Temple of Light is in the Sacred Realm. Ganondorf was sealed in the space connecting the Sacred Realm to Hyrule; so it kinda was part of both while being part of neither. Right?Ohhh!!!!! Is this related to the gap between dementions that Ganon sent Phantom Ganon to after Phantom Ganon was defeated?
Hmm... actually I always thought that was some other dimension... Can anyone elaborate on this further?Maybe in another topic? *hint hint*
what? I thought you were telling me to move the discussion to another topic....... ah... nm, ignore the man behind the computer... or is that behind the curtain? ::)
If you do, we might have a dilemma when it comes to PotM... OoT2D or... OoT2D? hehe
I think it looks good, and it's the same height as the second level there...
As far as joining the OOT2d that is already in progress, I'm not really interested.. I'm not a huge fan of the artistic style of FSA, and I don't like how it's basically a mashup of Four Swords/Minish Cap characters and ALttP tiles. It just turns me off...Technicaly, MC is a weakened version of FSA. FSA and ALttP are actualy pretty much identicle. FSA isn't a mashup of ALttP and MC. Also, your sprites already qualify as FSA...
Technicaly, MC is a weakened version of FSA. FSA and ALttP are actualy pretty much identicle. FSA isn't a mashup of ALttP and MC. Also, your sprites already qualify as FSA...
Okay, you ust proved my point that MC is weakened FSA. (That bomb effect looks like it is pasted on. Nintendo, you fail.) Please explain to me how FSA NPCs arn't ALttP? And some of the FSA bosses followe the rules of ALttP. So do yours. Hence, they can be used in an FSA game. I agree, you are true to ALttP. But FSA is ALttP with added overlays and effects. I'm not saying anything about your sprites, I'm just saying that you can use it for FSA if you wanted to.Quote from: Master YoshiAs far as joining the OOT2d that is already in progress, I'm not really interested.. I'm not a huge fan of the artistic style of FSA, and I don't like how it's basically a mashup of Four Swords/Minish Cap characters and ALttP tiles. It just turns me off...Technicaly, MC is a weakened version of FSA. FSA and ALttP are actualy pretty much identicle. FSA isn't a mashup of ALttP and MC. Also, your sprites already qualify as FSA...
Four Swords Adventures also uses a completely different style for it's non-playable characters, a style which I have not used at all. Feel free to point out any that you think otherwise. I use references on every single character I create. I follow the outlining rules of ALttP, I follow the shading as closely as I can. Please explain how you view my sprites as Four Swords Adventures in any way whatsoever.That's how, Random.
Mirby... You never cease to use the sarcasam my sister does... (Please stop it...)Four Swords Adventures also uses a completely different style for it's non-playable characters, a style which I have not used at all. Feel free to point out any that you think otherwise. I use references on every single character I create. I follow the outlining rules of ALttP, I follow the shading as closely as I can. Please explain how you view my sprites as Four Swords Adventures in any way whatsoever.That's how, Random.
Yes there is. That's not TP Link. That's Toon Link from Brawl.I realise. I was origionaly going to post the boxart for the japanease TP, but I thought this would be a better exampe for what I was saying.
Four Swords Adventures looks awesome. You niggas mad cuz it's stylin' on you.True dat.
... I'm just trying to defend what I've been striving to do. And that's maintaining ALttP style to it's core.
Actually FSA link is (i think) my favorite 2D link, I don't know i just love those spritesMe too! I especialy love when link grabs his hat and screachs.
Hey, FrozenFire. Give Yoshi here a Pendant of Wisdom award! Please? He deserves it because he's wise in staying true to LttP and not bastardizing it in a freakish hybrid of other styles.I second this notion!
I hear in all of those posts about FSA... you guys don't like OoT2D ;>
DittoI hear in all of those posts about FSA... you guys don't like OoT2D ;>
D: I think only one person said that, and it certainly wasn't me, since I love OoT2d :P Is beaauuutiful
Hey, FrozenFire. Give Yoshi here a Pendant of Wisdom award! Please? He deserves it because he's wise in staying true to LttP and not bastardizing it in a freakish hybrid of other styles.I second this notion!
Well, he has no awards... :(
SIDENOTE: I HAVE THE BEST AWARD EVER!
Ahem... yeah... I'm sure 5Sword will see this...
Gonna start working on animations and poses for what I already have, before I go any further into this project.
FF, what exactly is your icon of?...It looks like the shark from Wacky Wheels, but I might be wrong.
FF, what exactly is your icon of?...It looks like the shark from Wacky Wheels, but I might be wrong.
I love your new icon, but I don't think the fairies match. Can you try to make it so the glow is semi-transparent.Personally, I think that it fits LttP style perfectly. I really like that avatar! It makes me want to play .... OoT and not MM, for some reason? Probably because I just started a new quest on OoT. :P
FF, what exactly is your icon of?... Also, yes this is definitly reality. When link splits into 4 becuase of a 5sword.... and when eyes hear stuff.... I love your new icon, but I don't think the fairies match. Can you try to make it so the glow is semi-transparent.
Correct! It's the shark from Wacky Wheels:
http://www.youtube.com/watch?v=_hVHi5Qf1vs
It really isn't "that" old of a game as my personal text implies, but it was one of those games that I played all of the time in my younger days when I had no responsibilities and I got to sit in front of the computer ALL day to play DOS games. It was wondrous!
Random, I'm afraid the 5Sword thing was an old inside joke that I don't care to elaborate on.
And your avvy is just fine the way it is. If you made the glow semi-transparent, it would kill your faithfulness to LttP style.
(http://shrines.rpgclassics.com/n64/zelda5/images/fairy.jpg)
You caught a faerie in a bottle! Hey wait! That's YOUR fairy! ! Why are you putting a cork in the bottle??? What are you doing?! WHY ARE YOU THROWING THE BOTTLE OFF THE TOP OF DEATH MOUNTAIN?!
HEY! WHAT ARE YOU DOING? LOOK! THERE'S LAVA BELOW HERE! LISTEN! YOU'VE GONE MAD! HEY! WHY ARE YOU THROWING ME! LOOK! THE LAVA PIT IS GETTING CLOSER! LIS-
Four paths diverged in the lost wood. And I... I took the one away from Navi. And that has made all the difference. (Yes, I shortened the last paragraph.)
ehm... isn't this joke enough already?What do you mean?
Are you going to make a Termina version aswell?<_< Sorry, Termina had a temple of time?
This is how you die of sleep deprivation. Getting a wild urge to do something and then working on it until 5 am, when you are already running on no sleep as it is.
I remember reading somewere about the Temple of Reflections that the Goman Brothers' Circus constantly went to. I always thought it was like the Terminian counterpart of the Temple of Time.QuoteAre you going to make a Termina version aswell?<_< Sorry, Termina had a temple of time?
Are you saying if I flipped the head upside down it wouldn't work? I'm confused.
I actually really like the old one D:
I just changed the eyes to look like they are looking down towards Link and changed the feet to look like the feet on your older version.I think your mistaken... You added the new one's feet to the old one. (The new one is the purple one.) I also made an edit too the new one, but I don't think its worth showing.
I just changed the eyes to look like they are looking down towards Link and changed the feet to look like the feet on your older version.I think your mistaken... You added the new one's feet to the old one. (The new one is the purple one.) I also made an edit too the new one, but I don't think its worth showing.
And another:Skeme KOS, the darker clothes look nice. The pale skin however makes Link look as if he is really ill or has seen a ghost.
(http://img717.imageshack.us/img717/3930/masteryoshiskemecustoml.png) (http://img717.imageshack.us/i/masteryoshiskemecustoml.png/)
A simple edit of your custom Link and my own custom Link. All I did was combine the two together.
And another:Skeme KOS, the darker clothes look nice. The pale skin however makes Link look as if he is really ill or has seen a ghost.
(http://img717.imageshack.us/img717/3930/masteryoshiskemecustoml.png) (http://img717.imageshack.us/i/masteryoshiskemecustoml.png/)
A simple edit of your custom Link and my own custom Link. All I did was combine the two together.
(http://img52.imageshack.us/img52/3329/waytoohappy.png)
(http://img52.imageshack.us/img52/3329/waytoohappy.png)
Is he part hippopotamus? What's with the huge mouth and super-broad nose?
(http://www.zeldawiki.org/images/9/93/Mask_Salesman_rage.gif) <-Happy Mask Salesman's reaction to your sprite.
The problem is you guys are confusing his eyebrows with his eyes. The things you thought were nostrils are actually his eyes, and what you think are his eyes are actually his eyebrows.
I found that I read it like you did aswell.The problem is you guys are confusing his eyebrows with his eyes. The things you thought were nostrils are actually his eyes, and what you think are his eyes are actually his eyebrows.
are you sure, venom? because its kind of hard to read his expression if what you are saying is true. i mean, it takes me a while to get my brain used the placement of the eyes and eyebrows.
i think most people would read it how i did, which is bad if thats not what yoshi was aiming for.
I'm quite certain that the two lines above the mouth are nostrils, as Master Yoshi didn't dispute that when he responded to my post. Also, if his eyes were that close to his mouth and his face was that long, he would look extra retarded-in-the-face.
???
How can you think those are his nostrils? In comparison to the rest of the sprites, I don't think he would put in such an arbitrary trait in as a prominant feature. It wouldn't make sense to emphasize on the nostrils instead of the eyes, and I highly doubt he would have done that. You're all just looking at it wrong as DJ said.
In fact, when I saw that edit with the eyes as one solid line, it gave me one big "wtf are these people looking at?" reaction :x
As for not disputing it, he didn't even aknowledge it, meaning he probably either overlooked that or thought you were on about something else :P Not entirely uncommon with the interwebz
are you sure, venom?I was 99% sure because any time RFO sprites, he sprites things EXACTLY how I would have laid them out. I think the same goes the other way around too.
Definitely not nostrils, guys. It's eyes, with raised eyebrows.
Definitely not nostrils, guys. It's eyes, with raised eyebrows. Sorry if you can't see it that way, but no plans in changing a thing because I can see it just fine and think it's the best I can do.
And I haven't set the eyes too low. I emphasized his big grin, making the mouth much closer to the position of the eyes. So if you think it looks deformed or retarded, consider that.. I don't really mind if anyone dislikes it, but I have no plans for changes on anything except the hair.
(http://img52.imageshack.us/img52/3329/waytoohappy.png)I am probably really late, but his face looks really weird. The mouth and the hair look really good. But those four black lines confuse me. The upper two are either wrinkles or eyebrows and the lower two are just wrong. Too large for the nose and too low for eyes. I don't know what to make of it.
Gonna start pouring my heart into this thread again, been sick as hell the past week and dealing with life related silliness.
Don't worry guys, sometimes I get confused too, it's like when I look at Brock and I confuse his eyes as being a moustache and his eyebrows as his eyes.CAN'T UNSEE. >o<
(http://img.photobucket.com/albums/v45/WWakerFAN/brock.jpg)
:X I don't get why everyone's tearing up that sprite; it's pretty much perfect :\ It fits lttp style perfectly. Guys gotta remember; it's lttp, not OoT. Just because it's using OoT characters, doesn't mean it's going to be a 1:1 conversion. If it were a 1:1 conversion, it'd no longer be lttp style at all :P
Don't worry guys, sometimes I get confused too, it's like when I look at Brock and I confuse his eyes as being a moustache and his eyebrows as his eyes.
(http://img.photobucket.com/albums/v45/WWakerFAN/brock.jpg)
(http://img52.imageshack.us/img52/3329/waytoohappy.png)I say stick with the origional, but ue the other hairstyle.
(http://img401.imageshack.us/img401/5421/4sages.png)
Finally finished Impa. DJ helped me a bit with the bangs and lips.
I realize everyone reasoning behind their complaints on him, but I am still satisfied with what I've got. People will just need to rethink how they view the sprite.I don't really understand the logic behind that.
(http://img594.imageshack.us/img594/2572/sixsages.png)
All 6 sages. Nabooru was mostly done, I just needed a new head and to redecorate her with Gerudo junk. I had her wearing pink, but decided that white with pink shading looked way better.
The Ruto was done in literally 5 minutes, but I am satisfied enough to show her off now. I think I did an ok job with the female figure, lol.
So there's the sages, folks. I see room for improvement on most of them, and will probably tinker with them as I progress with this project.. but for now I think they are ok.
And to answer the above post, my logic behind that is the fact that I and others can see it perfectly fine the way I meant for it to be seen. I'm finding it hard to understand why people think nostrils. Hell, I don't think any sprites this size have nostrils, in any game. So it surprises me people think that. When people in this thread are realizing that it's eyes with raised eyebows, they are getting it, and most like it.
I'm not trying to play the stubborn-ass who is too proud to change it, don't get me wrong.
You could build a house on dat forehead! Something about her feels really off :[
You could build a house on dat forehead! Something about her feels really off :[
Yeah, I made the hammerhead looking part huge. I think she needs your magic touch, whenever you have the time. :)
I am using the ALttP thief colors on Saria, I think. Definitely has his skin tone and I think the same shades of green and pink/purple.
Awsome! But Skeme KOS's Ganon isn't very good in my opinoin.... Sorry...
(http://img441.imageshack.us/img441/1087/dekutree70.gif)
About 70 percent done. Don't judge my shading too harshly. It's mostly quick paintbrushing to give me a solid idea of what I am going for.
In this one I've tried to texture the rest of the tree to look like a tree. You'd be surprised how hard that actually was... Also changed the furthest back set of roots, as well as the eyebrows and mustache (which I am not happy with and nowhere near done with.)
So yeah.. I have to clean up my outlines pretty badly, it's all still my rough sketches, lol.
So as of now, I am planning on adding a shadow around the tree, same as the smaller trees cast. Basically just giving depth to the roots and the tree's connection to the ground.
Speaking of the roots.. I am finding them a pain the ass to shade. I don't like how the front most set has turned out so far. Probably going to have to add far more detail to them or something. They just look too cartoony. I may end up doing circles like I am attempting on the nose. That may do the trick.
Also note that I editted the area and the shadows. Heh.
So yeah, don't judge the 'pillow shading' as of right now. It's all temporary and I promise you I can up the quality before this thing is done. Haha.
Skeme, the only crit I have for you (if you want crits) is that you should try making his face excluding his mouth bigger. Also, I don't know how I did this glitch, but I walked around the tree and from behind, I accidently got ontop of it. That should be fixed when you make the trees solid. As for Master Yoshi, are you done with your tree? If you are, can you show us?
(http://img708.imageshack.us/img708/6775/sages.png)
Big time work on Ruto's head and Nabooru's hair.
Dare to compare:
OLD:
(http://img594.imageshack.us/img594/2572/sixsages.png)
NEW:
(http://img708.imageshack.us/img708/6775/sages.png)
Oh and I borroweded DJ's medallions for prettying up my preview. lol
I say don't make young Epona from MM, but make young Epona from OOT.Is there a difference? 0 .0 I wasn't aware of that.
Epona from MM is a bit larger and has a saddle. But still is smaller than Adult Epona in OOT.I say don't make young Epona from MM, but make young Epona from OOT.Is there a difference? 0 .0 I wasn't aware of that.
Epona from MM is a bit larger and has a saddle. But still is smaller than Adult Epona in OOT.I say don't make young Epona from MM, but make young Epona from OOT.Is there a difference? 0 .0 I wasn't aware of that.
(http://img708.imageshack.us/img708/6775/sages.png)
Big time work on Ruto's head and Nabooru's hair.
Dare to compare:
OLD:
(http://img594.imageshack.us/img594/2572/sixsages.png)
NEW:
(http://img708.imageshack.us/img708/6775/sages.png)
Oh and I borroweded DJ's medallions for prettying up my preview. lol
Also note that while I don't mind my work being modified as suggestions for improvement and such, I don't want modified versions of my work being used outside of this thread.. that's usually how someone's work ends up being passed along through time and people forget who even made the original.
(http://img96.imageshack.us/img96/9536/zeldurr.png)
Absolutely amazing work! I cant find anything I'd want to change about those.
The young Zelda rocks too! Cant wait to see your improvements as I think it looks pretty much perfect as is.
Edit: sorry about double post.
(http://img708.imageshack.us/img708/6775/sages.png)
Big time work on Ruto's head and Nabooru's hair.
Dare to compare:
OLD:
(http://img594.imageshack.us/img594/2572/sixsages.png)
NEW:
(http://img708.imageshack.us/img708/6775/sages.png)
Oh and I borroweded DJ's medallions for prettying up my preview. lol
Also note that while I don't mind my work being modified as suggestions for improvement and such, I don't want modified versions of my work being used outside of this thread.. that's usually how someone's work ends up being passed along through time and people forget who even made the original.
What do you mean that you dont want modified versions of your work being used outside this thread? Do you mean that if I decided to make a game and used edits of your work, thats not allowed? Even if I credited you as the sprite creator?
In no way would I ever try to take credit for your work, edited or not.
Mamoru nailed it. I just feel that if my work is going to be used, I want my original creation to be what is used.
And I do realize you are trying to be helpful and you're very interested in my work. Definitely not insinuating that you're taking away any credit from me. But Basically Mamoruanime put my thoughts directly into words. lol
Basically it's like I put so much time and effort into what I am showing in this thread, and I feel like my work shows how I percieve the style and my talent. To have my work drastically altered and put into a game with my name slapped on it in the credits takes away from my original work, and doesn't represent what I did at all.
I'm pretty sure the beast form is a Dinofos in OoT, but I may bewrong.
Thats why I said I may be wrong. I wrote it as a possibility. You interpreted it as a fact. By the way yoshi, how is your deku tree comming along?
For the development of Ocarina of Time, Ganon was conceived by character designer Satoru Takizawa... Since Ganon was a pig, Takizawa decided that Ganondorf should turn into a pig at the end of the game despite the opinions of other staff members. He decided on making Ganon a beast “with the feeling of a pig†to reference A Link to the Past.
Ganon isn't that big. He's about twice as tall as Link when he's hunched over, thrice as tall when he's standing tall. Yoshi's current sprite is already three times the height of Link.
Ganon isn't that big. He's about twice as tall as Link when he's hunched over, thrice as tall when he's standing tall. Yoshi's current sprite is already three times the height of Link.
What? I remember that you can walk through his legs... meaning his legs are as tall as link... :/
http://www.youtube.com/watch?v=rbcmNoWBedE
What? I remember that you can walk through his legs... meaning his legs are as tall as link... :/
You can roll under his legs, not walk under them.http://www.youtube.com/watch?v=rbcmNoWBedE
Here's a good size-comparison shot from that video:
(http://i8.photobucket.com/albums/a40/tdrisko/Clipboard03.png)
You can see here that he's no more than 2–3 times the size of Link. In terms of accuracy, the sprite is already taller than it should be. BTW, Helmasaur King is only 8 pixels taller than this Ganon sprite anyway, but if you think it's worth redrawing to exaggerate its size just a little bit more… fuckin… I dunno. Do it.
(http://i8.photobucket.com/albums/a40/tdrisko/Clipboard02.png) (http://www.zeldawiki.org/images/6/6f/Thumb_Helmasaur2.gif)
I can't forget, because I've never seen it. O:
What? I remember that you can walk through his legs... meaning his legs are as tall as link... :/
You can roll under his legs, not walk under them.http://www.youtube.com/watch?v=rbcmNoWBedE
Here's a good size-comparison shot from that video:
(http://i8.photobucket.com/albums/a40/tdrisko/Clipboard03.png)
You can see here that he's no more than 2–3 times the size of Link. In terms of accuracy, the sprite is already taller than it should be. BTW, Helmasaur King is only 8 pixels taller than this Ganon sprite anyway, but if you think it's worth redrawing to exaggerate its size just a little bit more… fuckin… I dunno. Do it.
(http://i8.photobucket.com/albums/a40/tdrisko/Clipboard02.png) (http://www.zeldawiki.org/images/6/6f/Thumb_Helmasaur2.gif)
Right, right, right. You've convinced me. I think the legs are all that need to be edited. He looks like he's crouching really low, so straightening out the legs a bit should solve everything.
Woah. I got all fired up over something I completely misinterpreted. My mistake. :-[
i see the hands are brown why? they are dark bluish in the pic.
Sorry for double posting
(http://img227.imageshack.us/img227/4330/ganon.png)
(http://images2.wikia.nocookie.net/__cb20100411194100/zelda/images/1/1e/Ganon_Artwork_%28Ocarina_of_Time%29.png)
Getting there..
And yes I know a lot of my shading probably looks amatuer, lol. Working on it.
That looks nice. I'll add that into what I have going. Been playing Halo Reach all day off and on, when the million people that are online aren't destroying the servers.. lol.
They've found quick fix to the problem, supposedly.
If you start an Xbox Live party, set your Halo Reach party to invite only and set your roster settings (Y) to party only, it fixes it. Just tried it myself and either it worked or it was a strong coincidence.
Plus I want people to use my sprites as resources for their projects, and they may use my work differently than I would so it would probably be nice to have all directions.My apologies if I am going to sound rude, but at this moment I do not consider your creations to be resources. They are more pixel art. Everything you have created up till now are nothing more than statues.
Plus I want people to use my sprites as resources for their projects, and they may use my work differently than I would so it would probably be nice to have all directions.My apologies if I am going to sound rude, but at this moment I do not consider your creations to be resources. They are more pixel art. Everything you have created up till now are nothing more than statues.
My advice is before you are going further with other characters, that you start to animate the ones you already made. I know animating is difficult and you once told that you did not have the skill for it. And that you preferably want to make the statues of the characters first. But after postponing, comes canceling the project. And if you don't start animating you will never become good.
Practice makes perfect.
I too am bandwagoning on this!
:x Shefali; your edit looks like he's twisting his leg sockets inward :O looks painful
Anyway; I think there's a tad too much definition in the legs
I'm a bit unsure about the highlights, I want to see what everyone else thinks. It doesn't look bad, but I'm just unsure.
As far as the swords, you nailed what I probably would have done. I was looking around at other Ganons that have been done in the past, and Deathscythe and Ganonspriter had a good idea as far as their swords. I may cross them like they did.
I'm a bit unsure about the highlights, I want to see what everyone else thinks. It doesn't look bad, but I'm just unsure.
As far as the swords, you nailed what I probably would have done. I was looking around at other Ganons that have been done in the past, and Deathscythe and Ganonspriter had a good idea as far as their swords. I may cross them like they did.
yeah, i was unsure too...i think they definitely make him look too light or maybe too detailed?. i just wanted to throw the idea out there though...thats what my edits are mainly for.
heres another with the highlights only on his chest and knees...it makes the whole sprite look look less light. (ignore the 2nd picture)
(http://img96.imageshack.us/img96/3313/bandwagonoloedit2.png) (http://img96.imageshack.us/i/bandwagonoloedit2.png/)
EDIT: When did i get past a thousand posts o.0About 37 posts back, so start searching your post history.
http://cgi.ebay.com/Trigram-Y-Sharped-Screwdriver-Tool-for-DS-Lite-and-Wii_W0QQitemZ280490641092QQcmdZViewItemQQptZVideo_Games_Accessories?hash=item414e8b86c4
;D
One last thing, I'm not really loving the hair. I used to have the original 3d model of Ganon, and he only has 3 long, thicker strands of hair.
I'm 99.9% sure he's going for the concept art's design, and not the 3d model's interpretation of the concept art :pAh yes, you are right. But still even in the concept art it looks like 3 major strands and 2 very short strands on both sides of those. Although I may very well be wrong as you can't see exactly how his hair is in it, but looks like 3 long and 2 short. Iono, not really important just a suggestion :)
I don't think it is too detailed if you are going for the FSA style look, however I can see why it might be slightly too detailed for LTTP.
Loving the adult link :D
Also I never did see the final version of Ganon you just did, and I just went back through and saw it, very impressive, it looks perfect.
... , though I wish I could make em look more wild..Maybe you should have started with a side view for them then. But I think they are kind of flat. At least compared to the rest of the sprites you made. It just doesn't look as if it lunges forward and has a tail to balance itself. Now they look like cardboard cut-outs.
Holy -! The Stalfos Knight is freakin' awesome!
Trying to break away from a basic recolor of the official Link sprite, with a more custom look to my Young Link. I'm satisfied...
Damn. Sleep time.
Damn. Sleep time.
Damn. Sleep time.
Anyone have a really good walking engine Gamemaker file?Not really good, but something i did a while ago just for testing how my edits looked. Feel free to give it a go to see how your sprites look if that is what you need one for.
Anyone have a really good walking engine Gamemaker file?
The dream is to build my own take on the idea of Ocarina of Time 2d, as true to a Link to the Past as possible... Basically a reimagining of Ocarina of Time, while following the same storyline and characters.
At the moment I have no experience with coding, and I still have a long way to go as far as spriting characters and animations. Not to mention tiles and tiling the overworld map itself. I'm just doing this as a hobby, not really a project, but something I do plan to accomplish no matter how long it takes me
If I could gather a great team together, it may become something more, but I won't settle for anything that doesn't feel exactly like A Link to the Past did two decades ago.
It looks amazing!I'd say more contrast with the shading. More defined shape and shadows on the nose. More like the shading on the trunk. But it's obviously a WIP, so I wouldn't worry about it. :P
IMO, the nose does not quite fit the LttP style, but I have no clue on how you could change that.
OK cool! Just thought I'd throw them out there, just in case. So youre keeping the blade chest as is then(no stump)?
Almost there. I can't decide what I should do with the roots.
Holy shitballs that is the best Deku Tree in LTTP style I have ever seen O_O.
Tho really, recoloring the leaves to match the rest could work...but this does make it stand out a little more. still, fantastic job!
I have to ask...why are there two LTTP/OoT tiling projects going on at the same time? :D
Holy shitballs that is the best Deku Tree in LTTP style I have ever seen O_O.
Tho really, recoloring the leaves to match the rest could work...but this does make it stand out a little more. still, fantastic job!
I have to ask...why are there two LTTP/OoT tiling projects going on at the same time? :D
That's what I'm confused about. Wouldn't it be better if they both joined forces to make one project?
Did the Deku Tree have Gossip Stones as earrings? Or are they just awkwardly placed.
Just compiled a few of the sprites onto one sheet. I hope I didn't miss any. Also I did a small edit of Ganondorf (the future version and phantom ganon). Oh and I finished the rest of the fairy animations based on the Navi animation posted a ways back.
(http://img444.imageshack.us/img444/8996/ocarinasprites.png)
I plan to. As of now I am just producing graphical resources that I'll need.
Did the Deku Tree have Gossip Stones as earrings? Or are they just awkwardly placed.This was hilarious
Oh look, its this thread... ;)
There will be more to come.